Recent Posts

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11
Non-Armageddon Discussion / Re: A Random Thought
« Last post by Ammut on August 07, 2022, 11:04:11 AM »
Off to the Washington Midsummer Renaissance Faire!
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Player Announcements / Re: Allanak's Got Talent! Sunday 7th August 1pm ST
« Last post by zealus on August 07, 2022, 10:11:31 AM »
Will be there :)
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Player Announcements / Re: Allanak's Got Talent! Sunday 7th August 1pm ST
« Last post by Kestria on August 07, 2022, 09:53:11 AM »
Three hours time!  :D
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Staff Announcements / Re: Release Notes
« Last post by Halaster on August 07, 2022, 09:48:28 AM »
August 7, 2022

Halaster
- fixed bug with Nilazi spell
- fixed bug with color of a psionicist power
- updated Hall of Kings starting gear for two tribes
- fixed bug where recently loaded poison objects lost potency too quickly (within a few minutes)
        ** If you lost poison objects due to this, feel free to submit a reimbursement request **
- Next round of poison/cure updates, see https://gdb.armageddon.org/index.php/topic,58086.msg1080077.html#msg1080077
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Staff Announcements / Re: Updates to Poison
« Last post by Halaster on August 07, 2022, 09:48:15 AM »
Today's release sees the follow updates on the poison project:

Added onset to Grishen cures, so taking a cure for Grishen will not act immediately.  Vials will take less than 1 minute to kick in, tablets will take a few minutes.

Both Grishen poisons and cures can stack to increase their effect, although it will take a fair amount to raise the potency.  Taking enough weak cures (or being poisoned by enough weak poisons) can potentially add up to greater potencies.  Like poison, a cure will last in your system for a while.  During the time that the cure is in your blood, it will reduce, and even nullify the effects of the poison, if strong enough.

Note:  Cures still not degrading, that will probably be next release.

Q&A / Discussion on poison project:  https://gdb.armageddon.org/index.php/topic,58210.0.html
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Staff Announcements / Re: Updates to Poison
« Last post by Halaster on August 06, 2022, 10:22:06 PM »
Apologies, forgot to update this thread recently.

Potency values on CURES were added, to Grishen only for now.  Potency of a crafted (grishen only for now) cure is determined largely by your brew skill, and a little bit on your poisoning skill.  Tablets can be crafted up to middle tier strength, and vials can be crafted up to the highest tier strength.

It's easier to tell what color liquid is in a vial because 'of <color> liquid' is appended to the end of vials.  To go along with this, Oleupata added several new shapes of vials to the game where the normal vials are bought.  So you can now have:
- a square glass vial of blue liquid
- a square glass vial of red liquid
- a round glass vial of blue liquid
etc.

You can assess poisons and cures to get an idea of their strength if you have the poisoning skill (poisons) or brew skill (cures).
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Staff Announcements / Re: A Dream Come BLUE
« Last post by Haldol on August 06, 2022, 10:20:41 PM »


WE GOT SOOOOO MANY GOOD APPS...



YOU'LL BE HEARING FROM US SOON
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Staff Announcements / Re: But Wait - That's Not All!
« Last post by Hestia on August 06, 2022, 09:16:53 PM »
BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZT

I forgot to close this out yesterday, so anyone who submitted it today, their submission still counts.  I'll be checking the apps in the morning!
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General Discussion / Re: Silt Food, from the Sea of Silt
« Last post by Hathors Hitman on August 06, 2022, 06:48:42 PM »
See I thought there should be a chance to pull up a Lurker or have a tentacle attack you.
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General Discussion / Re: Silt Food, from the Sea of Silt
« Last post by Snapdragon on August 06, 2022, 01:58:57 PM »
That would be awesome!! i always wanted to be able to throw a net and bring up a net full of silt fruits/crabs. Like the sifter code


The idea of you going to pull up a net of fruit only to drag up a silt horror tickles me for some reason.  Tentacles flailing, humans screaming 'I just wanted a silt fruit you a-hole'
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