War Mounts

Started by Kill4Free, September 22, 2004, 03:42:25 PM

I have no problem with some mounts being all around better then others.  I just don't think kanks should be it.

I know there are -some- mounts out there, which I really hope are AWESOME.  Ratlon's come to mind.

QuoteKanks have advantages, but they don't have the disadvantages that they should have. Other mounts have the disadvantages they should have, but not the logical advantages.

THIS IS WHY I HATE KANKS.


Plus, they're fucking ugly.


One of my past characters was in the company of a bunch of soldiers who all rode kanks. He rode a war mount. He'd been doing it since he was a recruit. He scoffed at them, until he died fighting dismounted. He also never fought mounted.

. . .


Draw from that what you will.

Thanks Agent, you managed to lay out exactly what I was trying to say.  And it is true, kanks have every advantage over other mounts, save the can carry a bit less them some (but it doesnt matter as it has enough stamina to go back to your house, and store stuff, then back out to hunt, like 3 times over).

I would like to see the war mounts be able to get a hit in in combat while you are mounted, very similar to the way 'special' gloves, and bracers can do an extra hit in combat.  And the occurance of the hits is based solely on a combination of the rolled agility of the mount, and your riding skill, and its damage based on its strength.  Obviously if it is anywhere near player skill, then it would be too uber, so they should attack more at maybe 1/3-1/4 the rate you do.  It would make up for the combat disadvantages, and give a little fun quirk on the side as well.
May God have mercy on my foes, because I wont.

Quote from: "Kill4Free"I would like to see the war mounts be able to get a hit in in combat while you are mounted, very similar to the way 'special' gloves, and bracers can do an extra hit in combat.  And the occurance of the hits is based solely on a combination of the rolled agility of the mount, and your riding skill, and its damage based on its strength.  Obviously if it is anywhere near player skill, then it would be too uber, so they should attack more at maybe 1/3-1/4 the rate you do.  It would make up for the combat disadvantages, and give a little fun quirk on the side as well.

Certain mounts -used- to have this coded feature.

I believe it was switched for the 'charge' skill.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Bah, why did they get rid of it?
May God have mercy on my foes, because I wont.

Because players found a bug and were exploiting it, much to their victims' dismay.

That skill has been removed, until someone finds time to fix it.

Didnt they fix it, as the more recent updates, made up for the catagories into which the bug fell.
May God have mercy on my foes, because I wont.