Recent posts

#1
Code Discussion / Re: Suggestion: Make it so you...
Last post by Kavrick - Today at 02:13:08 PM
Quote from: AKawaiiBear on Today at 01:55:40 PMi think everyone (even staff) wants a point buy system but god have mercy on the poor soul who actually tries to make it happen on that ancient spaghetti code

The only person I've seen comment about it was halaster and he seemed pretty against the idea. I don't really know what the code looks like so it's hard to comment, but I've also seen an entire codebase written during the time Armageddon was down so it's a little hard to believe sometimes? Like stat allocation during character creation really shouldn't be connected to too many systems based on what code knowledge I do have of similar games.
#2
Code Discussion / Re: Suggestion: Make it so you...
Last post by AKawaiiBear - Today at 01:55:40 PM
rewriting the stat system from the ground up to be point-buy would be a herculean task since so many things depend on it
adding more rerolls would be quite simple to do since the reroll code is already done, which is why i suggested it, it's something someone could feasibly do in a few hours

i think everyone (even staff) wants a point buy system but god have mercy on the poor soul who actually tries to make it happen on that ancient spaghetti code
#3
Code Discussion / Re: Suggestion: Make it so you...
Last post by Pariah - Today at 01:15:48 PM
To get any type of large change, you need to get some member of staff to want it too, then hope they can convince Halaster, Brokkr or Usiku that it has merit enough to do it.

Shit rolls downhill but takes someone with enough oomph to get it to the top of the hill first to even be considered.
#4
General Discussion / Re: Seasons Q&A
Last post by Pariah - Today at 01:13:33 PM
Quote from: Fredd on Today at 12:41:36 PMI was just wondering when we'de see the sponsored roles posted. I got me a couple concepts I'de like to pitch.
That was sorta what I was hinting at too.  I'd rather have someone have extra time to come up with something they like and will play then someone to just slap some shit together and toss it in the hopper with little to no thought.
#5
General Discussion / Re: Seasons Q&A
Last post by Fredd - Today at 12:41:36 PM
I was just wondering when we'de see the sponsored roles posted. I got me a couple concepts I'de like to pitch.
#6
Code Discussion / Re: Suggestion: Make it so you...
Last post by Kavrick - Today at 11:43:04 AM
Quote from: Patuk on Today at 11:03:51 AMI'm with you on the point buy thing though. Absolutely.
It's kinda a shame that despite most people wanting some sort of array or point-buy system, it's not really going to happen unless the developers want it. Random stats is the most unsavory part of Armaggedon, and I really don't think there's any decent justification in it when pretty much every other modern rpg has stopped using random stats years ago.
#7
Code Discussion / Re: Suggestion: Make it so you...
Last post by Patuk - Today at 11:03:51 AM
Quote from: Abaddon on Today at 04:21:43 AM
Quote from: FantasyWriter on April 24, 2024, 09:16:29 AMRandom rolls would be way OOC for a developed character, IMO.

Alternate suggestion: Be able to trade one stat point for another per every six RL months if if you have played for 10 days played to reflect what your character has been doing over the past three IG years.

Been lifting weights and training every day and getting drunk all night -1 wisdom +1 str or agil.

Former labor slave who is now a desert wanderer? -1 str +1 end

Retired soldier who has shifted to being a Templar's advisor? -1 end +1 wis



Every six RL months? Isn't that the scope of an entire Season? You're telling me I'd need to spend the entire Season on one character just to get +1 to my strength?

Just make a train-by-skilling or point-buy system like an actually normal RPG. I'm begging you guys.

No, the first season's length is apparently slated to be three years.

I'm with you on the point buy thing though. Absolutely.
#8
General Discussion / Re: Seasons Q&A
Last post by eska - Today at 09:53:33 AM
Quote from: Riev on May 19, 2024, 03:13:32 PMYes, they plan on having a full week prior to the launch date to ensure the sponsored roles are ready.

What that looks like, they haven't said (whether its them in game and set up a week ahead of time, or CHOSEN a week ahead of time... or just applied for a week ahead of time....)

I guess what Pariah meant to ask was if we can get a glimpse of the sponsored roles and rolecalls mentioned in this thread beforehand, so that people can prepare for those rolls.

Quote from: Pariah on May 19, 2024, 02:00:30 PMSo it might be a good idea to get those roles fleshed out and good to go well in advance.

IMO two weeks is enough to flesh out a concept for a sponsored role. I already have a couple concepts in my mind, which I can use for different roles.
We will all have some time to improve our concepts for the sponsored roles and rolecalls. I believe once we get the announcements, people will apply to them with some strong character concepts.
#9
Code Discussion / Re: Suggestion: Make it so you...
Last post by eska - Today at 09:23:30 AM
If we are not gonna change the game mechanics, skills will always be more important than stats. You can still craft master items or spot a goudra with poor wisdom as long as you have the correspondent skills.
The longer the playing time, the lesser importance of the stats you have. I had a weak character with below average strength who could kill scrabs after 20 days of playing time.
Thus:
Quote from: FantasyWriter on April 24, 2024, 09:16:29 AMRandom rolls would be way OOC for a developed character, IMO.
#10
Code Discussion / Re: Suggestion: Make it so you...
Last post by Abaddon - Today at 04:21:43 AM
Quote from: FantasyWriter on April 24, 2024, 09:16:29 AMRandom rolls would be way OOC for a developed character, IMO.

Alternate suggestion: Be able to trade one stat point for another per every six RL months if if you have played for 10 days played to reflect what your character has been doing over the past three IG years.

Been lifting weights and training every day and getting drunk all night -1 wisdom +1 str or agil.

Former labor slave who is now a desert wanderer? -1 str +1 end

Retired soldier who has shifted to being a Templar's advisor? -1 end +1 wis



Every six RL months? Isn't that the scope of an entire Season? You're telling me I'd need to spend the entire Season on one character just to get +1 to my strength?

Just make a train-by-skilling or point-buy system like an actually normal RPG. I'm begging you guys.