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General Discussion / Re: Using the release of Dune for some marketing?
« Last post by Barsook on Today at 05:50:34 AM »
Just a side note here, the Publicity group is a thing. Just make a Publicity request to join- it can be either type within.

I will 100% post about Armageddon mud on Dune threads for reddit, or upvote posts of ppl who do.

The best way to advertise Armageddon on Reddit is to not post about Armageddon on /r/MUD. They do -not- like Armageddon there.

Agreed and I think we should aim for the non-MUD communities like what HavokBlue said.
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Roleplaying Discussion / Re: Whatever happened to...?
« Last post by Evilone on Today at 05:19:14 AM »
I joined back in September of 2014, where I made my first character, Keyrena.
Quoted from the Game Feedback Wanted. The name Keyrena was familiar but I just couldn't place it. Did a search through my mud files and found this brief bio entry of mine referencing your character.

Advisor Coira is an exceptional aide. She knows politics, and is a skilled soldier, having formely served in the Winrothol Cavaliers. She had been consulting with Seeker Tallis of Irofel on a program to allow pick-up performances by Circle bards and other aspiring bards. Corporal Keyrena and Private Alya are shadow artists the Faithful have asked Coira to train. After a little convincing, Seeker Tallis wishes to sign up another patronage with Winrothol, so I have taken her on. She is one of the most experienced, and talented Circle bards in public life, so it was a major win for Winrothol. Tallis had been commissioned to paint a portrait of Raleris, which is currently ongoing work.

Who remembers, The spartan, peshek-brown man - Sergeant ? His name I cannot for the life of me remember.

Anyhow, welcome back Rokal!
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General Discussion / Re: Game Feedback Wanted
« Last post by Rokal on Today at 01:10:56 AM »
Howdy, Folks, its been a minute.

I joined back in September of 2014, where I made my first character, Keyrena. in Tuluk, and it was a little less than a week ago that I learned Tuluk Reopened. My first character, is still my most long-lived and most hours played character. I had a blast with her, and it was a shame to see Tuluk close, but in playing Keyrena, I made friends - out of character. Naturally, people speak of the game out of character, and they shared many of their past experiences with the game, and in those experiences, many of those things were from long ago, with exciting lore, and many things that aren't possible back in 2014/2015, but not now.

There was never a clear answer on why, and I'll get back to that in a moment.

I played Keyrena for almost eight months, and it was amazing, a great learning experience, but now - seven years later, I still feel like I've only scratched the surface of this game.
So, I'll make it flat out: I love arm as a setting, as a game. Always will, even if I am inactive for a long period of time. I've returned, because I heard Tuluk had reopened.

So, lets get to it.

What are some of the causes that have made you play less or not at all?

Primarily Real life - its a main factor, but also a lack of an ability to stick to a single character concept after Keyrena.

A major part of this is from the fact there's a lot of Lore I want to explore, especially with magickers, but there's been a constant culture of being told, no, you won't be able to do that, staff will say no, and so on and so forth. The 'No' situation many have already mentioned. This goes back to the stories I mention I had been told. I, as (in my opinion) an inexperienced of armageddon, feel like I'm missing out on something amazing that is part of armageddon mud.

I truly, truly think the game would be much better off if staff were willing to let players more often -be the exception-, to -break- that glass ceiling and trust them, to enable player agency, and see where it goes.

I as a player like sinking my teeth into deep Lore, and I admit - due to the above of a nay-saying I got from players, and generally watching the conversations (sometimes even on the GDB) in the past, It kinda created the stigma that made me uncertain on if I should try, or not.

What are some changes you think would benefit the game and draw more people - new and returning?

I am of the side that thinks the new classes are a good thing, they open up much more diversity and feel like actual characters that build wide experiences, having high caps in specialty skills while other skills that help them do their specialty better, with subguilds adding plenty of flavor to said characters.

I love the magick subguilds, but I love the magick of armageddon MUD in general and often want to experience more of it, it enables characters to feel like genuine characters rather than a representation of magicker and nothing else.

But, I do think full guild elementalists should have remained an option. I mirror the comments of people who say there's been too much 'taken away' from the game. Reaches, etc, all of that stuff, some might say 'less is more', but when you take things that were already there, for veteran players, that means seeing less and less of what they remember, and when they share their stories with new players, they wonder why that can't be a thing anymore. (Like me)

This is more of a personal gripe, and one I imagine many won't disagree with. On Keyrena, she was a pickpocket, but her story had her join a combat clan, and she had abysmal strength and endurance, and all the RP, training, and the like of trying to grow stronger to make up for the limitations of the character. (Dont get me wrong, it was great playing out keyrena's shortcomings)

You, could not, for example, make an application to see if that character progression and change in their story could represent something mechanically. I've always been of the mind that a character changes and grows with a story, and while I wouldn't expect someone with poor strength to go up to good, or even above average strength, showings of a character's growth, in many ways should be supported.

One could say that's done in a characters skills, but if mechanics represent a character's progression, attributes matter too, as does a growing, learning character. From what I understand, this sort of thing is only really done if a characters stat is so crippling low its inhibiting their ability to play the game.

Essentially: Acknowledgement of a character's growth more than just in their defined, locked in main/subguild choices and attributes.

Transparency has been helping a lot, but I also Mirror a lot of other players suggestions of advertising, and reaching out to people, I mean, I bet there's a lot of creative players you could reach out to to even help with that.


What sort of things should do we more of?


I think I've already said what could be done, giving more player agency, more player trust, enable players to at least try to do something bigger, with staff oversight. Loose, if not shatter that glass ceiling, and enable players to become the exceptions with their characters.

The plots I've been involved in were tons of fun, and I will say I'm biased here, but I want to see more magick plots, some with stuff out in the open that even non-magickers can get involved in, and leave a mark on that character to create more plots. One of the best things I've seen done in open RP games with players is characters who are put in a situation and are given something to work with by the DMs/admins/staff then take that to create way more roleplay for others. The little push to kick something off.


What sort of things should we do less of?






"Find out IC"

Get rid of that. Completely.

Compromise? Make documents and lore accessible via a karma point, or a half karma point.

This, in the sense that its not helpful to anyone, nor gives them in hints or advise on how to find something out - sure, certain things require IC digging, and IC experience, but encouraging people and pushing them along to what they might need to do to learn something if its lore, or giving them clues, and something to Rp about just seems like the healthier option. This isn't only a staff thing though - even players fall into the trap of saying this, and boy have i said it lots. Its the blanket term for "I know, but I don't want to share, or don't think I should share."

-----------


Over all, that's what i got to say,  apologies if its long winded, but I'm glad to be back.
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Not sure if this has already been suggested, but...

Being able to cook up to five of the same items into 5 separate iterations of the cooked version.

E.g. craft meat 2.meat 3.meat 4.meat 5.meat into some pieces of cooked meat (5x a piece of cooked meat)

As a bonus, being able to cook 2-4 would produce 2-4 iterations, but I'd settle for either 1 at a time, or 5 at a time.

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General Discussion / Re: Using the release of Dune for some marketing?
« Last post by Malken on October 21, 2021, 08:48:23 PM »
I will 100% post about Armageddon mud on Dune threads for reddit, or upvote posts of ppl who do.

The best way to advertise Armageddon on Reddit is to not post about Armageddon on /r/MUD. They do -not- like Armageddon there.
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General Discussion / Re: Using the release of Dune for some marketing?
« Last post by Void on October 21, 2021, 07:17:08 PM »
On a related note...where's all the water conserving gear IG!?!
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General Discussion / Re: Using the release of Dune for some marketing?
« Last post by HavokBlue on October 21, 2021, 07:12:09 PM »
It's seemed to help the Dune mud's numbers on TMS. I sent a pitch to a games writer the other day who was sourcing comments for a piece about long-running game-specific communities but didn't hear back.

I've spent a little time lately thinking about other ways to take advantage of the growth in roleplaying fandom. We aren't really suited for Twitch, which is a big way any game gets attention now, so my thoughts have turned to stuff like more popular D&D or roleplaying themed podcasts and shows. It would be cool to find something like Critical Role to do a one-shot episode or a few episodes of a Zalanthan mini-campaign to promo the game.
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General Discussion / Re: Using the release of Dune for some marketing?
« Last post by triste on October 21, 2021, 07:08:48 PM »
I will 100% post about Armageddon mud on Dune threads for reddit, or upvote posts of ppl who do.
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General Discussion / Using the release of Dune for some marketing?
« Last post by Void on October 21, 2021, 07:05:46 PM »
Since this game contains many similar themes, and I know games like MUME had a huge boost when Lord of The Rings came out, is there any way we can jump on this bandwagon to try and beef up our marketing? Maybe some posts etc in Dune reddits/facebook groups/whatever?
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Non-Armageddon Discussion / Re: Things that made you happy today.
« Last post by triste on October 21, 2021, 06:36:18 PM »
Amazon just emailed me saying that they'd give me a swe job whenever I want because I got an offer before but turned it down. No need to go through the interview process.

Almost wanna print this email and hang it on my wall. I've been told by multiple companies I could "have a job anytime," but I love seeing it in writing for once.

Yesterday at my current job two of my managers said "We're going to try and get you promoted next cycle, just make sure you get the promo paperwork done."

GF is thrilled about this we partying all weekend, hopefully we don't kill too many braincells.
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