Your downtime assignment, should you choose to accept it

Started by Vanth, February 25, 2006, 11:16:47 AM

:arrow: Hard-coded, intense, hardcore, steaming, hot mudsex.

>drop pants
You do not have that item.

:idea: NPC merchants more favorable to people using local accent
:idea: break up both merchant and warrior guilds into distinct city and desert versions
:idea: desert navigation changed to a skill
:idea: voices in the darkness indicate race in addition to gender
:idea: coins that can be flipped
:idea: code a delicious confection called a "Red Desert Dessert"
:idea: code some harmless tasty little animals called silt skippers that flop around on little flippers near RSV
:idea: coded arm-wrestling
:idea: coded art (painting, drawing, sculpture, etc.)
:idea: some changes to character app process to allow more (but limited) control over stats
:idea: automatic stats updates to reflect aging
:idea: improvements to review system for feedback to newbies (whether they ask for it or not)
:idea: coded diseases
:idea: wear and tear on clothes, weapons, furniture
:idea: revamped injury code to give specific injuries
:idea: ability to whisper to a group
:idea: occasional (rare) coded significant injuries to mounts in rough terrain
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

Instead of bard competitions, haiku competitions!
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

I'd really love if each Pc had a speech desc. So you could Assess them or something and find out what they sound like.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "Maybe42or54"I'd really love if each Pc had a speech desc. So you could Assess them or something and find out what they sound like.

Yo....I like that.

Maybe a better way, since you really can't access them and do that when they're asleep or silent without being somewhat odd, is to toggle something, like, full accent, basic accent, default for basic.

Full accent: The grey man says, in southern accented sirihish, in a deep tone; "Yo".

Basic accent: The grey man says, in southern accented sirihish; "Yo".

For the custom accent input:

Input your voice short desc here. Keep it realistic and useable in a sentence. For example, 'gasping for air' or 'in a very deep bass voice' are acceptable. 'Deep voice' or 'in a TwInKy cough' are not.

>mumbling quietly

Ok, your accent will show up as:
The bald boy says, in southern-accented sirihish, mumbling quietly...
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

- clan shopkeepers within Merchant House compounds should have their inventory fully renewed every week and filled with random items from the clan database;
- no item-loading by staff, except for unique plot-related objects, while everything else in existence should be purchased from shops or created by PC crafters;
- no "free" money for Merchant Houses, they should earn their keep codewise;
- severe skill penalties when wounded, both to PCs and NPCs:  full power when in perfect health, half of actual expertise when at 50% health and down to zero when on the verge of death;
- it has been said many times, but worth repeating twice as much: sneak fixed to work against NPCs.

I know it's not downtime anymore, but...

- Fix up the arena emotes/shouts to look cleaner. Granted, I haven't attended an arena match in months, so maybe this has already been done...
eeling YB, you think:
    "I can't believe I just said that."

-> A whorehouse in the 'rinth.
-> A gambling house in the 'rinth.
-> An underground secret spice den, in the 'rinth.
-> An arena to watch rats, lizards, jozhals, and even the mysterious quirri fight, and bet, in the 'rinth
-> Be able to train your own special animals for fighting, in the 'rinth
-> Bring back the wandering tribes into the 'rinth market.
-> Have a seperate space for human tribes, and a seperate space for elven tribes, in the 'rinth.
-> Pick up the elven market and move it to the old Gain Zein market, in the 'rinth.
-> Repopulate the Gain Zein market in the 'rinth with everything new I just mentioned.
-> ???
-> Profit.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

A psionic ability to make people see you as a different sdesc/maindesc.
A psionic ability to make people hear something different than you said: psitell blah "foo foo foo" {that guy's head is eating itself!}

Blah hears "foo foo foo"
everyone else hears "that guy's head is eating itself!"

:arrow: A code given to everyone to shoplift. It seems feasible that if you're starving and have no money, you could try stealing some bread from a fat-looking baker or something. And, everyone knows, that once you steal enough bread and get better, you're going to want to try bigger things, like clothes and the like. You should be able to shoplift without being a pickpocket, and without the use of cameras and those magnetic tags on everything, could be easier but the punishment for failing could be worse.

:arrow: I think that if you are in a room alone with another PC and attempt stealing from them and fail, that should be the end of it. If said PC isn't screaming "Thief! Thief!", the guard in the other room should have no idea what went on where he could definitely NOT see the ongoings.

:arrow: More small game everywhere, allowing hunters for houses or independants or newbies or whatever to work up their survival skills without completely risking their lives.

:arrow: The ability for crafters to make unique items, by adding a menu for descriptions of the item. OR put a signature/symbol on the item to let them know who made it. This could show up in the look description of the item and at "view" when looking at items in a shop. That really makes a player and character feel good when they know that it's THEIR item they're seeing in a shop, or it's THEIR item they're seeing worn by such-and-such stuffy noble.

:arrow: More Immortal/Player interaction and Immortal-created storylines. I think that having huge on-goings devised by clever such-and-such Immortal or team of Immortals would add to that adrenaline-rush that we, as players, are prone to get during the dramatic times. Word spreads fast, and if there's something huge going on in say, Allanak, the power of speech would have it well-known all over the entire known world.

:arrow: Have characters load with some items unique to their guild/subguild, or depending on their background for special instances. A jeweller would already have a rasp & chisel, for instance, upon startup. A physician would have one or two herbs or tinctures or balms and some bandages. A way to solve this would be to add an extra room or set of rooms onto the Hall of Kings that sells such things for a minimal price.

:arrow: I'd like to see a building that serves as goodwill in all cities. That way, if a PC has too many items and is cleaning out their backpack or satchel or cloak or whatever the case may be, they can take them to this building and put them in a bin outside the building. The items in said bin are transported INSIDE the building, and one can get inside for a minimal price and go through the items. The items would be flagged no-sell after being put in the bin, so it would cut out twinks that would collect the items and sell them to so-and-so merchant before they could even start.
With a dip of her head, the half-elf girl says to the short-ass dwarf, in  sirihish:
     "Yeah, okay. Well, thanks for the meat.

His head bobbing, the short-ass dwarf says to the half-elf girl, in sirihish:
      "Thas what she said."

:idea:  Have your birthday appear in Score or Stat.  It already keeps track of how old you are, so it should be possible to figure out your birthday.  I'd like to know "You were born on the 143rd day of Low Sun, in the year of Whira's Anger".
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

That reminds me...

- Add a detail listing that can be viewed about clan status.

Clandetails (or something) T'Zai Byn

 You joined the T'zai Byn on the 91st day of Low Sun, in the year of Your Mother.
  You have been a member of the T'Zai Byn for 2 years, 1 month, and 31 days.
  You have been a Trooper in the T'Zai Byn for 6 months and 44 days.

...Etc. I remember being asked how long I had been in X clan and having to pause to do some math. I understand that ICly people probably don't keep perfect track of dates, but this would be for the player's benefit, not the character's.
eeling YB, you think:
    "I can't believe I just said that."

:idea:   Emotes should echo to people 'watching' from adjacent rooms (at least in city rooms or perhaps just within buildings).

:idea:  When speaking in the dark, tags should be added as usual to the say/talk output.   (Or maybe this already happens?   This isn't a situation that comes up often, but I thought it would be away to allow for distinctive voices to remain distinctive in the dark, as per the discussion on another thread recently.)
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

A 'REPLY' feature, specifically for responding to immortals.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: "flurry":idea:   Emotes should echo to people 'watching' from adjacent rooms (at least in city rooms or perhaps just within buildings).

:idea:  When speaking in the dark, tags should be added as usual to the say/talk output.   (Or maybe this already happens?   This isn't a situation that comes up often, but I thought it would be away to allow for distinctive voices to remain distinctive in the dark, as per the discussion on another thread recently.)

Oh yeah.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

:arrow: Magicks effective in the adjacent rooms, or even further away. I want to be able to "cast '<decapacipating or even killing spell>' bahamet north" and sell 5 bahamet shells a week to every shop buying them :twisted:
:arrow: I want to see a project going 'farming in Allanak' where some people are offered to play farmers who collect kank-honey, milk escrus, collect erdlu eggs and feed chaltons. It would be a good solution for 'slave' chars against boredom. If you have 25 things to do about the animals in a farm and may become a trusted farmer leading other slaves in time, some folks would be willing to try it.
:arrow: A way to create the caste of independant Allanaki merchants who just craft all sorts of goods and who do not work on wood at the beginning of their careers. If they were easy to survive, they would make the economy alive, they could hire gemmers to do their bidding (whirans may bring wood while krathis protect them, eh?), they would become a consistent supply for the poor southern templerate.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

I think to make the game better I'd focus on the foundation.  I'd like to see from the staff more specific goals of where we're taking the game.   Are we going for more interaction?  More player control?  More coded automatic stuff that would make the game/ staff in control.   There are millions of possibilities for little changes but until we have more of a direction I'm not sure we should focus on changes that may or may not work together.

Everyone agrees the game would be better with more PCs.  As it stands now that means more players.   I wouldn't be opposed to some players (those with a lot of karma) being given the option of creating two characters at once. Between Karma and rules like the characters must be in different cities and one must give about equal time  we'd end up with more strong PCs roaming the game and interacting with a lot more characters.
"The Highlord casts a shadow because he does not want to see skin!" -- Boog

<this space for rent>

Quote from: "My 2 sids"I think to make the game better I'd focus on the foundation.  I'd like to see from the staff more specific goals of where we're taking the game.   Are we going for more interaction?  More player control?  More coded automatic stuff that would make the game/ staff in control.   There are millions of possibilities for little changes but until we have more of a direction I'm not sure we should focus on changes that may or may not work together.

Everyone agrees the game would be better with more PCs.  As it stands now that means more players.   I wouldn't be opposed to some players (those with a lot of karma) being given the option of creating two characters at once. Between Karma and rules like the characters must be in different cities and one must give about equal time  we'd end up with more strong PCs roaming the game and interacting with a lot more characters.

I'm not sure how feasible it would be to isolate a PC to one city, especially if you join certain clans that transfer you.  But, I guess you could always arrange with your clan imms to come up with reasons why your second PC would never be transferred to the city of your first PC.

I'd be in support of this option, with the restrictions that one or both of your PCs be non- or low-karma.  Can't have twice the sorcerers running around, ne?  You shouldn't play your PC from the same clans, of course, even from separate branches.  Hmm.  Just my 2 cents.


---------

Good ideas I'm stealing from other people's posts, to add my support to:

- Seeing emotes (even ones attached to speak) with watch.
- Offering appropriate crafting skills for merchants dependant on where they started (OR based their background from).
- Allow sneak to work with NPCs (if it does not already).



Random:

- Allow watch to be used from any position (standing, resting).
- Allow me to open/close containers while resting (for Pete's sake).



Crap to add (for no purpose other than enjoyment):

smell
-- For use with perfumes and other wonderful things.  You can change your PC's smell.  Could one day be integrated with hunting and tracking strategies for NPCs and animals.

change voice
-- The command would be used to apply a descriptive adjective or adverb or something along that lines to describe the sound of a PC's voice.  Have a raspish, deep, baritone, high-pitched, feminine, or bold voice?  This would automatically show when you speak when other PCs cannot see you (such as in the dark or invisible, OR wearing cloaks), or if you add a certain tag in your emotes/says.


It's after downtime, but I had a great idea.

Lawless zones in tuluk and allnak, not counting the rinth. Slum type areas, I mean.

Bumping this because it has a load of good ideas, which I'm hoping the Imms will consider for A2.
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

mine might be very complicated

more organized gith

gith city state

big war between allanak tuluk and the gith making a 3 way hell hole

npc gith, tuluk and allanaki patrols/raiding groups numbering from 5-10 that are  highly agressive towards each other (gith to everyone)

now that would be fun,


more military outposts and small scattered battles

we need more chaos in the world
armageddon in other words
dd my msn if you want, longvaladrien@hotmail.com

Quote from: "flurry"Bumping this because it has a load of good ideas, which I'm hoping the Imms will consider for A2.

Yes there are obviously not enough ideas located in the entire forum (including the one specifically made for the A2 topic) and multiple threads already dedicated to this subject.


Automated-rental apartments to give out keys -- so pickpockets can actually steal them and then break-into the apartments.

Automated-rental apartment guards to "sell" spare/duplicate keys for a cost.

Burglars and Pickpockets getting a "smuggle" skill to allow them to enter guarded areas with contraband/weapons etc.

Stat screen to show details of your apartment rental
(i.e. You are currently renting apartment x in Allanak and have 20 days till your next rent is due. You are renting apartment Y in Tuluk and are overdue on the rent by 3 days.)

Burglars and Pickpockets getting Scan.

No more hairless dwarves ;)

Giants instead of half-giants.

Merchants and bards being able to learn accents faster.

Skill_Fake_Accent

Seriously consider possibility of allowing HGs to carry more number of items, even with low agility.

Lower delay after Throw and Archery skills.

More access points for Undertuluk for HGs.

Migrate (Clan Job) for nomadic clans. Leaders with this right could use it to change the location of their campsites.

Magick_Detection - skill for all PCs. The more one is exposed to magick, the better they can sense it when it is being used nearby. (Kind of like the hair on the back of your neck rising...)

3 purely social commands for non-clan-related liasons -- Hire, Fire and Accept.
Command :Hire <person> <post> (Example: hire halaster sex slave)
Command :Fire <person> (Example: fire halaster)
Command :Accept
Status for players to show if they are currently hiring anyone and if so, for what posts, and if they are being hired themselves.
You are:
Hiring XYZ as a slave.
Hiring ABC as a porter.
Hired as a concubine by Lord DEF Oash.
Hired as a spy by GHI.

Ability to draw IC maps with relative ease (as long as no language writing is involved, of course). Or even a specialised Cartography Skill would work.

A chance to discover metal randomly, in random places, however small the amount might be.

PC Landlords leasing and collecting rent for specific areas of various cities.

List your Characters option in Game login to include (Created/Unstored on Date and Died/Stored on Date) for list of characters belonging to your account.
The figure in a dark hooded cloak says in rinthi-accented Sirihish, 'Winrothol Tor Fale?'