QuoteYou're also referring to a world/time where people had first 12 special apps a year (no more than one a month!) then around 2010, 3 special apps a year, now 2 special apps a year. So you're conflating this with when people had literally 600% of the special apps per year compared to now, so even with the same player numbers and people special app'ing 'literally as fast as humanly possible', you will see a 500% DECREASE of special apps sheerly by the numbers of what players are allowed annually. It is not fear to special app, it is availability of the option, which has curtailed those numbers.
QuoteThere's description here of the special application process, but at some point players became very averse to the idea of special applications outside of rolecalls. Please keep in mind that these are not bad things. If you'd like to play something else, don't assume that you just all out can't because of karma. Use special applications, they're exactly what you're describing here where you just ask a 'DM' to play something.
Quote from: Halaster on April 16, 2024, 09:37:27 AMKarma has been the 'necessary evil' for like 25-30 years. And I agree it's not ideal, but it's the best we've come up with to date. It's the least-bad option presented so far.
Quote from: mansa on April 16, 2024, 06:30:23 PMQuote from: dumbstruck on April 16, 2024, 12:49:05 PM...
You're also referring to a world/time where people had first 12 special apps a year (no more than one a month!) then around 2010, 3 special apps a year, now 2 special apps a year. So you're conflating this with when people had literally 600% of the special apps per year compared to now, so even with the same player numbers and people special app'ing 'literally as fast as humanly possible', you will see a 500% DECREASE of special apps sheerly by the numbers of what players are allowed annually. It is not fear to special app, it is availability of the option, which has curtailed those numbers.
I was curious about this, and I found this post:
https://gdb.armageddon.org/index.php/topic,33596.msg412036.html#msg412036
Which basically said 10% of the people who applied for special applications applied for 30% of all special applications. It was changed because a small section of the population was producing most of the work for staff. Most people applied for 3 or less special applications.
Quote from: dumbstruck on April 16, 2024, 12:49:05 PM...
You're also referring to a world/time where people had first 12 special apps a year (no more than one a month!) then around 2010, 3 special apps a year, now 2 special apps a year. So you're conflating this with when people had literally 600% of the special apps per year compared to now, so even with the same player numbers and people special app'ing 'literally as fast as humanly possible', you will see a 500% DECREASE of special apps sheerly by the numbers of what players are allowed annually. It is not fear to special app, it is availability of the option, which has curtailed those numbers.
Quote from: Armaddict on April 16, 2024, 12:39:16 PMQuote from: Delusion on April 15, 2024, 08:47:23 PMWhat's the purpose of karma? It's like it's there because it's always been there.
A normal approach for any roleplaying game is for a player to ask the GM if they can play a role. If it suits the game, the GM can say yes. If that was the existing rule instead of having karma, what argument would you make to introduce karma instead? If it didn't already exist, if a GM came and said they wanted a rule for playing wizards and giants in their world with giant insects in it, where GMs rate the quality of players, give them a number saying how good or bad they are, and tell them to wait longer than it would take to go through college to get a good number, their players would probably tell them to touch grass.
I realize Armageddon exists in this void where it's often run like nobody has any life outside the game. It's weird and it's a problem. Karma's only part of it but scrapping it would be a start.
I don't even play karma roles despite having had points so this isn't personal.
I just wanted to say here, because it's relevant; in ye olden days, there was still Karma, but there was a LOT of leeway with special applications. You could apply for really strange roles, custom skillsets, and all manner of things. Special applications were common, and your 'actual karma value' was not a major hurdle in playing what you want to.
There's description here of the special application process, but at some point players became very averse to the idea of special applications outside of rolecalls. Please keep in mind that these are not bad things. If you'd like to play something else, don't assume that you just all out can't because of karma. Use special applications, they're exactly what you're describing here where you just ask a 'DM' to play something.
Quote from: Delusion on April 15, 2024, 08:47:23 PMWhat's the purpose of karma? It's like it's there because it's always been there.
A normal approach for any roleplaying game is for a player to ask the GM if they can play a role. If it suits the game, the GM can say yes. If that was the existing rule instead of having karma, what argument would you make to introduce karma instead? If it didn't already exist, if a GM came and said they wanted a rule for playing wizards and giants in their world with giant insects in it, where GMs rate the quality of players, give them a number saying how good or bad they are, and tell them to wait longer than it would take to go through college to get a good number, their players would probably tell them to touch grass.
I realize Armageddon exists in this void where it's often run like nobody has any life outside the game. It's weird and it's a problem. Karma's only part of it but scrapping it would be a start.
I don't even play karma roles despite having had points so this isn't personal.
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