Quote from: Windstorm on March 26, 2024, 08:25:08 PMno matter how many hours you've dumped into sparring, you could still get fireballed by somebody capable of parrying an attack. With subguild magickers being basically dumped out of meaningful combat capability, I feel a finger's been put back on the scales that empower PCs who go out of their way to spar a lot, and I don't like it.
Quote from: Riev on March 26, 2024, 06:33:37 PMI fully intend to be part of the group that wants you dirty, filthy magickers dead. All you've done is cause trouble, and while I can't prove it? You're the reason my cousin's third girlfriend's 2nd child was stillborn.
So. Here's a knife at your neck. I hope it pierces that dull black heart of yours.
Quote from: Pariah on March 26, 2024, 02:39:32 PMYeah, I think this is more along the realms of how things would really work if this place were real.
If I'm Jarod the hunter (Course I would be, it's 99% of my characters) in Zalanthas and I find out that Joe-Bob is a water witch and can fill my waterskin for free, and heal my back from damn near dead with little to no effort. That benefit is going to outweigh the superstitious part of my mind, the benefit outweighs the con.
I feel like arm has sorta stagnated because of how magick was universally hated and they didn't allow you to evolve into understanding it's utility unless you just happened to be a Templar or AOD soldier.
I'm hoping this leads to more flexibility and not rigid black and white rules in regards to how you view magick.
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