Recent posts

#21
Code Discussion / Re: list shopheeper type pierc...
Last post by RheaGhe - July 13, 2024, 01:39:39 AM
I would love this.

Perhaps also, with options like, "Stabbing" for finding those rare weapons that are subtypes.
#22
Code Discussion / Re: list shopheeper type pierc...
Last post by CalmThyPalm - July 12, 2024, 07:37:51 PM
Up.
#23
Original Submissions Discussion / Re: Post Your Character Portra...
Last post by Riev - July 12, 2024, 07:23:12 PM
Quote from: Dusty Boots on July 12, 2024, 06:41:26 PM
Quote from: LidlessEye on July 12, 2024, 06:33:28 PMUsiku, please do that moron outside the bank and the poor, harassed banker who has to scream at him to shut up.

But no blade can pierce his armor...

Every time, I want to shout "Duh, because swords don't PIERCE, idiot. They SLASH!"
#24
Quote from: LidlessEye on July 12, 2024, 06:33:28 PMUsiku, please do that moron outside the bank and the poor, harassed banker who has to scream at him to shut up.

But no blade can pierce his armor...
#25
Quote from: Usiku on July 12, 2024, 05:09:55 PM
Quote from: Bogre on July 11, 2024, 01:17:55 PMI think the first NPC is the ravishing Lady Templar in the bazaar ?

She isn't, but I guess she's just as ravishing!

This is really fun actually.....



Usiku, please do that moron outside the bank and the poor, harassed banker who has to scream at him to shut up.
#26
Original Submissions Discussion / Re: Post Your Character Portra...
Last post by Usiku - July 12, 2024, 05:09:55 PM
Quote from: Bogre on July 11, 2024, 01:17:55 PMI think the first NPC is the ravishing Lady Templar in the bazaar ?

She isn't, but I guess she's just as ravishing!

This is really fun actually.....

#27
General Discussion / Re: The Crafting Experience So...
Last post by Riev - July 12, 2024, 03:46:58 PM
In addition to my idea and Bogre's rework of it, I would like to re-propose something I've seen before.

That is... a place where PC crafters are "EXPECTED" to be to sell their things.

Whether thats the bazaar, or the Hawker's stand near the bazaar, or whatever. A place where you go with your display case and a sampling of what you can offer people. Let people come by, browse what you have, buy on the spot or ask if you can make something that Salarr sells, but for cheaper.

Instead of being like me, and sitting in an apartment or warehouse all day just churning out shit ... change the culture and occasionally be in "the space" where people expect to see you.
#28
General Discussion / Re: The Crafting Experience So...
Last post by Gimfalisette - July 12, 2024, 02:06:37 PM
Quote from: dunecrawler on July 11, 2024, 07:59:38 AMFor me to buy from PC crafters, it needs to be fairly easy to do so. I bought a whole bunch of items from one PC this season, but only because he was advertising and had things available.

But other than that? I don't know who you are. I haven't seen anyone trying to sell stuff. I remember a single posting on the IG boards from someone selling armor and weapons, but they can't be the only PC who has things to sell.

If I have the choice to spend RL days getting the name of a crafter, then chasing them down, then waiting until they actually make me a 'good' quality sword, I'll probably just go and buy that 'good' quality sword from an NPC instead. Even if I'm broke and have to spend all the coin I have.

WHAT IF:

When you went to an NPC shop, you could see the names of the PCs who had made particular items that are for sale in that shop?

I agree that it's difficult to figure out which PCs are making what stuff. Especially when they're probably a full artisan class and haven't focused on one particular thing yet, so they're sort of making everything. But I'd love to look at an item in a shop, note the price they're asking and the name of the PC who made it, and then go find that PC to get a better price on it. And probably to buy more stuff, because they're making things that I like and want already.

Obviously this would be a code change.
#29
Code Discussion / Re: All classes should have qu...
Last post by dumbstruck - July 12, 2024, 12:12:43 PM
Quote from: Agent_137 on July 12, 2024, 12:04:09 PM
Quote from: LukeRM on July 12, 2024, 11:34:13 AMThen to get closer to the original intention... better to let all players be able to quit anywhere by default and take it away only if the player is considered to be 'abusing' the feature.

A lot of classes and subclasses are balanced around wilderness quit and campsite building.  You can't just flippantly add quit everywhere without a rebalance of classes.  It's also an interesting feature that means you need to plan your expeditions well and scout ahead.

That said, it does seem like quit anywhere in the city would help some  people and improve playablilty without any cost. But desert quit anywhere for all? Please no.

TBH with the camping skill you kinda could by giving all the current wild quit classes camping and centering camping more around the bonuses (ie to resting Regen) that camping offers and perhaps expand them slightly or even just leave that part alone but still yeah replace with camping skill on those classes imo.
#30
Code Discussion / Re: All classes should have qu...
Last post by Agent_137 - July 12, 2024, 12:04:09 PM
Quote from: LukeRM on July 12, 2024, 11:34:13 AMThen to get closer to the original intention... better to let all players be able to quit anywhere by default and take it away only if the player is considered to be 'abusing' the feature.

A lot of classes and subclasses are balanced around wilderness quit and campsite building.  You can't just flippantly add quit everywhere without a rebalance of classes.  It's also an interesting feature that means you need to plan your expeditions well and scout ahead.

That said, it does seem like quit anywhere in the city would help some  people and improve playablilty without any cost. But desert quit anywhere for all? Please no.