Sparring Weapon Change

Started by Kryos, November 06, 2009, 01:53:30 AM

Quote from: Xeran Van Houten on November 13, 2009, 05:48:38 PM

Your stance is set to defensive.


Be interesting to combine pre-sets like this with Venomz post for config. Like

> stances

You're available stances are:

defensive str 100 agil 100 off 0 def 100
offensive str  100 agil 100 off 100 def 0
training   str 10 agil 100 off 100 def 100

> change stance training

You change your stance to training.

But then also allow custom configs:

> set str 10%
> set off 50%
> set def 100%
> save stance training_with_runners

(I like % better then scale up scale down - seems a bit more simple)

So, next time Runner Big Pants was in the circle with me I could:

> chance stance training_with_runners





If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

But as I said, it could very easily be abused in combat if it can be changed during combat.
どんと来い、生活の悪循環!!1!11
Quote from: Yam on March 18, 2011, 09:57:04 AM
There's really nothing wrong with a pretty boy in a dress.

Quote from: Xeran Van Houten on November 14, 2009, 03:59:08 AM
But as I said, it could very easily be abused in combat if it can be changed during combat.

?

Quote from: Yam on November 14, 2009, 04:01:43 AM
Quote from: Xeran Van Houten on November 14, 2009, 03:59:08 AM
But as I said, it could very easily be abused in combat if it can be changed during combat.

?

You get stance dancing.

>att amos
>stance off
You slash amos hard.
>stance def
You deftly bock amos' attack.
>stance off

And you got the other person trying to do the same thing. So if you can change it while in combat, or at least without significant delay, you'll have a lot of complaints on your hands.

Or do you just still want my boots, yam?
They're mind, damn it! Go take Brandons!
どんと来い、生活の悪循環!!1!11
Quote from: Yam on March 18, 2011, 09:57:04 AM
There's really nothing wrong with a pretty boy in a dress.

Considering how many variables there are in combat, I think someone trying to 'stance dance' could easily find themselves in a worse situation than if they didn't. :)

Like, going to an offensive stance right when your opponent is unleashing a flurry of attacks...you get the crap beat out of you, and haven't found your next 'opening' to attack yet.

I don't get how the argument "They'll just stance dance in combat" is actually relevant, however. There are plenty of things that you can't do while "in combat" and I can only imagine it would be a simple thing to add a command.

Besides, I believe the idea set forth between me and 7DV would be more for 2.Arm. In the current incarnation with legacy DIKU code, its just not likely to happen unless a coder has some free time to work on it.

On topic: Sparring weapons really -can't- get worse than they are. Really. Saying that its not "realistic" doesn't really much matter because of the way combat code is handled and how damage is calculated. Having been crit by a 2h Dwarf with an axe with both a sparring -and- real one, I can tell you the damage reduction is exponential.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

There's already a potential for stance dancing:

Say you're a dwarf, and you usually attack pretty slowly.  If you spend enough time observing this, you can actually calculate your mean time-to-next-attack.

So, grab your favorite shield, and your favorite weapon that can be held in either hand.

Attack.

change hands es ep

wait <mean time-to-next-attack> seconds

change hands es ep

You should attack again fairly soon.

change hands es ep

wait

change hands es ep

Note:  if I ever see anyone doing this in game, I will stab you in the face with a fucking agafari log.
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I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Why did you post that?

"Here's how to min-max and get around the code by making use of the code. But don't do that."

Why explain how to do something, in detail, if you don't want people to do it? I never would've even thought to do that, until you posted it. Now I'm kinda curious to find out how that would work.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

There is randomness built in to the system.

There's another 'feature' about combat rounds I've seen players abuse in game, and I'd desperately like to see it nixed.  But its more of a with-staff only discussion, as I'd hate to see it proliferate. 

Quote from: Kryos on November 14, 2009, 03:59:10 PM
There's another 'feature' about combat rounds I've seen players abuse in game, and I'd desperately like to see it nixed.  But its more of a with-staff only discussion, as I'd hate to see it proliferate. 

Now you've gotten me curious too.

Quote from: Riev on November 06, 2009, 04:50:35 AM
Hello. I have KO'd PCs in three rounds with my fists.

Zalanthasn fists have chi.

It's a little known fact that a dwarf's fists are the most dangerous weapons in the game.

Someone explain to me how stance dancing in a fight will do anything other than make you look like an idiot about to get killed?

It's not like you get bonuses for offense by not using defense. :/


It won't do anything other than that under the current system.
どんと来い、生活の悪循環!!1!11
Quote from: Yam on March 18, 2011, 09:57:04 AM
There's really nothing wrong with a pretty boy in a dress.

Yeah, but I mean if a stance system were implemented.... How exactly would changing from offense stance to defense stance in the middle of a fight give any advantage whatsoever?

If you can properly change the stance in time, you could effectively bring 100% of your might into your swing for attack, and then come back and put 100% of your strength into your defense.....based on the system Xeran is refering to, it does an offensive/defensive check, multiplying the results by your stats.  Ergo, if you have 100 points in strength, 100 points in endurance, and 100 points in agility (for easy numbers), if you're in an offensive stance, it's 300pts of damage over 0 points of guard. Just flip the numbers around for defensive stance.  By bouncing between the two, one can constantly be on their best atributes in a fight....which is unrealistic and twinkish....if you ask me anyways.
"The fear of death is the most unjustified of all fears, for there's no risk of accident for someone who's dead."
-Albert Einstein

Unless it took time to move from offensive to defensive.
Such as this example when you move from Offensive to Defensive.
Offense:100 Defense:0
Offense: 75 Defense:25
Offense: 50 Defense:50
Etc.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

Or, maybe, instead of using a system so easily abused, we could make it to where 100% is the max you can set anything.


I thought I said before it doesn't really work in ARM.  It only works in gemstone because of their combat mechanics, which are completely diffferent than ARMs.
I was giving an example of what can happen if you can change preset levels without a (good sized) delay.
どんと来い、生活の悪循環!!1!11
Quote from: Yam on March 18, 2011, 09:57:04 AM
There's really nothing wrong with a pretty boy in a dress.

Oh....

Well, in Arm, if the max of anything was 100%, then a delay wouldn't really be needed.

Because even if the change were instantaneous, one would find no advantage in stance dancing.

What if instead of sparring weapons taking HP or stun, the sparring weapons took away your stamina? Each time you swing you lose stamina, each time you are hit, you lose stamina. This would physically limit sparring. You would have to rest eventually. Resting could lead to roleplay. It is a magickal circle.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

Quote from: Delstro on November 28, 2009, 10:27:37 PM
What if instead of sparring weapons taking HP or stun, the sparring weapons took away your stamina? Each time you swing you lose stamina, each time you are hit, you lose stamina. This would physically limit sparring. You would have to rest eventually. Resting could lead to roleplay. It is a magickal circle.

For some reason I like this.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~