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#91
General Discussion / Re: Carts and mounts
Last post by lostinspace - July 17, 2024, 06:16:30 PM
I got to interact a fair bit with carts and enjoyed it. The one thing that I feel is missing is that after hitching up the mount to the cart, the only way to move it is via pilot. Having the option to lead the mounts pulling the cart on foot would make it useable for elves as well.
#92
General Discussion / Re: The Crafting Experience So...
Last post by Big Red - July 17, 2024, 05:29:49 PM
Quote from: Riev on July 16, 2024, 02:02:39 PMAs a former Salarri, I am always for the ability to say "I don't know you and I don't care if you offer me ten large, I'm not selling to you."

GMH merchants deffo have the agency to do this, but the fat commission from selling things that are 'ordered in' really incentivizes the opposite. I think the present state of affairs still does heavily encourage vending machine behavior.
#93
General Discussion / Re: Carts and mounts
Last post by Krath - July 17, 2024, 04:53:46 PM
I echo what everyone else said
#94
General Discussion / Re: Carts and mounts
Last post by Agent_137 - July 17, 2024, 04:38:09 PM
I liked having mounts part of it. It was interesting complexity that gave you a reason to keep a stable without any extra grind. Hooking them up was easy once you got the syntax. It also differentiated carts from proper wagons which was nice way to keep the cost of wagons high and rare without making it impossible for a commoner merchant to move a lot of stuff
#95
General Discussion / Re: Carts and mounts
Last post by cnemus - July 17, 2024, 04:17:42 PM
Quote from: Tailong on July 17, 2024, 03:59:05 PMI thought the mechanics of getting the mount, harnessing it to the cart, and piloting it around was fun.

+1

Using a cart has always been fun. The hassle was getting one.
#96
Yeah it is complex and needs some more consideration before implementation, but this whole thing is a thought experiment. So your questions are good ones, but they don't make me think the idea of more literacy is a bad one. IMO they all tease at interesting gameplay potential. 

To flesh out the idea a bit and cover some of your questions...

I'd start out just loosening the law from absolutely no writing ever to acknowledgement by Templars that GMH senior members are taught to write cavilish for business and as long as they don't do it openly or piss off a Templar while having writings on them, they're good. This means that us normals that work our way up to senior level could learn if we wanted. And blooded gmh could indulge a bit more.


From there it expands to non-gmh wealthy merchants who bribe their local Templars to overlook any papers in cavilish.

Tribes can either pick up cavilish in this new world or staff could bust out some virtual secret npcs who retained literacy in bendune and allundean.  Tribal players in lore-focused positions could either learn to read icly or work through an npc. It would definitely be kept hidden and secret from Templars, but if Templars walk into a tribe camp there is already going to be a problem with all the mages that most tribes have in some form. 

This greatly benefits tribe play by allowing for player created and recorded lore and history instead of it relying solely on staff documenting and shifts or stories the gdb which wasn't happening anyways.

This also greatly benefits city merchants and clan play by allowing offline IC communication, espionage, and again, player created lore and history.  It also gives these players a new risky goal to chase that actually expands gameplay and isn't just CCs and custom rooms.

And now that it's a bribeable offense instead of immediate death sentence, you can even have PCs teaching subordinate PCs so the subordinates can help them out, and then they can both risk betrayal by the other. Fun fun fun!

Sirihish could easily stay a death sentence. This lets nobles communicate more safely and maintains a big hurdle for 99% of the virtual city commoners who can't afford to learn a new language much less to read it.

PS
>  Why would every tribal human [or elf] understand every other tribes written language?

Because it's the same language and they frequently trade and cooperate. They all have some unique words and codes but it's not far fetched for the script to be the same for a people that interact frequently in peace. Or like I mentioned maybe it's all cavilish bleeding out from GMH. The docs already even say that bendune and allundean have a related parent and written forms, and that cavilish is direct descendent of bendune and sirihish.

PSS
I didn't mean to write a playbook for a future season of literacy, but you asked the questions :)
#97
General Discussion / Re: Carts and mounts
Last post by Tailong - July 17, 2024, 03:59:05 PM
I thought the mechanics of getting the mount, harnessing it to the cart, and piloting it around was fun.
#98
General Discussion / Carts and mounts
Last post by Halaster - July 17, 2024, 03:37:42 PM
For those that have used them, is it worth the hassle of having to use mounts to pull carts around? Meaning, like, is it fun or just frustrating bullshit?
#99
#100
World and Roleplaying Discussion / Re: If writing was legalized s...
Last post by RheaGhe - July 17, 2024, 01:24:19 PM
Quote from: Agent_137 on July 17, 2024, 01:53:01 AMThere's a pretty wide gap between what we have now (only nobles and secretly top level blooded GMH) and what Rhea seems to be arguing against (everyone can freely read and write).  Granted giving it to everyone was the opening thought experiment, but most of the ongoing suggestions now are narrower in scope and have a lot of merit.

You don't need any hand waving to move from what we have now to a middle ground (and dark sun accurate) situation where it's still illegal for commoners in cities, but merchants/wealthy can do it in secret, some tribes could do it, and very interested commoners can learn at great risk and actually have shit to read.

On the other topic, the criticisms regarding IC group psionic channels has definitely changed my opinion and reminded me of the buy/sell spam that plagued them even in dragonrealms in the 90s. :/





Functionally what does a narrower change effect? Say you change nothing else, but allow 1 or 2 groups to Read/Write without legality in cities?

The tribals can write? Sure? Are they going to use it commonly enough to be worth the risk? Does it then create an impetus in the cities for a really samey confiscation style search RP by templars and legion on any tribal that enters? Why would every tribal human understand every other tribes written language? And there's more questions I can come up with.

The elves can write? What does that give them except a strange level of privelege over human PC's? Are they going to use it? Are they going to suffer confiscation RP like human tribals would? Why would every tribal elf understand every other tribal elves written language? There's more questions I can come up with.

Human bards in cities can write has potential to be an interesting and novel change with some use, but that's running the risk of character termination by noble and templar for what? Recording a few songs? Where do they learn it? What functionally changes about the world? There's more questions I can come up with.

It's far more complex than just a switch to be flipped, or an attitude to be adjusted. It's a whole aspect of the game world, a nearly core aspect. And one that needs a lot of consideration in the how's and why's to make it consistent if it is changed.