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Roleplaying Discussion / Re: To PK or not to PK?
« Last post by Dar on Today at 01:12:43 AM »
Considering how exceedingly dangerous and expensive it was to trap something to a point of death, I wonder how often it truly caused aimless killing. Though occasionally, finding a blast from the past trapped container and having your plot end is probably daunting.
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General Discussion / Re: Voting and Mud Awareness.
« Last post by Classclown on Today at 01:10:04 AM »
Arm could use a stronger Twitter presence and a Youtube channel (with merch option) You couldn't really do a let's play, it would have too much ic information, but maybe there could be Introductory and Lore-based videos, introducing muds in general, RPI's and Armageddon specifically and explaining the world, widely known historical events and things like that. Maybe have videos discussing approved old plotlines that might draw people in to create a character of their own. You could have a rundown of Classes/Sub-classes, tips on chargen, etc. It would take a lot of effort, though, but it would be much easier to be able to give the link of the channel to people to explain muds/Armageddon. Players could submit their own videos too and staff could upload the approved ones, for those with the time/initiative.
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World Discussion / Re: The Allanak Problem
« Last post by tapas on Today at 01:01:50 AM »
Unfortunately most of the above isn't helpful if the player on the other end just doesn't care about your fun.

Aides are at best vestigial. At worst they're disposable. They seem fun on paper but I can't think of a worse role in the game.

Oh and the simple fact that the locked room estate/apartment killing is still a fucking thing blows my mind.
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Roleplaying Discussion / Re: To PK or not to PK?
« Last post by LindseyBalboa on Today at 12:29:44 AM »
I loved the story. And tbh, I'd rather die to a trap in the road than fall off the shield wall, or get gored by a rampaging npc that was around the corner. I'd assume my death was a note in someone else's story, and that's dope.
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World Discussion / Re: The Allanak Problem
« Last post by Delirium on Today at 12:22:55 AM »
Agreed with the above poster.

Triste I'm not sure what you were responding to. My suggestion is to create 'what you would know' political documentation. It doesn't have to be super in-depth, just clear, concise and helpful to those new to the roles.

I'm not sure there's even a public help file on how to behave around Nobles and Templars as an average commoner from Allanak.
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Roleplaying Discussion / Re: To PK or not to PK?
« Last post by Krath on October 25, 2020, 05:54:54 PM »
Please bring back trap!
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Roleplaying Discussion / Re: To PK or not to PK?
« Last post by Gentleboy on October 25, 2020, 05:02:18 PM »
I just liked reading the story.

I have come to terms with being PK'd. I've never PK'd someone myself, but, I've pulled a few strings at the same time as everyone else.

Actually, no. I have a story in a few months that you all will fucking kill me for.

I too feel bad for rando dwarf- but nothing is ever that easy. Would we be happier about dwarf's death if an elaborate ambush was set up? Maybe.
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Roleplaying Discussion / Re: To PK or not to PK?
« Last post by Barsook on October 25, 2020, 04:15:56 PM »

As I've said before and continue to say: the point of Armageddon isn't to see how long your character can live. The point is to see how interesting you can make their death. If your character dies in a spectacular way, then you won. If they die to gith #49982003, you lost.


Very true, my longest played PC, in a way, won the game because she was PK'd due to MCB.
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Roleplaying Discussion / Re: To PK or not to PK?
« Last post by Lizzie on October 25, 2020, 04:11:39 PM »
In actuality, the amount of PKs being done in this fashion has plummeted by a grandiose amount compared to what was 10-15 years ago..

 Lirathans plot killing power was a well known thing and was one of the reasons why so many people who are currently pining for Tuluks return, used to avoid tuluk like the plague before.

If you'll recount some of the greater leaders that played the game, you'd notice a significant lack of plot stopping killing. And I'm sure at least some noticed a near immediate exodus of people willing to be part of a leaders story when they show themselves to be kill eager.

That is generally a good tendency, but it definitely made things a lot safer. So safer that one unhinged templar that was unconcerned with empire building contacts network establishment (ie Balthazar) created such an immense uproar.

If only someone had PKed the Lirathan before she became powerful enough to be a plot-killer...

This is the conundrum with PK. If you kill someone, you end -their- plot. But it might help you progress -your- plot. It's also possible that you're "contracted" to kill someone, which means if you succeed, your employer's plot gets to progress, as a direct result of your victim's assassination.

Plot-killing always sucks when it's your plot being killed. But it often means someone else's plot gets to progress, and that is always going to be a good thing for that someone else.

As I've said before and continue to say: the point of Armageddon isn't to see how long your character can live. The point is to see how interesting you can make their death. If your character dies in a spectacular way, then you won. If they die to gith #49982003, you lost.
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Roleplaying Discussion / Re: To PK or not to PK?
« Last post by Dar on October 25, 2020, 01:30:11 PM »
In actuality, the amount of PKs being done in this fashion has plummeted by a grandiose amount compared to what was 10-15 years ago..

 Lirathans plot killing power was a well known thing and was one of the reasons why so many people who are currently pining for Tuluks return, used to avoid tuluk like the plague before.

If you'll recount some of the greater leaders that played the game, you'd notice a significant lack of plot stopping killing. And I'm sure at least some noticed a near immediate exodus of people willing to be part of a leaders story when they show themselves to be kill eager.

That is generally a good tendency, but it definitely made things a lot safer. So safer that one unhinged templar that was unconcerned with empire building contacts network establishment (ie Balthazar) created such an immense uproar.
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