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#1
General Discussion / Re: Seasons Q&A
Last post by AKawaiiBear - Today at 03:49:28 AM
With focus shifting to agent branches of GMH rather than merchant branches, will clans other than GMH or indies be able to mastercraft amazing quality gear? Or will this still be GMH only?
#2
General Discussion / Re: Seasons Q&A
Last post by Kavrick - Today at 01:02:21 AM
Quote from: HazelHomewrecker on Today at 12:51:00 AMIt's in their docs that the Rihali are familiar-ish with the Two Moons, assumedly having worked around each other in brief stints to establish territories as well as trading (I don't think this is a big deal to discuss), but my only interaction with your Two Moons was when you asked my PC what the tribe did with their Elementalist Young and she just sort of stonewalled you for it (she may have been the most singular, insular of the entire tribe for specific reasons). I do certainly recall you trying to establish that connection, I won't pull that on you, things just shook out weirdly after release. Eventually I wound up not playing the role anymore toward where I stopped playing in general, not long before the announcement of Seasons. The players in the tribe around that time were.. not very social, sans 1 fairly socially-prolific character IIRC whom I loved dearly. Though I'd not be surprised if your PC found out things that they shouldn't have, one or two players in the first few character waves were extremely flippant with the docs where it says what things you should and should not be discussing lmao.

I feel as if I may have talked to your PC more than that occasion. But I understand how it goes, I was apart of a tribe rolecall that kinda fell apart due to the players not being active and stuff along those lines (which I don't blame them for, real life exists). I think I do also remember the particularly social character you mention, and the moment they stopped playing it kinda felt like the tribe didn't exist anymore, but that was towards the end of me playing that character.

It's a shame, I would have thought the first southern-focused season would have been a good opportunity to give the Vru-Rihali another shake at it, at the time things were a little difficult because the south comes and goes with being active- Pretty much every time I played the Two Moons I was the only player in the tribe. Although all that aside, I suppose you're correct that I can't completely judge the tribe without reading their docs, but I do think their outward facing theme is just as important as the secrets when it comes to contributing to the overall world-feel. It's why I don't hold much value in clans like the Dune Stalkers and ATV, they might have some super interesting secrets, but if they're insular and don't interact with the rest of the world, the secrets might as well not exist (and to clarify, I don't think the Vru-Rihali is even anywhere near as bad as the iso-clans.)
#3
General Discussion / Re: Seasons Q&A
Last post by HazelHomewrecker - Today at 12:51:00 AM
It's in their docs that the Rihali are familiar-ish with the Two Moons, assumedly having worked around each other in brief stints to establish territories as well as trading (I don't think this is a big deal to discuss), but my only interaction with your Two Moons was when you asked my PC what the tribe did with their Elementalist Young and she just sort of stonewalled you for it (she may have been the most singular, insular of the entire tribe for specific reasons). I do certainly recall you trying to establish that connection, I won't pull that on you, things just shook out weirdly after release. Eventually I wound up not playing the role anymore toward where I stopped playing in general, not long before the announcement of Seasons. The players in the tribe around that time were.. not very social, sans 1 fairly socially-prolific character IIRC whom I loved dearly. Though I'd not be surprised if your PC found out things that they shouldn't have, one or two players in the first few character waves were extremely flippant with the docs where it says what things you should and should not be discussing lmao.
#4
General Discussion / Re: Seasons Q&A
Last post by Kavrick - Today at 12:42:52 AM
Quote from: HazelHomewrecker on Today at 12:20:56 AMI tried to give them a niche as nomadic chalton herders in the desert but they got locked to a non-rotating camp solely in the Salt Flats oddly enough. I had no say in any of that, and as much as I wanted to change up some parts of the documentation toward the end, everything had to be finalized and I couldn't adjust anything past a certain point. If you'd ever played one before the closure, you might have found them to be quite more in-depth than given credit for. That's just my two-sids on it. Easy to sit back and say that they don't feel unique when you haven't actually gone through and picked apart he documentation (that was months in the making).

TLDR: they're the remnants of a tribal conglomeration just trying to survive after their near-annihilation during the Salt Wars (which was 30 or so IG years ago prior to their release). The first wave of PCs were the direct descendants of the NPCs who participated in it.

Sorry if my comment seemed rude or blunt, but it was my short opinion of them without going in-depth because that would have felt out of place. I understand that you helped write them so you might have taken it a bit personally (just to clarify, I'm not trying to be passive-aggressive here, I understand how it feels to have something you wrote get criticized).

I did not play as one, mainly because they didn't seem particularly interesting to me, but I did extensively interact with them whenever I played Two-Moons. I went out of my way to attempt to bridge some sort of relation between the two Vrun tribes but the attempt seemed a little one-sided, and after a while it seemed like the Rihali kinda disappeared. Maybe there weren't particularly social players in the clan at the time, but what can you do. I did get a pretty good grasp on their lore ICly, as I was pretty pro-active about learning about them for both ic and ooc interest. I wont reveal specifically what I know because there's a good chance that it's doc-only stuff- But that aside I think the execution of the tribe might not have completely aligned with what you might have had on paper.

And I agree that it was pretty strange that they got locked into the salt flats as a group of herders, with the lack of water and plants in the salts.
#5
General Discussion / Re: Seasons Q&A
Last post by HazelHomewrecker - Today at 12:20:56 AM
Quote from: Kavrick on May 27, 2024, 02:02:05 PMI'm very surprised that the vru-rihali aren't open. Although honestly I didn't understand their niche in the Vrun but that's a whole different topic, they just felt like human sun-runners to me.

I tried to give them a niche as nomadic chalton herders in the desert but they got locked to a non-rotating camp solely in the Salt Flats oddly enough. I had no say in any of that, and as much as I wanted to change up some parts of the documentation toward the end, everything had to be finalized and I couldn't adjust anything past a certain point. If you'd ever played one before the closure, you might have found them to be quite more in-depth than given credit for. That's just my two-sids on it. Easy to sit back and say that they don't feel unique when you haven't actually gone through and picked apart he documentation (that was months in the making).

TLDR: they're the remnants of a tribal conglomeration just trying to survive after their near-annihilation during the Salt Wars (which was 30 or so IG years ago prior to their release). The first wave of PCs were the direct descendants of the NPCs who participated in it.
#6
General Discussion / Re: Seasons Q&A
Last post by LauraMars - May 27, 2024, 10:05:40 PM
Quote from: flurry on May 27, 2024, 03:15:31 PMIs there any public documentation of the Zeif Akir?

huh, I came up with the Zeif Akir elf tribe + some initial documentation for them in 2015. I wonder if they are using what I wrote or if they scrapped it all and started over! Hope that does not derail the q&a to mention, I just didn't expect to see that random little pet project of mine from almost 10 years ago listed here as playable when I poked my nose in today.
#7
General Discussion / Re: Seasons Q&A
Last post by flurry - May 27, 2024, 03:15:31 PM
Is there any public documentation of the Zeif Akir?
#8
General Discussion / Re: Seasons Q&A
Last post by Kavrick - May 27, 2024, 02:02:05 PM
I'm very surprised that the vru-rihali aren't open. Although honestly I didn't understand their niche in the Vrun but that's a whole different topic, they just felt like human sun-runners to me.
#9
General Discussion / Re: Seasons Q&A
Last post by eska - May 27, 2024, 09:54:40 AM
Thanks. I thought two desert elf tribes and a human tribe would be open. Is this list final?
#10
World and Roleplaying Discussion / Re: Thinks, Feels and Bios.
Last post by flurry - May 27, 2024, 09:39:56 AM
I find think especially useful when it might not be clear to a staff observer why my character is doing something. Often those uses of think are very basic, like "I'd better get to the shop before it closes" or "I need to finish making these cups like I told Amos I would."  Or if my character has thoughts about something they're seeing, but the thoughts aren't something they would necessarily vocalize. "What in the world is he wearing?" "Who does she think she is?" "This soup is too bland." Also think is very useful if my character is lying, but it wouldn't otherwise be obvious to someone who just started watching the scene.

I don't use feel as much, but I like the versatility of the feel command. I use it to highlight physical things like achy knees, or things more tied to emotion like feeling bored, or inspired, or eager to impress.

For some characters I use bio quite a bit, and for others not at all. My advice on bios is to make it part of your routine, like maybe try to post at least one bio entry every RL week. There was a time when we had to be logged into the game to write a bio, which could sometimes be a challenge. Now, being able to write bios from outside the game (or even for past characters) gives a lot of flexibility to use bio in whatever way works best for you.