Half-giants and karma requirements

Started by Flaming Ocotillo, October 12, 2006, 08:13:12 PM

Since the change in the combat code, hitting opponents has become a lot easier than it was before. Consequently, half-giants are hitting more often where they used to have a lot more difficulty hitting due to their low agility. This is making half-giants significantly more dangerous than they were before.

In the past, a moderately skilled half-giant warrior attacking a moderately skilled non-HG warrior would have a hard time landing blows and would get hit more often than other races in the same scenario. If the HG did manage to nail a blow, it was for enormous damage and sometimes an instant knockout depending on weapon type and body hit location.

If we also take into account the changes to NPC delays that have made soldier NPCs avoidable by running, half-giants can run around a city and smash opponents to pieces even at 0 day old status. I've recently run into a case where a half-giant PC was responsible for a few PC fatalies inside a city, and it made me start thinking about how half-giants have become even more dangerous than ever.

Considering half-giants are the most instant-kill capable karma selection you can make from right out of char creation, even moreso now than was the case previously, I'm proposing that half-giants require a higher karma than 3. Code issues aside, I've also been of the opinion that a half-giant is one of the most difficult races to roleplay appropriately, and putting a higher karma requirement may produce more reasonably portrayed half-giants. What does everyone else think about half-giant PCs, both from an RP perspective and from the perspective of the new combat code/crim code?

Not to mention preventing a large population of half-giants IG such as recently since the new code. Or perhaps that is just my imagination... :wink:

In any case, I'm all for making half-giants higher in karma, but in exchange, what would fill the spot for 3 karma? The karma requirements for magickers I feel is fine as they are, so somethings will have to be shifted around to place as 3 karma.

I do that with my dwarf no problem already.  I disagree.  3 karma is worth SPOON!

Perhaps nobody realizes, but some players who have been playing the game longer than a year do not have Half-Giant karma.
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Quote from: Morgenes on April 01, 2011, 10:33:11 PM
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Um...I disagree.  A mul of any class is MUCH more dangerous than a HG out the gate.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

I agree with the original poster. I've been thinking about the same things recently, especially because of the rather high number of current half-giant PCs. From what I've heard it's pretty easy to special app for a half-giant even if you have just 1 karma, and to put it crudely, I think very few of the half-giants I meet are roleplayed well.

And yes, muls are more powerful than half-giants. They're also the second highest on the karma rank, they're extremely restricted in what they can do, and there's not 5+ of them in each city.
b]YB <3[/b]


Quote from: "Hymwen"And yes, muls are more powerful than half-giants. They're also the second highest on the karma rank, they're extremely restricted in what they can do, and there's not 5+ of them in each city.
Fair enough, but half-giants are also highly visible, thought not as noticeable as muls to the average Arm player.  Still, a mul in a cloak is often not as noticed as a half-giant in or out of disguise.  Half-giants are very visible and anything they do can easily result in some form of complaint if people perceive it as wrong.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

If the changes did improve hgs and make them more lethal....GOOD! They were underpowered anyway due to the detriments of such extremely low agility, IMO unrealistically so.

If the change has made them hit more often and made them more dangerous this is a good thing.

I don't think any karma change is needed either. People going around abusing half-giants won't keep their half-giant karma long.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

I'm going to have to throw my two 'sids against a karma increase as well.  3 karma is nothing to sneeze at.  Sure, they may not be played well (HGs are indeed tricky to play), but were they playing abusivly?  (if so, there are ways to deal with that not including a karma raise)

I think the inherent power of HGs (which I did feel was a bit on the lacking side before) is balanced by the limited training opportunities.  They already learn far slower than any other race, but in addition most organizations don't let other humanoids spar with half-giants.  They learn combat through experience, putting their lives on the line, rather than in a nice padded sparring hall.

Also... the HG population is a phase, just like when there are too many magickers or too many half-elves.  People never learn...  :roll:

Honestly, it's getting a bit irritating seeing thread after thread complaining about half-giants and/or the new combat changes.

What Moe said: Yes, there's a few half-giant PCs around in game these days. It's a trend, it happens with magickers, half-elves, desert elves, petite PCs and raven-haired ones too.

Yes, these half-giants are strong. They're half-giants. Yes, they're gonna kick the shit out of your humanoid character, most likely.

But with power comes a huge concequence with half-giants. They're not very intelligent, easy to manipulate, difficult to employ even more difficult to train.

Half-giants, like everyone else, have their weaknesses and like every other PC, they can die.

Half-giants can be fat, they can be cookie cutters and yup, they require karma. I like them how they are.

Maybe, just maybe, there are more half-giants around since the code changes because they don't die so easily any more?
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."

Eh, I've been playing Arm for quite awhile now, although rarely in any sort of role that previously probably seen much staff viewage before they starting having staff for everything, so perhaps it's just gone unnoticed or I am a bad RPer ... SHRUG.

But, half-giants are one of the things I've always wanted to play but don't have the karma for, and just me personally would hate to see the goal of possibly getting to play one even further put out of reach, special app not included.

I think alot of the reasons they are RPed poorly is not neccessarily because they are hard to play, there just has never been any real good examples to model anything after. Lack of knowledge of how something is played doesn't equate to just making bad choices when playing.

But again, 3 karma is up there aways. And yes half-giants are physically powerful, but they are also fairly limited in other ways.

Plus, as it's been stating in some of the combat codes, alot of peoples defense skills were stuck at being low, they problem was fixed, but they didnt' go around and manually raise everyones defense, so it may end up being that abit down the road, half-giants are back to not hitting too often, which in my opinion is a bad idea. As with that much reach they have a good chance of being able to hit something, every so often.

Just my few horrible horrible thoughts.
21sters Unite!


Quote from: "mansa"I do that with my dwarf no problem already.  I disagree.  3 karma is worth SPOON!

Perhaps nobody realizes, but some players who have been playing the game longer than a year do not have Half-Giant karma.

Yep, I have been playing pretty consistently for three years, and very, very
off and on for four years before that, and up until very recently received
enough karma for a Half-giant (although the staff has been quite generous
with my special apps prior to that, anyways).

- Ktavialt

I know at least a couple of 0 or 1 karma players who have been playing for less than 6 months but had no trouble getting their half-giant special apps approved. It's not so much the potential power of half-giants that worries me, it's more the fact that almost anyone can get to play one.
b]YB <3[/b]


After training in their temple for days and days (let's call it twenty days), rukkians are far far far far far far far far far far more powerful than a half-giant can ever be.
Rukkians require two karma points. Point taken?
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

Quote from: "Forty Winks"Not to mention preventing a large population of half-giants IG such as recently since the new code. Or perhaps that is just my imagination... :wink:

In any case, I'm all for making half-giants higher in karma, but in exchange, what would fill the spot for 3 karma? The karma requirements for magickers I feel is fine as they are, so somethings will have to be shifted around to place as 3 karma.

That is simple, 1 2 3 4 5 6 7... we switch 2 to 6

1 3 4 5 6 2 7

The imms just make the decision at two karma if they are ready for three (like they would for four) Also it isn't really a leveling system, as there are players that have access to something much higher because they role-played them so well in a spec app. So there is no worry about replacing a slot or that certain karma is suddenly easier to get.
quote="Tisiphone"]Just don't expect him to NOT be upset with you for trying to steal his kidney with a sharp, pointy stick.[/quote]
The weak may inherit the earth, but they won't last two hours on Zalanathas

Quote from: "Cenghiz"After training in their temple for days and days (let's call it twenty days), rukkians are far far far far far far far far far far more powerful than a half-giant can ever be.
Rukkians require two karma points. Point taken?
So true.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: "Cenghiz"After training in their temple for days and days (let's call it twenty days), rukkians are far far far far far far far far far far more powerful than a half-giant can ever be.
Rukkians require two karma points. Point taken?

I'd appreciate it if you re-read the original post before making anymore contributions to the thread.

Quote from: "Flaming Ocotillo"Considering half-giants are the most instant-kill capable karma selection you can make from right out of char creation, even moreso now than was the case previously, I'm proposing that half-giants require a higher karma than 3.

I don't understand this thread's point.

How many people save up 3 karma just so they can go on an insta kill spree  with their 3 hour old HG?

Agent_137:

Karma's not like Counterstrike where you don't buy guns one round to save up and spend all your money on an awp on the next round.

Karma lets you make magicker after magicker after magicker once you have that option in your character creation screen, and you don't have to clear your character with someone else.

Of course, you already know this...
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one


Quote from: "mansa"Agent_137:

Karma's not like Counterstrike where you don't buy guns one round to save up and spend all your money on an awp on the next round.

Karma lets you make magicker after magicker after magicker once you have that option in your character creation screen, and you don't have to clear your character with someone else.

Of course, you already know this...

I get more kills with an mp5 than an awp.  :P

There are no current plans to change the karma restructions or criteria for special apps for half-giants.

I read the first post again carefully.. Now I repeat.

A rukkian has much more potential for abuse. Why? Because they don't have to act like 7-year-old attention deficit discorder-crippled idiots. They can willingly direct their own actions and become dangerous. And one rukkian can become far more powerful than a half-giant may ever become. To make it worse, you need actual dangers like fighting creatures of the desert to train a half-giant but you need nothing but sitting in your temple with a gemmed rukkian.
Just because they start out strong, half-giants are not ultimate killing machines. As I repeat, even a rukkian has more potential for abuse and I'm sure there were more rukkians with powers abused than there were half-giants.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

Seems like most giants part of a real organization can find /someone/ willing to spar em. So I don't think the 'they're balanced cause they can only learn by fighting real threats' is absolutely correct.

Pretty rough on shields though.

Though, I don't think they're imbalanced either, stats wise. And I think the karma level for em is pretty accurate.