A very, very lame way to be introduced to this mud.

Started by Simillion, May 30, 2004, 01:34:31 AM

For the love of Tek, Yang, EDIT that monster!

Ahem.

I agree, the elf's player had a failure of imagination.  Once he had run the human out of stamina, it was not neccessary to kill in order to mug.  In this situation the elf was the superior fighter (obviously) and the human could not escape, so it would have been just as IC to rob him of a few choice items and leave him in the desert alone.  You get the loot either way, but to me robbing someone of their dignity seems more artful than simply taking their life.  Law enforcement isn't an issue, the Law doesn't really care about what happens outside the city, and few Templars would waste time on someone foolish enough to trust an elf.  I think taking a few items and leaving him there to try to "rest" on the baking sands and then walk home would have made a better scene.  But that's just me.


AC
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

At least you tell me the truth without being mean about it, Carnage. Thank you for that. But if the bottom line is that Arm is a PK mud, then I'll pass. I never liked PK muds and I never liked the sociopaths who prowl on them. But Arm doesn't advertise itself as a PK mud, so I was fooled.

I know exactly what you're talking about, Simillion.  The same thing happened to me about.. geez, it must have been about 5 years ago.  I turned up in a bar, saw that there was some people around, and tried talking to them.  They didn't respond (I didn't really grasp the concept of VNPCs - I'd not spent a whole lot of time reading the documentation, and I'd made a half-elven thief, to boot) and feeling a bit discouraged I left the bar and started to wander around.  After a while I noticed that some guy from the bar was following me.  Not saying anything, just following me.  I started to get nervous, and my wanderings took me to the gate.  "Aha," I thought, "I'll lose him in the desert."  Bad idea.  He slaughtered me almost as soon as I'd stepped foot outside.  No RP, no conversation, just me and some guy looking to gank newbies.

Being somewhat less sedate 5 years ago than I am now, I promptly said, "What the #&*#! was that?!  $&*@ this #@&*ing game!!" and didn't come back until a few weeks ago.  It was my loss; having spent a lot of time and money trying to find quality RP in other online-games, I've come to the conclusion that this is the place to be.  I hope you'll give it another shot.

Now that I understand that everyone I meet may well be out to rob, kill or swindle my character, I find it rather thrilling.  The secret, as some posters have pointed out, is to trust no one, and to accept that if you do trust someone, it might well be the last mistake your character ever makes.  That said, I don't think that the "it's harsh - deal with it" argument extends to people who prey on fresh newcomers - I mean, ICly, why would ElfRaider want to entice Newbie out to the desert and kill him, unless ElfRaider happens to be an utter psychopath?  Is it for his clothes?  Newbie, by all appearances, is just another poor commoner, and unless Newbie's being really stupid, it's only OOCly that ElfRaider knows that this just-another-commoner happens to be carrying around a load of sid.  Somehow I doubt I'd see ElfRaider wandering around the Commoner district, trying to entice the various vagrants there out into the desert.  So, sorry, in my opinion it's bad RP and always will be.

Thank you, Vissa. You pretty much echo all of my main points.  I'm glad you enjoy the mud, and frankly, you convinced me to give it another (more cautious) try.

And another thing. At least I can get even with that guy in one way. I was completely sidless. HAHA! Take that, chump. All he got was my bloody clothes. :p

Harshness in Arm needent equate to harshness on the GDB.

I feel like adding to the harshness of Arm.  Perhaps for every one of my characters from now on I should simply send them out to every character that seems to be living for more than a few days, and kill them.  My characters would die, but I have infinite of those.  Doesn't that sound like it would add to the harshness, and as some people claim fun, of the game?  I'm sure people would just love having the game be that kind of 'harsh', losing their characters they've had for real life months, to someone who just wanted to randomly kill under the guise of ICly wanting sid.
hake: He's in a better place now.
Frylock: He's in the grille of that truck!

AH c'mon! That elf was poorly played.. OK.. We shouldn't steal from newbies. They won't act accordingly. Why? Why? Why?
They too lazy to read the docs.. They waste their whole time in GDB for "OMG he killed me!" notes but they've no time to read the docs. It's too hard, real too hard to type "help race", then "help race half elf".
Then auch! Look? Here writes half-elves don't trust elves that easy. Here writes half-elves do anything for only themselves. Here writes they're solitary. Oh you missed it so we should do all the whacking to the twink elf eh? No, sire. You also deserve whacking. How would you play that half-elf before reading about half-elves? *shrug* It's good you died. Read the docs next time, doc.
>emote whacks the newbie with a wet towel.

Note: I'm sorry, but one more quarreling about this and I'll explode.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

Don't take this as a quarrel, and you should be safe from exploding.  Although that would be amusing.  Moving on...

The key point of this thread is that one person was new to the game, and the other is assumed not to be new.  If the half elf was playing his race poorly, it could be said that the person was new.  Even if they knew they were solitary creatures, they might have wanted to make a friend in the game to get a better feel for it.  A reasonable person playing the elf, knowing the person to be new, should simply have threatened them, perhaps used emote to rough them up, or stole a couple hundred sid.  I believe that ending a new person's PC is extreme.

One was poorly played, the other, a newbie.  One should be reprimanded, the other given guidance and assistance.
hake: He's in a better place now.
Frylock: He's in the grille of that truck!

AC, if I was that raider whose brilliant scheme was to tire out sucker commoners, I sure as hell wouldn't let them live.  If word ever got back to the taverns that Elf X was doing this, he'd be dead by the end of the week.  It's outright safer to just kill your prey, if they can identify you, right?

In fact, posting about the conflict here on the GDB ruins things IC-wise for this raider, because now players will be on the look out for this kind of 'scam'.  Elf X will probably end up dead by the end of the week anyway now, if he keeps up his chosen profession.

Simillion, I would offer you the prospect of this introduction to Arm not being lame, but lucky.  Some new players end up not dying for a while, and don't get into the whole feel of things - to the point that they may end up twinking out to avoid IC deaths, because the players themselves just can't handle it.  You've also been given a very concrete example of a handful of Arm facts, not the least of which are 'many people will kill you for the clothes on your back' and 'don't trust those dirty elves'.

In the future, if you think someone is specifically preying on novices, do what a few others in this thread have suggested and email the mud account.  That way the immortals can look into things and make sure Mr. Elf X isn't specifically targetting new players - that would be twinking out on his part, too.  Then they could think up some reasonable consequence.  However, from your one character death, you have no idea whether or not this player targets people in their 'newbie clothes'.  This may have even been an isolated incident.  Posting on this public forum not only nets half a dozen people flaming you, it also jeopardizes any roleplay your character's  killer may have been involved in.

Quote from: "Armaddict"They don't?

You people must be playing the soft part of the game.  Cushy like teddy bears.
Well, what I mean to say is, in your average MUD, you go around, hunting beasties until you get to a high-enough level to be able to flee when someone's trying to PK you.  Then, eventually, like the child of violence who becomes violent, you turn on the world and begin to PK others, in-between this point you have died and had to recover your weapons 10,000,000 times.  I'm just saying, death is more final, and more tragic, here, not something that happens six times every game...

And are you calling the Byn cushy?

Jstorrie, I've since changed my mind about this whole thing. Yes, I've learned a lot. Yes, I've e-mailed the mud. I don't regret making this topic because nicer posters have convinced me to stick with it. Personally, I don't give a rat's ass about that elf's RP or his character; if he dies, so be it. And if people use the GDB as IC information, then they're being lousy RPers; I doubt anyone would do that.

I disagree that this is an "isolated incident." Maybe 4 or 5 people at least have had nearly identical experiences, 3 that I am sure about.

My main motivation for starting this topic in the first place was my disgust with the mud wanting more players yet horrendously abusing newbies simultaneously.

Yey.. You're right.. Sorry for overreacting but it feels like....
Err.. When I first started the game I applied before reading the docs. Metalcrafter bearded dwarf, my character, somehow wasn't approved, but before I got the mail I knew what I did wrong.
But people are joining without reading anything, and then keeping on without reading anything. You can RP something that you didn't know? No sire, I would suspect someone of being err.. strange if he even didn't read his race's docfile.
If he read his race's docfile before, that's worse, because he cheated for OOC gains. Going with that elf would help him hunting, he thought, even though ICly he shouldn't follow the elf in his first meeting, but he decided he should go to beat a few scrabs with the experience of the elf.
So, of course I'm the minority here (one against the Zalanthas) but I'm still saying. It's good that he died. So we all won't have to mess with a badly played half-elven ranger.
Now he can make a human (help race human) warrior (help guild warrior) and join Byn (help byn) and learn the game.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

Simillion, you should give a rat's ass about another player's roleplaying experience.  If his character dies because he tries to scam the wrong person and gets what's coming to him, that's one thing, but if his character dies because you've spread in-character information on an internet message board, that's something completely different.

Bad stuff happens.  Bad stuff happens -a lot-.  Armageddon is not fair or nice.  If you feel a player is twinking out, you're welcome to email the mud account and have them look into it, but every time you log in, expect every character your character meets to be very mean to you.  Zalanthas is a tough, harsh world, and many Zalanthans will kill for a scrap of food or a drink of water.  If this raider was specifically targetting people in their 'newbie gear' because they'd be easy to scam, that would be very out-of-character and very bad, but you don't have the necessary information to judge that sort of thing.  When this sort of situation pops up, you contact the immortals.  You don't bring it up on the public bulletin board.

Quote from: "Meatwad"Harshness in Arm needent equate to harshness on the GDB.

I feel like adding to the harshness of Arm.  Perhaps for every one of my characters from now on I should simply send them out to every character that seems to be living for more than a few days, and kill them.  My characters would die, but I have infinite of those.  Doesn't that sound like it would add to the harshness, and as some people claim fun, of the game?  I'm sure people would just love having the game be that kind of 'harsh', losing their characters they've had for real life months, to someone who just wanted to randomly kill under the guise of ICly wanting sid.

If your character goes out and kills other -characters-, that's great!  That adds to the harshness of the game, you're right!

If your character goes out and kills other -player-characters-, that'd be terrible, as I'm sure you know.  What I want to point out is the distinction.  As the help docs state, you're fully welcome to go and play some murderous psychopath.  Just expect that your character will be treated as a murderous psychopath if anyone witnesses his behaviour (and survives to tell), right?  What's important is just not to play based on out-of-character knowledge, knowledge that includes the distinction between PCs and NPCs, as well as the distinction between 'experienced player' and 'newbie'.

As long as this raider was raiding people in general, he's not doing anything wrong.  If, on the other hand, he's saying "ok, newbie pants, time to make 1200 'sid", then he's targetting based on an out-of-character distinction, and that's really bad.

But!

Simillion likely doesn't know if this raider's player is targetting novices specifically, unless he's been watching him with a keylogger or something.  For all we know, the raider could be approaching people newbie-gear or not and trying to scam them, right?  The only people who would be able to observe this raider and see if he was specifically targetting novices would be the immortals.

Posting on the public bulletin board might attract their attention, but emailing the mud account would do that even better.  Posting on the public bulletin board also may ruin any genuine roleplay the raider was involved in.  Or, on the other side of the coin, it might have just tipped him off, so now he'll stop doing it and try to 'lay low' until the immortals stop watching him.

This is exactly the same discussion that comes up in all the "that thief twink-stole from me!" or "some twink stole all my furniture!" or "that raider jumped me and pk'd me without giving me time to emote!" threads: ultimately, a single player does not know for sure if something inappropriate is going on.  As such the single player should inform the immortals and go on their way, not spread information on the public bulletin board that could either damage ongoing roleplay or allow a twinker to 'escape'.

I don't want to come off as sounding really harsh here, but so many people seem to be posting in support, assuming that the raider was a twink, and missing out on the consequences of all that in-character information being posted on this board.  You definitely should keep playing, Simillion, but you need to keep in mind that all 'cheating' type issues need to go straight to the immortals, not to this board .

Alright, jstorrie, I'm sorry I ever made this topic. I won't do it again. I'm just really really tired right now and definitely going to sleep. I have no idea where you live but you've got some incredible stamina to make a post like that this hour. Goodnight.

Quote from: "Simillion"My main motivation for starting this topic in the first place was my disgust with the mud wanting more players yet horrendously abusing newbies simultaneously.

Just thought I'd point out that the mud is unable to police nor should they be policing the entirety of the MUD's playerbase 24/7. The actions of certain characters in game can be interpreted in an IC and OOC manner. The IC aspect, we, the victims will typically not understand as the 'enemy' is likely (hopefully) thinking and plotting out the reasons for his/her actions. On the OOC side, we can't help but feel the bitterness for losing something that we've spent time and energy creating and working with. It's alright to feel the anger but to give in to it..well, that's going a bit far (though I've given in myself a few times).

The MUD is a game, created and run by people who do NOT get paid and are in fact, paying to keep the game running from their own pockets. They dedicate their time to helping out players as best as they can and hope that the players who come along are mature and responsible enough that they needn't police them 24/7. I would imagine an imm's position to be that of propelling the game onward along a set storyline rather than that of policing players as really, imms are players in their own way, they do what they do for the enjoyment they receive from it. What one player does in-game is not the responsibility of the MUD and unless you request the MUD to investigate, it is highly unlikely they will have noticed what happened to one of the hundreds of players regularly logging on.

On another note, I thought it might be beneficial to mention - you continuously indicate that if your PC had been like any other PC in the population, etc. he would have known, would have done, etc. Well, it is from my experience that there is enough in the documentation to give you a good, solid grounding in the game's basics. I.E. Don't trust elves, etc. The whole persona of elves is written out in the helpfile and elaborated in elven roleplay and gives a VERY good idea of what's going on the instant you start interacting with an elf (in-city at least).

The Gaj being a newbie bar - well, that's a first time I've ever heard that myself. Having been in the Gaj very sparsely myself, I can but say that the north, you start in the Sanctuary yet that isn't a 'newbie' bar as you might term it. Bars are merely the gathering centers of the game where PCs can meet with other PCs to RP and make associates/enemies. You shouldn't trust every one you meet as this IS a harsh world but neither should you be on the edge of hysterical paranoia. It's left to the discretion of the player to determine whether their character will trust/be paranoid about someone. If the player doesn't understand the entirety of a race's persona then it's the player's responsibility to read up on the race and learn about their mentality. The fact that this happened will teach you that elves are bad but it will hopefully also nudge you towards reading more from the help files especially about culture, etc.

On the note of taking you out into the desert to kill you - If somebody were to take you out of say a bar into streets filled with thugs and gangs, would you run yourself down trying to keep up with them when you don't really know them or know if they're any good at fighting? That's an analogy to Allanak and the surrounding territory as it is dangerous. If you ran yourself to death, well, that could just be your PC trying to impress the elf (for whatever reason) so it was IC that in his careless fatigue, he didn't realize what he was doing and therefore died. On the OOC side, you might want to consider reading the prompt helpfile along with that of endurance.

Anyways, hopefully your next experience is better.

This has got to be covered by now.
hake: He's in a better place now.
Frylock: He's in the grille of that truck!

Quote from: "PonchosAreGoodPonchosCanB"
Well, it is from my experience that there is enough in the documentation to give you a good, solid grounding in the game's basics. I.E. Don't trust elves, etc. The whole persona of elves is written out in the helpfile and elaborated in elven roleplay and gives a VERY good idea of what's going on the instant you start interacting with an elf (in-city at least).

...
If the player doesn't understand the entirety of a race's persona then it's the player's responsibility to read up on the race and learn about their mentality.

Okay, I'm going to have to argue with this. I disagree that the docs make it clear about elves. I read the elf roleplaying guide before even deciding to make a half-elf character, and I don't feel it prepared me adequately for my experience. Here's a quote from the elf RP doc:

City elves are scattered across the settled places of Zalanthas, and have adapted to live by their wits. True to the nature of elves they also live by their quick fingers, and are usually avoided by the honest citizens of other races. Some city elves are members of tribes camped in some run- down space within its walls; others lead shiftless lives with no ties of loyalty at all.

That page alone is what I read about elves. Okay, so elves are thieves; I can handle that, I thought. The entire time I talked to these elves, I was checking my pockets for sudden loss of 'sid. Nothing to prepare me for cold-blooded murder in that doc, though.

And as for claiming that my character was a "badly played half-elf ranger" as Cenghiz said, I was accurately roleplaying my race according to the half-elf roleplaying doc. here's a quote from there.

Accepted by neither humans nor elves, half-elves tend to be extremely self-reliant, and they pride themselves on this trait. Half-elves try to do everything for themselves, such as hunting for their own meals and camping well apart from others they are with. Despite this, half-elves typically try to gain acceptance by elves or humans and will go out of their way toward that end.

So I was seeking acceptance from elves, and I had successfully done so (or seemingly) with an elf earlier. I was roleplaying my half-elf according to the docs, wary of my purse according to the docs.

My point? The docs insufficiently prepare new players for... this. Or... this, should not be acceptable.

In any case, I find it sad that this argument even has to happen.

Quote from: "Simillion"City elves are scattered across the settled places of Zalanthas, and have adapted to live by their wits. True to the nature of elves they also live by their quick fingers, and are usually avoided by the honest citizens of other races. Some city elves are members of tribes camped in some run- down space within its walls; others lead shiftless lives with no ties of loyalty at all.

That in itself seems rather self-explanatory. While constantly checking your inventory to see if you had lost coins would be the code-use method of stealing from you, there is always the RP method of using their wits to steal (not to mention there would probably have to be some planning/thought into actual theft of any sort in either event). I.E. Convincing you to make a bad deal, getting you out into the desert to raid you if he/she could convince someone to actually do something like that. The fact that you played a half-elf would imply to most other people that said character is likely in the chaotic equation depicted by the half-elf helpfile indicating they would be more susceptible to an elf's sway than a regular human and therefore, potentially more willing to take greater risks that may endanger himself in the pursuit of company.

While I don't know what actually happened or how it happened and I've only skimmed the remainder of the posts, I don't see any fault myself in what I've read so far in the elf's RP. The docs explain it by the term: wit - which would imply out-thinking another, not necessarily out-right stealing what they have in their inventory. By those cut/pastes of the racial helpfiles you've given, it seems that your half-elf would have had reason to go with the elf if he were in that state of desiring company while at the same time, being trusting of the elf despite the potential threat and uncertainty imposed by a new 'friend'. On the elf's side, it seems that said elf only did what was witty - you found somebody who seems highly influential and you want what they have so you can climb the social ladder in your grungy hole a little. To rob them would mean only partial gains while to kill them would mean 100% gain if you could do it effectively. Said half-elf, lacking a kank or other means of transportation and much in the way of armor may be an easy kill as he seems to have lacked much in the way of profit from whatever it is he does therefore he must be a poor hunter/crafter/merchant/whatever it is he is. Even if your character had been a common commoner in Allanak, without the newbie bundle, the clothes on your back would have fetched a decent enough amount, an amount mind you that most of the IC population probably doesn't see very often (most of the populations are poor, PCs are substantially richer than vNPCs from what I can tell). Therefore, since the half-elf is highly susceptible and I need/want a quick gain, I want to get everything I can therefore I will kill this man at the risk that somebody else will come along to save him, the possibility that something in the desert will come and maybe kill us both, I'll be spotted and my features described to everyone by the time I get back thereby rendering future schemes of similar scope useless, or that this guy might actually make it back somehow.

While I don't agree with what the other player did, from what I can gather of what happened, I don't see anything wrong with it from an IC standpoint. You, yourself have justified your end and since the player of the elf hasn't indicated anything on his/her end, I can but deduce what's happened and the potential thought processes that occurred. Though, I haven't played an elf myself so no doubt there are people out there that can better answer that and I think they may already have up above.

Please bear in mind, this is an RP-intensive MUD that does not (as far as I know) gaurantee any special privileges to newbies. The staff does tend to try and help those in need of help but if events occur in-game which make sense in-game, I personally don't see any fault in it. Even if you were a newbie. I would suggest that if you don't understand the world so well, join a clan that is active so you can learn from other people and gain their protection while trying to figure it out. Being an independent is probably the easiest way to die one way or another - especially when you don't know what you're doing yet.

Quote from: "Simillion"My point? The docs insufficiently prepare new players for... this. Or... this, should not be acceptable.

In any case, I find it sad that this argument even has to happen.

The docs provide adequate information in my personal estimation and if it weren't acceptable then you would have to alter the personality of elves and the world in general and/or bring about MUD policing. A role which I doubt you'll find many people interested in taking on not to mention the amount of disapproval from most of the player base it would generate.

As to the argument..well, the instant you posted on the GDB about an IC-incident with the post you made, you opened it up for discussion which brings about arguments. If you wished to avoid it all, you would have e-mailed the mud about it and cited your case. So all in all, I get the impression that you intended to start up some sort of argument, get support from the playerbase against the elf's player so as to heighten your down-struck mood. But then again, that's just my personal perception of the situation.

When a character dies, you as a player learn from your mistakes.  You take that and go on to your next character.  Yes, you were taken advantage of, but that is what predators do...and yes, you were the prey.

The Gaj is not a 'newbie bar'...it just happens to be the start point when people 'point allanak' from the Hall of Kings, but it is a scum bar.  It is the bar that the low-lives hang out in.  Plenty of people other than newbies hang out there.

Also, everyone is recommended to read ALL of the docs before entering the game and seek a helper to get any questions answered that they are allowed.  Read all of the docs and helpfiles.  There is plenty of information in there that says that elves are not trusted by anyone...including other elves.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: "spawnloser"When a character dies, you as a player learn from your mistakes.  You take that and go on to your next character.  Yes, you were taken advantage of, but that is what predators do...and yes, you were the prey.

I think this sums it up. Your first character   isn't going to be King of Zalanthas. Your first character   is going to get eaten by a scrab, or mugged and stabbed by an elf.

Though this other player did take advantage, which pisses me off to think that people are out there doing this, shit happens. It took me three characters before I finally got used to this mud.

Plus, why do people take others out to the desert to mug them? I think it would be better rp, and much more fun, to smack them in the street, then get chased by the militia.

You know though, I am a little curious on this particular case.  What was the ic motivation for said event...?  Elves are thieves yeah, so to have him rob the guy blind but to kill him..?

keep in mind with npcs and vnpcs there are countless half elves so to just target a pc for being a half elf is ridiculous.. And lots of poverished people.  As a players yes you learn from your mistakes, but I still think the staff should look into this because chances are the player on the OTHER end of that situation was making a mistake too, that mistake being doing an action oocly.

I think you guys complaining are lucky. Very lucky. When I started this mud, maybe 3 years ago, my first 10 deaths were spent falling off things (alright, maybe 5). I WISH I was killed by pcs. I've only been killed by pcs a few times. Life in Zalanthas is hard, people want to kill you, lots of people, usually because you have something that they want. It's a pain in the ass to die, yes, but those few moments before you do are my favorite part, because every character WILL die. I make sure my death is as cool as I could possibly make it. I have PURPOSELY roleplayed what happened to you. I trusted somebody that I knew OOC would probably like to end me, because that's what my character would have done.

I realise it takes a little while, but once you learn to die well, it will make your life a lot happier :)

My first PK went something along these lines.  Someone was asking me to be taken somewhere, so I took them the wrong way while they were on foot and I was on a kank.  Took them out till they got too tired then jumped down, did some emotes and killed them.  Felt guilty too.  Not because I killed them but because, in retrospect, the PC would have known they were going the wrong way and wouldn't have fallen for it.  After PK'ing them I realized I took advantage, unwittingly, of how new they were to the mud.

That being said, neither I, nor the PKer in this equation, did anything wrong and IMHO, not something worthy of emailing the mud over to complain.  ICly he may have had plenty of reasons to PK you beyond your coins.  Maybe it was an initiation.  A dare.  A bet.

Regardless, death is a fact of life in Arm, and I would come back after you've had a bit to think it over and calm down.  And you'll come back that much wiser.

And one other note.  It's been my experience that equipment doesn't trump skill and agility in a fight.  Just wanted to say that.  There isn't a mindset, that I'm aware, permeating this mud that the person with the best equipment will win.  This is RE: your note that the elf wasn't more skilled just better equipped.  He was probably marginally more skilled than you were.

Quote from: "Simillion"But if the bottom line is that Arm is a PK mud, then I'll pass. I never liked PK muds and I never liked the sociopaths who prowl on them. But Arm doesn't advertise itself as a PK mud, so I was fooled.
Armageddon is not a PK mud. It is a roleplaying MUD. PK is partially involved, as is emoting, crafting, and all the other features and commands. These all combine to make a MUD, rather than a MUSH. In a MUD, particullarly in a roleplaying MUD, characters and players exist who simply do evil things. I can not tell you which one it was in this case.

But if you let something like this discourage you, and completely put you off from the game, then there was no point in this particular tirade. Your last death was not the end all. Move on. You may not be fooled in such a manner next time. Armageddon does lose newbies because of situations and experiences just like this, but we also gain newbies for these exact same reasons.

I would actually prefer to get the newbies who deal with bad shit, cuss about it, and keep playing, rather than those who get jacked, cuss about it, and go off to search the Silt Sea for a better experience. Put quite simply, you are walking away from the only oasis in the RPI desert.

If you decide to go on and do that, I wish you luck in finding another oasis. If you decide to come get a drink, I have a bucket.

EDIT: After reading the whole thread, I am glad to see that you are continuing in your Armageddon experience. The standing offer of the bucket is still good.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Newbie-hunting is an unwelcome activity in Armageddon.  If someone is killing newbies because they know are easy targets, or because they know they have newbie-money, or because they are wearing newbie-gear, then that is bad.  Of course, its difficult to determine someone's motive, but if you feel that someone has killed you for no other reason than that you are a newbie, emailing in so that in can be investigated was the correct course of action.

Simillion, I hope that your future experiences on Armageddon are more enjoyable.  We have a large number of talented role-players, and I'm sure that after giving it another chanse you'll fall in with some of them and have a great time.