Recent Posts

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Code Discussion / Re: Idea: Custom Trader NPC/Agent
« Last post by LindseyBalboa on Today at 01:06:07 PM »
You don't need everyone logged in at the same time, though. Sure, this would be convenient, but then you have some NPC that can't be robbed during the trade-off. Have a middleman hold onto it until the other person is logged in, and there's no need for an NPC to take away that RP/risk of being stolen from/opportunity to rip someone else off.
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Code Discussion / Re: Idea: Custom Trader NPC/Agent
« Last post by Heade on Today at 11:40:09 AM »
Who cares if people use it for storage? They run the risk of "losing" the item by someone purchasing it if they set the price reasonably, or they pay a higher fee if they set the price unreasonably. You can already pay nenyuk to safely store jewelry in a safety deposit box.
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Non-Armageddon Discussion / Re: What are you currently reading?
« Last post by Bebop on Today at 11:29:26 AM »
The Path Made Clear - Oprah (I actually really like her soothing voice, life experience and podcast okay!?)

Stop Doing that Sh*t:  End Self-Sabotage by Gary John Bishop

These are both novelettes basically one I just finished, the other almost there.

Healing Developmental Trauma by Laurence Heller, PhD and Aline Lapierre PsyD

I too am on a non-fiction kick as I prepare to return to podcasting and discussions on mental health/growth.

The Girl with all of the Gifts was recommended to me so I think that might be my next fiction book.  Or I kinda just want to read Phantom of the Opera again.
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General Discussion / Re: What D&D Character are you?
« Last post by Heade on Today at 11:23:20 AM »
You Are A:

True Neutral Human Rogue (6th Level)


Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 19
Wisdom- 18
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
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Non-Armageddon Discussion / Re: Game Discussion Thread
« Last post by Hauwke on Today at 07:00:49 AM »
Oh shit. There goes another 1400 hours of my life.
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General Discussion / Re: ARMemes
« Last post by perfecto on Today at 12:13:50 AM »
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General Discussion / Re: What D&D Character are you?
« Last post by perfecto on August 19, 2019, 11:49:27 PM »
You Are A:

Neutral Good Human Bard (5th Level)


Ability Scores:
Strength- 15
Dexterity- 18
Constitution- 13
Intelligence- 15
Wisdom- 15
Charisma- 17

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

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General Discussion / Re: What D&D Character are you?
« Last post by Pale Horse on August 19, 2019, 09:55:35 PM »
True Neutral Human Cleric (6th Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 10
Intelligence- 14
Wisdom- 14
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Details

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXX (4)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8
Halfling - XXXXXXXX (8
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXXXXXXXXXXXXXX (20)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXX (10)
Paladin --- XXXXXXXXXXXXXX (14)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXXXXXXXXXX (14)
Warlock --- XXXXXXXXXX (10)
Wizard ---- XXXXXXXXXX (10)


Good intentions and values but with a healthy amount of Common Sense.

I'm the only actual Cleric, huh?  Calling it now: Death Domain.
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Non-Armageddon Discussion / Re: Game Discussion Thread
« Last post by RogueGunslinger on August 19, 2019, 09:45:20 PM »
Yesterday I considered making a post about how Kerbal Space Program needs a proper sequel or at least a spiritual sequel. It's almost been 10 years since KSP came out.

It's such a huge success and it's an amazing game that no other game has even tried to replicate. So It irked me that nothing else was out there. I wanted to say all that yesterday. And then today this came out:

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Code Discussion / Re: Developer Request: Quality of Life improvements to the game
« Last post by whatislove on August 19, 2019, 07:39:00 PM »
Lit dropped torches allow foraging and other activities that require room lighting, even if the sun is gone.
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