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General Discussion / Re: Long time no see...
« Last post by Toofie on Today at 01:41:10 PM »
Already there, but thanks all the same!
Non-Armageddon Discussion / Re: Game Discussion Thread
« Last post by racurtne on Today at 01:32:38 PM »
I picked kingdom come up as well. While I have had only a couple of hours to play, I agree with Lord Cooper's assessment entirely.

I am a history buff so the attention to detail is much appreciated.
Non-Armageddon Discussion / Re: Game Discussion Thread
« Last post by Yam on Today at 11:24:19 AM »
What game isn't better with romanceable mudcrabs?
Non-Armageddon Discussion / Re: Game Discussion Thread
« Last post by Akaramu on Today at 11:03:21 AM »
Lordcooper, what's the modding support look like? This sounds like the kind of game that would really benefit from a modding community  8)
Non-Armageddon Discussion / Re: The current Prez
« Last post by flurry on Today at 10:13:30 AM » is impressive spread out among how many "white supremists"? Devin Kelley, atheist, registered democrat, beat that by 8 in less then 30 minutes. So...Um, how is it that right wing violence accounts for a majority of extremist violence now? Oh wait...we need it to be extremists. Meh, I had a big thing typed out but here is the deal. more then 14,000 murders last year. And 18 of them are right wing extremists...Fine, I will give you that. 96% of blacks are left wing democrats....they managed more then 6,000 murders last year. Out of the rest, around 60% are democrats, that is another 3,500. Dems beating conservatives 9,500 to 4,500....or two to one.

Where are you getting the party affiliation percentages of murders last year? What percent have no party affiliation, or do you consider those Democrats by default?
World Discussion / Re: Getting More People to Play (City) Elves
« Last post by Yam on Today at 09:51:24 AM »
And remember, not all elves need to be career criminals.

Elf lover.
Non-Armageddon Discussion / Re: Game Discussion Thread
« Last post by lordcooper on Today at 09:37:48 AM »
So, Kingdom Come.

Fantastic sense of place, pretty pixels and a really damn fun combat system (once you've levelled up a little and unlocked a few moves, it's a bit of a clusterfuck before you reach that point but you'll reach it in a couple of hours).

The dialogue is a bit iffy in places and they evidently lack CDPs talent for characterisation, but it's functional enough beyond causing the occasional eyeroll.

Stealth mechanics like pickpocketing and lockpicking involve succeeding at really quite difficult (and quite frankly shit) minigames.  Saving before doing anything vaguely sneaky is wise, you'll probably need a few attempts.

Speaking of saving, autosaves are less than generously placed and the game does not save on quitting.  You need to either sleep or consume a specific beverage to manually save.  Said beverage seems ridiculously expensive at the start of the game, but can be brewed pretty damn cheaply.  Prioritise figuring out how ASAP and keep a decent stock of them on you to avoid frustration, but this is pretty easily done.

I've encountered a few fairly major bugs so far.  One was an NPC who is involved in one quest and triggers another refusing to strike up a conversation.  Googling the name of the former quest shows you how to skip that step, but the latter can't be started at all as far as I can tell.  I also somehow lost the ability to sprint and had to reload my last save to regain it.  Unfortunately that save was somehow bugged and spawns me in seemingly random locations, including some I've never even visited yet.

So yeah, the game has issues.  That I'm still playing is testament to just how well it does in other areas.

Survival mechanics are present and actually pretty reasonable.  I can scoff down a bowl of soup in the morning and just grab a few apples for a topup come evening.

The equipment system is possibly the best I've ever seen.  Multiple layers of clothing/armour with a plethora of stats and interaction between them.  Wearing a few decent rings makes you look more respectable, but the benefit is lost if they're covered by gloves.  Metal things make more noise as you're moving around, but a guy in full armour is less visually conspicuous in an armoury than one in merchant garb.  Your clothes also get tattered and dirty, requiring mending or replacement and occasional washes, and you get noticeably better prices from well-to-do merchants when not caked in mud and blood.  This is the only game where I've decided against a shortcut because I was dressed nicely.

Generic stolen goods lose their tag pretty quickly (and can often be sold right away merely by moving a few towns away) but rare/unique/expensive things are remembered far longer.  Good luck fencing Lord Shinyhelm's famous shiny helmet.

Levelling skills isn't merely a case of getting bigger numbers like in most RPGs, it actually changes things on a mechanical level.  The easiest example here is probably archery, where I currently struggle to hit a target at 20ft and hold the bow so poorly that using it without hand/arm protection causes actual damage.  Which is probably about right for a peasant who just picked one up for the first time.

So yeah, it's an obvious labour of love but not without some fairly major flaws.  It might be worth waiting for a couple of patches, but there's a genuinely great game that isn't afraid to shun a few genre conventions right here.
The age thing is a little strange and a good topic of discussion. The thing you have to remember is on Zalanthas a teenager is an adult and you really shouldn't hold on to the idea that a teen is a child like in western society. There really isn't an extended childhood like there is in the real world except the one we put on and accept from characters. Sure I've seen people play teen characters like "I'm a teen! Gotta love me! hehehe!" and it sort of plays on other players real life sensiblities that a teen is a no nothing kid. I don't feel like that's correct and can only lead to one of those sides getting taken advantage of.

Maybe a little physically and emotionally immature, yes. A kid that doesn't know how to put on their shoes or know how to do anything? I would never make that mistake. IMO, it's more along the lines of the past or other areas of the world where teens do very adult things like provide for themselves or have that ability because they already possess that knowledge. Think about it like wasn't that long ago that kids here had to drop out of high school or elementary school to work and provide for their families and they smoked cigarettes, drank and drove cars! I always apply that to teens on Zalanthas. They are fully able to do what an adult does.
Non-Armageddon Discussion / Re: The current Prez
« Last post by Yam on Today at 09:09:21 AM »
That headline pastiche is precious.
General Discussion / Re: Raider etiquette
« Last post by roughneck on Today at 08:22:32 AM »
The bummer is that both parties aren't always privy to what's going on with each other prior to or during the "raid," so sometimes it might look like an insta-gank.  I think real, random insta-ganks are rare.

When possible, it's nice to be able to go on a villainous rant, explaining to your victim exactly why you are doing what you're doing, but totally immobilizing an opponent is even harder than killing them.

Fortunately, Staff watch PvP situations very closely in my experience, and follow up on even the appearance of twinkishness or gratuitous pk.
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