Recent posts

#1
Staff Announcements / Re: Website Going Down on Marc...
Last post by Halaster - March 12, 2025, 08:51:02 AM
This will be extended to Saturday March 15, 2025, as a couple of people have asked for more time.
#2
Staff Announcements / Website Going Down on March 12...
Last post by Halaster - March 05, 2025, 08:15:41 PM
We will be taking the www.armageddon.org website offline on March 12, 2025.  This is your last chance to access character biographies, Armageddon documentation, etc. if you wish to.
#3
Staff Announcements / Why We Won't Release the Code
Last post by Halaster - February 14, 2025, 11:47:49 AM
This has been asked a few times since we closed, so I'll address it here. 

There are three components:  the code, the database, and the world files.  The code is of course the code.  The database is things like player accounts, requests, etc.  The world files are text files that make up all the rooms, objects, and npcs in the world.

There are a few reasons why we do not plan to release the code/data for the game to the public.


1. We do not want to give the actual game code to anyone who didn't contribute to it.  If someone like Morgenes or an ex-coder for the game asked for a copy, that's definitely something we would have a conversation about and consider, as they were a part of writing that.  But we don't feel it would be right to give a copy to someone who didn't.  I guess if a bunch of ex-coders said "release it!" we'd probably do it, but it wouldn't feel right to 'give away' all their work without their approval.


2. The database unfortunately has a lot of personal information in it. I once ran across some information that had some old staff's personal details in it (why that was in there I have no idea), and then of course there's a lot of player information like email and notes.  It would be no small effort to go through and sanitize all that to keep personal information out.  That's just not work that anyone would want to do at this point considering the game is gone.

The only thing that really leaves is the world files (npcs, objects, rooms), which is basically what the Museum Mode is going to be about - letting people see those.


3. If we ever did decide to do something with the game again in the future, releasing it to the world kinda negates that.  That's not to say that they're mutually exclusive, of course, but trying to compete with a handful of random Arm clones doesn't sound like a good idea.
#4
Staff Announcements / A little bit of 'what now'..
Last post by Usiku - October 30, 2024, 02:09:46 PM
Work has already begun on instating a 'museum mode' version of Armageddon, that will allow anyone to connect and fully explore the incredible world of Zalanthas. It is my intent to finally build the player memorial within this experience, for those who have left us. Beyond that, Eurynomous is also working on a project to preserve player memories of the game, be that stories about your PCs, memories or artwork you may have created.

If you have anyone you would like to see memorialised within the game, then please send information to usiku@armageddon.org and CC producers (producers@armageddon.org).

I also intend to complete two of the bigger preservation projects I was working on, the first was transferring all of the lore and history information from the IDB and old wiki onto a new wiki, for a single source of truth. The other was working through the book database, scouring for history, but also titling all notable books for searchability.

Eury's Memorium Project

From Eury:

As stated in the announcement I am gathering material to put into a nice "Memorium" for the website. It's going to be a slow burn project I work on so there's no timeline.

You can send me/us:
3-5 paragraphs of favorite memories on Arm or a favorite past PC
audio recordings talking about a story or "once upon a time" or favorite memory (limit to around 5 minutes)
any artwork you would like to submit of past PCs
any IC writings you have record of that you'd like to include
character descriptions/equipment lists of 2-3 past PCs along with name in their Sdesc (Drov, the drovy Drov dwarf)

I'm also going to see about including random room descriptions and IC writings that are pulled from.

I'll be compiling all of it and putting it into a hopefully searchable and randomized gallery on the website (eventually)

You can email:
eurynomos@armageddon.org
and CC
Producers@armageddon.org
#5
General Discussion / Re: Staff Spoilers
Last post by Eurynomos - October 29, 2024, 10:35:52 PM
https://docs.google.com/document/d/1SkfeHIznRwzeHkfWkc8ki0V_ri_erhnPbPNkoPXQlII/edit?usp=sharing

Salarri Man: Welcome to the End of the World (Helwith's Redemption)
#6
General Discussion / Re: Staff Spoilers
Last post by Eurynomos - October 29, 2024, 10:33:21 PM
Magefall: The Second of Three Acts

1. (Altering as per Agigaak's suggestions) Magefall turns in Rolana
  - Rolana shows up to the first arranged 'Underground Meeting' and gives a sermon. At the end, she is restrained, and the new Leader NPC (Hythazar the Dragon's Maw AoD Sergeant, AKA, COMMONER) gives a short speech about how Rolana has been ineffective and done more harm to the movement than good, and she is no Daughter of Sythas.
  - Rolana is turned over to Rahvik specifically; Rahvik gets to have his moment of 'justice well dispensed', maybe executing her in the Arena and saying his piece about Magefall.
  - In exchange for turning in Rolana, the new Leader speaks of a more tempered approach with Magefall, that there won't be big crowds or riots on their watch, but there may still be targeted violence especially if they are targeted themselves. We can see what Rahvik/Kastor do with those terms.
2. Introduce a New Face of the Magefall Movement
  -  Hythazar AKA "Commoner" Member of the Dragon's Maw Legion
    - Complicates the political movement significantly / makes it much more difficult to violently suppress outright
    - Challenges perception of the supporters as seditious / treasonous rioters
    - Re-Introduces conflict between Dragon's Maw and Steel Talons
    - Re-Introduce Visali Fale, Dragon's Maw LT Commander, who supports Magefall / lack of Gemmed rights

3. Expand the Conflict
  - Add Magefall tattoos or Gemmed Support sash/tattoos to NPCs throughout the city, including people in positions of power (Byn Sergeants/LTs, Noble Aides, AoD Soldiers, etc)
  - Demonstrate that many citizens have chosen sides from all walks of life

4. Establish Underground Meetings
  - Locations: Five of Pipes spice den speakeasy beneath the Slaughterhouse, rooftops, back of Shady Oasis, rundown den near Stonecarvers, other squats. (Added a new alleyway off Stonecarvers)
  - Opportunities for PC involvement (both supporters and infiltrators)

5. Establish a new face to the Mage Supporter Movement:
  - Might be a good opportunity to loop in one or more of the Mages of the Temples that are now senior members.
  - Maybe they are supported by a couple NPCs and asked to run their own meetings to support mage rights.
  - Run alongside 'Nilazi and the Drovian' plot, may have a more clear leader out of that.

6. Noble Involvement (PC and NPC)
  - Nobles and aides hiring PC informants to attend meetings
  - Nobles making decisions on supporting Magefall or Gemmed rights
  - Nobles meeting with other Nobles (PCs) to discuss the upcoming Senate Vote and how to help sway their House.

7. Senate Vote (PC and NPC involvement for Nobility)
  - Address Gemmed Rights officially in order to bring an end to the Magefall movement.
  - Also provides an opportunity to legitimize or denounce the Magefall movement.
  - Other Senate level proposals/RP we can push through; Junior Nobles can be ataches/assistants to Senators as in the past.
  - Provide a definite timeline for plot resolution
  - Fun little nibble for the Noble PCs.
#7
General Discussion / Re: Staff Spoilers
Last post by Lachesis - October 29, 2024, 06:46:27 PM
I was the staff member for Oash and the Shady Oasis.

Tree of Life:
House Oash has a "Tree of Life" in New Menos. Basically when a Dragonsthrall, powerful Vivaduan, or a sub-elemental drops dead somewhere, there is a good chance a Tree of Life will sprout there. (It's worth noting here that there was ALSO a magickal transformation plotline that would have turned powerful PC elementalists into sub-elementals...)

The Tree of Life in New Menos was being studied by Imperial Lord Sestius Oash, a PC turned NPC, and his crew. It was still a sapling. He was looking for someone to assist him in his studies. A PC noble and a circle of lifesworn Oash mages were the key for getting this off the ground. However, due to various circumstances it was only hinted at while waiting for PCs to get ready to tackle it.

The PCs would eventually discover that the essence of an elementalist helps the tree grow. An elementalist would have to sacrifice themselves, or *cough* be sacrificed *cough* to help it grow and sprout branches. The branches would become mana batteries, which would give the PCs in Oash a unique magickal edge that no one else would have, basically extra mana in their inventory. If a more powerful elementalist was sacrificed, the tree of life might have produced a mana battery so potent that a PC could imbue it with a spell, effectively turning it into a magick wand.

Urbais designed the plot and I took it into my care later on, and I was hoping to see how Oash would navigate the politics of Magefall while needing NPC souls to, uh, make wands. Alas, it never really materialized beyond its infancy.

Shady Oasis:
I wrote the Javascript that the dwarf NPC in the yard, Oblitha, used to buy specific items infinitely from hunters. I worked with Tamar, Phaerah, and Dzeda to help make the tavern more playable and less chorelike by looking into things like availability of food items and pricing. One of the last animations I did involved a House Rauch NPC walking in with his copper ring on to arrange a deal with Dzeda for stocking Red Sun in the tavern again. If you saw Alif, the milky-eyed old man, in there, it was most likely me behind the wheel also.
#8
General Discussion / Re: Staff Spoilers
Last post by Agigaak - October 29, 2024, 05:49:12 PM
Project Title:
The Fantastic Five

Overview
The Fantastic Five, rogue elementalists, are holed up in an old tunnel system in the red desert, and the goal is to successfully capture all five and gem them.  Killing them, while acceptable, is not the goal.

Project Purpose:
The purpose is to setup a nearby conflict to Allanak that Lord Templar Rahvik can succeed at and earn his War Ministry position.  The goal is to make this more of a finesse situation then a brute force which he has already been successful at.

World Fit:
Focus is on Allanak and bringing in rogues especially with a Drovian causing problems within Allanak itself.  It shows that the Allanak still has the ability to capture those who are dangerous.  They may be executed in Allanak to placate the magefallers or possibly used for other purposes once their knowledge has been gleaned from them.

Objectives:

a) Lord Commander Altronis of the Steel Talons has heard in a report from Captain Amani of the defeat of the Byn by a warband of gith.  Altronis reaches out to Lord Templar Rahvik to use his scouts to see if there is anything suspicious happening out in the red that the Steel Talons should be aware of.

b) Rahvik will send out scouts, probably a Drovian, who will hopefully come across one of the Fantastic Five as they are enhancing a group of gith.  Barring that, the Drovian will find a suspicious section that is magically closed off to the drovian, but will have that reported to Rahvik.  Either way, hopefully there will be further investigations and more will become known.

c) Rahvik reports back the findings and Altronis sees an opportunity for Rahvik to join the War Ministry by capturing these rogues and bringing them back, gemmed.  Altronis instructs Rahvik to not use the Byn and that the entire operation should be kept quiet so as not to let word spread of a dangerous group of rogues somewhat near the city.  There is already enough trouble.  Rahvik decides on the crew, it could involve Tor, possibly Oash, gemmed, AoD, etc...

d) The tunnel is the goal, though there are a number of enhanced gith nearby.  Rahvik could use the Byn to clear the gith and distract them while the real goal is to have a smaller party go to the old tunnels and have access inside.

e) Once inside, each of the five elementalists will be removed hopefully one by one in a stealthy manner.  The use of room_traps will hopefully be used as well as some other methods that will not just be a kill.  Hopefully.

f) Rahvik returns with as many alive as possible, they are presented by the Lord Commander Altronis to the Great Lady Syskana and the Great Lady decides if they are to be executed, or if only a few are, etc...

Group Strategy:
Agigaak will handle most of the required interplay and creation (though if others want to make an elementalist, they may).

During the actual tunnel RPT, other ST's may be required especially if more than one is interacted with at a time.

Background:
The Fantastic Five are all Allanak citizens who at one time or another have fled to Storm upon manifesting.  None of them really adapted to life in Storm and reached out to each other due to their origins.  The Whiran stumbles upon the old tunnel system and the five move there, the rukkian helping to expand the tunnel system and soon they have the almost perfect solitude they wish for learning.

To help protect themselves, they have been using the winds of whira to cloak themselves and to enhance the gith that are nearby, thus making it harder for anyone to stumble upon their hideout.

The Fantastic Five have also trapped their tunnels so that only they will be able to know the correct way through.

Resources:
Tunnel System: - already started but will be fleshed out - do not want it too large, but will have five different areas each with a different obstacle to defeat to capture the elementalist
Five Elementalists - At least one whiran and one rukkian, probably a krathi, the other two will determine.

Timeline:
Create the tunnel system and approved by Sept.22nd
RPT start of October.  Hopefully.

Project Leader:
Agigaak

Team Members:
Looking for volunteers.
May depend on who Rahvik ropes in.


- Note, that this was the build up of gith in the Red Desert that sparked panic amoung Kurac/Two Moons
- was blowing up, meeting in Red Storm, etc...
#9
General Discussion / Re: Staff Spoilers
Last post by Eurynomos - October 29, 2024, 05:37:07 PM

Project Title:
The Nilazi and the Drovian


Overview
A powerful Nilazi encounters the Temple Leader of Drov and captures them. Luring the Drovian Temple to rescue the Leader, the Nilazi displays the terrible power of Nilaz over Elementalists, escaping, and leaving a message in their Temple. Introduction of a potential future 'Izdari Lieutenant'.

Project Purpose:
The purpose is to provide a meaningful threat to the Temples of Allanak, particularly the Temple of Drov, and tie in their missing leader. It's also meant to provide an antagonist that is a meaningful challenge to the Temples, and a future threat to be used with the meta-plot.

World Fit:
Focus is on Allanak and presenting the threat of Nilaz to all elementalists; we currently do not have any active Nilazi since I retired Zarekh and returned to Staff. This would represent the rare, and awful, power that Nilaz holds over even the most powerful Elementalists, while also not providing any 'mortal threat' to the PCs.

Outline/Storybeats:
The Drovian and the Nilazi

I. The Disappearance
   A. Temple of Drov leader goes missing (Already happened/been hinted to Arin/Shto)
   B. Initial confusion and concern within the Temple
   C. Drovian Leader (Hythar) went into the sewers to investigate a 'disturbance' he felt while traveling in ethereal. He wanders into a Nilazi 'Wall of Void' trap and meets Daksat, the Nilazi, who captures him and suppresses him (void touch), and begins to torture him to gain information on Allanak and the Temples and lure the other Drovians in to 'rescue' him.

II. Arin's Investigation Begins
   A. Arin / Shto volunteers to investigate the disappearance
   B. Initial search of the leader's office
      1. Discovery of a hand-drawn sewer map
      2. Signs of preparation for a long trip (packed bag, supplies left behind)
      3. Perhaps a 'Marked' item (Nilazi use these for travel gates)
      4. Perhaps the 'leader ring' is left behind; he knew he might not return where he was going.
      5. Leaves the opportunity for Arin/Shto to claim the leader ring.
   C. PCs piece together that the leader planned a sewer expedition, and perhaps piece together that a Nilazi is involved.

III. Uncovering the Truth
   A. PCs follow the clues to the sewers/Nilazi Lair
      1. Discovers signs of a struggle, further traps leading towards laid (walls of void)
      2. Finds a torn piece of Hythar's clothing / Drovian Robes / leader ring
   B. Arin learns of Nilazi presence in the sewers from discovery of more marked objects or 'wall of void' traps.
   C. Realization that the leader might have been captured, and may still be alive (could be contacted once or twice by Hythar, warning them not to come save him, and then desperately asking them to rescue him).

IV. The Rescue Mission
   A. PCs prepare for a dangerous sewer expedition
   B. Navigates the treacherous sewer system using the leader's map
   C. Confrontation with the Nilazi torturer
      1. Discovers the captured Drovian leader
      2. Nilazi either escapes or dies (likely escapes, with Fade and Far Step etc).

V. Resolution
   A. PCs attempt to rescue the leader
   B. Consequences of the leaked information
   C. Implications for the Temple of Drov and Allanak, depending on Nilazi's survival. Could become one of Izdari's Lieutenants.
   D. When the Drovians return to their Temple, they learn of a horrible attack on it; Daksat the Nilazi lays waste to the Drovians there who have no feasible defense against Shield of Nilaz / Turn Element.

Background:
Daksat the Nilazi is an Agent of Balance against the Forces of Chaos; he takes up the mantle of Warden; his quest is to regulate the unregulated Elementalists within Allanak who are given too much latitude by their false masters, the Templars. He monitors the Magefall movement from the shadows, neither influencing or stopping it.

The Drovian Leader, Hythar, stumbled upon his lair having tracked a marked stone that Daksat left as bait. He now uses Hythar as a bigger bait for the Drovians of the Temple, finding their 'spying' and 'ethereal nature' disturbing and unnatural, wishing to reduce the chances of being spied upon.

Daksat's Background:
QuoteText so far:
   Daksat the Nilazi was born with an innate connection to the Void, a
giftor cursethat he did not fully understand until Magefall.  As a younger
man, he watched helplessly as an Elkrosian mage, driven mad by the surge of
uncontrolled elemental magic and afraid for his life, killed his brother in
cold blood.  In that moment, something inside Daksat snapped, and the
dormant power within him awakened.  Without understanding how, he
instinctively wielded 'turn element,' deflecting every spell cast upon him
back to the Elkrosian, roasting him alive with his own lightning.  The
overwhelming surge of Void energy in that moment marked Daksats
transformation into something more than humanit marked the birth of The
Warden. 
   The awakening of his powers during Magefall ignited a cold fury within
him, one that demanded balance and retribution against those who wielded
magic recklessly.  The Elkrosian who killed his brother became the symbol of
all elementalists who disrupted the natural order, and Daksat vowed to hunt
down anyone who followed that path.  His encounter with the Void became more
than a curse; it was now a weapon he would refine and wield with purpose.
In time, this philosophy led him to the sorcerer Izdari, whose own dark
ambitions mirrored Daksats need for control and balance.  As Izdari's
enforcer, Daksat, now fully embracing his Nilazi heritage, would carry out
his mission with ruthless precision, driven by the memory of his brothers
death and the brutal awakening of his own powers.

Provides an inroad towards Izdari, if we wish to take it up later on, as one of Izdari's Lieutenants/Enforcers, tempted by Izdari's offer to remake the world and bring order to chaos.

Resources:
-Daksat, the Nilazi
-Hythar, the Drovian Leader
-No further room additions needed; going to use existent rooms in the sewers/access tunnels. Probably the mushroom cavern/cave that's above it.


Timeline:
ASAP

Project Leader:
Eurynomos

Team Members:
Eurynomos - To animate Daksat/ancillary assets
Talos - To animate Hythar/ancillary assets
#10
General Discussion / Re: Staff Spoilers
Last post by Agigaak - October 29, 2024, 12:07:41 PM
I'll do a quick response here (in between my classes I'm teaching).

Traps Script

I wrote a very nice script that was ready to set up traps for the unwary travelers.

One of the parts was to have a room collapse and throw you all through a chute and send the group in random directions.

Other parts were room traps that would dump hurt on you; falling onto spikes; poisoned darts, etc...

Man, were those dungeons going to be fun.

I'll try to do some more later.