Forcefeed (yet ... again)

Started by Folker, February 01, 2006, 03:43:07 AM

It is much easier to destroy than create.

A knife can kill you but also cure you.

I reckon, any of us could (if we had to) cut someone else enough to kill them.  Few of us could do basic surgery without killing someone.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

I like the idea for playability reasons.

I think the subject should be incapacitated - subdued or unconscious.

If not feeding at least force drinking.

You can make an animal swallow if you put something in their mouth, clamp the mouth shut, and gently stroke the throat.  I imagine you can do the same to a person?  I've never tried.

Still, it seems to me that it is within the "realm of plausibility" and it would be a useful playability addition.

I think, Marko, that this argument is better than one based on reality.
Increased playability and the risk of permadeath that this might be a good idea to add to the game despite the reality of what happens when you forcefeed someone who is near dead.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

Quote from: "Angela Christine"The exact mechanics are probably taboo, but I'm pretty sure there is the possibility of at least breif periods of conciousness from starvation and dehydration -- even after falling to 0 stamina and negative hit points.

I'm not going to give the exact numbers... but there's a point where you can and there's a point where you can't between 0 and -10.

The thing in question is that when you're at 0 hit points and beyond, you're dead.  You can't defend yourself.  You can't get up and walk away.  You should be able to have anybody do anything to you at that moment.

Quote from: "Angela Christine"If the person has low endurance and is stuck someplace inhospitable like the salt flats, they are probably toast.  The rate of regeneration would be too low compared to the rate of deterioration.

Yeah.  Yeah True.

Quote from: "Angela Christine"If they are some place with a high regeneration rate, gennerally a cushy indoor room, and they have good endurance, then they might linger on deaths door with occasional moments of conciousness for a long time.  Literally hours and hours of real time.  

Or days and days of real time.  I know.  I've done that.

Here's a situation that I'll like to bring up:

You're in the Byn or the Militia of some Clan.
You, somehow, make it to negative health and you're starving.  Let's say you're a newbie.  Or you forgot to eat because you've been idling in a tavern all day long and you just sparred and your health was going down and it was a bad day at work.

You're a negative health, and you can't do anything.  You can't eat, you can't drink, and you're dehydrated.

Does your clanmates, watching on:
A) Run and get a magicker
B) Run and get a templar
C) Try and forced the guy some stew
D) Wish up for immortal intervention

Right now, you're not going to do A or B, because your characters are scared to death of Magickers and Templars.  And when you wish up, it could possibly take a long time for an immortal to step it.  (They could all be busy and doing other stuff)

I want to try and make the game more automated so that we can stop bugging the immortals for little stuff, and bother them for larger more game affecting stuff.

Quote from: "Angela Christine"I'm a sucker for seeing what happens next, even when the situation looks helpless, so I've spent plenty of time watching my characters linger near death.  Excruitiatingly boring to watch, but giving up and typing "quit die" seemed like . . . giving up, like letting the poor bastard down somehow.  The chance of actually recovering is slight, but where there is life there is hope.

That's the thing.  Waiting, watching, hoping.  When the situation looks dire and helpless, there's got to be some light at the end of the tunnel.

To say that nothing can happen, is like saying that there's no reason to have -10 hit points.  That you should die at -1.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: "marko"You can make an animal swallow if you put something in their mouth, clamp the mouth shut, and gently stroke the throat.  I imagine you can do the same to a person?  I've never tried.

It works on people as well.

>drop pants
You do not have that item.

Quote from: "mansa"To say that nothing can happen, is like saying that there's no reason to have -10 hit points.  That you should die at -1.

...

And then there is the other 95% of the time when you AREN'T poisoned, dehydrated, or hungry, and if somebody brings you to safety then there's actually a good chance you'll live.

Stop being such a wuss everyone.  What good is permadeath if it doesn't happen constantly?
Back from a long retirement

Quote from: "EvilRoeSlade"Stop being such a wuss everyone.  What good is permadeath if it doesn't happen constantly?

*laugh*

He's got a point.
Quote from: LauraMarsThis is an unrealistic game.

(which is part of its appeal)

No doubt. *flex*

Quote from: "EvilRoeSlade"Stop being such a wuss everyone.  What good is permadeath if it doesn't happen constantly?

Maybe everyone doesn't want to have a PC to die when there is something that could be done.

>drop pants
You do not have that item.

Quote from: "EvilRoeSlade"Stop being such a wuss everyone.  What good is permadeath if it doesn't happen constantly?

You can wish up and be saved, or you can not and die.

Why does this depend on the immortals, when it should depend on the characters around you and the code.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

When you live or die, that is dependant upon the code. Isn't it?

The idea is nifty, but:

It might be possible for mortally wounded people, but it should not work for characters who are unconscious. A person who is in a coma or knocked will not reflexively swallow pills or liquids that I am aware of. I'm fairly positive of that.

I've been in this situation before. A tribemate of mine was dying from dehydration. All I did was wish up to staff explaining what the deal was. They were more than happy to allow me to rp pouring a bit of water onto his/her lips and mouth, then lowering the person's flag status a notch or too. What's so hard about doing that?
Quote from: LauraMarsThis is an unrealistic game.

(which is part of its appeal)

No doubt. *flex*

Quote from: "Jakahri"
I've been in this situation before. A tribemate of mine was dying from dehydration. All I did was wish up to staff explaining what the deal was. They were more than happy to allow me to rp pouring a bit of water onto his/her lips and mouth, then lowering the person's flag status a notch or too. What's so hard about doing that?

Here is your answer:

Quote from: "Mansa"Right now, you're not going to do A or B, because your characters are scared to death of Magickers and Templars. And when you wish up, it could possibly take a long time for an immortal to step it. (They could all be busy and doing other stuff)

>drop pants
You do not have that item.

I've never had a problem with it. *shrug*

If you die, tough titty.
Quote from: LauraMarsThis is an unrealistic game.

(which is part of its appeal)

No doubt. *flex*

Quote from: "mansa"You can wish up and be saved, or you can not and die.

Why does this depend on the immortals, when it should depend on the characters around you and the code.

Why do you request immortal intervention when the code offers a perfectly valid conclusion to your dilemma?
Back from a long retirement

Quote from: "EvilRoeSlade"Why do you request immortal intervention when the code offers a perfectly valid conclusion to your dilemma?

Why do the immortals reply to these request, offering help instead of suggesting that you take the perfectly valid conclusion that the code offers?

>drop pants
You do not have that item.