Recent Posts

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Feedback & Discussion / Re: Who Moderates the Moderators?
« Last post by mansa on March 30, 2023, 10:43:44 PM »
Please stop using the "report to moderator" button to end discussions on the board.

To reiterate the rules:

1. Show respect and kindness above all. This includes offensive actions and comments directed at someone's gender, sexual orientation, appearance, race, religion, language, etc. We respect healthy debate, but will not tolerate argumentative discourse. Discuss the idea, not each other.

2. Please keep the conversation on topic and in the proper channels.

3. Please keep your personal information private, and do not request the personal information of others in public channels or DMs. Please do not harass, abuse, or send other unwelcome communications to other members (e.g., romantic advances, explicit content).

4. No NSFW content allowed.

5. Do not bash other MUDs, communities or other users.

6. No advertising.





It is not against the rules to have a bad discussion point.  The discussion board is for everyone.   If someone doesn't understand the point, don't force the issue and try to win the thread.    If someone disagrees, that is okay.  It is not your job to convince them they are wrong.

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Feedback & Discussion / Re: On selecting a player council..
« Last post by Tailong on March 30, 2023, 10:35:42 PM »
Let staff run it how they see fit, but whoever is chosen has a term limit, like 6 months, to a year, and can be removed with a good reason, like collusion with players or staff. That should prevent any 'cliques'

Take the applicants, pick the best 10 and have a random number picker pick 5,  (insert whatever numbers you get of course).  You keep the names of all, and the other five are kept as alternates for when someone fucks up, because they will.
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Feedback & Discussion / Re: On selecting a player council..
« Last post by Patuk on March 30, 2023, 10:34:13 PM »
I don't think any selection process is required here.  It seems like a bunch of extra work, and potentially politicking, which isn't going to be super productive.

The thought of adding some democratic process in particular is scary, as there are tons of great players who don't try to create some public persona for others.  They just play the game, without interacting a lot with the community, and thus are not "popular".

1. There is always going to be a selection process. There isn't a player councilman tree to pick them off of
2. Nobody mentioned anything democratic. I don't really know why you brought that up. Have you read the thread? It isn't very long of a read
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Feedback & Discussion / Re: On selecting a player council..
« Last post by wizturbo on March 30, 2023, 10:30:05 PM »
I don't think any selection process is required here.  It seems like a bunch of extra work, and potentially politicking, which isn't going to be super productive.

The thought of adding some democratic process in particular is scary, as there are tons of great players who don't try to create some public persona for others.  They just play the game, without too much back and forth on the GDB or Discord, and thus are not "popular" but their voices should very much be heard.
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Feedback & Discussion / Re: On selecting a player council..
« Last post by Patuk on March 30, 2023, 10:29:06 PM »
A new board of five per request would likely take too long; it'd slow everything down a ton. Probably better to just draw new lots every once in a (predetermined) while.
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Feedback & Discussion / Re: On selecting a player council..
« Last post by Seeker on March 30, 2023, 10:26:12 PM »
It should be a selection process like jury duty, as a static council will end up in yet another opaque Armclique
So, like mandatory demands to serve get randomly sent to a selection of 10, then the attorneys winnow down to 5?
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Feedback & Discussion / Re: On selecting a player council..
« Last post by Tuannon on March 30, 2023, 10:19:03 PM »
It should be a selection process like jury duty, as a static council will end up in yet another opaque Armclique
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Feedback & Discussion / Re: On selecting a player council..
« Last post by Seeker on March 30, 2023, 10:07:55 PM »
We're going to have five people out there, not just one. If all five of them - or even a majority - are comprised of blabby trouble-stirrers.. Well, frankly, we'll have gotten exactly what we deserve. Simple as.
Alright, that's a damn fair point.  The more I think on it, the more I tend to agree. Amending my previous post.

The only exception is that I selfishly don't want ArmageddonMUD to get what it deserves, right now.  I want it to improve and make up for any/all previous short-comings by a better future.
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Feedback & Discussion / Re: On selecting a player council..
« Last post by Patuk on March 30, 2023, 09:57:29 PM »
We're going to have five people out there, not just one. If all five of them - or even a majority - are comprised of blabby trouble-stirrers.. Well, frankly, we'll have gotten exactly what we deserve. Simple as.
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Feedback & Discussion / Re: On selecting a player council..
« Last post by Seeker on March 30, 2023, 09:47:20 PM »
Another failure mode that is easy to foresee is someone on such a body being a blabby trouble-stirrer.  I get Patuk's idea above, but there kinda has to be some vetting in the process to keep someone from getting on the board just to get the inside scoop to instigate "gotcha" moments for pseudo Armageddon fame-points.

Amending Patuk's suggestion:

  -  Disqualify any applicants who don't have any provable history with the game. (3 months?  6 months?  Something reasonable to help limit imposter accounts and also make sure applicants have at least fair grounding in the game)
  -  Disqualify applicants who have an awful documented history of OOC blabbing that hasn't been self-amended.
  -  Disqualify applicants whose Request Submission was more 1,000 words long
  -  Anyone who was previously banned from the game but came back later to contribute gets 3x more tickets in the hat than regular applicants.
 
Then throw lots.
 
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