Recent Posts

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I always thought the mercy command should be used to prevent all damage that goes past the 0 value.

So, if you backstab someone for 40 hit points of damage, but they were sitting at 23 hit points, it should put them down to 1 hp.

To absolutely stop combat when someone gets to that point.

I'm not sure how this pertains to the topic. Chars aren't killing other chars by accident, they're doing it because it's one of the only things left in this game that make them feel relevant. This is not a discussion about people unintentionally bringing sparring partners below -10 hit points. Mercy doesn't factor into this discussion at all. Noone accidentally backstabs someone below 1hp when they didn't mean to. That's not a thing that happens. Nobody has ever so much as mentioned that.

The issue here is twofold:

1) The only sensible way to engage in PvP is to kill your target before they can type 'flee' or prevent the command from resolving (by, say, paralyzing poison or NPC HG subdue)

2) The current state of the game is such that proactive murder is often the first resort, taking precedence far ahead of things like rivalries and plot development

Mercy works almost perfectly fine. You have to be extremely careless to accidentally kill someone you were trying not to kill. There has never really been a noteworthy problem with that. It happens so rarely that it's a complete non-issue. I feel like your post is a willful deflection of the topic.

In general, staff and players need to come up with better outcomes than: "Oops I roleplayed. Shouldn't have done that."

This should be the #1 order of bussiness for ArmageddonMUD in 2020. It's honestly embarrassing for the genre how things have turned out in this game, where roleplay is often something you're punished for and the lack thereof is never punished at all. This sire of the RPI genre has become a game where you're sometimes best served not roleplaying, and that's pathetic.

I believe that if I could, 100% of the time, put a character at 1 hp and display to them using the code that I want them to roleplay rather than killing them, it would change the way I would handle combat.


Imagine a gladiator fight, where the person could interact and plead with the crowds, rather than being prone and unable to speak like the game currently does.

Imagine the only way to actually kill another character, is to type 'murder <character>'.
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General Discussion / Re: Subclass Swap
« Last post by Rokal on Today at 08:10:07 PM »
I support the subclass selection after creation idea too .
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I did a google search for sentient, language based disease and guess what popped up?

I'm not great at being an OOC person, I'm more like a mantis, but I'm glad I came across this. I'm going to read this, thank you for posting it.
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Non-Armageddon Discussion / Re: A Random Thought
« Last post by DesertT on Today at 12:58:12 PM »
Numbers have gone up for daytime play.

Wonder if this has anything to do with the number of people who are now teleworking....
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Gatherings / Re: San Fran Friendos
« Last post by James de Monet on Today at 12:16:32 PM »
Yeah, we’re in week three now.  Our grocery store clerks and delivery drivers are being hailed as heroes.  They legalized cocktails for carry out restaurants too, so that’s kinda cool.
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Player Announcements / Re: Fun and Games in Luirs!
« Last post by Barsook on Today at 09:21:09 AM »
Just echoing for those who lurk/read the forums: There will be an fun event in Luir's on April 4th at 3 PM sever. See local board for details.
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Non-Armageddon Discussion / Re: A Random Thought
« Last post by Shaydee on Today at 09:17:09 AM »
Chocolate and Peanut Butter Cheerios are the best Cheerios.
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Non-Armageddon Discussion / Re: A Random Thought
« Last post by Ourla on Today at 02:08:30 AM »
Woah, hold up.

Shalooonsh is back?

...

Mayhaps it's time I rolled up a character, again.

Race me.
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World Discussion / Ancient Cosmetology and Hygiene
« Last post by Bebop on Today at 01:34:31 AM »
I'm currently a cosmetology student and recently we learned how to use irons.  Irons are still a thing, though they're heated by electric ovens.  If you don't know, an iron is basically a rudimentary curling iron that is made out of cast iron and heated with an oven.  I've been thinking a lot about cosmetology of "olden" times and how such could be applicable in Armageddon.  Here are some videos and sources I've gathered.  Obviously, no one has access to iron for their hair but some stones heat well.

Maybe this topic and these vides act as some kind of inspiration to you in your game/role play.  Feel free to add your own.

Hair

The aforementioned irons:



Late medieval hairdo - the braid



Medieval hair washing




Make Up/Style

Short and to the point video on Egyptian cosmetics



Ancient Egypt Style Make up and Hair, long but lots of information




Hygiene

Noble's Morning Routine

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General Discussion / Re: all PVP is surprise attacks. Not lame, but what do we do?
« Last post by X-D on March 29, 2020, 09:42:13 PM »
I don't agree on your mercy point.

While I understand the staff stance on the subject, like "How can you mercy an arrow or fireball etc?"....I think it is a point where you SHOULD go for the side of unrealistic. I think Mercy should be 100%. I cannot even count the number of times I did not intend to kill, had mercy on but since the method was like magick or ranged, Blammo...one shot dead.

I have even bugged it before.

Look north

Dude foraging

Get paralyzing arrow.

Shoot dude north

Arrow hits dude in the head BEEP

Dammit!

I mean, what is so wrong with it just putting them to -1 if I have mercy on? They still might die. Or I could walk in and kill them.

Keep in mind, I have nothing against one hit kills, I just think that if I have mercy on then it should be one hit morted. I hate killing without giving some sort of scene.
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