Assess -v

Started by FantasyWriter, May 31, 2009, 12:55:52 AM

I've changed the age description piece of assess -v so that you always get the age range, whether or not you are the same race.

I know this doesn't alleviate the core issue being discussed, but it does help with the side-line discussion about not being able to tell how old someone is if you're at an extreme and the same race.
Morgenes

Producer
Armageddon Staff

My reasoning dictated more than suspicion.  I would advise against latching onto any one word within an explanation that consists of far more than that.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

In your explanation, however, Nyr, you basically say (rephrased of course), "If you want to play a half-elf that can't be found out with 'assess -v' you should pick the race your character resembles."  Correct me if I'm wrong on this.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

PS- Assess -v already lets a human know that a breed is taller and thinner than he is in the height and weight assessments.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: Nyr on June 04, 2009, 03:05:02 PM
My reasoning dictated more than suspicion.  I would advise against latching onto any one word within an explanation that consists of far more than that.

Actually, half of your post was spent on explaining how suspicions would pan out. Each example offered regarded physical traits, though, i.e. one's main description.

Quote from: Nyr on June 04, 2009, 02:38:14 PM
People of a certain race can usually discern the traits that distinguish those not of their race.

I'd agree, yes. However, are you willing to offer examples not just pertaining to one's physicality? What about how one acts in social situations? Such things cannot be accounted for by code. Rather, this should fall on the shoulders of the roleplayers.

Quote from: Nyr on June 04, 2009, 03:05:02 PM
A more slender human with pointed ears and etched features?  Seems a little out of the ordinary--I wonder if they are a breed? "Hey--your mother kanks 'neckers!"

Example #1 regarding physical traits one can key in on. (without assess -v, mind you)

Quote from: Nyr on June 04, 2009, 03:05:02 PM
A more bulky elf with a generally stronger physique and less defined features?  Seems a little strange--I wonder if they are a breed?  The same thought above applies.

Example #2 regarding physical traits one can key in on. (without assess -v, mind you)

Quote from: spawnloser on June 04, 2009, 03:08:44 PM
In your explanation, however, Nyr, you basically say (rephrased of course), "If you want to play a half-elf that can't be found out with 'assess -v' you should pick the race your character resembles."  Correct me if I'm wrong on this.

You're right, I did say that, as did Xygax.

However, a couple of alternate solutions that have been put forth:
1.  Change documentation to reflect the stated staff position/current code allowances.
2.  Change the code so that one can choose what race they would resemble more readily via assess -v (e.g., you are a half-elf trying to pass as human and look more human, therefore you would appear human to humans via assess -v).

Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: Nyr on June 04, 2009, 03:20:46 PM
Quote from: spawnloser on June 04, 2009, 03:08:44 PM
In your explanation, however, Nyr, you basically say (rephrased of course), "If you want to play a half-elf that can't be found out with 'assess -v' you should pick the race your character resembles."  Correct me if I'm wrong on this.

You're right, I did say that, as did Xygax.

However, a couple of alternate solutions that have been put forth:
1.  Change documentation to reflect the stated staff position/current code allowances.
2.  Change the code so that one can choose what race they would resemble more readily via assess -v (e.g., you are a half-elf trying to pass as human and look more human, therefore you would appear human to humans via assess -v).



I love option two as long as you can still choose to look like a breed (middle ground) as well.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: FantasyWriter on June 04, 2009, 03:24:23 PM
Quote from: Nyr on June 04, 2009, 03:20:46 PM
Quote from: spawnloser on June 04, 2009, 03:08:44 PM
In your explanation, however, Nyr, you basically say (rephrased of course), "If you want to play a half-elf that can't be found out with 'assess -v' you should pick the race your character resembles."  Correct me if I'm wrong on this.

You're right, I did say that, as did Xygax.

However, a couple of alternate solutions that have been put forth:
1.  Change documentation to reflect the stated staff position/current code allowances.
2.  Change the code so that one can choose what race they would resemble more readily via assess -v (e.g., you are a half-elf trying to pass as human and look more human, therefore you would appear human to humans via assess -v).



I love option two as long as you can still choose to look like a breed (middle ground) as well.

Big, biiiig thumbs-up on Option Two. That'd rock in every way.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

Yes to #2.

This puts trust in the hands of players and can open up a lot of doors.

I do prefer option 2 as well.  Because being a half-elf is being a half-elf... not just having questionable ancestry.  However, I would not complain if option 1 was the one that we went with.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Changing documentation to reflect code seems bassackwards to me.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I would love to see option 2 put in place, providing, as FW suggested, you can still choose to show up as half-elf.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

To pick up on a certain point made in this thread,

Assess -v is an IC construct because it echos something in the game;
You glance at someone.  Someone glances at you.

An OOC construct wouldn't have any visible effect in the game.

Peek, you might say, doesn't echo.
And to those people I will respond that peek is a skill, that always has a chance of failure, and might echo.  OOC constructs don't echo in the game, 100% of the time.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

An IC means of discovering information can still give information that people consider to be OOC, like guild-sniffing.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: mansa on June 04, 2009, 05:14:53 PM
Assess -v is an IC construct because it echos something in the game;
You glance at someone.  Someone glances at you.

Actually, assess -v doesn't echo. Assess echoes.

Quote from: Morgenes on June 04, 2009, 03:04:31 PM
I've changed the age description piece of assess -v so that you always get the age range, whether or not you are the same race.

As you say, this has nothing to do with the topic at hand, but I like.


Is that true, Eloran?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: mansa on June 04, 2009, 05:54:46 PM

Is that true, Eloran?
No it's not.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

assess always has a chance to emit an echo, regardless of whether it's the -v variety or not.

-- X

Quote from: Morgenes on June 04, 2009, 03:04:31 PM
I've changed the age description piece of assess -v so that you always get the age range, whether or not you are the same race.

I know this doesn't alleviate the core issue being discussed, but it does help with the side-line discussion about not being able to tell how old someone is if you're at an extreme and the same race.

Thanks, Morgenes.

It has a -chance- to echo? WTF, there's some sort of die roll to determine it?

Quote from: Eloran on June 04, 2009, 09:48:01 PM
It has a -chance- to echo? WTF, there's some sort of die roll to determine it?

It depends on a certain skill on the part of the observer, so, yes, there is.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

I guess the introduction of watch had something to do with that.

option 2 will give us LOTS of coded half elves for the added benefits of the race without the enforced and coded social stigma. great. as if there weren't enough breeds already.

Quote from: Agent_137 on June 06, 2009, 12:54:45 AM
option 2 will give us LOTS of coded half elves for the added benefits of the race without the enforced and coded social stigma. great. as if there weren't enough breeds already.

The documentation states that some half-elves can pass for human, and some can pass for elves, if they really try. The current state of the code makes that damned near impossible without record-level cooperation on the part of every human or elven PC you encounter. Perhaps, as a middle-ground, make it a karma option. At 0 karma, if you make a half-elf, your only option is to have their heritage be obvious. At some higher karma level, maybe 1 or so, you can select to have your half-elf more closely resemble a human or an elf.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore