Quote from: Lizzie on Today at 08:43:43 AMContracting out the death of someone is not only a viable way to kill a PC, it also ADDs to the shared story by bringing someone else into it, and turning a single PC-single PC "shared story" into an actual plotline. ESPECIALLY when the target of the contract is the antagonist - someone who's been pilfering, burglarizing, and then taunting the person hiring the contractor, because that person isn't a crafter-type, who is physically incapable of standing up for themselves.
Does it suck to be the target of a kill? Yup. Should SOME people maybe consider that, next time they antagonize other people? Yup.
Quote from: Lizzie on Today at 08:43:43 AMKilling a PC because they were rude to you in the Gaj is a shitty way to treat the shared story. UNLESS you are playing a noble or templar, and gave them warnings to stop, and they were "victim-hobos" who thrive on submitting player complaints to whine about how they were killed for no good reason. That happens, almost as often as PCs get killed in the Gaj for being rude.
Quote from: Riev on May 11, 2024, 07:26:46 PMWhile it is still off topic, I just wanted to mention:
Killing a player character is totally fine and a viable way to resolve conflict.
Killing a player character because they "were rude to you in the Gaj" is a viable way to resolve the conflict, but is a shitty way to treat the shared story.
Contracting out a death of someone you don't like is a viable way to resolve the conflict and is still a shitty way to treat the shared story.
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Player Character murder just happens too much as the first and only solution (Dare I say... the final solution)
Quote from: Riev on May 11, 2024, 06:30:48 PMJust saying. Sometimes stuff sucks.
Quote from: Riev on May 11, 2024, 07:26:46 PMMurder hobo doesn't really happen so much, in my opinion. Player Character murder just happens too much as the first and only solution (Dare I say... the final solution)
Quote from: Roon on May 11, 2024, 03:07:45 PMOn the other hand, I've found that staff rarely even acknowledge that it's shitty roleplay to just walk into a room and murderhobo a total stranger for no real reason. I've sent player complaints about that a number of times, and by and large, the staff response has been something along the lines of "there's nothing wrong with that, you have no grounds for complaint, and the player who did it is in the clear." With these new karma standards and the request for better roleplay that was implicit in the announcement, I would hope that being a total asshole towards other players can become something that staff care more about and take into account when judging players, even without an actual rule against flagrant murderhoboing.I agree with this pretty wholesale, it's even worse when the murder-hobo is clearly playing a high-karma role like a gick too. Like, high karma is supposed to represent the quality of the roleplay and how responsible the player acts, but it's fine for them to just murder hobo without rp?
Quote from: Kavrick on May 11, 2024, 12:45:40 PMQuote from: Dresan on May 11, 2024, 11:07:35 AMYou can't really go targeting sponsored roles without 'IC consequences' so it leads to basically everyone else who happens to be playing an easy target being butchered. For example, you can't really kill the sponsored noble, but what about the aide they just hired, you can't kill the staff boosted sergeant but what about that unclanned PC they seem to be having fun flirting with, you can't really kill X,Y,Z but lets send powergaming mul assassin to kill the newbie crafter they are living with, the crafter isn't contributing to staff run plots after all. Again, all done with staff approval and encouragement.
This is actually more a problem with Armageddon's piss-poor standards for pking. You can roll up a bandit or a murderer and just kill people with next to no roleplay. I've seen it happen, I've talked to staff in requests about it, you're not expected to roleplay or provide any content for the people you're killing, and it's the only roleplay game I've ever played with such low standards, even out of roleplay games that don't have permadeath.
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