You are stunned, and unable to move.

Started by Qzzrbl, September 04, 2010, 11:39:34 PM

So I was thinking earlier today.... About unconsciousness, and how much it totally blows ass in its current incarnation....

You get punched out at the Gaj? You're knocked out for around twenty minutes.

You fall into goddamn motherfucking five-room-deep fall of death cavern crack in the earth.... You're knocked out for around twenty minutes.

I know I'm not the only one who thinks this is.... Well, broken.

My suggestion?

Expound upon the "Stunned" status a bit

I've seen my fair share of knockouts.... Kids fighting in school, UFC, boxing, etc., etc., etc.... And I've never seen anyone knocked flat on their ass, completely unconscious..... All I usually see, are people getting "stunned".

Still conscious, can still hear, see.... But unable to do much else...

I think it'd be pretty damn awesome for there to be a "stunned" stage based off of, you guessed it, stun points, that comes before "completely knocked the FWAUCK out!".

.... Discuss.

For what it's worth, I have been knocked completely unconscious in the blink of an eye before. It does happen if the right pressure is applied to one's noggin at the right times.

However, I agree that it should be a lot less common than it is, and it would be cool if there was a whole spectrum of unconsciousness as opposed to completely awake vs. completely KOed.
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Quote from: Spice Spice Baby on September 04, 2010, 11:42:10 PM
For what it's worth, I have been knocked completely unconscious in the blink of an eye before. It does happen if the right pressure is applied to one's noggin at the right times.

Very true, it's quite possible..... But it's not -nearly- as prevalent IRL as it is IG.

I've also been rendered unconscious, twice. Both times were less than 5 mins, although this is mere speculation since I didn't have a stopwatch and this is what I was told.

If anything, I think the 'knock-out' time should be greatly lessened, since 20 minutes is a long time even in real life. I can't imagine anyone getting knocked out for two whole hours, unless they were in critical condition.

1-2 mins of being knocked out would be long enough, in my humble opinion, with 5 mins as a maximum, if not a whole 10 mins if your character is in critical condition, or -severely- bonked on the head.

Quote from: Qzzrbl on September 04, 2010, 11:44:28 PM
Very true, it's quite possible..... But it's not -nearly- as prevalent IRL as it is IG.

Drawing comparisons between this game world and the real world is a bit moot, don't you think?

In the real world, you aren't routinely getting clubbed in the head.

In the real world, you aren't fighting nasty creatures twice the size of a man.

I need not go on.

I think the unconscious timer can and should be reduced, but not by much. I'm also acting under the assumption that endurance affects the duration in which you're ko'd. I could be wrong.
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Quote from: Kiara on September 05, 2010, 02:12:48 AM
Quote from: Qzzrbl on September 04, 2010, 11:44:28 PM
Very true, it's quite possible..... But it's not -nearly- as prevalent IRL as it is IG.

Drawing comparisons between this game world and the real world is a bit moot, don't you think?

NO, wait you can.

In the real world, you aren't routinely getting clubbed in the head.

Sure, happens all the time, when i go dancing, drink a lot, next day i wake up with a blazing headache and no memory.. I got clubbed.

In the real world, you aren't fighting nasty creatures twice the size of a man.

Sure we do, thy are called -corporations-.

I need not go on.

Please do, this is fun.

I think the unconscious timer can and should be reduced, but not by much. I'm also acting under the assumption that endurance affects the duration in which you're ko'd. I could be wrong.
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The KO timer does not discriminate on endurance.

The KO timer doesn't discriminate at all, so far as I can tell.  I may be wrong, though.  I've played some people that've been knocked the fuck out, too, for various reasons.

Still, I think the better solution would be to simply allow for negative stun, and when you're at 0 or less you are unconscious.  Then, your normal regen would take care of getting you conscious.  Simple, efficient, effective and realistic, I think.
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I always figured normal stunning effects you'd have during combat is represented by reels, so a separate stun stage when you're stun points have dropped to zero is unnecessary.

Definitely agree on the reduced duration, though. It sucks when you're playing solo and get knocked out due to a fall and just get to sit on your thumbs for twenty minutes, and it sucks even more when you cause other people to be held up or just wait on you to come to for the whole duration. 5 or 10 minutes should be long enough.

Quote from: hyzhenhok on September 05, 2010, 12:45:29 PM
I always figured normal stunning effects you'd have during combat is represented by reels, so a separate stun stage when you're stun points have dropped to zero is unnecessary.

Definitely agree on the reduced duration, though. It sucks when you're playing solo and get knocked out due to a fall and just get to sit on your thumbs for twenty minutes, and it sucks even more when you cause other people to be held up or just wait on you to come to for the whole duration. 5 or 10 minutes should be long enough.

Well, I suggest the "stunned" stage, so your character is not completely dead to the world after merely being punched out by a guy who stops as soon as you lose your balance and fall.

Falling off of a mountain, betting bitten in the head by a mek, taking a warhammer to the skull.... Those would all more than likely entail pure unconsciousness.

Also! From what I can tell, being "stunned" can be based off of a number, meaning you'll wake up and regain your composure based off your rate of recovery and how far over that line you went.

Unlike regular unconsciousness, which is pretty much, "You're awake." and "Go use the bathroom or make a sammich dude, your character's not getting up anytime soon."

I've had unconciousness last less than 10 seconds.  I've had it last almost an hour.

Yes.  It sucks to be knocked unconscious.  My suggestion?  Be more wary of it.  Realize climbing something can ultimately end up with you knocked out.  That bar fight can end up with you knocked out.  Look at that dude's weapons, he might knock you out before you fight.

It's a world of survival.  Think.  I don't think timers need to be reduced simply because what -that- does is make it so that whenever you -do- get knocked out, everyone has to hurry to do anything, which means the next complaint will be that no one plays with you when you get knocked out, they just steal all your shit and kill you.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

September 05, 2010, 02:31:28 PM #11 Last Edit: September 05, 2010, 02:34:43 PM by Qzzrbl
Quote from: Armaddict on September 05, 2010, 02:27:03 PM
I've had unconciousness last less than 10 seconds.

... I don't believe you.

I've had char's knocked out by falls, by sap, by poisons, by muls, by half-giants, by humans, by dwarves, by elves, by gith, by halflings, by NPCs, by PCs, by magick, by a whole bunch of other shit....

And I've -never- had it end with any less than twenty or so minutes of staring blankly at the screen.

The only reason I made this thread, is because something just seems broken when that -one little- tap on the head after a long brawl barely drops you to 0 stun points knocks you out for about as long as a fall off the Shield Wall does.

I think the average knockout time could be maybe halved.
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Barfights cannot end in knockouts. There are IC code measures in effect to prevent such an incident. Unless your character has exceptionally low stun.

And the only way a knockout will last less than twenty minutes is with the intervention of anti-knockout supplies such as smelling salts.

I'd find it super nice if the length of time you were knocked out was ranged based on endurance, and randomized a little bit more.
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For the sake of playability and enjoyment of the role and the game, I believe it needs to be changed to something less realistic.
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Quote from: Morgenes on April 01, 2011, 10:33:11 PM
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Less realistic than being knocked out for 2 - 3 IG hours?

I got KOd falling off a wall once.  Lasted all of a minute.
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Quote from: Armaddict on September 05, 2010, 02:27:03 PM
I've had unconciousness last less than 10 seconds.  I've had it last almost an hour.

Yes.  It sucks to be knocked unconscious.  My suggestion?  Be more wary of it.  Realize climbing something can ultimately end up with you knocked out.  That bar fight can end up with you knocked out.  Look at that dude's weapons, he might knock you out before you fight.

It's a world of survival.  Think.  I don't think timers need to be reduced simply because what -that- does is make it so that whenever you -do- get knocked out, everyone has to hurry to do anything, which means the next complaint will be that no one plays with you when you get knocked out, they just steal all your shit and kill you.

Accidental, harmless bouts of unconsciousness are too common for the long knockout time to be any fun. You shouldn't lose 20 minutes of gameplay because you weren't watching your stun meter while you were waying with a new character. You shouldn't be sleeping in the middle of an alley for two IG hours because you critically fail a climb check (while still in the ground level room!).

Other instances of you getting knocked out don't really need the whole 20 minutes.  It takes less than 20 minutes to kill an unconscious person. It takes less than 20 minutes for a prankster Trooper to toss an unconscious Runner into the latrines. It takes less than 20 minutes to rob someone who is lights out. It takes less than 20 minutes to subdue an unconscious person. The only situations I can imagine where you would need someone to be knocked out for a long period of time are either extremely unrealistic (oops, you can't move that unconscious half-giant from Allanak to your sekrit cave in the desert because when he wakes up after two hours he'll break your subdue) or easily remedied (The annoying half-giant's eyes flutter open -> >sap giant).

I'd bet most of the time the unconciousness timer isn't giving people time to do things while you're out; rather, it's forcing them to wait for you because no one has smelling salts or other things available. And most instances of unconsciousness aren't even affecting other players besides giving them a chance to stumble across your body and loot you.

Agreed. Scale that knockout way down. And make the max time out 5 minutes. I can live with that.
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Quote from: Ami on November 23, 2010, 03:40:39 PM
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Yeah, not all knockouts are created equal. If you watch boxing, you know that most fights that end in 'knockout' don't mean the other guy is laying on his back unconscious. It's more like he's stunned and unable to get his wits together. He looks around the ring, dazed and confused, and his legs might as well be made of jelly. Then again, you can also find clips on youtube of guys really getting knocked out cold. One can only imagine the kind of unconsciousness that would follow the beating a half-giant could put on you, assuming you even lived to tell the tale.

The problem is it is a binary state like so many other things in the code. It would be better represented by degrees of incapacitation. Given the limitations, I think it is better to keep things as it is, simply because you should not be able to get up anytime soon if a half giant whacks you in the head with a log. In the course of playing the game, I don't find my character knocked out very often. I think it should remain a very inconvenient and dangerous position to put your character in.

Sure, scale knockout times down, but not too much. Sometimes I like to toss out a few emotes before slashing an unconscious person's throat, and if I knew I only had like 30 seconds, I might skip the detailed emotes and just get straight to the throat cuttin'.

Make knockout go negative with a reasonable regeneration. As an alternative idea.

Personally I think sap is overpowered. Just by taking Thug subguild you have at your disposal an attack arguable more deadly than backstab. It's just as lethal too, since once your down, you can be easily finished off. Death by sapping, whilst walking down the city streets, is cheap, unfair and highly not fun.
Just remove sap all together. The rest that make you pass out can be mostly avoided unless you go looking for trouble.
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September 06, 2010, 04:14:34 AM #23 Last Edit: September 06, 2010, 04:16:20 AM by Qzzrbl
Quote from: Scarecrow on September 06, 2010, 04:06:47 AM
Personally I think sap is overpowered. Just by taking Thug subguild you have at your disposal an attack arguable more deadly than backstab. It's just as lethal too, since once your down, you can be easily finished off. Death by sapping, whilst walking down the city streets, is cheap, unfair and highly not fun.
Just remove sap all together. The rest that make you pass out can be mostly avoided unless you go looking for trouble.

Just like warriors, backstab,  poisoning,  archery,  throwing, the reel code, and unarmed giants/muls, yeah?

I don't know about those other things, but sap is too powerful in my opinion.
The Devil doesn't dawdle.