Im sorry..

Started by Gricker, September 26, 2006, 11:58:18 PM

Im sorry to act this way but... i really really dont like it how u cant flee, it dosnt make sense, you cant get away if just some guy attacks u and hits u hard, ive lost over three or five chars since that was added just past the three hour mark, im sorry but im in a very bad mood :x  So.. if you think we should get it removed so you can atleast "flee" it would prolly make others play alot more, because I know im getting tired of it.. so tell me what you think..
an people in Zalanthas get along? no, you know why? we all HATE EACHOTHER!!!!!!!!!!!!!

That should probably be posted in the 10-page thread concerning the topic :)
b]YB <3[/b]


Make a dwarf, Gricker.

They're the best.

Your focus can be: to overcome the effects of daze

make a merchant.

this also fixes the nerfed defense issue.

Also, possibly don't get into a fight with someone who can kill you before you can flee after only three hours of play...

May I suggest trying a non-combat role?  You might be surprised at the fun you can have in that kind of role.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Non combat roles only work so much, because then you just as screwed as a 3 hour character when some one decides to try to attack you, which usually doesn't take much
I love deadlines. I like the whooshing sound they make as they fly by.
     -Douglas Adams

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
     -Douglas Adams

Quote from: "daedroug"Non combat roles only work so much, because then you just as screwed as a 3 hour character when some one decides to try to attack you, which usually doesn't take much

Why would someone try to attack you if you are playing, say, a Kadius crafter?
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Quote from: "Cuusardo"May I suggest trying a non-combat role?  You might be surprised at the fun you can have in that kind of role.

Quoted for truth.

I'm currently playing my first non-combat character, and I'm loving every second.

Quote from: "Cuusardo"
Quote from: "daedroug"Non combat roles only work so much, because then you just as screwed as a 3 hour character when some one decides to try to attack you, which usually doesn't take much

Why would someone try to attack you if you are playing, say, a Kadius crafter?

:lol:

If you gave them a reason to, they would!

Quote from: "Delirium":lol:

If you gave them a reason to, they would!

There's an easy solution for that, called MYOB.  (Mind Your Own Business)  :wink:   Or pretend to.

Edited to add a more serious response: When I call it a non-combat role, I mean just that.  Those types of roles rarely ever get into combat situations, and are usually city-based, so they don't have to worry about getting attacked by raiders and desert beasties.  You don't have to be an uber powerful fighter type with awesome physical prowess and fearsome combat skills to have a good time in this game.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Quote from: "Cuusardo"
Quote from: "daedroug"Non combat roles only work so much, because then you just as screwed as a 3 hour character when some one decides to try to attack you, which usually doesn't take much

Why would someone try to attack you if you are playing, say, a Kadius crafter?

Who knows could be any number of reasons, Maybe he looks like an easy target when he is on a trip to Luirs maybe some one thinks he was cheated by him and therefore deserves a club in the face, Maybe he has a sword that some one wants but they can't afford it. I could list dozens of reasons. If there was no reason for crafters to get attacked then crafters would live forever
I love deadlines. I like the whooshing sound they make as they fly by.
     -Douglas Adams

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
     -Douglas Adams

OOOH!

Now I have an EXCUSE!

An EXCUSE for the naughty monkey to play a merchant man-whore!
:twisted:

Watch OUT!  Ladies and non-gentlemen!  Introducing......

Naatok Mangina!  Allanak's newest plier of the man-whore trade!

Yeah, that's right!  I've always DREAMED about playing a pimped out, supa-fly man-whore!  Oh, you's ALL in f' some shit now!  YEAH!

Have massage oil, mul mix, silk threads, a pimped-out apartment with silk sheets on the big, BIG-ASS bed, furry wrist and ankle restraints, and silk scarves, musk perfume out the ASS!  Oh HELL yeah!

Oh, it's ON!

:twisted:
-Naatok the Naughty Monkey

My state of mind an inferno. This mind, which cannot comprehend. A torment to my conscience,
my objectives lost in frozen shades. Engraved, the scars of time, yet never healed.  But still, the spark of hope does never rest.

Oh yay, a non-combat oriented character.  I'll have to pass.  Heh, yeah, all you RP elitists feel free to bash me.  But unless you have tons of time to get involved in intricate relationships and layers of layers of hidden plots, those roles are extremely boring.  I've got enough problems dealing with real relationships in real-life, let alone make-believe ones.

I'm sorry, I just have to stick up for those of us that only have time to logon and hunt a few critters or get involved in a few exciting knife fights before having to settle down somewhere for an ale and maybe a brief chat if we are lucky before having to log off.  So I can see where the original poster is coming from with being frustrated when he makes a 40 yr old veteran guard and winds up dead to a kid with a sharp rock.  You have to understand his frustration to a certain extent.

Some of us prefer combat-oriented roles for very good reasons.  Not everyone wants to sit around and type emotes about how they smile or frown or the various ways one might sew a shawl.  Whoo-hoo!  Up with 3-hour character brawls and down with the chat/mudsex scene!

Let the bashing commence.

Combat oriented characters are for those who can't type one-handed
ROFLMAO!

And, YES:  I'm KIDDING!   :twisted:

Naughty Monkey....remember?
-Naatok the Naughty Monkey

My state of mind an inferno. This mind, which cannot comprehend. A torment to my conscience,
my objectives lost in frozen shades. Engraved, the scars of time, yet never healed.  But still, the spark of hope does never rest.

I'll step up to the plate, Sokotra.

I can't tell if you're serious or not, to begin with -- calling some people "RP elitists" on a RPI mud seems pretty, well, obvious.

I don't think noncombat characters inherently require any more time to play than combat characters do. In either role, the more time you put in (whether that is time making relationships and tavern-sitting, or sparring) will give you a greater return on your investment (more social connections/influence, better combat sk1llz).

You can have a lot of fun logging in just a few times a week for an hour long roleplaying session and never once using a coded skill. If fun wasn't relative, I would argue you'd probably have MORE fun interacting with other PCs for an hour than hunting critters for an hour - but you may have different tastes.

You're vastly generalizing non-combat roles when you say they are all smiley, tavern-sitting 3-line emoters. Noncombat characters can include merchants, thieves, magickers, pimps, whores, bards... and none of those roles (yes, not even bards) limit you to just sitting around waiting for the next person to mudsex.

Combat roles are fun too, and few roles are strictly one or the other anyway, but I don't think playing a combat PC is a requirement to have fun on an RP MUD. Certainly it isn't on this one.
subdue thread
release thread pit

Quote from: "daedroug"Who knows could be any number of reasons, Maybe he looks like an easy target when he is on a trip to Luirs maybe some one thinks he was cheated by him and therefore deserves a club in the face, Maybe he has a sword that some one wants but they can't afford it. I could list dozens of reasons. If there was no reason for crafters to get attacked then crafters would live forever

Crafters tend to stay within the city, and when they do travel it's most often in a wagon with other people.  Crafters also tend to be longer lived PCs than hunters.

It's true that there are a lot of bad people on Zalanthas, but it is not true that there is always going to be someone looking for a reason to attack and/or kill your PC.  There are plenty of PCs who have never, ever been attacked by anyone or anything, and I don't just mean nobles with their guards.

I'd also like to say that non-combat PCs do not always have to be wrapped up deeply into layers and layers of plot and intrigue.  They are pefectly good roles for someone to get into that doesn't have a great deal of time to play.  They can lead very simple lives, and only worry about their own personal business, and don't require you to devote excessive amounts of time.

Or, you could stick solely with combat-oriented characters whose goals are to go out and kill stuff, and deal more often with PC deaths.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Quote from: "Jherlen"
I can't tell if you're serious or not, to begin with -- calling some people "RP elitists" on a RPI mud seems pretty, well, obvious..

Heh, well I was very short on time so I may have made things sound a little more extreme in order to get my point across quickly.  But yeah, I feel bad using 'RP elitists' to describe some non-combat oriented players, but I guess I'm trying to get certain folks to have some understanding for those of us that prefer combat-oriented roles.  I'm also, in no way, lumping together people who intensely RP to make their actions as realistic as possible with people who might be RP elitists that put down combat-oriented players that enjoy a fight breaking out for no apparent reason. ;)  

You are right, there are plenty of non-combat oriented roles that are out there where one may have fun playing for short periods of time without getting intricately involved in ridiculously time-consuming relationships.  You are also correct that my tastes may be different, and perhaps that is why I prefer combat roles.  Personally, I think these roles which you described minding your own business and not getting involved with others would be boring and that is part of my point.  I feel like in order to have fun with a non-combat role you would have to get involved in complicated relationships.  To each his own, I suppose... which is also part of my point as far as some of us sticking to combat-oriented roles and why others need to understand the frustrations that may come with those that choose those roles in order to get involved in as much action as possible when they have little time to do so.  I know this is an RPI mud and it may be time consuming, but I guess I just enjoy intensely role playing dangerous characters that yes... probably will have a high mortality rate.  My own problem, huh?  But still, there may be some things that can be done to relieve some of these frustrations in a RPI and realistic manner.  Again... I'm short on time, but there's my two 'sid...

I've never slammed players who prefer combat roles in game.

This monkey plays LOTS of combat roles.
He just enjoys an ale or two in a tavern after a brutal killing spree.

Oh, and patronizing the saucy Zalanthan prostitutes!

But I'm STILL gonna do a manwhore, dammit!
:twisted:
-Naatok the Naughty Monkey

My state of mind an inferno. This mind, which cannot comprehend. A torment to my conscience,
my objectives lost in frozen shades. Engraved, the scars of time, yet never healed.  But still, the spark of hope does never rest.

Please play a manwhore, naatok. I'll keep you in the black.

Frankly saying that if your annoyed losing characters then you should play a non combat oriented character is kind of beside the point, it doesn't deal with the problem that the thread is about, it just runs away from it with it's tail between it's legs.
I love deadlines. I like the whooshing sound they make as they fly by.
     -Douglas Adams

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
     -Douglas Adams

Quote from: "manonfire"
Quote from: "Cuusardo"May I suggest trying a non-combat role?  You might be surprised at the fun you can have in that kind of role.

Quoted for truth.

I'm currently playing my first non-combat character, and I'm loving every second.

No I feel these statements are both false.  The fact is that it happens every so often that someone who is new to the game or what have you decides they want to suicide and just attacks you, or someone who hated your char previousy is new to the game or just doesn't care about the rules.  Over the time I've played this game (and it's been over ten years) Just about every single one of my long lived non-combat role chars had has this happen to them at least once.

It's true they didn't die  to this and I don't think they ended up being the ones to flee either, but I think this is a very valid concern that daze code would make it easier for this sort of fluke that while rare, does happen, to happen.  I have known of long lived chars to die to this sort of thing and do you get a rez? No of course not, maybe they get punished, but who really cares if someone who doesn't care enough about this game to follow the rules, gets punished while you lose a char you maybe had for months or over a year?  

I'm not saying that I think this is a problem right now or needs attention, but I do think it is a very valid concern if anyone happens to feel that way.  At least I think it is.

Quote from: "naatok"

musk perfume out the ASS!
 

You shoot musk perfume out of your ass? Are you apping a man-whore or a skunk?

I think you're going to have to ask morg to code you musk shooting ass dude.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

Sokotra, I'm not going to bash you at all.

But I will say that I, myself, strongly prefer combat-oriented roles.

However...between every couple of those, you really should try a non-combat oriented role out.  I'm not talking merchant and such.  You could try a noble if you like, but I get the feeling that's in your generic idea of a non-combat role, and therefore have already decided you don't want to try it.

Try being any rogue class in the game.  Steal.  Spy.  Observe.  Make your OWN plots by messing around with other people's plots.  If at any time combat looks imminent, take measures to not allow it to happen, and if it does happen, do nothing but run. Manipulate for retribution.

See how long it takes before someone actually gets you. I really -do- think you'll be pleasantly surprised.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: "Armaddict"Try being any rogue class in the game.  Steal.  Spy.  Observe.  Make your OWN plots by messing around with other people's plots.  If at any time combat looks imminent, take measures to not allow it to happen, and if it does happen, do nothing but run. Manipulate for retribution.

See how long it takes before someone actually gets you. I really -do- think you'll be pleasantly surprised.

Well, I was mainly sticking up for the original poster, but those are some good suggestions.  I actually do play rogue characters from time to time, but I also like to try out their knife-fighting skills and get into some street rumbles here and there.  My main concern is my sporadic and sometimes minimal amount of time I have to play which severely cuts down on chances of making reliable contacts, spying, etc.

But still, those are good suggestions which have given my some good ideas... thanks.