Tableland Role Call Reaction Thread

Started by Rathustra, December 18, 2015, 12:04:36 PM

You are really talking about a particular unit of the Wyverns that does slaving.  Other units do other things.

But none of them are open.

Quote from: Brokkr on December 18, 2015, 05:29:05 PM
You are really talking about a particular unit of the Wyverns that does slaving.  Other units do other things.

But none of them are open.

Hmm.

Well if you ever decide to reopen them, please consider this before reopening them. I can see it generating a lot more interest in the role.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.


Quote from: Rathustra on December 18, 2015, 04:39:44 PM
Not feeling the desert wastes?

Want to stick with Allanak but still victimize the 'free folk' of the wastes?

Consider making a Bounty Hunter PC - with just a merchant's license and the right bribes to the right nobles you too could operate as an independent man hunter. Byn training is optional - but the ancient art of bringing criminals, slaves and undesirables back to face justice (or back in a bag) is an unexplored niche that should be becoming quite profitable.

He was Arm of the Dragon, and good at his job, but then he committed the ultimate sin and snitched on other Arm of the Dragon gone bad. Arm of the Dragon that tried to kill him but got the woman he loved instead. Framed for murder now he prowls the tablelands. An Outlaw hunting Outlaws. A Bounty Hunter. A Renegade!

https://www.youtube.com/watch?v=-F_Tk3Ep8oU
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

Amazing!
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

Bounty hunting is only as viable as the powers that be make it.

It should be a common profession, but so should raiding.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Armaddict on December 18, 2015, 06:52:26 PM
Bounty hunting is only as viable as the powers that be make it.

It should be a common profession, but so should raiding.

Well, if the sdesc of every escaped slave is known to the Templarate, it should be a simple matter of bringing back a matching head.

Holy shit Bushranger. I forgot about that show. Watched when I was like... 9 and loved it. Now it's so damn cheesy it's almost parody.

I'm guessing you could spec app a Labriinth start up with the slave inklings and southern accent? Or  maybe even a Winrothol inked in Luirs??

What! THere was a gith role call while I was working seven days a week? Also, I haz a character I don't want to store.   Sad, sad, sad face. :(
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: FantasyWriter on December 18, 2015, 08:39:13 PM
What! THere was a gith role call while I was working seven days a week? Also, I haz a character I don't want to store.   Sad, sad, sad face. :(

It's only temporary storage, though!
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

I actually made a whole documentation about the gith reflecting their culture.

Quote
Culture
There are several types of rituals and how they are conducted, and they vary from tribe to tribe. The purpose for the rituals vary on the situations, and for each situation or event, there is one ritual to conduct it as. Multiple Gith tribes could be involved in order for better bonding between them. One tribe may even teach another on how they conduct their rituals, making an even stronger bond.

A tribe of Gith consists of around thirty to sixty members per. There are only a few differences between tribes, that being the way they sacrifice and what they sacrifice, how they conduct rituals and gatherings and how they live environmental wise (while still keeping to the rules of their culture). Their symbols they go by are never depicting anything living or living-related (the exception being depictions of Gith, obviously, as long as it doesn't depict them doing anything to do with other living things such as planting, having a bird/beast with it etc.). The Gith live in tents and huts made of hide, wood or bone. Sometimes, if they manage to do such, they will live inside of caves, abandoned buildings or conquered places.

In order to determine how long a Gith would live for, a one-year-old would receive a cut along their ankles. The lighter the blood is, the shorter a Gith would be able to live for. During the lifetime of a Gith, after it reaches the age of ten, the Gith would obtain it's tribal marking on it's head, carved with a dagger. At the age of twenty, the Gith will go on it's first hunt with the tribe, and the Gith would be able to dine on it's kill. Nobody is able to explain the anomaly as to why the Gith don't seem to have signs they are aging, yet they weaken physically over time.

Behavior
All Gith share diets of meat and meat only, and would always eat meat uncooked. They will send hunters to hunt for any living thing with meat on themselves regularly throughout the day and night. If given the option, they would refuse to drink water, and instead would drink blood. Fruits and vegetables are eaten too, but the foraged goods themselves are never grown by the Gith due to the Gith beliefs. Because of this, the Gith would rather prefer raiding, or they would cut and destroy the grower of said fruit/vegetable once the Gith are done harvesting.

Despite their death rates, the Gith have a fertility rate just as high. A female could have one to five children per birth session. It takes a year for a baby to grow into childhood, and it takes nine years for them to become youths. At age fifteen, they become fully grown adults. Depending on how long they could live for, they become elderly at the ages of twenty to thirty, and they stop developing strength and endurance at around two years after their elder stage in life.

Ladies and gentlemen, I even developed a language for the savages.

Quote from: solera on December 18, 2015, 07:20:03 PM
I'm guessing you could spec app a Labriinth start up with the slave inklings and southern accent? Or  maybe even a Winrothol inked in Luirs??

For an escaped slave PC starting with options outside of the usual chargen process, you would definitely need to get in touch with us to facilitate.

As an aside, for those of you who don't like leaving Allanak, fret not! Team Evershine is in the early stages of plotting our next Premium Internet Deluxe Text Roleplay Murderpit Experience™ and it will be closer to home!

I feel as though the wyverns may have been closed in part due to how profoundly and colossally bad I was at running them.

Quote from: deathkamon on December 18, 2015, 08:59:21 PM
I actually made a whole documentation about the gith reflecting their culture.

Quote
Culture
There are several types of rituals and how they are conducted, and they vary from tribe to tribe. The purpose for the rituals vary on the situations, and for each situation or event, there is one ritual to conduct it as. Multiple Gith tribes could be involved in order for better bonding between them. One tribe may even teach another on how they conduct their rituals, making an even stronger bond.

A tribe of Gith consists of around thirty to sixty members per. There are only a few differences between tribes, that being the way they sacrifice and what they sacrifice, how they conduct rituals and gatherings and how they live environmental wise (while still keeping to the rules of their culture). Their symbols they go by are never depicting anything living or living-related (the exception being depictions of Gith, obviously, as long as it doesn't depict them doing anything to do with other living things such as planting, having a bird/beast with it etc.). The Gith live in tents and huts made of hide, wood or bone. Sometimes, if they manage to do such, they will live inside of caves, abandoned buildings or conquered places.

In order to determine how long a Gith would live for, a one-year-old would receive a cut along their ankles. The lighter the blood is, the shorter a Gith would be able to live for. During the lifetime of a Gith, after it reaches the age of ten, the Gith would obtain it's tribal marking on it's head, carved with a dagger. At the age of twenty, the Gith will go on it's first hunt with the tribe, and the Gith would be able to dine on it's kill. Nobody is able to explain the anomaly as to why the Gith don't seem to have signs they are aging, yet they weaken physically over time.

Behavior
All Gith share diets of meat and meat only, and would always eat meat uncooked. They will send hunters to hunt for any living thing with meat on themselves regularly throughout the day and night. If given the option, they would refuse to drink water, and instead would drink blood. Fruits and vegetables are eaten too, but the foraged goods themselves are never grown by the Gith due to the Gith beliefs. Because of this, the Gith would rather prefer raiding, or they would cut and destroy the grower of said fruit/vegetable once the Gith are done harvesting.

Despite their death rates, the Gith have a fertility rate just as high. A female could have one to five children per birth session. It takes a year for a baby to grow into childhood, and it takes nine years for them to become youths. At age fifteen, they become fully grown adults. Depending on how long they could live for, they become elderly at the ages of twenty to thirty, and they stop developing strength and endurance at around two years after their elder stage in life.

Ladies and gentlemen, I even developed a language for the savages.

What the shit are you talking about man?
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Ex-slave gang when? Desert rinthis when?

Quote from: Desertman on December 18, 2015, 10:13:00 PM
Quote from: deathkamon on December 18, 2015, 08:59:21 PM
I actually made a whole documentation about the gith reflecting their culture.

Quote
Culture
There are several types of rituals and how they are conducted, and they vary from tribe to tribe. The purpose for the rituals vary on the situations, and for each situation or event, there is one ritual to conduct it as. Multiple Gith tribes could be involved in order for better bonding between them. One tribe may even teach another on how they conduct their rituals, making an even stronger bond.

A tribe of Gith consists of around thirty to sixty members per. There are only a few differences between tribes, that being the way they sacrifice and what they sacrifice, how they conduct rituals and gatherings and how they live environmental wise (while still keeping to the rules of their culture). Their symbols they go by are never depicting anything living or living-related (the exception being depictions of Gith, obviously, as long as it doesn't depict them doing anything to do with other living things such as planting, having a bird/beast with it etc.). The Gith live in tents and huts made of hide, wood or bone. Sometimes, if they manage to do such, they will live inside of caves, abandoned buildings or conquered places.

In order to determine how long a Gith would live for, a one-year-old would receive a cut along their ankles. The lighter the blood is, the shorter a Gith would be able to live for. During the lifetime of a Gith, after it reaches the age of ten, the Gith would obtain it's tribal marking on it's head, carved with a dagger. At the age of twenty, the Gith will go on it's first hunt with the tribe, and the Gith would be able to dine on it's kill. Nobody is able to explain the anomaly as to why the Gith don't seem to have signs they are aging, yet they weaken physically over time.

Behavior
All Gith share diets of meat and meat only, and would always eat meat uncooked. They will send hunters to hunt for any living thing with meat on themselves regularly throughout the day and night. If given the option, they would refuse to drink water, and instead would drink blood. Fruits and vegetables are eaten too, but the foraged goods themselves are never grown by the Gith due to the Gith beliefs. Because of this, the Gith would rather prefer raiding, or they would cut and destroy the grower of said fruit/vegetable once the Gith are done harvesting.

Despite their death rates, the Gith have a fertility rate just as high. A female could have one to five children per birth session. It takes a year for a baby to grow into childhood, and it takes nine years for them to become youths. At age fifteen, they become fully grown adults. Depending on how long they could live for, they become elderly at the ages of twenty to thirty, and they stop developing strength and endurance at around two years after their elder stage in life.

Ladies and gentlemen, I even developed a language for the savages.

What the shit are you talking about man?

Looks like enthusiasm! We've got a full set of gith documents already - we've kept the core docs from when Gith were last playable and we've updated them to match the modern way of documenting tribes. Prospective gith will get access to them when they're picked to get in game. We've used these docs to guide our writing on the gith so far - in our stories and descriptions in the mega role call.

It's interesting thinking about what we've used and built upon and what you've produced, deathkamon - there are a few similarities!

I really do hope some new tribes spring after this. N'kala, Fleeting winds, Kaizan?

Those groups have all had various degrees of non-virtual presence in the game world for a long time!

Quote from: spicemustflow on December 18, 2015, 11:10:05 PM
I really do hope some new tribes spring after this. N'kala, Fleeting winds, Kaizan?

Are those real things?  Are they documented anywhere?
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

They're mentioned Rath's big mega rolecall post as "smaller elf tribes."

I'd totally store my Byn PC to play a stinky, smelly, covered in shit, depraved warrior everyone hates!

...wait.

As of February 2017, I no longer play Armageddon.

Tribes like the Baizan, N'kala, Seven Spears, and Two Moons are largely artifacts from over a real-world decade ago that still have a lingering foot print in the game. Some of these tribes have camps that you've likely bumped into, but they don't really have any documentation for them and searches on our internal board don't turn up many results, so if at some point we were to undertake a project to make them playable, it would effectively be creating a new tribe from scratch.


More seriously, what happened to the Jul Tavan?
As of February 2017, I no longer play Armageddon.

The Jul Tavan still travel the Known World to sell rugs and wear lots of jewelry!