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#1
General Discussion / Re: Seasons Q&A
Last post by frankjacoby - Today at 08:21:05 PM
At the risk of being controversial, will we resort to handing out roles to the same old people as before? I am speaking of the same people who, because they didn't like the fact that seasons was going to be a thing, decided to take their ball and go home?

There were a few die hards trying to keep it going until the bitter end.
#2
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Athapaxis - Today at 08:20:49 PM
Quote from: Riev on Today at 07:53:52 PMUnless its just easier to type "kill riev" than it is to "ooc consent for torture"


kill riev

Hmm - yeah that's pretty easy.

I really think the jump start rules are going to make for amazing changes in some of this.  Something about grinding for endless hours to get your skills to a certain level can sometimes make you feel like you have to use those skills.  Being competent with less time involved feels like its going to really shift things toward story telling.  Hope so anyhow.
#3
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Bogre - Today at 08:14:32 PM
Quote from: Dresan on Today at 01:45:29 PMConflict is better promoted with autonomy of regions, allowing people to work as a villain in one place while being a saint in the other.

This is in direct conflict with one of the stated goals of the seasons, in that the playerbase is going to be more focused in a central location. And anyways, why not both? Being able to do something secretively in the place you live is important.

QuoteIf done incorrectly it has the potential to prevent meaningful RP because its harder to hold people accountable for their day to day behavior due to the fact they can become anonymous/someone new whenever the heck they want. It will lead to pure foolishness.

Again, having played multiple RPIs with desc obscuring ability, it really won't. It's not something that just leads to pure foolishness because there's a lot of PC-PC regulation.  PCs are not really able to do more crimes codedly than they could otherwise do with near invis stealth and maxed subterfuge skills. Plus, maybe at the hoity toity bar the guard screens for masks/hoods, makes people remove them, etc.

 Do you have an example of exactly what you worry is going to happen? Like your clan mate is gonna show up wearing a mask and rob you and you won't have any idea? I mean that, to me, just sounds like conflict/plot. Maybe you should be worried that the person skulking around you has the exact same build and boots as your newly hired hunter.

#4
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Riev - Today at 07:53:52 PM
Quote from: Athapaxis on Today at 07:49:50 PMWe need to be more like the Count of Monte Cristo.  He wasn't just satisfied to kill his enemies.  He wanted to ruin them.  That's way more fun.

This is what I mean by changing the player perspective a little, because it still sits far too much on the side of "I need to kill people to avoid trouble down the road".

Burn your enemies. Break their legs. Cause temporary but debilitating injuries. Take a finger, disfigure an ear. We have a Consent file for far more than just "hey wanna sex". Its there for the brutality and gruesome nature of torture.

Unless its just easier to type "kill riev" than it is to "ooc consent for torture"
#5
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Athapaxis - Today at 07:49:50 PM
Not related to the masks but back to the PK discussion...   I once had a Templar light the side of my head on fire.  It was terrifying - it was traumatizing to my character - because it hurt and it affronted her dignity - and it set her on a whole new course of life that wound up being awesome.   It was still brutal. It still got my heart racing IRL.   

We need to be more like the Count of Monte Cristo.  He wasn't just satisfied to kill his enemies.  He wanted to ruin them.  That's way more fun.
#6
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Roon - Today at 07:29:08 PM
Quote from: Halaster on Today at 07:09:53 PMMaybe (and this is just me theorycrafting, no promises or commitments) if it was a mask + a longcloak + hood up then it hides the mdesc.

Well, you're the one who can make that happen, and I think you should.
#7
Code Discussion / Re: Suggestion: Make it so you...
Last post by flurry - Today at 07:28:05 PM
Quote from: Cowboy on Today at 04:44:25 PMI have found the single reroll and prioritizing stats are every useful to avoid such disappointments.  The new stat improvements will help too.  I avoid backgrounds and descriptions that paint me into a corner with the character.  The strongest elf alive?  The most agile dwarf in the Known?  The greatest swordsman to grace the Nak on 75 years?  What type of characters are you speaking of...fighters, raiders and enforcers that have massive strength, incredible agility, 125 hp and maxed wisdom because of a touched subclass?  Or the other way...you want a character with very poor agility and wisdom? The clumsy, dumb gladiator? 

I completely agree that the reroll (and reroll undo) and prioritization give us more control over stats than ever. They mitigate the randomness, and I hope that trend away from randomness continues in other ways.

To clarify, I didn't mean that concepts are rendered unplayable with bad stats. If a concept truly requires outstanding stats of some kind, that should be a special app. Having said that, the disappointment some people feel when getting meh stats with a combat role is understandable. And I don't want people to start out already feeling disappointed because they came up short in the stats lottery.
#8
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Halaster - Today at 07:09:53 PM
Yeah I don't think a mask alone is 'enough'.  Maybe (and this is just me theorycrafting, no promises or commitments) if it was a mask + a longcloak + hood up then it hides the mdesc.  Or something like that, where it's a combo of items that "make sense".
#9
Code Discussion / Re: Suggestion: Make it so you...
Last post by Kavrick - Today at 06:22:37 PM
Quote from: Kiyetal on Today at 06:09:57 PMI've heard concerns voiced about min-max archetypes they feel would come with a point-buy system
I just want to point out, any system that ever existed can be min-maxed. People min-max the current system via stat prioritization and suicide. People min-max the super obscure skill system that only the Vets now how to game. I feel as if making it so everyone starts on the same, level playing field is easily worth a couple of people min-maxing a system they're already min-maxing.
#10
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by eska - Today at 06:15:28 PM
Quote from: Lizzie on Today at 05:29:04 PM
Quote from: Krath on Today at 04:13:37 PM
Quote from: Lizzie on Today at 02:00:28 PMmdesc-hiding masks were silly because they weren't head-to-toe disguises, but acted as such, even though only worn on the face.

So a guy with two extra fingers on one hand, who was hunchbacked - would APPEAR to be whole just because the mask's mdesc implied as such. Or the guy with thick hair down below his back in knotty dreadlocks would APPEAR to be short-cropped - just because the mask's mdesc specified as such.  Or the guy with the barrel chest would APPEAR to be wide in the hips with a caved-in chest, because the mask's mdesc indicated as such.

A mask should ONLY obscure the face, but that's not how mdescs in this game work. Because of that, mdesc-hiding masks don't fit.


I hear what you are saying and if we are going to go down that road, then anyone that has equipment on, their mdesc should be hidden.

No, because my greaves and plate-horror breastplate doesn't obscure my face. Only sunslits obscure eyes at close range, only face coverings obscure faces, only hats and hoods and helmets and such can obscure the top of the head.

Again - individual pieces of gear shouldn't ever obscure the entire mdesc, because in -this- game, mdescs aren't the summary of coded individual body parts.  There have been games in the past, where body parts could be obscured from the mdesc, because they were coded that way. Your description would be things like - a sentence for your hair, color, texture, length. Another for your face - oval, square, heart-shaped, etc. Another for eyes, another for nose, another for mouth, overall body build, another sentence for each limb, and so on and so forth.

Those were coded. So if you wore a facewrap, then every reference to your face, in your mdesc, was obscured - but the rest of the mdesc remained and stood as complete. Totally different code.
Closed and hooded up ankle-length djellebah. All mdesc is gone.