Recent posts

#81
General Discussion / Re: Closure vs unsupported
Last post by flurry - May 09, 2024, 11:27:12 AM
Quote from: Usiku on May 09, 2024, 10:05:06 AMThe options available for 'habitable areas of play' if you need a change of scenery/surrounding players, will be Allanak, Labyrinth, Red Storm or 'Southern' Wilderness (which is totally viable, as it always has been, sometimes you just want to live in a cave, that's fine). Other options may open up later, but those won't be Tuluk/Morins/Northern places etc.

Could you clarify what you mean here by habitable? Is there a distinction between what's habitable and what's accessible? Since the last update mentioned the Grey Forest, for example, it suggests that's an area which can be accessed eventually, if not initially, in the upcoming season.
#82
General Discussion / Re: Seasons: Start Date
Last post by eska - May 09, 2024, 10:08:11 AM
Quote from: Halaster on April 19, 2024, 08:27:22 PM
Quote from: Riev on April 19, 2024, 01:14:34 PMAnd how much do we have to pay for this Early Access version of Armageddon?

100 TekTokens, or 75 MukBucks.

No SandCoins accepted?
#83
General Discussion / Re: Closure vs unsupported
Last post by Usiku - May 09, 2024, 10:05:06 AM
The options available for 'habitable areas of play' if you need a change of scenery/surrounding players, will be Allanak, Labyrinth, Red Storm or 'Southern' Wilderness (which is totally viable, as it always has been, sometimes you just want to live in a cave, that's fine). Other options may open up later, but those won't be Tuluk/Morins/Northern places etc.

Tuluk cannot be fully open and accessible but unsupported, that simply isn't viable. There is just too much potential world/NPC response that could be required for any number of PC actions.
#84
General Discussion / Re: Closure vs unsupported
Last post by Halaster - May 09, 2024, 09:56:07 AM
It will be slightly different than when Tuluk was closed before.  You will be able to enter the city, but only a handful of rooms are open with minimal shops and a heavy military presence.  There will be no quit rooms in the city.

Basically, if you want to visit and buy a souvenir go for it, but you won't be able to live there and it won't support you hanging around.

It won't be like a 'new Red Storm' because Red Storm will have staff support, Tuluk won't.
#85
General Discussion / Re: Mundane spec apps and new ...
Last post by Halaster - May 09, 2024, 09:50:19 AM
Working on an update to that as we speak, actually.  Stay tuned....
#86
New Player Questions / Re: Karma
Last post by Abaddon - May 08, 2024, 02:56:59 PM
Quote from: Lizzie on May 08, 2024, 02:17:02 PMThere are also players who have karma, but never play anything other than 0-karma roles. Playing a human combat or merchant or crafting or stealth character requires no karma, yet any of those options can rise in the ranks and become incredibly influential. They could become a Templar's "Executor." They could become a boss in the Guild. They could become a noble's Senior Aide. They could become a skimmer captain, or destroy the city's enemies, or gain notoriety as a master assassin.

NONE of those roles require any karma at all.


I've dabbled in roles of similar vein and flavor on ApocalypseMUD - most of them sound extremely badass on paper, but boil down to 'idle around until your Noble charge is around', or 'AFK until someone who opposes your city of choice's political compass pops up so you can harass them', or 'get paid to type 'backstab dumdum' on someone'.

It'd be cool if players had remotely any agency whatsoever. But from what I play on the other MUD, and from what I hear about this one, we don't.

But all your hospitality and nice comments are noted and appreciated. I doubt I'm going to be giving this a whirl, but hope to see you on the off chance I do!

EDIT: You say "destroy the city's enemies", but the city HAS no enemies, correct? The opposing city is entirely unsupported from what I know, and everyone in the currently accessible city is just in a vacuum.
#87
General Discussion / Re: Seasons: Start Date
Last post by chrisdcoulombe - May 08, 2024, 02:50:01 PM
Quote from: Riev on April 19, 2024, 08:35:36 PMI have this blue coin an elf gave me ... is that worth anything?
. Upon closer inspection, you quickly realize its made of beetle dung.
#88
General Discussion / Re: Closure vs unsupported
Last post by Dresan - May 08, 2024, 02:48:09 PM
Quote from: Riev on May 08, 2024, 02:11:53 PMSince you can't start in Tuluk, I am GUESSING that any Tuluki Citizen PCs will be citizens in exile and not allowed to play behind the barricades.


While I totally understand the "I played Allanak the last 3 PCs and I want to play something different" .... Tuluk won't be the option. Yet.


The post says you aren't allowed to make PCs of tuluk or morins origins. Luirs is the best background you can have before starting in allanak or redstorm and making your way back.

Again, hope i am wrong but it just sounds like fully cutting off coded room access to tuluk's areas and amenities in an attempt to make the area unappealing to players.

More cenyr locations are not really the unsupported by staff areas I was looking foward to, and I dont think it will have the effect staff is hoping for either, probably the opposite.
#89
New Player Questions / Re: Karma
Last post by Tuannon - May 08, 2024, 02:39:44 PM
They can do all that if they wanted to on 0 karma, and then not do it as a double foil to the hardcore plottists out there.
#90
New Player Questions / Re: Karma
Last post by Lizzie - May 08, 2024, 02:17:02 PM
There are also players who have karma, but never play anything other than 0-karma roles. Playing a human combat or merchant or crafting or stealth character requires no karma, yet any of those options can rise in the ranks and become incredibly influential. They could become a Templar's "Executor." They could become a boss in the Guild. They could become a noble's Senior Aide. They could become a skimmer captain, or destroy the city's enemies, or gain notoriety as a master assassin.

NONE of those roles require any karma at all.