Extended Subguilds - Feedback sought

Started by Adhira, March 20, 2013, 11:24:39 PM

Guilds will always be greater than subguilds.  This isn't meant to be a dual class system, there will always be some things that are lacking.  At this point we are not intending to put ranger quit abilities in any subguild.
"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

I mentioned this in an earlier post, but I will say it again, and add to it a bit.  Spending 2 CGP should get you at least one weapon skill and possibly archery, no matter what the PC's main guild is.  The skill level cap can be set based on the guild, but the skill (s) should be there at startup.
At your table, the XXXXXXXX templar says in sirihish, echoing:
     "Everyone is SAFE in His Walls."

Proposal:  X-D (5 CGP)
backstab (master), sap (master), bludgeoning weapons (master), piercing weapons (master), disarm (master), sneak (master), hide (master), ride (master), direction sense (master), intimidate (master)
Evolution ends when stupidity is no longer fatal."

I capped for a merchant aggressor I think and it was one more point than I had.

All I got in response was :

At this point in time we will not be giving you a special application.  Thanks.

So I became disillusioned because I wasn't told why. I special app so rarely so this might be standard. I decided to join the unwashed masses of 0 karma and see what I could do. Looking forward to automation of process.

Quote from: KankWhisperer on April 01, 2013, 12:38:53 PM
I capped for a merchant aggressor I think and it was one more point than I had.

All I got in response was :

At this point in time we will not be giving you a special application.  Thanks.

So I became disillusioned because I wasn't told why. I special app so rarely so this might be standard. I decided to join the unwashed masses of 0 karma and see what I could do. Looking forward to automation of process.

It's not standard, but it's also not standard to store a PC in a role out of "peaceful protest," showing evidence of OOC communication and lack of separation of other players' OOC information from your own experience.  Had you asked, you would've been given an explanation.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: Nyr on April 01, 2013, 12:52:56 PM
Quote from: KankWhisperer on April 01, 2013, 12:38:53 PM
I capped for a merchant aggressor I think and it was one more point than I had.

All I got in response was :

At this point in time we will not be giving you a special application.  Thanks.

So I became disillusioned because I wasn't told why. I special app so rarely so this might be standard. I decided to join the unwashed masses of 0 karma and see what I could do. Looking forward to automation of process.

It's not standard, but it's also not standard to store a PC in a role out of "peaceful protest," showing evidence of OOC communication and lack of separation of other players' OOC information from your own experience.  Had you asked, you would've been given an explanation.

Hard to ignore Staff misbehavior of that magnitude with someone you see every day. But fair enough.

Quote from: KankWhisperer on April 01, 2013, 01:21:08 PM
Quote from: Nyr on April 01, 2013, 12:52:56 PM
Quote from: KankWhisperer on April 01, 2013, 12:38:53 PM
I capped for a merchant aggressor I think and it was one more point than I had.

All I got in response was :

At this point in time we will not be giving you a special application.  Thanks.

So I became disillusioned because I wasn't told why. I special app so rarely so this might be standard. I decided to join the unwashed masses of 0 karma and see what I could do. Looking forward to automation of process.

It's not standard, but it's also not standard to store a PC in a role out of "peaceful protest," showing evidence of OOC communication and lack of separation of other players' OOC information from your own experience.  Had you asked, you would've been given an explanation.

Hard to ignore Staff misbehavior of that magnitude with someone you see every day. But fair enough.

I think you should count yourself lucky that you have a game account that isn't banned like your last one was.  If you really want to press this on the GDB, be my guest.  :)
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

If I've done some thing worthy of it, so be it. Ooc grudges are another reason I wish it was automated.

Quote from: KankWhisperer on April 01, 2013, 01:41:21 PM
If I've done some thing worthy of it, so be it. Ooc grudges are another reason I wish it was automated.

Give me a break--don't martyr yourself.  You can put in a staff complaint if you feel it is necessary, but you know (and we know) why your last account was banned, and OOC grudges had nothing to do with it.

Let's leave this thread for extended subguilds, shall we? 




Quote from: maxid on April 01, 2013, 11:39:47 AM
I do agree with the ranger quit on, say, outdoorsman, though.  I understand why it's kept restricted, but if I'm blowing 3 karmapoints or CGP or whatever they're called on an outdoorsy subguild, I want to be able to be outdoorsy.

Quit ooc (within reason and without abuse) and the ability to quit at gates does do a lot for people that want to play outdoorsy roles without playing a ranger guild.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: Nyr on April 01, 2013, 02:02:53 PM
Quote from: maxid on April 01, 2013, 11:39:47 AM
I do agree with the ranger quit on, say, outdoorsman, though.  I understand why it's kept restricted, but if I'm blowing 3 karmapoints or CGP or whatever they're called on an outdoorsy subguild, I want to be able to be outdoorsy.

Quit ooc (within reason and without abuse) and the ability to quit at gates does do a lot for people that want to play outdoorsy roles without playing a ranger guild.

That's fair.  I'm still not used to those changes so I always forget they exist.

I don't think you should really say no to letting people try the mundane extended subs if they have the right karma for whatever (so a mundane + a 3CGP would have a 0 karma requirement)...The request system is only there in place of an envisioned automated one? If you can't trust someone with an aggressor sub then you probably shouldn't be trusting them IG at all, otherwise it's just another thing that some people can't have...Let everyone try it out! Happy happy times.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

We have only rejected about 15. All for pretty good reasons.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: Nyr on April 01, 2013, 03:19:02 PM
We have only rejected about 15. All for pretty good reasons.

Can we have some kind of description of the reasons, for transparency's sake? Maybe we all can learn from these fifteen failed attempts to get in on the action.
Useful tips: Commands |  |Storytelling:  1  2

Quote from: Harmless on April 01, 2013, 05:14:25 PM
Quote from: Nyr on April 01, 2013, 03:19:02 PM
We have only rejected about 15. All for pretty good reasons.

Can we have some kind of description of the reasons, for transparency's sake? Maybe we all can learn from these fifteen failed attempts to get in on the action.

Sure.

1 rejected for creating a new account to get an extended subguild to get skills from guilds they had removed for abuse on their other account
1 rejected for using their real account to get an extended subguild, but still applied for a guild that they'd had removed for abuse from their account
1 rejected for applying for an extended subguild to get skills from guilds they had removed for abuse on their account
1 rejected for other reasons unrelated to the extended subguild (trying to create a tribal family role to recruit people ICly into the family , even after discussion on why this is not acceptable, they would not change, so we rejected it)
1 rejected because they'd just stored a PC in protest of something they heard about from another player
1 rejected because they were trying to app for a 2 karma guild (2 points outside of their karma) as well as an extended subguild; we asked them if they wanted to pick one or the other and they never responded
1 rejected because they apped for an extended subguild for magick.  We don't have that coded.
2 rejected because they were aiming for extended subguilds in tribes; we wanted them to try a normal role instead of a tribal role
1 rejected because they were trying to app for an 8 karma guild (5 points outside of their karma)plus an extended subguild; we asked if they wanted to just get the ext. subguild and they asked to keep this in queue even so, so we rejected it
1 rejected, skill bump for an existing character denied
2 rejected, extended subguild for an existing character denied
1 rejected because they got a noble role instead and it was a whole different concept
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

     I've thoroughly enjoyed the two extended subguilds I've played in the last year. As someone who's played for a long time, I've found these very refreshing. I think it really allows a character a lot of flexibility. Thus far, I've played a slipknife and a protector. I give each a thumbs up. I've read several complaints about the slipknife, but I didn't have any. I think it's a very useful subguild with a lot of perks.
     As for the protector, I'm a huge fan. The protector isn't going to allow you to take on tough warriors one on one, and I don't think that's its purpose. However, the protector is going to give you enough time to have a good chance of escaping a fight where you'd ordinarily die. To me, that's the beauty of this subguild. I believe someone posted that they'd never play another ranger after playing a warrior/outdoorsman. In all honesty, I can't say the inverse. However, I can say that I'm going to play several protectors before I play another warrior.
     Though I haven't played either of them, I think I'll be a fan of the cutpurse and the rogue. I see a lot of potential in these subguilds from reading the help files. Personally, I think the extended subguilds have added a lot to the game while avoiding too much imbalance. THANKS for letting us play them!

-Williamson
"Let sleeping characters sleep naked." -Azroen

I've only played mastercrafting subguilds so far. And I think they're great. I love the ability to add to the game world and to the clans that I am a part of without having to be a guild_merchant.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Proposal:  Builder
Stonecrafting (master) branches to --> Toolmaking (master), Lumberjacking (advanced) branches to --> Woodworking (master) branches to --> Wagon making (master)

For those that want to make city buildings (or mobile buildings ie wagons).  Lack of value and haggle is intentional, these are building builders.
Evolution ends when stupidity is no longer fatal."

Quote from: Twilight on April 03, 2013, 12:19:58 AM
Proposal:  Builder
Stonecrafting (master) branches to --> Toolmaking (master), Lumberjacking (advanced) branches to --> Woodworking (master) branches to --> Wagon making (master)

For those that want to make city buildings (or mobile buildings ie wagons).  Lack of value and haggle is intentional, these are building builders.

Not bad. A Mason subguild. I like it.

+1
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

I wouldn't mind seeing ropemaking in there as well.
Quote from: SynthesisI always thought of jozhals as like...reptilian wallabies.

Quote from: FiveDisgruntledMonkeysWitI pictured them as cute, glittery mini-velociraptors.
Kinda like a My Little Pony that could eat your face.

An Architect sub-guild?

I could see some wonderful RP plots surrounding a particularly good Architect...
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Isn't the art of masonry like ... noble house guarded sekrit knowledge? Like smithing metal?
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on April 03, 2013, 10:34:56 AM
Isn't the art of masonry like ... noble house guarded sekrit knowledge? Like smithing metal?
Uh... No? There is nowhere in the docs that say masonry is for the nobility and their houses only.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

Quote from: bcw81 on April 03, 2013, 11:10:55 AM
Quote from: musashi on April 03, 2013, 10:34:56 AM
Isn't the art of masonry like ... noble house guarded sekrit knowledge? Like smithing metal?
Uh... No? There is nowhere in the docs that say masonry is for the nobility and their houses only.

In fact the docs sort of state otherwise.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

I think there are certain architectural secrets and abilities (via skilled artisans) that are the province of specific noble Houses, and certain aspects of wagon-building (well, really, argosy-building) that put it out of the reach of most commoners; but that's about it. Knowledge of masonry, building, and the know-how to create simple wagons/carts should be well within the realm of a commoner's experience and ability to learn.

Quote from: Fredd on April 03, 2013, 11:15:18 AM
Quote from: bcw81 on April 03, 2013, 11:10:55 AM
Quote from: musashi on April 03, 2013, 10:34:56 AM
Isn't the art of masonry like ... noble house guarded sekrit knowledge? Like smithing metal?
Uh... No? There is nowhere in the docs that say masonry is for the nobility and their houses only.

In fact the docs sort of state otherwise.
First off, I can't tell if you're agreeing or disagreeing with me.

Second: Can you provide a link to the doc in question?

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"