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Staff Announcements / Re: Fancy yourself a sorcerer? Rolecall!
« Last post by Usiku on May 31, 2023, 07:04:51 AM »
Applications close at midnight tonight!
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Staff Announcements / Re: Rumors - Northern
« Last post by Halaster on May 29, 2023, 09:10:48 PM »
Northlands

The rumors of more kryl seems to be growing as an increasing number of folks in the north report encounters with small groups of them outside their normal territory.  What was once chalked up as possibly normal patterns is now being referred to with more and more concern that something abnormal is happening.
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Staff Announcements / Re: Release Notes
« Last post by Halaster on May 28, 2023, 09:40:39 AM »
May 28, 2023 (Sunday)

Zorkbob the Inhaler
- Fixed a few cases where true sdesc was being shown when it shouldn't have been
- Fixed bad messaging in a couple of spells
- Re-released the Shadow Punch fix, this time fixing it.

Halaster
- Changed 'new' on armor condition to be 'scuffed'.  New was misleading as it meant slightly damaged.
- Fixed crashbug when a staffer used the behead command
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Staff Announcements / Re: Crafting High Quality Weapons
« Last post by Usiku on May 25, 2023, 03:43:55 PM »
After running this system for several months and gathering feedback from both players and staff, we have discussed and identified areas for improvement in the weapons custom crafting system. As a result, we have made some changes to enhance the overall experience. The following outline highlights the changes and the above has also been edited to reflect them:

'Type' means any similar style weapon, so all spears are a type, all swords are a type, etc.

Non-amazing (very good) weapons:

- The PC must first have mastered the weapon type before they can attempt to craft up to very good quality.
- Once a PC has successfully CC'd a very good weapon by working up to it over 3 CCs, they can continue to CC recipes for additional very good weapons of that type with no more pre-requisite crafts.

Amazing weapons (Salarr, tribal specialty):

- The PC must first have mastered the weapon type before they can attempt to craft up to very good quality.
- Amazing weapons will all be one-off items and non-craftable.
- Once a PC has successfully CC'd an amazing weapon by working up to it over 3 CCs, they can continue to CC recipes for additional amazing weapons of that type with no more pre-requisite crafts.
- Each crafter PC can make up to 4 of these per RL year, across all weapon types, and must wait 2 RL months between them (so every 3rd month).

The initial 3 step process is still required for both 'very good' and 'amazing' (dependent on clan status) where a PC must work their way up, but this only needs to be done once per weapon type.

Consider this as a crafter going beyond mastering a particular weapon type and becoming a specialist of sorts, once they have achieved that status they then retain it.


Submitting Custom Crafts Generally

We are also going to once again start enforcing our written rule that ALL custom crafts require a log (see help custom crafting, point 7, last sentence).  We have stopped enforcing that for a while, but have decided for the sake roleplaying quality to once again require this.

Quote
7. You must fill out the entire form provided in the request. Depending on the item type, you may have to provide
additional details as well (for example, a taste and scent message for food). There will be certain code aspects that
staff will determine, but everything else is in your hands. A log showing the craft process or 1-2 paragraphs explaining
what your character's design process is and why your character is making the item is required.

https://www.armageddon.org/help/view/Custom%20Crafting
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Staff Announcements / Re: Rumors - Northern
« Last post by Halaster on May 25, 2023, 08:20:23 AM »
Northlands

Whispers circulate among hunters and merchants in the north, their hushed voices weaving a tale of concern.  It is said that multiple groups of kryl that have been spotted scouring the sands in various locations to the south and east of His Ivory.  Some can be heard speculating this sudden change in their hunting patterns is due to the recent events that have occured just outside the city gates.  Others say this is normal and it's well known that kryl will often roam and settle in new areas while hunting.  Whatever the reason, it's cautioned to be very mindful and observant when venturing outside the scaien walls. 
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Staff Announcements / Re: Crimson Wind Reaver role call: Pirates please apply!
« Last post by Kaathe on May 24, 2023, 11:30:36 AM »
bump. cough cough. tough times in the dunes.
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Staff Announcements / Fancy yourself a sorcerer? Rolecall!
« Last post by Usiku on May 24, 2023, 11:27:39 AM »
In our relentless pursuit of antagonistic excellence, we are excited to announce that we are accepting applications for a role that requires an individual with an insatiable desire to wreak havoc and embrace their inner villain.

You heard us right, folks. The Known needs a Defiler with a capital D. Not just any old hand-waver, mind you - we're talking the kind of spellcaster who doesn't just pull fireballs out of the air, but will strive to achieve, lead, dominate or intimidate. This is a high-level role and applicants are warned - this position is not for the faint-hearted.

The successful sorcerer-to-be will start out as a regular nobody (or somebody, depending on your concept), they may already be aware of sorcery and have a desire for it or they may find themselves a 'victim' of our schemes and have sorcery thrust upon them. They should have a penchant for twisted schemes, and a joy for thwarting plucky heroes.


Responsibilities include:

Be a self-starter, you will have a staff support and a sponsor, but we want you to bring your drive and ideas to the role
Regular plotting of malevolent deeds
Casting nefarious spells with impeccable timing
Being the scariest thing in any given room
Decent play times that allow you to keep moving plots forwards
Regular reporting to your super special sorcerer management team (Enthemu and myself)


Prerequisites:

You must be a 3 karma player
You must be willing for your cherished PC to be twisted into an evil defiler
The PC in question will need to be outdoor capable and wilderness comfortable (Adventurers need not apply)
Be prepared to travel
This can be a brand spanking new PC OR a PC who is currently in game but rocking sub-guild: none (No pesky magickers though)


Tell us:

Who your PC is 'now' and why would they be a good candidate to be corrupted?
What kind of defiler would they be? What kind of goals or aims or activities might they partake in?


Sound like your kind of mischief? Send in your role applications now!


Closing date 31st May.
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Staff Announcements / Re: Release Notes
« Last post by Halaster on May 22, 2023, 08:54:50 AM »
May 22, 2023 (Monday)

Zorkbob the Inhaler
- Fixed to some Javascript functions
- Numerous bugfixes with Steal command
- Bugfixes to Glyph and Snare spells
- Fixed situation with note objects where an uninitialized array could be paged to a player causing garbage lists
- Fixed crash bug with Shadow Punch spell

Ataraxis
- Fixes submission validation to allow submission when there's a denied application
- Removes Tuluki citizenship tattoos when resubmitting denied application (so they can be re-applied, put somewhere else, or not exist if origin in changed)


EDIT:  Removed the Shadow Punch fix for now, as it was causing an issue with combat.
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Staff Announcements / Re: Crafting High Quality Weapons
« Last post by Halaster on May 21, 2023, 03:18:40 PM »
Link to the pre-release discussion/faq on the subject where material types are mentioned.'

https://gdb.armageddon.org/index.php/topic,58815.0.html
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Staff Announcements / Re: Release Notes
« Last post by Halaster on May 21, 2023, 10:11:21 AM »
May 21, 2023 (Sunday)

Zorkbob the Inhaler
- Tweaks to the Global DB Variables

Ataraxis
- Code to support denied applications being edited or deleted for the web application process

Enthemu
- New instance of SimRaider deployed.  What could it be?!
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