Recent posts

#31
Staff Announcements / New Server
Last post by Halaster - October 15, 2024, 11:24:18 AM
ArmageddonMUD has moved to a new server.  If you use the IP to connect, the new one is  204.13.236.120, port 4050.
Using ginka.armageddon.org 4050 will direct you to the new IP, however if it's still trying the old one, you may need to update your local DNS cache.  Or wait about 20 to 30 minutes and it will update on its own

On Windows:
  • Type cmd in the Start menu's search bar
  • Select Command Prompt from the results
  • Type ipconfig /flushdns in the Command Prompt
  • Press Enter
  • A message will appear confirming that the DNS cache has been flushed
  • Type exit or select the red X to close the Command Prompt

On mac:
  • Open Terminal
  • Type sudo dscacheutil -flushcache; sudo killall -HUP mDNSResponder
  • Press Enter
  • Enter your administrator password when prompted
  • You will receive confirmation that the DNS cache has been flushed
#32
Code Discussion / Re: Eliminate Store Hours
Last post by dumbstruck - October 14, 2024, 07:06:29 PM
Quote from: Big Red on October 14, 2024, 06:47:30 PMAgree that this ought to be done away with. It's more immersion-breaking than immersion-making in my experience (shops closing on you while you're RPing extended shopping scenes etc.)

Right. And it's not like they leave to go home while it's 'closed' or even keep you from getting in. And that leaves aside the npcs that are improperly displaying as tending their closed stores when the stores are not closed. Like it's hurting immersion more than it's helping. Angus refusing to sell you meat while refusing to leave behind the counter of the butcher shop doesn't make the butcher shop feel more real, it makes it feel nonsensical. I would contend that it's less unrealistic for them to be open all the time than it is for them to say they're closed and refuse business while staying inside the still accessible business /the entire time/.
#33
Code Discussion / Re: Eliminate Store Hours
Last post by Big Red - October 14, 2024, 06:47:30 PM
Agree that this ought to be done away with. It's more immersion-breaking than immersion-making in my experience (shops closing on you while you're RPing extended shopping scenes etc.)
#34
Staff Announcements / Re: Staff Teams List
Last post by Halaster - October 14, 2024, 04:41:48 PM
Welcome new staff Serakin!
#35
Code Discussion / Re: Eliminate Store Hours
Last post by Voular - October 14, 2024, 12:17:59 PM
YES!

This is one of many QoL we could do to improve time-wasting in Arm.

While it thematically makes sense, if you only have say 30 minutes to play and you log in during dusk, you're out of luck! It will also bring people out during the night to be possibly robbed/stabbed, so that is also an upside. ;)
#36
Original Submissions Discussion / Re: Post Your Character Portra...
Last post by Dune Bunny - October 11, 2024, 08:39:43 PM


It took her fifteen years to get there, but Senior Advisor Nell was rather proud of herself!

(I'm impressed that I talked the model into giving her age lines - couldn't get the slight crook in her nose though. And ignore the blue sky, it's a trick!)
#37
World and Roleplaying Discussion / Re: Are rumor board posts attr...
Last post by talos - October 11, 2024, 03:22:01 PM
We do have a policy for In-Character Board Posts:

Quote from: https://www.armageddon.org/help/view/Board%20EtiquetteBoard Etiquette                                                          (Communication)

Rumor boards are meant to serve as OOC constructs to facilitate the spread of information and rumors amongst the player base. We have compiled some helpful tips to keep in mind for posting a rumor on one of these boards.
  • Use proper spelling and grammar. While staff members are not going to police every single typo, your post may be removed if it is below a certain standard.
  • Rumor posts should be appropriately vague and objective. Recruiting posts for clans are generally fine as are announcements for events, but rumors about other things should generally be more vague and written from an objective point of view. This is difficult to define within the confines of a helpfile. If your rumor is removed for this reason you will be notified accordingly.
  • Along those same lines, be careful how vNPCs are used in the depiction of rumors so as not to step over the line. Some examples NOT to follow would include "All of the nearby hunters in the tavern agree..." or "Everyone in the militia suspects that the elf with the tressy-tressed hair..." or "The most prominent citizens have banded together to denounce..."
  • Rumors should not be epic-length verbatim descriptions of events, stories, songs, or poems.
  • When in doubt, put in a request.

The first line defines the use of the In-Character Board Posts:
They are an Out-of-Character construct to facilitate the spread of rumors and information.

The player character author of any In-Character Board is never to be assumed as the originator of the information, unless the posts specifically states that the rumors were spread by them.

Hence, why the help file states: "Be appropriately objective and vague.   Do not assume everybody is in agreement."
It also goes on to state: "Recruiting posts for clans and upcoming events are fine."
#38
World and Roleplaying Discussion / Re: Are rumor board posts attr...
Last post by Tailong - October 11, 2024, 12:26:08 PM
VNPCs are 100% spreading that rumor. Whether it's true or not, well that up for interpretation. 

In a public setting you are guaranteed to have vNPCs as witnesses even if there are only two PC present.
#39
World and Roleplaying Discussion / Are rumor board posts attribut...
Last post by Lotion - October 11, 2024, 09:56:11 AM
If only two PCs are in a tavern and something that one of them would prefer to keep secret happens but the other makes a rumor board post in the tavern is that a sort of action which would reasonably attributed to the only PC present? I think VNPCs could reasonably also spread the rumor, especially keeping in mind that the rumor board is not a real object inside of the game and instead represents chatter of vnpcs overheard.
#40
Code Discussion / Re: Eliminate Store Hours
Last post by The Lonely Hunter - October 10, 2024, 09:10:27 PM
Quote from: FuSoYa on October 10, 2024, 05:31:02 PMAlso agree.

The other odd thing about it is how there doesn't seem to be any rhyme or reason to which locations are open and which are closed.  So I say just have them all be open.

The beauty of owning your own business - you can open and close when you want.