Recent posts

#21
World and Roleplaying Discussion / Re: Are rumor board posts attr...
Last post by Tailong - October 11, 2024, 12:26:08 PM
VNPCs are 100% spreading that rumor. Whether it's true or not, well that up for interpretation. 

In a public setting you are guaranteed to have vNPCs as witnesses even if there are only two PC present.
#22
World and Roleplaying Discussion / Are rumor board posts attribut...
Last post by Lotion - October 11, 2024, 09:56:11 AM
If only two PCs are in a tavern and something that one of them would prefer to keep secret happens but the other makes a rumor board post in the tavern is that a sort of action which would reasonably attributed to the only PC present? I think VNPCs could reasonably also spread the rumor, especially keeping in mind that the rumor board is not a real object inside of the game and instead represents chatter of vnpcs overheard.
#23
Code Discussion / Re: Eliminate Store Hours
Last post by The Lonely Hunter - October 10, 2024, 09:10:27 PM
Quote from: FuSoYa on October 10, 2024, 05:31:02 PMAlso agree.

The other odd thing about it is how there doesn't seem to be any rhyme or reason to which locations are open and which are closed.  So I say just have them all be open.

The beauty of owning your own business - you can open and close when you want.
#24
Code Discussion / Re: Eliminate Store Hours
Last post by FuSoYa - October 10, 2024, 05:31:02 PM
Also agree.

The other odd thing about it is how there doesn't seem to be any rhyme or reason to which locations are open and which are closed.  So I say just have them all be open.
#25
Code Discussion / Re: Eliminate Store Hours
Last post by altaccount - October 10, 2024, 05:09:36 PM
sounds like something that would've made for a good red robe request
#26
Code Discussion / Re: Eliminate Store Hours
Last post by SomethingClever - October 10, 2024, 03:43:49 PM
100% agreed.
#27
Code Discussion / Eliminate Store Hours
Last post by Nikkiator - October 10, 2024, 03:28:45 PM
This is a tremendous waste of player time and playtime in general.

Whoever had this idea to put in the game to begin with I'd like to duel in the arena.

Please implement both of these ideas. I will stake their head in this thread with an update.

Thank you.
#28
New Player Questions / Re: Dying
Last post by Lotion - October 10, 2024, 09:31:06 AM
Dying is an important part of information gathering. I am going to need to have hundreds of characters just to know for sure which "deep silt" rooms along the coast are actually guaranteed climbfails into death rooms
#29
New Player Questions / Re: Dying
Last post by Jarvis - October 10, 2024, 06:38:51 AM
I LIVE I DIE I LIVE AGAIN
#30
Staff Announcements / Re: Release Notes
Last post by Halaster - October 06, 2024, 08:58:23 AM
October 6, 2024 (Sunday)

Halaster
- Full Guild Elementalists (only) can stack magickal protections once again, providing it's their own spells.  Sorcerers, subguild mages, and templars still cannot.

Ursun
- crash fix