Quote from: Riev on Today at 07:53:52 PMUnless its just easier to type "kill riev" than it is to "ooc consent for torture"
Quote from: Dresan on Today at 01:45:29 PMConflict is better promoted with autonomy of regions, allowing people to work as a villain in one place while being a saint in the other.
QuoteIf done incorrectly it has the potential to prevent meaningful RP because its harder to hold people accountable for their day to day behavior due to the fact they can become anonymous/someone new whenever the heck they want. It will lead to pure foolishness.
Quote from: Athapaxis on Today at 07:49:50 PMWe need to be more like the Count of Monte Cristo. He wasn't just satisfied to kill his enemies. He wanted to ruin them. That's way more fun.
Quote from: Halaster on Today at 07:09:53 PMMaybe (and this is just me theorycrafting, no promises or commitments) if it was a mask + a longcloak + hood up then it hides the mdesc.
Quote from: Cowboy on Today at 04:44:25 PMI have found the single reroll and prioritizing stats are every useful to avoid such disappointments. The new stat improvements will help too. I avoid backgrounds and descriptions that paint me into a corner with the character. The strongest elf alive? The most agile dwarf in the Known? The greatest swordsman to grace the Nak on 75 years? What type of characters are you speaking of...fighters, raiders and enforcers that have massive strength, incredible agility, 125 hp and maxed wisdom because of a touched subclass? Or the other way...you want a character with very poor agility and wisdom? The clumsy, dumb gladiator?
Quote from: Kiyetal on Today at 06:09:57 PMI've heard concerns voiced about min-max archetypes they feel would come with a point-buy systemI just want to point out, any system that ever existed can be min-maxed. People min-max the current system via stat prioritization and suicide. People min-max the super obscure skill system that only the Vets now how to game. I feel as if making it so everyone starts on the same, level playing field is easily worth a couple of people min-maxing a system they're already min-maxing.
Quote from: Lizzie on Today at 05:29:04 PMClosed and hooded up ankle-length djellebah. All mdesc is gone.Quote from: Krath on Today at 04:13:37 PMQuote from: Lizzie on Today at 02:00:28 PMmdesc-hiding masks were silly because they weren't head-to-toe disguises, but acted as such, even though only worn on the face.
So a guy with two extra fingers on one hand, who was hunchbacked - would APPEAR to be whole just because the mask's mdesc implied as such. Or the guy with thick hair down below his back in knotty dreadlocks would APPEAR to be short-cropped - just because the mask's mdesc specified as such. Or the guy with the barrel chest would APPEAR to be wide in the hips with a caved-in chest, because the mask's mdesc indicated as such.
A mask should ONLY obscure the face, but that's not how mdescs in this game work. Because of that, mdesc-hiding masks don't fit.
I hear what you are saying and if we are going to go down that road, then anyone that has equipment on, their mdesc should be hidden.
No, because my greaves and plate-horror breastplate doesn't obscure my face. Only sunslits obscure eyes at close range, only face coverings obscure faces, only hats and hoods and helmets and such can obscure the top of the head.
Again - individual pieces of gear shouldn't ever obscure the entire mdesc, because in -this- game, mdescs aren't the summary of coded individual body parts. There have been games in the past, where body parts could be obscured from the mdesc, because they were coded that way. Your description would be things like - a sentence for your hair, color, texture, length. Another for your face - oval, square, heart-shaped, etc. Another for eyes, another for nose, another for mouth, overall body build, another sentence for each limb, and so on and so forth.
Those were coded. So if you wore a facewrap, then every reference to your face, in your mdesc, was obscured - but the rest of the mdesc remained and stood as complete. Totally different code.
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