Conditionally populated rooms - Discussion

Started by Morgenes, November 04, 2008, 02:45:26 PM

Quote from: Qzzrbl on November 12, 2008, 05:25:39 PM
So basically give every compound their own little crim-code for their guards?

I approve.

Me Likes.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I have waited so long for this.

So very long.

Good shit.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

So the "Anything goes at late night or before dawn with no guards around" thing is currently live, yes?

Mm what a great idea, think of all the death my noob nocturnal characters will now get to experience.
Quote from: AJM
Only noobs quote themselves.

I really hope people do not take this to go on a free-for-all rampage, and kill anyone or anything in their way.

Keep it real, people.

Steal, sure. Kill if it makes sense. But this is a test to see if we, as a player base, can handle being given the responsibility to police ourselves.

Something that I think will be very telling for how Arm 2.0's criminal system is set.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Haven't noticed too much outright violence.

I think it's going well.

Quote from: manonfire on November 24, 2008, 06:37:28 PM
Haven't noticed too much outright violence.

I think it's going well.

If you think it's going well, i'm frightened to know the reality of the situation.

What have we done...
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: Reiloth on November 24, 2008, 07:24:43 PM
Quote from: manonfire on November 24, 2008, 06:37:28 PM
Haven't noticed too much outright violence.

I think it's going well.

If you think it's going well, i'm frightened to know the reality of the situation.

What have we done...

Its cool. Everything is fine. We have always been at war with Oceania.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

November 25, 2008, 05:01:14 AM #83 Last Edit: November 25, 2008, 05:11:01 AM by Boggis
Quote from: Qzzrbl on November 17, 2008, 06:15:36 PM
So the "Anything goes at late night or before dawn with no guards around" thing is currently live, yes?

Seems to be. Just a few days ago I saw a certain somebody go around to Merchants Road and calmly start to throw dagger after dagger at the shabby three-fingered mercenary NPC one room away from him, go into the room with the NPC and collect all his daggers before leaving the room again to repeat and repeat until NPC died. Well done sir.
You can't trust any bugger further than you can throw him, and there's nothing you can do about it, so let's have a drink" Dydactylos' philosophical mix of the Cynics, the Stoics and the Epicureans (Small Gods, Terry Pratchett)

November 25, 2008, 05:06:10 AM #84 Last Edit: November 25, 2008, 05:14:48 AM by Qzzrbl
*Edited snarky stuff*

Alright I'll edit it a bit to save some poor soul for being fingered for blatant code abuse.
You can't trust any bugger further than you can throw him, and there's nothing you can do about it, so let's have a drink" Dydactylos' philosophical mix of the Cynics, the Stoics and the Epicureans (Small Gods, Terry Pratchett)

Quote from: Boggis on November 25, 2008, 05:09:56 AM
Alright I'll edit it a bit to save some poor soul for being fingered for blatant code abuse.

Thanks.  ^^

The GDB isn't the place to bust people for code abuse.

Try sending a player complaint.

:)

Quote from: Qzzrbl on November 25, 2008, 05:14:18 AM
Try sending a player complaint.

Player complaint??

You saw a newbie ($guild censored out of consideration for Shallooonsh) twinking out in an antisocial manner.
You were in a quasi-isolated patch of town with no crime code active.

What's our missing step here?  Was he not wearing boots or somethin'?
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on November 25, 2008, 09:37:28 AM
Quote from: Qzzrbl on November 25, 2008, 05:14:18 AM
Try sending a player complaint.

Player complaint??

You saw a newbie ($guild censored out of consideration for Shallooonsh) twinking out in an antisocial manner.
You were in a quasi-isolated patch of town with no crime code active.

What's our missing step here?  Was he not wearing boots or somethin'?

Well, sending a player complaint is a little better than talking about the IC event and even revealing the clan of the murderous twink on the GDB barely a week after the fact.

Methinks at least.

wish all Can somebody animate this specific dude here. Somebody is taking their sweet time sniping at him and I think they'd get a kick out of it if he started chasing them. I think they're kinda new, it's a tad twinkie.

Sit back. Grab soda. Watch other player get to enjoy that moment of surprise when an NPC starts acting all non-NPCish. :)
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

What I'm suggesting specifically is that vigilante justice works anywhere crime does.

As always, do exercise proper roleplaying discretion. :)
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on November 25, 2008, 02:21:23 PM
What I'm suggesting specifically is that vigilante justice works anywhere crime does.

As always, do exercise proper roleplaying discretion. :)

Oh!

I see, I see, good thinking.

*thumbs up*

Quote from: brytta.leofa on November 25, 2008, 02:21:23 PM
What I'm suggesting specifically is that vigilante justice works anywhere crime does.

As always, do exercise proper roleplaying discretion. :)

I am wondering about miilitia members and members of other organizations with npc guards... it'd be damn unfortunate to see pc guards getting kicked around while the npcs stood a room away, all for the lack of crim code.  It'd be really nice if you could holler and scream and get the attention of a nearby soldier.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

Quote from: staggerlee on November 25, 2008, 02:27:42 PM
Quote from: brytta.leofa on November 25, 2008, 02:21:23 PM
What I'm suggesting specifically is that vigilante justice works anywhere crime does.

As always, do exercise proper roleplaying discretion. :)

I am wondering about miilitia members and members of other organizations with npc guards... it'd be damn unfortunate to see pc guards getting kicked around while the npcs stood a room away, all for the lack of crim code.  It'd be really nice if you could holler and scream and get the attention of a nearby soldier.

Militia/Legion members are codedly a part of the militia/Legion clan, same as templars, therefore any attack against them should bring the crim code system into play, if I've interpreted the code changes correctly.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Question:

A attacks B.
As they fight, the sun rises.
Who, if anyone, is crimflagged?
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: Gimfalisette on November 25, 2008, 02:30:33 PM
Quote from: staggerlee on November 25, 2008, 02:27:42 PM
Quote from: brytta.leofa on November 25, 2008, 02:21:23 PM
What I'm suggesting specifically is that vigilante justice works anywhere crime does.

As always, do exercise proper roleplaying discretion. :)

I am wondering about miilitia members and members of other organizations with npc guards... it'd be damn unfortunate to see pc guards getting kicked around while the npcs stood a room away, all for the lack of crim code.  It'd be really nice if you could holler and scream and get the attention of a nearby soldier.



Militia/Legion members are codedly a part of the militia/Legion clan, same as templars, therefore any attack against them should bring the crim code system into play, if I've interpreted the code changes correctly.

That would definitely alleviate my concerns.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

Quote from: brytta.leofa on November 25, 2008, 02:33:22 PM
Question:

A attacks B.
As they fight, the sun rises.
Who, if anyone, is crimflagged?

Either neither, because combat is already in progress. Or, whoever makes the first attack post-sunrise. Hopefully neither, but it's really a code question.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Quote from: brytta.leofa on November 25, 2008, 02:33:22 PM
Question:

A attacks B.
As they fight, the sun rises.
Who, if anyone, is crimflagged?

I think I just reached enlightenment.
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

Now you know why Perl programmers are also the greatest philosophical minds on Earth.
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