Recent posts

#91
General Discussion / Re: Where are all my aides at?...
Last post by The Lonely Hunter - September 24, 2024, 03:01:25 PM
I don't recall ever saying, "No, it's your fault, everything's fine!" Could you show me where I may have said or implied that? It seems like a red herring to me.

You made some statements that weren't accurate, and I responded by elaborating in what I believed was a polite and constructive manner. If I'm not mistaken, beyond mentioning that playing an aide to a Templar is essentially "aiding on hard mode," I didn't really inject my personal opinion into the discussion. I believe I stuck to factual statements—though I could be wrong.

For clarity, my personal opinion is that playing a Templar's aide is a challenging role, and it's certainly not for everyone. It demands patience, creative thinking, political savvy, and a thorough understanding of the documentation, particularly with regard to social and cultural dynamics. However, it can also be incredibly rewarding, especially if you shift your focus from coded mechanics to the richness of the RP experience.
#92
General Discussion / Re: Where are all my aides at?...
Last post by Windstorm - September 24, 2024, 02:50:55 PM
They really do get stuck in anecdotal fallacy, you're right!

This whole thread for example exists because people aren't taking aide jobs and you're telling everyone "No, it's your fault, everything's fine!"

When's the last time you played an aide, or a templarate aide?
#93
General Discussion / Re: Where are all my aides at?...
Last post by The Lonely Hunter - September 24, 2024, 02:48:37 PM
That was one of the points that I tried to politely make. You assume that your perception is reality and go so far as to state "...against the actual facts of how lacking the whole arrangement is".

I would much rather just say FOIC because, really, you should. But in an age where people are posting about what branches what and how to twink I'll cave in a little bit; you're wrong. They can have access to free food, water, and meeting locations. If you didn't see that for a character that you may have played, or wherever you get that idea from, that's something to work out in character because there were probably IC reasons.

I've been around a really long time and don't really post much outside of clan boards but I see this very consistency and I have for decades - people get really stuck in an anecdotal fallacy. I can't estimate how often I see someone post something as "facts" but they are just plain wrong but it is rather common.
#94
General Discussion / Re: Where are all my aides at?...
Last post by Windstorm - September 24, 2024, 02:39:14 PM
I mean, sure we can harp on theoreticals and how different people see these same opportunities and there can be endless "but it COULD be this way" but the fact is, no one is trying to get these prestigious jobs that lack any basic, realistic features for making play of them actually convenient and less tedious to a degree that even Byn Runners have.

Because from the most basic standpoints, they aren't desirable. People are doing almost anything but.

I encourage you to try it out yourself, have your schedule crowded, and have to take time out to go.. grind up the coin via some side gig to buy food and water or find a place to do simple meetings from your supposedly prestigious occupation in which you have no support whatsoever.

Theoreticals and could-bes really just don't stand up against the actual facts of how lacking the whole arrangement is.
#95
General Discussion / Re: Where are all my aides at?...
Last post by The Lonely Hunter - September 24, 2024, 02:32:32 PM
Once again, we're encountering the same issue—people mistake their assumptions for facts.

To clarify, a Templar's aide works directly for the Templar, not for the ministry or the broader Templarate. Why, then, would they have access to military barracks? There are exceptions, of course, but those are rooted in IC circumstances (FOIC).

As for Food/Water/Hub access, it's a similar situation. These things have gone through multiple iterations, including recently, and much of it depends on the specific Templar an aide serves. The baseline today is different than it was in the past, largely due to IC work. Yes, imagine that—IC actions can actually change the game world! Who would have thought?

Many of you seem focused on the coded aspects of gameplay, which has become common today as more people lean toward meta approaches. But what about the IC and RP opportunities? You're working for a Templar, after all! A commoner can rise to an impressive social status that few can attain (look at Senior GMH Agents, Militia Lieutenants, or Byn Commanders), and that's before considering the influence of the Lord or Lady they serve. And with the glass ceiling raised now? They can rise even higher.

The success of an aide is often directly tied to the success of the Templar or noble they serve, creating a fascinating dynamic. If their superior falters and lacks social clout, the aide's prospects diminish as well. But if their Lord or Lady excels, so does the aide's standing.

It's also important to note that new hires don't start as aides—they begin as servants and have to earn their way up.

Noble aides do have a more stable and less risky role compared to Templar aides, but from a coded perspective and RP one. Aiding a Templar is essentially "aide on hard mode," but it can be incredibly rewarding for those up to the challenge.
#96
General Discussion / Re: Camping Idea Thread
Last post by Markku - September 24, 2024, 02:12:14 PM
Quote from: Coconutbuttercup on September 24, 2024, 02:02:30 PMI put in an idea via the in-game tool but I figured I might as well write it here as well. It'd be really neat and realistic if high quality and superior camps could lower the wind intensity by a tick or two (respective of quality) in that single room. Or if wind shelters/lean-tos could be added which would do that when set up by an experienced camper as not to make it too overpowered.

I'm not sure this would be really realistic. We have lightweight tents that do this, but if you are outside, you are subject to the weather, else go inside.  I think where you are going is more liking having a large encampment set up with walls and stuff. (these tend to have better weather because they are technically in a different zone.
#97
General Discussion / Re: Camping Idea Thread
Last post by Coconutbuttercup - September 24, 2024, 02:02:30 PM
I put in an idea via the in-game tool but I figured I might as well write it here as well. It'd be really neat and realistic if high quality and superior camps could lower the wind intensity by a tick or two (respective of quality) in that single room. Or if wind shelters/lean-tos could be added which would do that when set up by an experienced camper as not to make it too overpowered.
#98
General Discussion / Re: Where are all my aides at?...
Last post by Windstorm - September 24, 2024, 01:58:31 PM
Quote from: Roon on September 24, 2024, 01:57:49 PM
Quote from: Windstorm on September 24, 2024, 01:50:21 PMNo free food.
No free water.
No barracks.
No hub for their work.

They're typically given access to the AoD barracks for those things.

Your info's out of date, love!

They get none of it. None.
#99
General Discussion / Re: Where are all my aides at?...
Last post by Roon - September 24, 2024, 01:57:49 PM
Quote from: Windstorm on September 24, 2024, 01:50:21 PMNo free food.
No free water.
No barracks.
No hub for their work.

They're typically given access to the AoD barracks for those things.
#100
General Discussion / Re: Where are all my aides at?...
Last post by Windstorm - September 24, 2024, 01:50:21 PM
On literacy: It should not only be not hidden or secretive, literacy among truly upper classes of commoners (high ranking aides, bastards, etc) should be expressly legal and expected.

On aides: Templars shouldn't 'share' aides any more than nobles do, but like House aides, they're a part of a certain establishment. They need some kind of benefits from that establisment. Currently, they have none.

Mind, Templarate aides have the absolute worst setup possible in the game, almost. Here's a shortlist off the top of my head:

No free food.
No free water.
No barracks.
No hub for their work.
No friendly NPCs.
No private or protected spaces whatsoever.
No law exceptions by NPCs. (Got spice? Guess what, it's taken at the gates!)
Low pay.
And one PC, who does combat often and is a tremendous target, dies and they lose everything they've put into it. All seniority is gone. There are no transfers or retention of what might be years-long work available.

It is, almost not even arguably, the absolute worst job in Armageddon. Something needs adjustment.