Recent posts

#11
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Kavrick - Today at 09:26:01 AM
After reading other people's replies to this, I feel like my original interpretation might have been off. I was reading this as a similar practice to what's put in the consent rules about mutiliation: https://www.armageddon.org/help/view/Consent, I thought the concept was to make sure the other person is ok with potential mutilation from losing the duel. Otherwise I agree that actually organizing the duel should be done ICly, not with the OOC command.
#12
General Discussion / Re: New Tagline Entries
Last post by Evilone - Today at 09:17:07 AM
Armageddon - The Highlord's Shadow
Armageddon - Loyalty, Corruption, Betrayal
Armageddon - Empire of Shadows
Armageddon - Forged in Darkness
#13
General Discussion / Re: Re: Season 1, Update 10
Last post by Dresan - Today at 09:12:00 AM
I am glad this happened.

The area between luirs and allanak is huge and always felt needlessly barren. This might be my own perception but the pah itself always seemed to have ic constraints on going there as well, where if you went there you almost felt like an ooc twink.

A bit sad about sun runners, I hope the waterless lands just means redstorm east or something. As for the sun spire...while this game is inspired heavily by dark sun i hope it continues to take steps to remove certain dark sun specific elements as it becomes its own unique thing. Some the sunspire reminds me a bit of the pristine tower from dark sun where the sun wizard was born within the campaign.

Overall a good story, but just a small note that without the darksun and armageddon background some of the words and terms would go right over my head. I feel like some addition links to lore and terms definitions may be needed for a random bloke to fully grasp the story. Great the less for those invested in the game.
#14
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Dresan - Today at 08:41:17 AM
This sort of ooc stuff is more common in a Mush. And over the years people habe kept to add these sort of elements to this game.

However, this isn't a Mush, its a Mud. Specifically a game where your polital, financial or coded power determine the outcome of conflicts or disagreements.
#15
General Discussion / Re: New Tagline Entries
Last post by Dresan - Today at 08:26:14 AM
Quote from: perfecto on Today at 05:59:01 AMFriendship * Happiness * And Nobody Dies

lol. Makes hello kitty island adventures sit down and take notes?

#16
World and Roleplaying Discussion / Re: OOC "duel"
Last post by perfecto - Today at 06:15:58 AM
Anything and Everything OOC breaks the game for me personally.

I'd %100 rather make any of the OP's suggested answers happen through RP hopefully.  If the concept of "Lets get it on! ... But also 'both' live to fight another day!" is somehow lost in translation, try harder with your next character. lol
#17
General Discussion / Re: New Tagline Entries
Last post by perfecto - Today at 05:59:01 AM
Friendship * Happiness * And Nobody Dies
#18
General Discussion / Re: New Tagline Entries
Last post by bracken - Today at 04:45:29 AM
Ozymandias Online.

"Round the decay
Of that colossal Wreck, boundless and bare
The lone and level sands stretch far away."

Unfortunately I cribbed all this when I was looking for -words- online. (A 2017 review, and Shelley.)

#19
General Discussion / Re: New Tagline Entries
Last post by Abaddon - Today at 04:25:44 AM
Nothing. You don't need one. A tagline would imply long-term persistence, anyhow. Which Armageddon isn't going for.
#20
General Discussion / Re: New Tagline Entries
Last post by Usiku - Today at 04:03:20 AM
forged in sand