Conditionally populated rooms - Discussion

Started by Morgenes, November 04, 2008, 02:45:26 PM

November 04, 2008, 02:45:26 PM Last Edit: November 04, 2008, 02:48:35 PM by Morgenes
Use this thread to discuss the Staff Announcement about 'Conditionally populated rooms'

Edited to include link to announcement post.
Morgenes

Producer
Armageddon Staff

Badass!
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.


Morgenes, I'll do anything you want.  Anything.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.


Now, as somebody's suggested: if this leads to people spamwalking everywhere after dark, that's probably not optimal.  Though the movement delay may be enough for the alert mugger.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.


Looks like the PC Militia might actually see some crime to fight now!
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

If you commit a crime in a room with an NPC soldier/templar, will you still get flagged?

Ohh, how I love the implications of this.

And the wave of half-giant warrior/thug apps begins... ;)

As well as nighttime sweeps by the PC militia...of areas frequented by the upper crust.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

I just got a concussion from how hard I hit my head on the ceiling when I jumped for joy at this new code change.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

Quote from: manonfire on November 04, 2008, 03:13:44 PM
If you commit a crime in a room with an NPC soldier/templar, will you still get flagged?

As stated, this does not change how the code works with regards to NPC soldiers/templars.  If they are in the room, and can witness the crime, they will incriminate you.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on November 04, 2008, 03:18:24 PM
Quote from: manonfire on November 04, 2008, 03:13:44 PM
If you commit a crime in a room with an NPC soldier/templar, will you still get flagged?

As stated, this does not change how the code works with regards to NPC soldiers/templars.  If they are in the room, and can witness the crime, they will incriminate you.

You're right, it states that explicitly.

See what happens when you excite players? Reading comprehension goes to shit.

Quote from: Morgenes on November 04, 2008, 03:18:24 PM
Quote from: manonfire on November 04, 2008, 03:13:44 PM
If you commit a crime in a room with an NPC soldier/templar, will you still get flagged?

As stated, this does not change how the code works with regards to NPC soldiers/templars.  If they are in the room, and can witness the crime, they will incriminate you.

So if you light a torch, does the vis of the room goes to good, and you can be crim-flagged?
Only through hard work and perseverance can one truly suffer

I just shat everywhere.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: nyrk on November 04, 2008, 03:29:56 PM
Quote from: Morgenes on November 04, 2008, 03:18:24 PM
Quote from: manonfire on November 04, 2008, 03:13:44 PM
If you commit a crime in a room with an NPC soldier/templar, will you still get flagged?

As stated, this does not change how the code works with regards to NPC soldiers/templars.  If they are in the room, and can witness the crime, they will incriminate you.

So if you light a torch, does the vis of the room goes to good, and you can be crim-flagged?

From my understanding, if it's late at night or before dawn, and if no guards or templars are present, you can pretty much do whatever you want without fear of crim code, torch or not.

If it's daytime, and you find a dark room to murder someone in, and you light a torch beforehand, I'm pretty sure you'll wind up flagged.

I like it. However, I think there are rooms that could be considered to be populated during the dark hours (some parts of commons and bazaars come to mind). And I mean populated enough to be part of the crime code.

Awesome.
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

Quote from: nyrk on November 04, 2008, 03:29:56 PM
So if you light a torch, does the vis of the room goes to good, and you can be crim-flagged?

Sorry, I realize that the post isn't really clear.  The two points are in an 'or' relationship.  If the visibility is bad OR it's late at night OR it's before dawn.

To specifically answer your question, if you have a torch out and it's late at night or before dawn, the 'populated' room flag won't incriminate you.

If for whatever reason the visibility is poor and you somehow correct it, and it's NOT night time, you will be incriminated.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on November 04, 2008, 03:34:15 PM
Quote from: nyrk on November 04, 2008, 03:29:56 PM
So if you light a torch, does the vis of the room goes to good, and you can be crim-flagged?

Sorry, I realize that the post isn't really clear.  The two points are in an 'or' relationship.  If the visibility is bad OR it's late at night OR it's before dawn.

To specifically answer your question, if you have a torch out and it's late at night or before dawn, the 'populated' room flag won't incriminate you.

If for whatever reason the visibility is poor and you somehow correct it, and it's NOT night time, you will be incriminated.

OK, so effectively the virtual population all goes home at night.
Only through hard work and perseverance can one truly suffer

So. Can I use this thread to start recruiting for the 'Rinth and its shady organizations? Seriously, this is a huge and awesome change for the bad guys!! Woot!

- matt.

November 04, 2008, 03:42:47 PM #21 Last Edit: November 04, 2008, 03:46:34 PM by Desertman
Makes perfect sense to me.

Criminals mug people at night because of the low visibility and reduced chance of getting caught as such, IRL.

Should be the same way in game.

We also have sandstorms that cut visibility and they are frequent, it wouldnt take criminals long to figure out thats a good time to mug folks too.

I love this idea. I absolutely love it.

This will probably keep pc templars from stacking 15 npc soldiers from around the city at "crim points." Because the soldiers are actually needed in other areas now.

I also cant WAIT to see the organized PC gangs roaming the night darkened streets looking for would be victims, the way I have always imagined the rough streets of Zalanthas should be.

Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: Desertman on November 04, 2008, 03:42:47 PM
I also can't WAIT to see the organized PC gangs roaming the night darkened streets looking for would be victims, the way I have always imagined the rough streets of Zalanthas should be.

Oh, this.  I once wanted to play a southside thug, but that's just not a very viable role.


Another concern, though: impending NPC slaughter if they don't know to go indoors at night.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on November 04, 2008, 03:50:00 PM

Another concern, though: impending NPC slaughter if they don't know to go indoors at night.

I didnt think about this.

I would hate for the Commons to suddenly have corpses laying everywhere...like another place already that I wont mention
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: brytta.leofa on November 04, 2008, 03:50:00 PM
Quote from: Desertman on November 04, 2008, 03:42:47 PM
I also can't WAIT to see the organized PC gangs roaming the night darkened streets looking for would be victims, the way I have always imagined the rough streets of Zalanthas should be.

Oh, this.  I once wanted to play a southside thug, but that's just not a very viable role.


Another concern, though: impending NPC slaughter if they don't know to go indoors at night.

That would probably lead to impending PC slaughter, when the Militia finds out who dunnit. And they will find out.

I'm also sure IMM's will keep a close watch on this topside, to make sure twinky twinks don't get their rocks off hacking and slashing.

I think this change is fuggin' awesome.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~