Mind Rape

Started by RogueGunslinger, March 05, 2010, 03:38:15 PM

I dislike that barrier is so worthless as a skill. In a world where anyone who's anyone and slip into your mind and pester the fuck out of you, I think people would have developed a better ability at blocking them out.

I propose a boost to make up for the many boosts that contact has gotten.

The boosts to contact have all been boosts to -starting- contact, not to contact overall.

Maxed barrier is good enough for what it needs to do, which is to make it easy to put back up, and make it so your PC doesn't pass out from using it.

Boosting barrier would only serve to make contact harder overall for noob PCs (and newbie players, somewhat) and mundane PCs. Contact is too valuable a tool in the IC world for me to want to overly burden those character types.

But, we have expel.

I believe the current situation is balanced.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

By raising starting contact, that makes starting barrier that much worse. Barrier already works in such a way that if both skills at at the same level, a person can break through your barrier after a couple tries, it doesn't make much since for it to start lower than the contact skill, they should be on the same level as was intended when both skills were introduced, before one got a bump, and the other didn't.

I don't believe raising barrier would make it harder(on a noticeable level) for newbies to contact people.

Maxed barrier is great, so is maxed contact, or any skill maxed. But it's starting level is painfully and annoyingly low, and requires much practice to even sustain, let alone be useful.


Edit: Oh, And I believe it would be more realistic, as well as more playable.

I don't see a need for barrier to be improved for new characters.

I don't believe that it's "realistic" for most mundane commoner VNPCs/NPCs, anywhere, to ever use barrier. I think barrier is a highly-specialized skill that is used by PCs who have reasons to use it. So I think it's completely realistic for it to start out totally crappy.

As to playability, the game is totally playable without using barrier ever. I don't think I even knew barrier really existed, or what it was for, until I'd been playing ARM for six RL months.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

March 05, 2010, 04:08:11 PM #5 Last Edit: March 05, 2010, 04:10:16 PM by RogueGunslinger
Hmm? Why wouldn't barrier be common use, If psionics are? Could you imagine having a telephone that you -had- to answer every time, and couldn't hang up? It'd get annoying and you'd practice the only ability you know of to stop it.

When I talk about playability I'm talking about having a ten days played character who's required to train the skill, not being able to block out a newbie with a little bit of persistence and the smarts to rest. It's anecdotal, but it's pretty crazy anyways, and probably shouldn't ever happen. Sure it's playable, but it's not fun, and doesn't really align with how I imagine psioncs to be in the game.

I agree with RogueGunslinger. Barrier should start at a power level to match that of contact. It's plenty realistic for people to want to have quiet time in their heads and to be at least equally talented at doing so to begin with. The newbie argument doesn't really play into it. If someone wants to be available, they will not have barrier up. If they are busy and do not wish to be bothered they will do their best to keep people out of their mind. As it stands now, you start out having to play catchup with contact instead of a realistic balance to begin with.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Barrier is a skill that when discussed, often raises my ire.  People's reasons for 'leveling' it are rarely in character.  Its information they gained from other experiences impacting their current pc.  Not always, mind you, nor everyone, but its often the reason.

Like Gimf has said, if you're some social standout that gets their mind sought often, very often, (byn serg, GMH merchant, and so on) then you might very well use barrier in order to gain a measure of peace.  Other reasons are rarely discovered by pcs, and is a IC thing to learn, each time you make a new dude.

In short, no need to tweak it.

I think what you're looking for is called expel.

Quote from: Kryos on March 05, 2010, 04:25:16 PM
Barrier is a skill that when discussed, often raises my ire.  People's reasons for 'leveling' it are rarely in character.  Its information they gained from other experiences impacting their current pc.  Not always, mind you, nor everyone, but its often the reason.

Like Gimf has said, if you're some social standout that gets their mind sought often, very often, (byn serg, GMH merchant, and so on) then you might very well use barrier in order to gain a measure of peace.  Other reasons are rarely discovered by pcs, and is a IC thing to learn, each time you make a new dude.

In short, no need to tweak it.
People reasons for leveling are rarely IC? There could be a billion reasons to raise it for your character.

Why do you believe a commoner or anyone else wouldn't keep frequent contact with friends, family, workmates, or anyone else, just as much as someone who's got a busy worklife?

We're talking about the mass ability to instantly contact anyone at any time, instantly. If this was common practice, then you bet your ass my 'rinther elf is going to find a way to keep his mom from popping in and nagging him about doing his part for the tribe at any time.

Quote from: Oleupata on March 05, 2010, 04:27:50 PM
I think what you're looking for is called expel.

Didn't even know this existed for a long time, easily two years. The fact that there -is- a more specialized skill for doing essentially exactly what Barrier does, only further makes me believe barrier should be common, and practiced widely enough for it's skill to warrant being higher for newbies.

I'd like to see boost in effectiveness.

For what it's meant to protect you from, it doesn't do much protecting.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

Barrier works quite well the way it is, and when it does fail, expel is (hopefully) there to fall back on. I don't agree that expel does what barrier does - although it is another defensive measure, we know it functions differently, and it's important to not simply dismiss it because it's not barrier.

If you are a mundane, your ability to defend against unusual things should be middling or low anyway.

Quote from: Cutthroat on March 05, 2010, 05:04:48 PM
Barrier works quite well the way it is, and when it does fail, expel is (hopefully) there to fall back on. I don't agree that expel does what barrier does - although it is another defensive measure, we know it functions differently, and it's important to not simply dismiss it because it's not barrier.

If you are a mundane, your ability to defend against unusual things should be middling or low anyway.

If you're anything but a mindbender, don't you mean? I think one's ability to defend against [skill that class specializes specifically in] should be directly related to whether they're [class with skill] too.

And I'm sure that's how it is. Raising -starting- barrier won't keep people from being mindbended, trust me. It will just allow people to block others from contacting them somewhat easier.

I was thinking about it, and wouldn't it make more sense if the ability to Expel was a starting skill, and barrier branched from it?

I think things are fine the way they are. Getting barrier to a decent level doesn't require much patience, but just enough.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Seriously though, shouldn't expell come first, being that's it's only used to get people out of your head, where as barrier keeps people from ever getting in, and also stops people from waying you if they do get in. Seems more powerful, and makes the expell skill seem almost useless.

Quote from: RogueGunslinger on March 05, 2010, 05:38:59 PM
I was thinking about it, and wouldn't it make more sense if the ability to Expel was a starting skill, and barrier branched from it?

I agree with the logic of this, though it's probably too late to change now, unfortunately.

Because of the way that expel actually works currently, I disagree that it would make a better or more realistic or more logical or more useful starting skill.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

March 05, 2010, 06:15:17 PM #18 Last Edit: March 05, 2010, 06:17:18 PM by spawnloser
Quote from: RogueGunslinger on March 05, 2010, 03:53:10 PM
it doesn't make much sense
Fixed.  Not a big thing, but someone proficient in a language using a wrong but similar word bothers the hell out of me.
Quote from: Gimfalisette on March 05, 2010, 04:01:14 PM
I don't think I even really knew barrier existed, or what it was for, until I'd been playing ARM for six RL months.
This.  I won't explain what made me learn the real uses of the 'barrier' skill, but it really is something you should have to work for.
Quote from: jhunter on March 05, 2010, 04:18:41 PM
I agree with RogueGunslinger. Barrier should start at a power level to match that of contact.
Why?  Most people really don't need to 'barrier'.  It's only people that really need to 'barrier' that should use 'barrier' and get good at it, just like only people that really need to use their combat skills will put themselves into situations where they can use those skills and get better at them.
Quote from: Jingo on March 05, 2010, 04:55:38 PM
For what it's meant to protect you from, it doesn't do much protecting.
I say you're wrong.  I'm sure others will agree with me.  It can give the newer character enough protection from other newer characters.  When it is maxxed, it gives enough protection against others that have those skills it opposes maxxed.  By the non-psionicists get 'barrier' and 'contact' maxxed, they should also have 'expel' which further helps against those with more advanced psionic skills.
Quote from: Reiloth on March 05, 2010, 05:46:34 PM
I think things are fine the way they are. Getting barrier to a decent level doesn't require much patience, but just enough.
Actually, no it doesn't.
Quote from: RogueGunslinger on March 05, 2010, 05:55:17 PM
Seriously though, shouldn't expell come first, being that's it's only used to get people out of your head, where as barrier keeps people from ever getting in, and also stops people from waying you if they do get in.
No.  It doesn't keep people from getting in.  It makes it more difficult to get in.  Also, it is only a stopgap method of keeping people that are in from doing something to you.
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Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: spawnloser on March 05, 2010, 06:15:17 PM
Quote from: RogueGunslinger on March 05, 2010, 03:53:10 PM
it doesn't make much sense
Fixed.  Not a big thing, but someone proficient in a language using a wrong but similar word bothers the hell out of me.

Wow, that's actually embarrassing. Don't no why I fucked that up.

After 10 days of playing, barrier works the way I want it to.
Same with most of my other skills I have and actively use.
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Quote from: RogueGunslinger on March 05, 2010, 06:26:41 PM
Quote from: spawnloser on March 05, 2010, 06:15:17 PM
Quote from: RogueGunslinger on March 05, 2010, 03:53:10 PM
it doesn't make much sense
Fixed.  Not a big thing, but someone proficient in a language using a wrong but similar word bothers the hell out of me.

Wow, that's actually embarrassing. Don't no why I fucked that up.

Haha...
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I am the master of my fate:
I am the captain of my soul.

Personally, in my experience with the majority of my characters, I've had MUCH more reason to use expel, or wish I had expel, than I have to use barrier, or wish it was any good.

In *most* cases, my characters have need/reason to keep their minds available to be contacted, and to contact others. However, often there are people who might contact them, who they really don't want to talk to, or even have to deal with. Expel is the solution to that...however one can't even branch expel, without having first gotten good with barrier. And if one has no IC reason to USE barrier, let alone get any good with it, then you're basically fucked.
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Quote from: Lizzie on March 05, 2010, 06:47:12 PM
However, often there are people who might contact them, who they really don't want to talk to, or even have to deal with. Expel is the solution to that...however one can't even branch expel, without having first gotten good with barrier. And if one has no IC reason to USE barrier, let alone get any good with it, then you're basically fucked.

Barrier actually works quite well in that circumstance. It's preferable to expel in a couple of ways, even.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

I don't think any change is necessary, or especially realistic. If you have a reason to use barrier, use it. I have never had any character try to "work" on his barrier skills unless he was explicitly instructed to by a superior or if something happened to make it necessary. I'm not going to dig up the quote, but someone earlier said that they get a slight OOC, maybe power-gamish feeling occasionally when barrier use gets brought up IC. I totally agree.

Rather than people on Zalanthas just getting awesome with barrier, I imagine that most would just learn to ignore people who Wayed them when they feel like it. In fact, I did that before and it worked great!
Quote from: nessalin on July 11, 2016, 02:48:32 PM
Trunk
hidden by 'body/torso'
hides nipples

I think that it is logical that barrier comes before expel. Barrier is a passive, defensive psionic ability. Expel is an active, offensive psionic ability. It should be more difficult to push someone out of your mind forcibly than preventing them from getting in.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

I can agree with that logic Relioth, but it doesn't make it any less frustrating and annoying (edited to add: it is also OOCly distasteful to me) to know that the only reason I practice barrier, is so that I can branch expel.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Lizzie on March 05, 2010, 07:58:54 PM
I can agree with that logic Relioth, but it doesn't make it any less frustrating and annoying (edited to add: it is also OOCly distasteful to me) to know that the only reason I practice barrier, is so that I can branch expel.


Heh, welcome to branching.

March 05, 2010, 08:13:54 PM #28 Last Edit: March 05, 2010, 08:21:02 PM by Reiloth
Quote from: RogueGunslinger on March 05, 2010, 08:00:33 PM
Quote from: Lizzie on March 05, 2010, 07:58:54 PM
I can agree with that logic Relioth, but it doesn't make it any less frustrating and annoying (edited to add: it is also OOCly distasteful to me) to know that the only reason I practice barrier, is so that I can branch expel.


Heh, welcome to branching.

;)

EDIT::

Barrier is not completely useless. No matter what you think in comparison to "Psionic Capability", Barrier definitely has its uses in mundane and extraordinary life. Whether you are a Noble wishing to remain incognito, or a Magicker living without a Gem and not wishing to be contacted -- It isn't infaliable, but no skill in Armageddon really is. In the case your barrier is broken, mundanes now have the ability to expel foreign presences from their mind. A couple years ago, even that wasn't the case.

I think things are fine the way they are. It takes some time to work up your barrier, but if you are making enemies or annoyances that truly neccessitate using a barrier or expel as a newbie...Kind of makes me wonder what company you are seeking. Mundane commoners should never have a need to use barrier unless they are trying to avoid someone through the Way. Mundane commoners should be absolutely great at Contact, and I think it's something that characters should start out with at a much higher starting level than it is even now. I think any PC, NPC, or vNPC past the age of 15 should be 100% proficient in carrying on a normal conversation (One, not many) and not pass out from exhaustion. Mundane commoners definitely shouldn't have a need for expel unless they are exceptionally paranoid, or have a marked interest in keeping certain people out of their head. (Whether that be a psion, an ex-lover, or a Templar).
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Here's my problem. If contact is a well known, well used skill amongst the populace, so that anyone who is anyone should know how to use it easily; Then why wouldn't the ability to keep people from their minds also be well known and often used? One goes hand in hand with the other, in my mind.

I go back to the metaphor of the telephone that you have to answer, and are unable to hang up. It'd make you furious. And ignoring it? Ignore someone talking in your head, heh, yeah right.

I can't argue against "well there's ways that psionics work that make this not a good idea for the game" But no one seems to be reasoning as to why exactly barrier shouldn't be a commonly used skill.

The more I talk about this the more I become frustrated by how psionics do work in this game. Seems more based on diku then in lore.

Quote from: Lizzie on March 05, 2010, 06:47:12 PM
Personally, in my experience with the majority of my characters, I've had MUCH more reason to use expel, or wish I had expel, than I have to use barrier, or wish it was any good.
Let's parallel this with something mundane.  Would you rather have the shotgun to chase a burglar out of your home than have a lock to keep them out in the first place, or make it more likely they couldn't get into your home in the first place?
Quote from: Lizzie on March 05, 2010, 07:58:54 PM
I can agree with that logic Relioth, but it doesn't make it any less frustrating and annoying (edited to add: it is also OOCly distasteful to me) to know that the only reason I practice barrier, is so that I can branch expel.
So the code/game should be adapted to fit your desires because you're frustrated?  Why not just give everyone all of the skills they could possibly branch from the get go since it's frustrating to branch?  This is the worst argument for changing code I have heard.  I'm sorry.
Quote from: RogueGunslinger on March 05, 2010, 08:57:36 PM
Here's my problem. If contact is a well known, well used skill amongst the populace, so that anyone who is anyone should know how to use it easily; Then why wouldn't the ability to keep people from their minds also be well known and often used? One goes hand in hand with the other, in my mind.
I already addressed this issue.  Few members of the populace have a real reason to keep people out of their head.  It is only the people that have a reason that would and should seek to develop defenses against intrusive mind-to-mind contact.  If your character is one that would/should desire this, your character must work at it.  Simple.
Quote from: MalifaxisWe need to listen to spawnloser.
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Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: spawnloser on March 05, 2010, 09:16:34 PM
I already addressed this issue.  Few members of the populace have a real reason to keep people out of their head.  It is only the people that have a reason that would and should seek to develop defenses against intrusive mind-to-mind contact.  If your character is one that would/should desire this, your character must work at it.  Simple.

I call bullshit. Spawnloser, if anyone and everyone could enter your mind on whim, there's no way in hell you can tell me that you wouldn't have a real reason to keep them out. Anyone who is introverted has a "real reason" not to want anyone to be able to enter their mind. Anyone who has gotten sick of their mother nagging at them...

Once again. If you had a cellphone that you could not hang up or ignore without a skill in real life, you'd work your ass of to get that skill. I promise you.

I agree with RGS.

It has always bugged me that contact tends to be easier, that my PC who might actually know his own mind and have but tons of practice into defending it, not only cannot, even against another person who is NOT a mindbender but can also break other barriers with relative ease.

Defending home ground should be easier then attacking.
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Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: spawnloser on March 05, 2010, 09:16:34 PM
Quote from: Lizzie on March 05, 2010, 06:47:12 PM
Personally, in my experience with the majority of my characters, I've had MUCH more reason to use expel, or wish I had expel, than I have to use barrier, or wish it was any good.
Let's parallel this with something mundane.  Would you rather have the shotgun to chase a burglar out of your home than have a lock to keep them out in the first place, or make it more likely they couldn't get into your home in the first place?
Quote from: Lizzie on March 05, 2010, 07:58:54 PM
I can agree with that logic Relioth, but it doesn't make it any less frustrating and annoying (edited to add: it is also OOCly distasteful to me) to know that the only reason I practice barrier, is so that I can branch expel.
So the code/game should be adapted to fit your desires because you're frustrated?  Why not just give everyone all of the skills they could possibly branch from the get go since it's frustrating to branch?  This is the worst argument for changing code I have heard.  I'm sorry.
Quote from: RogueGunslinger on March 05, 2010, 08:57:36 PM
Here's my problem. If contact is a well known, well used skill amongst the populace, so that anyone who is anyone should know how to use it easily; Then why wouldn't the ability to keep people from their minds also be well known and often used? One goes hand in hand with the other, in my mind.
I already addressed this issue.  Few members of the populace have a real reason to keep people out of their head.  It is only the people that have a reason that would and should seek to develop defenses against intrusive mind-to-mind contact.  If your character is one that would/should desire this, your character must work at it.  Simple.

Let's not, because this isn't something mundane. It's a coded skill in a text-based fantasy game. In real life, I would -not- need a shotgun OR a secure lock, because I live in a low-crime area where people don't need either of the two.

I never argued that the code needs to be changed at all, nor did I say, imply, hint, or type, that the game/code should be adapted to fit my desires. This is a discussion board. People were offering their opinions. I offered mine.  My opinion, is that it's frustrating to really -want- to use expel -instead- of Barrier, but not only does your barrier suck, but you also don't even -have- expel. It is frustrating. I have no solution. If I did, I would have posted it. Your apology is accepted.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

RGS and X-D, think about it this way, you're thinking about your characters, not about the general populace.  Most of our characters do indeed have a need to keep secrets, yeah.  The general populace, however, the masses of NPCs, VNPC or not, they don't really have ANY need to guard their thoughts.  Plenty of PCs also don't.

Lizzie, it was an analogy.  Your particular position in RL has no bearing on an analogy, a hypothetical situation set up to explain something that you understood differently.  You're refusing to even process the analogy, however, to try to understand another's point of view.
Quote from: MalifaxisWe need to listen to spawnloser.
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Quote from: spawnloser on March 06, 2010, 12:19:44 AM
RGS and X-D, think about it this way, you're thinking about your characters, not about the general populace.  Most of our characters do indeed have a need to keep secrets, yeah.  The general populace, however, the masses of NPCs, VNPC or not, they don't really have ANY need to guard their thoughts.  Plenty of PCs also don't.

Everyone has reason to keep secrets. I, in real life, personally, keep secrets. Secrets that if some would know, might change their entire perspective of me. This is how the world works. And that bolded portion up there. Yeah, that's for you to read over.

Most of our characters do indeed have a need to keep secrets. Which is why most of our characters would use a barrier system to keep others from invading their thought.

Contact needed to be bumped up. Because newbies had difficulties finding people to find employment and get into the game. Because people missed out on roleplay and interaction, due to a low and unworkable contact. The bump of contact improved the learning curve for new players and encouraged and eased their integration into the game.

Barrier is an experienced player/developed character tool. Both of those tend to be big boys, figure it out, increase it, and do your thing.

If you are having difficulties with characters with non mundane psionic abilities catching a moment when a character is undeveloped to do their thing, whatever it is. Honestly, that's a flaw of the players running those characters, not the game overral.

I think some of the problem is that there's no middle of the road option for psionics. On on class level, either you're a amateur user of the Way or your potential is nigh godlike.

I don't see Lord Kickass Tor, Senior Agent Moneybags, or Master Criminal Amos just accepting the fact that his mind going to be an open book the millisecond a 'bender decides that it is so, or that they'd accept that they are going to be contacted by morons all day long.

I once (by mistake) contacted an a high ranking southern NPC with my little Undertuluk dweeb.  While it's doubtless that Lord Animated NPC had methods of retribution on an individual level, it occurred to me then that it would be pretty easy for templars or GMH agents to organize a "send nastygrams to Lord Kickass for the week" event, where they get the entire population of Tuluk to annoy the ever living hell out of a character. Obviously, the peoples of Zalanthas would of developed defenses against similar attacks. Wouldn't they?

More of a arm.2 thing, but I could see a psionic culture developing savants who specialize in the communicative aspects of the Way.  Tasks might include maintaining multiple contacts, hosting parties in their skulls, seeking out mindbendy threats, listening in to nearby Wayed conversations and most importantly defending noble or merchant charges from unwanted intrusion. Or even commoners that are facing a particular annoyance.  Sort of a security guard for the mind -- perfect class for an Aide, maybe a bynner.  For a noble even.

March 06, 2010, 06:35:31 AM #38 Last Edit: March 06, 2010, 06:41:18 AM by spawnloser
Quote from: RogueGunslinger on March 06, 2010, 12:35:53 AM
Everyone has reason to keep secrets. I, in real life, personally, keep secrets. Secrets that if some would know, might change their entire perspective of me. This is how the world works. And that bolded portion up there. Yeah, that's for you to read over.

Most of our characters do indeed have a need to keep secrets. Which is why most of our characters would use a barrier system to keep others from invading their thought.
And warriors need to slash/stab/chop/bludgeon people.  We'd better bump their weapon skills, right?  Oh, and burglars need to pick locks, so we should bump that.  Pickpockets need to steal and assassins need to backstab.  Better bump those too.

Just because our characters want to do something, need to do something or whatever, it is no reason to give a boost to any ability or rework a skill-tree.

Honestly, I think this what Shalooonsh said about how he'd rather people start playing the game, doing the murder, corruption and betrayal that is the real meat of this game... instead of bitching about how combat isn't powerful enough.  Well, yeah, that applies to this situation too.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

March 06, 2010, 08:13:42 AM #39 Last Edit: March 06, 2010, 09:11:46 AM by RogueGunslinger
Quote from: spawnloser on March 06, 2010, 06:35:31 AM
Quote from: RogueGunslinger on March 06, 2010, 12:35:53 AM
Everyone has reason to keep secrets. I, in real life, personally, keep secrets. Secrets that if some would know, might change their entire perspective of me. This is how the world works. And that bolded portion up there. Yeah, that's for you to read over.

Most of our characters do indeed have a need to keep secrets. Which is why most of our characters would use a barrier system to keep others from invading their thought.
And warriors need to slash/stab/chop/bludgeon people.  We'd better bump their weapon skills, right?  Oh, and burglars need to pick locks, so we should bump that.  Pickpockets need to steal and assassins need to backstab.  Better bump those too.

Just because our characters want to do something, need to do something or whatever, it is no reason to give a boost to any ability or rework a skill-tree.

Honestly, I think this what Shalooonsh said about how he'd rather people start playing the game, doing the murder, corruption and betrayal that is the real meat of this game... instead of bitching about how combat isn't powerful enough.  Well, yeah, that applies to this situation too.


Way to talk about nothing and make it sound important :D. It's not about what our characters want to do. This has nothing to do with what class can do what, because they all have the barrier skill. My PC's don't 'want' barrier, they should reasonably have it, for a number of reasons I've already stated. And no one has stated why they think they shouldn't have it higher, or why it shouldn't be a well-used skill amongst the populace.

Edited some stuff.

QuoteJust because our characters want to do something, need to do something or whatever, it is no reason to give a boost to any ability or rework a skill-tree.

Why not?  If I'm pickpocket, why shouldn't I enter the game being able to... pick pockets.  Where's the story gain in forcing me to flunk 100 times first? You know climbers in real life don't have to fall on their head 50 times before scaling a cliff. As a general rule, they don't fall on their heads at all, or else their hobby as climbers comes to a swift conclusion.

QuoteHonestly, I think this what Shalooonsh said about how he'd rather people start playing the game, doing the murder, corruption and betrayal that is the real meat of this game...

Neat. Then why not allow characters to start playing the game, instead of grinding out essential skills for a role? Like, for instance, barrier/expel?

Quote from: number13 on March 06, 2010, 09:36:09 AM
QuoteJust because our characters want to do something, need to do something or whatever, it is no reason to give a boost to any ability or rework a skill-tree.

Why not?  If I'm pickpocket, why shouldn't I enter the game being able to... pick pockets.  Where's the story gain in forcing me to flunk 100 times first? You know climbers in real life don't have to fall on their head 50 times before scaling a cliff. As a general rule, they don't fall on their heads at all, or else their hobby as climbers comes to a swift conclusion.

QuoteHonestly, I think this what Shalooonsh said about how he'd rather people start playing the game, doing the murder, corruption and betrayal that is the real meat of this game...

Neat. Then why not allow characters to start playing the game, instead of grinding out essential skills for a role? Like, for instance, barrier/expel?

If you want skills higher than the normal starting levels, submit a special application. You don't have to fail a hundred times to get good at most skills. It seems to me that the 'teach' command is under utilized. If you want to get better (not necessarily 'good') at something in game without solo-practicing, find someone to teach you. Fun stuff.

Starting barrier is of course less useful now when starting contact is bumped. However, barrier is among the easiest skills to use, and it really doesn't take any "grinding" to get good at it. I don't see what the fuss is about.

They do reasonably have it, that's the thing, RGS.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

My only problem with the barrier/contact ratio as it currently stands comes from the tidbit in the helpfiles that says you can improve your chances of contacting someone by using more and more and more of their keywords to give your PC a "clearer image of the person in their mind" and thus improve the chances of contacting them.

I think that makes barrier laughably weak compared to contact, since there is nothing you can do to add "boosts" to your barrier skill. At least nothing commonly available to anyone and everyone and in the helps detailing how.

As it stands, I believe that if I have maxed contact, and you have maxed barrier, and I type: contact the.brown.haired.blue.eyed.girl.Jenny ... ... I break your barrier. Every. Single. Time.

This also puts people at an ooc disadvantage as well I think. Those with more keywords are easier to contact. Where as: "the man" will be quite a bit more difficult to get ahold of, and that to me is an OOC code flaw, not an IG feature.

Ideally, I would honestly prefer it if only truenames gave a bonus to your chance of contacting someone, and using additional keywords was only useful in narrowing down your chances of mis-contacting someone else.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Maybe the bonus to contact using additional keywords (but NOT TRUENAME) doesn't happen when your contact skill gets to 60 and above?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

I guess that would be a good middle ground between helping the newbies, and not making contact unbalanced against barrier.

Or perhaps having the bonus to contact using additional keywords (but NOT TRUENAME) only happen when the target being contacted is not using their barrier skill.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

What if you could add a keyword to barrier to focus specifically on keeping one certain person out, while maintaining a weaker shroud against everyone else too?

Option number two...

Or lets say, if you put up a barrier and someone is in your mind already it'll be significantly harder for them to reach you again when they break contact and try again.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Quote from: Dan on March 07, 2010, 10:54:12 PM
What if you could add a keyword to barrier to focus specifically on keeping one certain person out, while maintaining a weaker shroud against everyone else too?

Option number two...

Or lets say, if you put up a barrier and someone is in your mind already it'll be significantly harder for them to reach you again when they break contact and try again.

I like that first idea, because it might have good implications for raiders when it comes to keeping their identity secret while raiding lone travellers. That could lead to an increase in letting people who cooperate live and sort of help out with that other issue since it comes up on the boards every so often.

I think the second idea would be neat, but as an added improvement I'd like it if say, the penalty applied to them reaching you again being cumulative and lasting for a certain duration thereafter.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

March 08, 2010, 02:08:43 PM #48 Last Edit: March 08, 2010, 02:48:03 PM by Myrdryn
I believe that using more keywords only helps contact the correct person (as opposed to someone else with the same name or that shares the same keywords).  I doubt it has any bearing as far as calculating the proficiency of the contact ability.
Quote
-- Person A OOCs: I totally forgot if everyone is okay with the adult-rated emotes and so forth?

-- Person B OOCs: Does this count as sex or torture? I can't tell.

-- Person A OOCs: I'm going to flip coins now to decide.

Quote from: musashi on March 07, 2010, 08:21:38 PM
My only problem with the barrier/contact ratio as it currently stands comes from the tidbit in the helpfiles that says you can improve your chances of contacting someone by using more and more and more of their keywords to give your PC a "clearer image of the person in their mind" and thus improve the chances of contacting them.

I think that makes barrier laughably weak compared to contact, since there is nothing you can do to add "boosts" to your barrier skill. At least nothing commonly available to anyone and everyone and in the helps detailing how.

As it stands, I believe that if I have maxed contact, and you have maxed barrier, and I type: contact the.brown.haired.blue.eyed.girl.Jenny ... ... I break your barrier. Every. Single. Time.

This also puts people at an ooc disadvantage as well I think. Those with more keywords are easier to contact. Where as: "the man" will be quite a bit more difficult to get ahold of, and that to me is an OOC code flaw, not an IG feature.

Ideally, I would honestly prefer it if only truenames gave a bonus to your chance of contacting someone, and using additional keywords was only useful in narrowing down your chances of mis-contacting someone else.

I would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.
I seduced the daughters of men
And made the death of them.
I demanded human sacrifices
From the rest of them.
I became the spirit that haunted
And protected them.
And I lived in the tower of flame
But death collected them.
-War is my Destiny, Ill Bill

Quote from: Shalooonsh on March 08, 2010, 02:45:00 PM
Quote from: musashi on March 07, 2010, 08:21:38 PM
My only problem with the barrier/contact ratio as it currently stands comes from the tidbit in the helpfiles that says you can improve your chances of contacting someone by using more and more and more of their keywords to give your PC a "clearer image of the person in their mind" and thus improve the chances of contacting them.

I think that makes barrier laughably weak compared to contact, since there is nothing you can do to add "boosts" to your barrier skill. At least nothing commonly available to anyone and everyone and in the helps detailing how.

As it stands, I believe that if I have maxed contact, and you have maxed barrier, and I type: contact the.brown.haired.blue.eyed.girl.Jenny ... ... I break your barrier. Every. Single. Time.

This also puts people at an ooc disadvantage as well I think. Those with more keywords are easier to contact. Where as: "the man" will be quite a bit more difficult to get ahold of, and that to me is an OOC code flaw, not an IG feature.

Ideally, I would honestly prefer it if only truenames gave a bonus to your chance of contacting someone, and using additional keywords was only useful in narrowing down your chances of mis-contacting someone else.

I would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.
I wholeheartedly agree.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: Shalooonsh on March 08, 2010, 02:45:00 PM
I would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.

Wouldn't this be problematic if two people with the same name were logged in? It would also cut out using the Way to bridge language gaps, though I guess a case can be made for doing so.

Quote from: Akoto on March 08, 2010, 03:03:07 PM
Quote from: Shalooonsh on March 08, 2010, 02:45:00 PM
I would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.

Wouldn't this be problematic if two people with the same name were logged in? It would also cut out using the Way to bridge language gaps, though I guess a case can be made for doing so.

Also does away with contacting anyone who uses a nickname by way of "keyword."

This begs the question of just how does the Way work?  Do you contact someone because you know The tall muscular man as Malik (when his real name is Amos) and since you associate his looks and mannerisms with person as "Malik" it does not matter what he really thinks of himself as?  If you gave someone a nickname to use for you, does your own mind's self identity as who you really are act as some sort of mental armor against being contacted?

Personally, I could see both happening, and if the one contacting has the higher contact skill then they do so despite the nickname and inherent defense built into the mind of the one being contacted.  Now, if the one being contacted (real name: Amos) has a barrier up, then combined with his sense of true self, he has a substantial ability to rebuff anyone attempting to find him by use of any of his nicknames he might have given out.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Quote from: Shalooonsh on March 08, 2010, 02:45:00 PM
I would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.

I would love this for 2.arm
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I would prefer a command (or possibly a skill) where while in the room with someone, you assign a mental tag in order to contact them.  Then a command to show those people you have mentally tagged.  Would use whatever sdesc the person had when you tagged him, re-tagging could update the sdesc.

If you have never met someone in person, you can't contact them, or possibily in conjunction with truename...you could contact them via your mental "tag" or via truename.

>tag hooded jimbob
You have tagged the short, heavy figure in a dark hooded cloak jimbob.

>tag list
the short, heavy figure in a dark hooded cloak-                           jimbob
the effiminate, whining man-                                                    templarhardnose


Edited to add:  On topic in relation to this, barrier could prevent tagging.
Evolution ends when stupidity is no longer fatal."

March 08, 2010, 06:32:42 PM #55 Last Edit: March 08, 2010, 06:35:39 PM by number13
Quote from: Shalooonsh on March 08, 2010, 02:45:00 PM
I would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.

Neat. /signed.  To spew out the obvious, it would offer up an interesting trade. You could be perfectly immune to having disguises pierced by the Way, having your log-ons tracked by contact, maybe even immune to mindbending, but at a cost of an efficient means of communication.

Quote from: Akoto on March 08, 2010, 03:03:07 PM
Wouldn't this be problematic if two people with the same name were logged in? It would also cut out using the Way to bridge language gaps, though I guess a case can be made for doing so.

The game could be smart enough to automatically translate your truename, or the truenames of people in the same area, in any say/tell/whisper/shout string.

Has anyone actually experienced an IC problem with someone contacting them? That made the game unplayable? If they haven't, I don't really see a reason why it should be changed.

Quote from: Myrdryn on March 08, 2010, 02:08:43 PM
I believe that using more keywords only helps contact the correct person (as opposed to someone else with the same name or that shares the same keywords).  I doubt it has any bearing as far as calculating the proficiency of the contact ability.

My assumption that it helps increase your chances of contacting someone successfully comes from this part of the contact help file.

QuoteUsing multiple keywords is interpreted as forming a more complete
picture of the person you intend to contact, and increases your chances
of reaching their mind.

Likewise, using a person's true name is a powerful means of increasing
your chances of contacting them.

It seems like the help files certainly indicate that you can use keywords as a means of breaking down someone elses mind more effectively. I've also noticed a big increase in my own personal ability to contact people when I use their entire sdesc plus the name I know them by to contact them. It's even caused a few to tell me something equilivant to: Wow, you have a strong mind, you always reach me through my barrier - in game. So I wasn't just making blind speculation, though of course I certainly can't see the code and could very well be wrong. But that's what it felt like to me. If that's not currently the case then awesome, because I feel like it's mildly overpowering if it is.

Quote from: MeTekillot on March 08, 2010, 06:53:45 PM
Has anyone actually experienced an IC problem with someone contacting them? That made the game unplayable? If they haven't, I don't really see a reason why it should be changed.

That made the game unplayable? No. But there are a great many reasons, almost all of which too IC to get into, when a character would like to have a barrier up and not be easily reachable. It's difficult to do that right now because of how easy it is for someone to bust through your barrier assuming your skill levels are roughly the same, even without your true name.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

I'm just spitballing here, but if these issues are so bad that it warrants suggesting a full overhaul, why don't you practice -real- hard on barrier, with some logs, over the course of a couple months or a year IC, and ask for a small bump?
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on March 08, 2010, 08:58:43 PM
I'm just spitballing here, but if these issues are so bad that it warrants suggesting a full overhaul, why don't you practice -real- hard on barrier, with some logs, over the course of a couple months or a year IC, and ask for a small bump?

This man.

He speaks with wisdom.

March 08, 2010, 09:32:14 PM #61 Last Edit: March 08, 2010, 09:37:07 PM by musashi
Well, for one ... because I really don't believe staff would give it to you to begin with. I've never had a good experience with logging "training sessions" and then asking for a bump. Staff usually reply with: We don't improve skills you could improve yourself with practice.

Two, because the issue I'm talking about is still an issue, even if the contacting person and the barriered person both have their skills completely maxed to begin wth.

Unless you mean asking staff very nicely to bump your max in the barrier skill ... ... something even less likely to happen outside of a special app.

The issue for me, to put it simply, is that I feel like max barrier vs. max contact (for mundanes mind you, not talking about psions AT ALL) should at the very least be a 50/50 thing. Where it's just a flip of the coin to decide if the person knocking gets in. I'd prefer it if it were more of a 60/40 or 70/30 thing honestly, since as X-D put it, it's easier to do the defending in almost any circumstance ... but I'd at least be cool with 50/50.

However, as things currently stand, since you can add bonuses to your chance of contacting someone but you cannot (easily) add bonuses to your barrier, it's more like a 30/70 thing in favor of the person doing the contacting. You just tend to always get your barrier broken to the point where you start wonderng: Why did I even bother training this up? I wish it were just a tad more effective. And I don't think barrier needs to be boosted so much as I think contact could do with a little nerfing.

Small edit to add: Also I was not suggesting a full overhaul. I was suggesting doing away with one of the free bonuses people contacting other people receive, to even the playing field a bit. Or even only removing that bonus when the target is barriered. That way newbies could still find clan bosses for jobs (the reason why contact was given bonuses in the first place), but not at the total expense of people who might need to keep their minds shielded.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Pretty sure the extra keywords just help in contacting the correct person, not make it easier to actually contact them.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Why not give a boost to the ability of barrier to keep someone out of your mind, but add in a message when someone is trying to find you but fails?

Something like:

You feel an unknown presence brush against your barrier.

This way we can actually tell if the thing is working or not, instead of only having to suffer from the times when someone manages to break through.  It's easy to say everything is broken when that's all we get to see, and not all the times when it's working.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Quote from: Dan on March 08, 2010, 09:55:19 PM
Pretty sure the extra keywords just help in contacting the correct person, not make it easier to actually contact them.

If that were true then at the very least the helpfile should be rewritten. The way it reads now leaves very little doubt in the mind that using additonal keywords will increase your success rate. It even compares using multiple keywords to using a truename, and says they both do the same thing. So assuming you're correct, the helpfile would need a touching up in any case.

However, I've had a very different experience toying around with contact and seeing how my success rate changes when I type "contact amos" or when I type "contact tall.muscular.man.amos".
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: Myrdryn on March 08, 2010, 02:08:43 PM
I believe that using more keywords only helps contact the correct person (as opposed to someone else with the same name or that shares the same keywords).  I doubt it has any bearing as far as calculating the proficiency of the contact ability.


Quote from: Morgenes on June 10, 2009, 07:06:47 PM
...
In addition, we are adding a few bonuses to contact.  Using a character's true-name to contact them will increase your chance of contacting them.  Also, using multiple keywords will provide a smaller, limited benefit, showing that you are forming a more complete picture of who you are contacting.  Neither of these bonuses affect PVP psionic contests (such as with barrier).

Hmm.  Seems like you're right.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

 :-X
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

QuoteI would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.

Golden.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: Pale Horse on March 08, 2010, 10:06:25 PM
Why not give a boost to the ability of barrier to keep someone out of your mind, but add in a message when someone is trying to find you but fails?

Something like:

You feel an unknown presence brush against your barrier.

This way we can actually tell if the thing is working or not, instead of only having to suffer from the times when someone manages to break through.  It's easy to say everything is broken when that's all we get to see, and not all the times when it's working.

I don't think mundane PC's would have the psionic knowledge to view who is trying to contact them through their barrier, or even if someone is trying to contact them at all. A barrier strikes me as an erect wall, and you can't see who is trying to climb up the other side.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: Morgenes on June 10, 2009, 07:06:47 PM
In addition, we are adding a few bonuses to contact.  Using a character's true-name to contact them will increase your chance of contacting them.  Also, using multiple keywords will provide a smaller, limited benefit, showing that you are forming a more complete picture of who you are contacting.  Neither of these bonuses affect PVP psionic contests (such as with barrier).
For those complaining about how contact gets a boost but barrier does not, emphasis added.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: X-D on March 08, 2010, 10:56:25 PM
QuoteI would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.

Golden.

Would be my preference too. Though imo mindbenders should be able to contact anybody using descriptors given their extreme ability with the Way.
You can't trust any bugger further than you can throw him, and there's nothing you can do about it, so let's have a drink" Dydactylos' philosophical mix of the Cynics, the Stoics and the Epicureans (Small Gods, Terry Pratchett)

Quote from: Boggis on March 10, 2010, 10:20:40 AM
Quote from: X-D on March 08, 2010, 10:56:25 PM
QuoteI would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.

Golden.

Would be my preference too. Though imo mindbenders should be able to contact anybody using descriptors given their extreme ability with the Way.

I'd be fine with this too.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: Boggis on March 10, 2010, 10:20:40 AM
Quote from: X-D on March 08, 2010, 10:56:25 PM
QuoteI would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.

Golden.

Would be my preference too. Though imo mindbenders should be able to contact anybody using descriptors given their extreme ability with the Way.

I like this idea in principle, but I think that, given the -other- IC benefits knowing someone's truename can give to the right people, perhaps having a name attribute added that was seperate from keywords could work. Like:

addname Bob
Added!

tell guy Yeah my name's Bob.

And then from that point on, people could contact with you with either your truename, or "bob".
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on March 11, 2010, 01:57:11 AM
Quote from: Boggis on March 10, 2010, 10:20:40 AM
Quote from: X-D on March 08, 2010, 10:56:25 PM
QuoteI would prefer that -only- true names could be used in contact.  No descriptors, no anything.  Unless you know the person's true name, you can't get in.

Golden.

Would be my preference too. Though imo mindbenders should be able to contact anybody using descriptors given their extreme ability with the Way.

I like this idea in principle, but I think that, given the -other- IC benefits knowing someone's truename can give to the right people, perhaps having a name attribute added that was seperate from keywords could work. Like:

addname Bob
Added!

tell guy Yeah my name's Bob.

And then from that point on, people could contact with you with either your truename, or "bob".

I like this.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: musashi on March 11, 2010, 01:57:11 AM
I like this idea in principle, but I think that, given the -other- IC benefits knowing someone's truename can give to the right people, perhaps having a name attribute added that was seperate from keywords could work. Like:

This was the first problem that I thought of too but then I figured that this could be the trade-off you have to make to have access to something incredibly useful like the Way. If you are in the position where you absolutely need to protect your truename from certain people then you'd obviously be extremely careful about who you would let know it. People do this all the time currently on Arm and keywords makes it very easy to get away with. But the change described by Shal would now mean making this effort to hide your identity would come with a price and perhaps a little suspicion depending on who you are.

So Templars, nobles and perhaps some who live completely outside the law could decide to sacrifice their ability to receive psionic communications easily from anybody and everybody. They'd still be able to issue orders and such through the Way to servants and any others who they know the truename of. For return messages they'd need a trusted aide to receive the message or wait for a letter if coming from somebody literate. Privacy comes with a price.

Your average Amos shouldn't really care about who knows his truename or not. The Way is a very simple and useful way of keeping in contact with people and it's usefulness would far, far outweigh the need to keep your name a secret for the vast majority of people.
You can't trust any bugger further than you can throw him, and there's nothing you can do about it, so let's have a drink" Dydactylos' philosophical mix of the Cynics, the Stoics and the Epicureans (Small Gods, Terry Pratchett)

I just worry that in practice, that would make it too easy for the outside the law people, and too difficult for the enforcing the law people.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

I really hope nothing changes with barrier.  To use often spoke words around here, the game isn't fair.

The OP was never about fairness.

Seeings as you're the OP, and you said "barrier should get a boost to match contact" it seems all about fairness.  Barrier doesn't need help and people shouldn't have to have your 'true name' to contact you.  The latter is especially foolish, though the current use is fine, as it has been shown, it doesn't help against the barrier skill.

The OP(original post) was about making barrier equivalent to what it would have been, before contact got a boost. Less about fair, and more about original intent.

I like the idea of true name contact. I don't really see how it's foolish. But I suppose those who like it may be considered fools.

March 11, 2010, 12:35:35 PM #80 Last Edit: March 11, 2010, 01:07:39 PM by Chettaman
I'm down for true name contact.
But it would indeed make some things a bit more inconvenient.
At the same time - All those people who sneak into your mind and just leave. *edited: "touch'e, Amanda. Touch'e."*

Maybe if there were different levels of barrier...
>barrier weak (or just barrier for default)
You build a Nyr barrier around your mind.
> barrier strong
You build a fortified Nyr barrier around your mind.

No barrier allows people to use any of your keywords to find your mind.
the weak barrier would allow anyone who knew your true name to find your mind.
the strong barrier would try to block anyone from getting in.

Eh? Good idea?
*edited to add: I really hate it when people touch my mind and leave...
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Quote from: Chettaman on March 11, 2010, 12:35:35 PM
At the same time - All those people who sneak into your mind and just leave. Intentional or not. Would cease to exist.

Incorrect. I only use the names people give me to contact them and much of the time, when those people aren't logged in, I wind up contacting someone else entirely by name alone.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Quote from: RogueGunslinger on March 05, 2010, 03:38:15 PM
I dislike that barrier is so worthless as a skill. In a world where anyone who's anyone and slip into your mind and pester the fuck out of you, I think people would have developed a better ability at blocking them out.

I propose a boost to make up for the many boosts that contact has gotten.

After some consideration, it doesn't look like starting barrier will be boosted.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Awesome, I'm glad it's working as intended. Thanks for considering.