Your most dissatisfying deaths

Started by Tired and a little sad, August 25, 2006, 11:43:46 PM

QuoteMost cases that I've witness where a pc died to a templar's decision, it was brought on by the pc themselves. The decision to die, 90% of the time, was made by the pc.

Yeah, people who's chars seem to think they have rights of any kind. It always amazes me.

In this particular scenario, apparantly there was no rp involved at all. That's a shame, I agree that people with templar power should try and make things fun and exciting. I wasn't there to see what happened, but I still think a templar can treat you any way they want.

I'd hate to feel safe around them.

On the same note I've been killed by uber powerful invisible defilers etc. I never got a single emote. Did it suck the balls? Yeah, but if there's one thing this game has taught me, it's that some people suck balls at making the game fun, and some people rule.
A single death is a tragedy, a million deaths is a statistic.  Zalanthas is Armageddon.

Quote from: "Agent_137"
Quote from: "Dakkon Black"
Quotebullshit.

mutations are common in zalanthas.

the templar was played poorly.

That sounds about as ignorant of everything arm is about right there as it gets. People can kill you for any reason. Templars especially over anyone else can kill you for any reason they want. It's not a fair society. How do you know he didn't have a childhood trauma where his parents were killed by a red eyed man?

Dumb.

In anarchy, people kill you for profit. For a gain.

Psychopaths kill people for kicks.

So, only poorly played characters kill for "any reason," with the excuse that "it's zalanthas."

I expect people to be killed for cheap, but not for nothing. Templars with attitudes like yours turn me off on zalanthan politics, because that sort of reasoning is so nonsensical.

Folker, that's now how I read it. If that's the case, well, woops, shit happens. And I agree it's a good thing that the tavern is kept upscale. It should not be the barrel.

That said, my worst death by far is being killed in one round of combat while armed by 3 previously tamed beasts that were suddenly no longer tame.


p.s.

Dakkon, alright, say he had a fair reason, like the "murdered parents" scenario. So if he had a good reason, then consider he's a templar in a position of complete safety and power. He should live up to his special-application and make the death taste good. Give a reason, give a scene. He didn't.

You, as a non-noble pc, are NOTHING, to them. You are an insignificant bug, less than a living, breathing, intelligent being, and you'd best make yourself something that is worth more to them alive than dead should you give them any reason (no matter how silly -you- believe it is) to decide to squash you. Your opinon on the subject doesn't matter, only the opinion of the "chosen of their god who controls life or death over you insignificant bugs" is what matters and this has been bred into you for many generations.
What you believe to be a "fair reason" is irrelevant. It only matters what "the chosen of The Sorcerer King" believes to be good enough of a reason. Is it good enough of a reason to kill in real life? That is also irrelevant. What matters is the beliefs of the pc in the setting of the world.
I would think most people in RL would agree that Saddam Hussein didn't have a good enough reason to kill the people that he did. That does not mean that he, or others that believed as he did were wrong from their own point of view.
Personally, I believe that so long as the templar pc was acting IC, they did -nothing- wrong. It's bullshit to make judgments on another persons roleplay without knowing the whole story, the only ones who can do so are the players of the pcs involved and the immortals who can put the -whole- picture together.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

And besides, if your character is one to grovel, its usually way more fun. Some of my absolute favorite Armageddon scenes have included my character blubbering in the throws of despair, begging to keep his fingers.  :shock:

If you put the effort into these deathly scenes, and make them all that they can possibly be for those involved, I find that more often than not, you pull other characters into the mood and it takes it to a whole other level. Once you put other players at ease and say "Hey, I'm not going to be a dork, I'm into this, lets play this stuff out!", things get interesting. That goes for the victim and authority.

It's also extremely satisfying to walk away from a character knowing fairly certainly that in the final hours, you made another player -- if not their character -- pity your character rather than you as a player. It means that they glimpsed at the real essense of your character, and so all the work you put into it is appreciated. It's letting your character shine before you put it away.

Quote from: "Dakkon Black"Yeah, but if there's one thing this game has taught me, it's that some people suck balls at making the game fun, and some people rule.

True. That doesn't necessarily mean that they were roleplaying poorly however. I do my best to create a good scene no matter what. Sometimes, I make mistakes. Sometimes, the victim makes OOC mistakes. Sometimes, 3rd parties involved make mistakes. That's just a fact of life when you are dealing with alot of different people.

There are those times however, when it all comes together for -everyone- involved and you have those unforgettable moments where a scene (for better or worse ICly) plays out like a thing of perfect beauty.


That, is one of the biggest reasons why I love Armageddon. Those moments make all the mistake-riddled times mean so much less and fade into obscurity so quickly I can't remember what really had me angry at the time.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: "jhunter"What you believe to be a "fair reason" is irrelevant.

I never said shit about fair. I was talking practicality and playability and logic.

Fair. You talk like I've played for a month.

I'm well aware of what they can do ICly. My post was completely from a players perspective, that templars should not go about killing players willy-nilly. The amount of "harshness" it adds makes up in no way for the huge cut into playability.

And when i say "willy-nilly," I mean it in the strictest sense of the word.

I won't elaborate further; I speak clearly.

Woha, perhaps I should of kept my mouth shut. Just to clear things up..


Yes, there was RP, it involved me begging for my sorry ass while gripped by the halfgiant and saying the red eyes was the result of a magicker's curse (or did I said i use to be a vampire, i dont remember) but it was something crap like that (I was a 12-13 year old newbie, playing a vampire based PC, forgive me)

This was five-six years ago, so im sure its not relevent now. I still play, and i consider the experience helpful, since because of it I try to let people live, rather then kill them, i dont think i would do that If i didn't get to know what it felt like to loose a PC you liked. so - besides it being a pisser, and my experience mind you, whats the big problem?

QuoteYes, there was RP, it involved me begging for my sorry ass while gripped by the halfgiant and saying the red eyes was the result of a magicker's curse (or did I said i use to be a vampire, i dont remember) but it was something crap like that (I was a 12-13 year old newbie, playing a vampire based PC, forgive me)

I don't think anyone had a problem really, we all want to see a fun exciting play happen. I just think it's important to realize that a templar can very very legally kill you for MUCH less then bieng a vampire. Or a magicker cursed. In fact, those are two exceptionally good reasons to do it.
A single death is a tragedy, a million deaths is a statistic.  Zalanthas is Armageddon.

There was certainly a whole lot of discussion over a 5-6 year old event. I say we kill HoD's current character in the most elaborate way possible to offset his 6 year old bad experience. Any thoughts ? I say we pour ketchup over his chara and dump him at the nearest halfling village.

Can your plan go wrong and I become known as "La-pappa" to them, and after 12 (edit:IC) years of training, I lead them on a quest across the known world?

Quote
I don't think anyone had a problem really, we all want to see a fun exciting play happen. I just think it's important to realize that a templar can very very legally kill you for MUCH less then bieng a vampire. Or a magicker cursed. In fact, those are two exceptionally good reasons to do it.

I know, I didn't post my death as some kind of 5-year old grudge to get back at the player of the templar. I have been killed for much less, and i expect it to happen again, i posted it because i felt like sharing a death that was...uh, you know, i cant even come up with a word. I just shared the only death i bothered to remember.

12 years? No. You only have untill June 1st. But otherwise, yeah, sure. So, let's meet up at Gaj in Tuluk ?

Quote from: "Folker"12 years? No. You only have untill June 1st. But otherwise, yeah, sure. So, let's meet up at Gaj in Tuluk ?

Sweet, my halfling minions are so going to bite your crotch.

I think it doesn't matter if it was "right" or "wrong". It could be very "right" death and still extremly dissatisfying. I thought this thread is about personal opinion, not about "who was poorly played and who deserved to die".

My second or third char was killed by bahamet because I was stupid n00b. I certainly deserved that death and I am not blaming bahamet for killing me. But still, it was somewhat dissatisfying.

Quote from: "Agent_137"
Quote from: "jhunter"What you believe to be a "fair reason" is irrelevant.

I never said shit about fair. I was talking practicality and playability and logic.

Fair. You talk like I've played for a month.

I'm well aware of what they can do ICly. My post was completely from a players perspective, that templars should not go about killing players willy-nilly. The amount of "harshness" it adds makes up in no way for the huge cut into playability.

And when i say "willy-nilly," I mean it in the strictest sense of the word.

I won't elaborate further; I speak clearly.

And my point was that as far as the gameworld is concerned, templars -aren't- going around killing people "willy-nilly". Like I said, 90% of the time a pc dies to a templar, it was their own fault. More often than not, I've seen those who are in the custody of a templar, continue doing and saying things as if -they want to die-. Then, those same people complain later that the templar's player was just poorly roleplaying and it was no fault of their own they were killed.

"That bastard templar was just out to kill someone and I was the innocent victim of them! God dammit! I did nothing to deserve it! That templar's player was just killing people all willy-nilly for -no- reason at all!"
:roll:

I've been on the templar's end, where you try and try to give them chances to straighten their shit up without having to resort to killing them, but the damned person seems hellbent on having you fuck up or kill their pc. You can't ICly let shit like that go, because then you are acting OOC to prevent killing them. Fuck that. If they choose to rp it poorly and suffer the consequences ICly, that's their own problem. I'm not going to feel guilty over an outcome that they actively pursued with their pc.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

QuoteLike I said, 90% of the time a pc dies to a templar, it was their own fault.
And don't forget, about 9% of the time it's the fault of whoever payed the templar to execute said hapless character.

I've also seen instances where completely harmless and innocent characters have been killed just to send a message to their employers or friends.

Not a single of my character, even those who pissed Templars somewhat, died to them unless I made an OOC choice to end my character. The moment I allowed the character to do everything in his power to escape death from a templar, he did it. It's only when situation is so fucking beautiful, escaping consequences would've been anti-climatic, did I allow the character to fail to do things that allow the Templars not to kill the chara.

Ofcourse there are exceptions, like sending a message and so on, but overral ... most Templars I've interacted with are actually pretty good in offering an entertaining death. Though maybe it's because I almost never play independants. Maybe I should give it a try.

I also disagree with a statement, that Templars are not seen as the will-nilly cause of death inside the gameworld. Inside Zalanthas, they are seen as exactly that, it is Outside of the Game, the templars are understood that they're not all that murderous. In my opinion anyway.

Elven assassin bynner. Loved the byn as his tribe icly. Ocly one the best bunch of folks I've had the pleasure of playing with, so it was easy. 34 days in, my longest lived non-special to date.

One day he decides to go check stuff out around tuluk. Finds a building and climbs up. I had just recently discovered that you can scramble for purchase, but didn't realize that scrambling for purchase caused you to lose hp.

So I climb the building, and then I'm at the top and I get distracted by something on TV. Leave him there for a while, and then when I'm back I type e instead of w or s instead of n (I can't remember) and instead of walking along the roofs I miss my climb and fall off the edge.

So of course I think right there, "what an opportune time to experiment with scrambling." And I quickly type u;u;u;u;u. Now this elf had very poor endurance, and was very fragile so this SAPPED his HP and when I finally hit ground I was at -8. ONNO!

Slow but surely blood loss set in and he eventually went to -11 mantis head.


I thought I was going to cry.

This is also after the same character had fallen off many a 2-3 cliff with his byn companions and he meets his end to small building in Tuluk. Damn you scramble code. Damn you.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

What'd he have 30-40 hp to die to that? You sure he died due to scrambling and not just falling ?

I was multitasking.

Also, my character was in an area where NPCs attack you if they meet certain requirements.

I forgot where I was, and I was also doing other stuff.  I was attempting to go from Point A to Point B.  I was spamwalking.

I got killed.  Heard the *beep* and then switched to my mud client.  Scrolled up to see what happened.  Then Punched myself in the face.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: "Folker"What'd he have 30-40 hp to die to that? You sure he died due to scrambling and not just falling ?

The fall killed him, for sure. But he had previously survived worse falls. He died primarily because I spam scrambled and he was weakened so much that when he hit the ground he was a dead man. And yea, he only had like 80hp in total.

Does go to show that your favorite characters can have the shittiest stats.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

Also goes to show that if he hadn't had shitty stats, you might still be playing him ;)

I nearly lost a character to the Tan-Zel tunnel once. That would've been crappy. I really think that place should have a gate in front of it.
b]YB <3[/b]


Eh, I once had a character with exception wisdom/agility, and very good strength, and he only had 84 hp. Yet he managed to survive magickals, aswell as other things. Eventually died to a stacked up movement lag. At the same time, I witnessed a Mul getting knocked out in the first round of combat via two blows made by a human. So ... stats may have various influences =)

The above post made me sad.
Quote from: ShalooonshTuluk: More Subtly Hot. If you can't find action in Tuluk, you're from Allanak.
Quote from: Southie"In His Radiance" -> I am a traitor / I've been playing too much in Tuluk recently.

Put a lot of thought into a char. 10 minutes in and I get lost in a sandstorm and try to find my way back(stupid). Noticed I climbed -thats not good-. Tried to go back...You see the body of ******

MANTIS HEAD
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Quote from: "fourTwenty"Put a lot of thought into a char. 10 minutes in and I get lost in a sandstorm and try to find my way back(stupid). Noticed I climbed -thats not good-. Tried to go back...You see the body of ******

MANTIS HEAD


Yeah, that's why sandstorms are dangerous. Very much so, I hope this isn't discouraging. I also hope you look forward to your next death.

I edited away an IC sensitive post.  Please do not post information about a live or recently dead character, even if it is not your own.
This post is a natural hand-made product. The slight variations in spelling and grammar enhance its individual character and beauty and are in no way to be considered flaws or defects.