Armageddon General Discussion Board

General => General Discussion => Topic started by: Olgaris on February 18, 2009, 04:54:44 PM

Title: Shit Happens
Post by: Olgaris on February 18, 2009, 04:54:44 PM
http://www.zalanthas.org/gdb/index.php/topic,34473.0.html

Discuss.

Poop happening too frequently? Not often enough? Let's hear about it.
Title: Re: Shit Happens
Post by: Malken on February 18, 2009, 04:55:38 PM
PLEASE tell me there's going to be an 'help poop' available in game!

That would make me giggle like the little charming twink boy that I am, so often.
Title: Re: Shit Happens
Post by: Bogre on February 18, 2009, 04:56:12 PM
Either you're high or I've got to catalog more poop items.
Title: Re: Shit Happens
Post by: Nyr on February 18, 2009, 04:56:33 PM
I knew something was coming down the pipe, but I had no clue it would be poo.
Title: Re: Shit Happens
Post by: brytta.leofa on February 18, 2009, 04:58:42 PM
We can has campfires??
Title: Re: Shit Happens
Post by: Yokunama on February 18, 2009, 05:00:43 PM
Maybe collect some poop from the organs of some animals?
Title: Re: Shit Happens
Post by: Nyr on February 18, 2009, 05:01:56 PM
Quote from: Yokunama on February 18, 2009, 05:00:43 PM
Maybe collect some poop from the organs of some animals?

There would ideally be a better way to collect poop--likely from the ground after said animal cops a squat.
Title: Re: Shit Happens
Post by: Thistle on February 18, 2009, 05:03:17 PM
Olgaris sure did squeeze one out this time.
Title: Re: Shit Happens
Post by: Malken on February 18, 2009, 05:03:41 PM
Quote from: Yokunama on February 18, 2009, 05:00:43 PM
Maybe collect some poop from the organs of some animals?

There's another use for those impossible to find dying gloves.
Title: Re: Shit Happens
Post by: Cutthroat on February 18, 2009, 05:04:31 PM
Give one extra echo to every mount.

Make that echo also generate poop/poo/feces/dung/shit whatever in the room.

/me nods.
Title: Re: Shit Happens
Post by: Yokunama on February 18, 2009, 05:09:26 PM
Quote from: Nyr on February 18, 2009, 05:01:56 PM
Quote from: Yokunama on February 18, 2009, 05:00:43 PM
Maybe collect some poop from the organs of some animals?

There would ideally be a better way to collect poop--likely from the ground after said animal cops a squat.

Maybe.... If we can let them live long enough to shoot a duce.
Title: Re: Shit Happens
Post by: Ashes on February 18, 2009, 05:12:52 PM
I call the Burglar that breaks into noble mansions and paints the walls with feces.
Title: Re: Shit Happens
Post by: BlackMagic0 on February 18, 2009, 05:14:29 PM
I demand the ability to shit now, and make a pile of crap. So we can crap in peoples stuff that we hate...

Then I demand the ability to pee, and fill bottles with 'a yellow liquid'...

Yah...  :P
Title: Re: Shit Happens
Post by: Ourla on February 18, 2009, 05:15:23 PM
Will Arm poop only "decompose" when reboots happen?  I foresee little-used stables filling up with mounds of crap in peoples' argosies.
Title: Re: Shit Happens
Post by: The7DeadlyVenomz on February 18, 2009, 05:16:16 PM
Quote from: Ourla on February 18, 2009, 05:15:23 PM
Will Arm poop only "decompose" when reboots happen?  I foresee little-used stables filling up with mounds of crap in peoples' argosies.
Good. Gives servants something to do. For really real.
Title: Re: Shit Happens
Post by: brytta.leofa on February 18, 2009, 05:16:49 PM
Quote from: The7DeadlyVenomz on February 18, 2009, 05:16:16 PM
Good. Gives servants something to do. For really real.
Title: Re: Shit Happens
Post by: Medena on February 18, 2009, 05:17:39 PM
My next PC is going to be a poo-collector.  Her name will be Wynnie.
Title: Re: Shit Happens
Post by: Malken on February 18, 2009, 05:21:18 PM
If you pick it up and smear yourself with it, are you going to smell like shit?

It should help people sneak better.. Sort of like in that scene when Robin Hood picks up some poop and smears it all over his cloak, thus fooling the guards.
Title: Re: Shit Happens
Post by: Doppelganger on February 18, 2009, 05:27:21 PM
Bad idea, IMO. It's one of those rare cases, where coded appearance of resources would be better handled through the use of forage in suitable places, such as stables.
Title: Re: Shit Happens
Post by: BlackMagic0 on February 18, 2009, 05:33:12 PM
Quote from: Doppelganger on February 18, 2009, 05:27:21 PM
Bad idea, IMO. It's one of those rare cases, where coded appearance of resources would be better handled through the use of forage in suitable places, such as stables.

If such happens.. Then I will simply always keep a handful of crap in a bag, at all times. SO if I wish to RP such, I can crap on the wall of which-ever wall I want! Ha.
Either way... I never guessed this would happen, dung-collecters..
Title: Re: Shit Happens
Post by: Mood on February 18, 2009, 05:36:27 PM
Dung fires plz?
Title: Re: Shit Happens
Post by: Clearsighted on February 18, 2009, 05:45:26 PM
Finally, the T'zai Byn has come into its own as a true economic powerhouse.
Title: Re: Shit Happens
Post by: staggerlee on February 18, 2009, 05:47:11 PM
I'm really not clear on how or why something like this needs to be coded.
What does it add to the game, that can't currently be done virtually?

Making the dung craftable in some manner would satisfy that concern.
Title: Re: Shit Happens
Post by: Synthesis on February 18, 2009, 05:49:30 PM
> craft glass dung into dookie dildo

> sniff dookie dildo
Title: Re: Shit Happens
Post by: Clearsighted on February 18, 2009, 05:50:26 PM
Quote from: staggerlee on February 18, 2009, 05:47:11 PM
I'm really not clear on how or why something like this needs to be coded.
What does it add to the game, that can't currently be done virtually?

Making the dung craftable in some manner would satisfy that concern.

Kindling. PLEASE let dung be used for kindling!

Thousands of years of dung fires in the Sahara desert can't be wrong.
Title: Re: Shit Happens
Post by: Yokunama on February 18, 2009, 05:54:11 PM

A war beetle squeezes out a fist-sized ball of dung.


XD
Title: Re: Shit Happens
Post by: Vanth on February 18, 2009, 05:57:03 PM
Quote from: staggerlee on February 18, 2009, 05:47:11 PM
I'm really not clear on how or why something like this needs to be coded.
What does it add to the game, that can't currently be done virtually?

Making the dung craftable in some manner would satisfy that concern.

Quote from: Olgaris on February 18, 2009, 04:53:35 PM
Dung buyers, had things to buy. Grebbers had another way to make a few coins...

I told you guys Olgaris had something steamy for you.
Title: Re: Shit Happens
Post by: Synthesis on February 18, 2009, 05:57:29 PM
So this is live?

P.S. If so, it's time to see what kind of profits I can squeeze out of it.
Title: Re: Shit Happens
Post by: Yokunama on February 18, 2009, 06:01:07 PM
Dung-ball fights? Anyone?
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 06:08:07 PM
Quote from: staggerlee on February 18, 2009, 05:47:11 PM
I'm really not clear on how or why something like this needs to be coded.
What does it add to the game, that can't currently be done virtually?

Making the dung craftable in some manner would satisfy that concern.

This is something that people can do in Allanak for coin without leaving the city, as requested, many times.
Title: Re: Shit Happens
Post by: Malken on February 18, 2009, 06:15:59 PM
I'm curious to see how much can be made if you stand next to your beetle all day long. Might be worth testing it out.
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 06:22:53 PM
Quote from: Malken on February 18, 2009, 06:15:59 PM
I'm curious to see how much can be made if you stand next to your beetle all day long. Might be worth testing it out.

That was taken into account, and it's not really worth it.
Title: Re: Shit Happens
Post by: Semper on February 18, 2009, 06:25:27 PM
I'm still trying to decide if this is a joke or something...

>hunt
You search for tracks...

Less than an hour ago, a small, four-legged creature moved to the south.
*a fresh pile of dung lies in the path.
A few hours ago a small, four-legged creature moved to the south.
*a dried pile of dung lies in the path.


Or something like that if they pooped in the room. If it's a coded pile of dung...never mind.
Title: Re: Shit Happens
Post by: staggerlee on February 18, 2009, 06:25:47 PM
Quote from: Olgaris on February 18, 2009, 06:08:07 PM
Quote from: staggerlee on February 18, 2009, 05:47:11 PM
I'm really not clear on how or why something like this needs to be coded.
What does it add to the game, that can't currently be done virtually?

Making the dung craftable in some manner would satisfy that concern.

This is something that people can do in Allanak for coin without leaving the city, as requested, many times.

Ha. We complain too much.
Thanks for the work.   ;)
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 06:32:56 PM
What I'm really looking for here is feedback as to whether you think your mounts are pooping too often, or not often enough.
Title: Re: Shit Happens
Post by: JustAnotherGuy on February 18, 2009, 06:39:04 PM
Just a question... is this for reasons to keep the streets clean or for some other strange use for the poo?  Kinda curious about IC reasoning is all.
Title: Re: Shit Happens
Post by: jcljules on February 18, 2009, 06:45:03 PM
I just visited a busy clan stable. No shit yet. Will wagons generate shit too? What about codedly empty but icly busy stables? Is there a poop command coming soon?
Title: Re: Shit Happens
Post by: Dakurus on February 18, 2009, 06:45:21 PM
Quote from: Olgaris on February 18, 2009, 06:32:56 PM
What I'm really looking for here is feedback as to whether you think your mounts are pooping too often, or not often enough.

I think they shit a lot, considering how much I feed them.

Question:
Now that I'm providing a means of living for stablehands, shouldn't they pay me to stable my mount?
Title: Re: Shit Happens
Post by: Clearsighted on February 18, 2009, 06:45:52 PM
Quote from: Olgaris on February 18, 2009, 06:32:56 PM
What I'm really looking for here is feedback as to whether you think your mounts are pooping too often, or not often enough.

Two questions, if you don't mind.

1) Will the dung work for kindling?

2) Can dung be found in places like the Byn latrines, or say, certain places in the game world that are specially designated as filled with feces? Such as certain black holes.
Title: Re: Shit Happens
Post by: Jingo on February 18, 2009, 06:46:55 PM
They seem to poop every few minutes. Maybe one or two times an ig hour.

Don't know if that is too often.

My concern is that you can easily estimate how much poo there is and how long a particular mount is been in an area without any required skill. I think this should somehow be a function of the hunt command.

em wraps his hand in a plastic bag as he bends over to pick up his unpleasantly warm clump of poo.
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 06:52:54 PM
Beetles are meant to poop once an IC hour-ish. It is random.

Yes, hunters will now be able to know if certain prey has been in an area. Yes, anyone will be able to tell if mounts have been hanging out in a certain area for a long period of time. Why should they not? Anybody can identify horse poop, and if there is a lot of it, looks like there was either a lot of horses or a horse there that pooped a bunch because it was there for a long time. Finding out how many animals, would require the hunt skill.
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 06:54:07 PM
Quote from: Clearsighted on February 18, 2009, 06:45:52 PM
Quote from: Olgaris on February 18, 2009, 06:32:56 PM
What I'm really looking for here is feedback as to whether you think your mounts are pooping too often, or not often enough.

Two questions, if you don't mind.

1) Will the dung work for kindling?

2) Can dung be found in places like the Byn latrines, or say, certain places in the game world that are specially designated as filled with feces? Such as certain black holes.

1) not yet
2) Yes, very soon.
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 06:54:52 PM
Quote from: jcljules on February 18, 2009, 06:45:03 PM
I just visited a busy clan stable. No shit yet. Will wagons generate shit too? What about codedly empty but icly busy stables? Is there a poop command coming soon?

Mounts that stand around in a room won't start pooping until a reboot, unless they are stabled and unstabled.
Title: Re: Shit Happens
Post by: jcljules on February 18, 2009, 06:55:43 PM
Do all mounts poop?  What about wild animals?
Title: Re: Shit Happens
Post by: staggerlee on February 18, 2009, 06:58:46 PM
Quote from: Olgaris on February 18, 2009, 06:54:52 PM
Quote from: jcljules on February 18, 2009, 06:45:03 PM
I just visited a busy clan stable. No shit yet. Will wagons generate shit too? What about codedly empty but icly busy stables? Is there a poop command coming soon?

Mounts that stand around in a room won't start pooping until a reboot, unless they are stabled and unstabled.

-If they leave it frequently enough that they can be tracked by it I'd say it's too much. You should be able to stroll through the wilderness at a leisurely rate without leaving a pile every room.

-Maybe a cap on how much they drop per room would be a good idea, in the interest of clan stables not overfilling. That or have it decompose quickly. (Though either might defeat the purpose of the code I guess)

-I look forward to having the time to actually play and test some of the changes going on. *counts down the days*
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 07:02:29 PM
Quote from: jcljules on February 18, 2009, 06:55:43 PM
Do all mounts poop?  What about wild animals?

Most mounts poop. Some wild animals poop. Different animals will poop with different frequency.
Title: Re: Shit Happens
Post by: Fathi on February 18, 2009, 07:03:26 PM
Quote from: Olgaris on February 18, 2009, 04:54:44 PM
http://www.zalanthas.org/gdb/index.php/topic,34473.0.html

Discuss.

Poop happening too frequently? Not often enough? Let's hear about it.

Not since I started taking Metamucil, bro.
Title: Re: Shit Happens
Post by: Jingo on February 18, 2009, 07:04:04 PM
I think desert elves should have to squeeze out a turd or two as they run.  ;)
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 07:06:07 PM
Quote from: staggerlee on February 18, 2009, 06:58:46 PM
Quote from: Olgaris on February 18, 2009, 06:54:52 PM
Quote from: jcljules on February 18, 2009, 06:45:03 PM
I just visited a busy clan stable. No shit yet. Will wagons generate shit too? What about codedly empty but icly busy stables? Is there a poop command coming soon?

Mounts that stand around in a room won't start pooping until a reboot, unless they are stabled and unstabled.

-If they leave it frequently enough that they can be tracked by it I'd say it's too much. You should be able to stroll through the wilderness at a leisurely rate without leaving a pile every room.

-Maybe a cap on how much they drop per room would be a good idea, in the interest of clan stables not overfilling. That or have it decompose quickly. (Though either might defeat the purpose of the code I guess)

-I look forward to having the time to actually play and test some of the changes going on. *counts down the days*

You will not leave a pile in every room while strolling at a leisurely rate.

The script will handle the accumulation of poop in a room.
Title: Re: Shit Happens
Post by: BlackMagic0 on February 18, 2009, 07:06:13 PM
Quote from: Olgaris on February 18, 2009, 07:02:29 PM
Quote from: jcljules on February 18, 2009, 06:55:43 PM
Do all mounts poop?  What about wild animals?

Most mounts poop. Some wild animals poop. Different animals will poop with different frequency.

I bet tregils shit a lot, silly little fat things that they are.
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 07:06:37 PM
Quote from: Jingo on February 18, 2009, 07:04:04 PM
I think desert elves should have to squeeze out a turd or two as they run.  ;)

It could be arranged.
Title: Re: Shit Happens
Post by: Ghost on February 18, 2009, 07:09:09 PM
two things

1) can it be thrown?

2) can it be slingshot ammo?
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 07:11:30 PM
Quote from: Ghost on February 18, 2009, 07:09:09 PM
two things

1) can it be thrown?

2) can it be slingshot ammo?

1) Yes - and shortly there will be nasty consequences for the victim.

2) No.
Title: Re: Shit Happens
Post by: jcljules on February 18, 2009, 07:13:35 PM
Quote from: Olgaris on February 18, 2009, 07:06:37 PM
Quote from: Jingo on February 18, 2009, 07:04:04 PM
I think desert elves should have to squeeze out a turd or two as they run.  ;)

It could be arranged.

Wait, really? Poop command eventually? Please?
Title: Re: Shit Happens
Post by: Ghost on February 18, 2009, 07:14:40 PM
if shit is going to happen for the victim then i think slingshot is a kinky idea
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 07:15:15 PM
Quote from: jcljules on February 18, 2009, 07:13:35 PM
Quote from: Olgaris on February 18, 2009, 07:06:37 PM
Quote from: Jingo on February 18, 2009, 07:04:04 PM
I think desert elves should have to squeeze out a turd or two as they run.  ;)

It could be arranged.

Wait, really? Poop command eventually? Please?

No command... No control. You'd just squeeze one out.
Title: Re: Shit Happens
Post by: Synthesis on February 18, 2009, 07:19:02 PM
So wait...if this is a way for people to "make money without leaving the city," why is it that only mounts and wild animals do it?

Neither one sits around actually -inside- a city for very long, so it seems like you know...people who are already out hunting for 'sid would be benefiting from this much more than someone who never leaves the gates at all.
Title: Re: Shit Happens
Post by: Chettaman on February 18, 2009, 07:22:01 PM
Quote from: BlackMagic0 on February 18, 2009, 05:14:29 PM
I demand the ability to shit now, and make a pile of crap. So we can crap in peoples stuff that we hate...

Then I demand the ability to pee, and fill bottles with 'a yellow liquid'...

Yah...  :P

also, I havn't seen erdlus crap yet.
Title: Re: Shit Happens
Post by: Ashes on February 18, 2009, 07:25:42 PM
Can it be eaten?
Title: Re: Shit Happens
Post by: PerpetualPatriot on February 18, 2009, 07:26:34 PM
I want to be the first person to introduce the poo into mudsex.


Two girls, one cup -- Zalanthan style!
Title: Re: Shit Happens
Post by: Qel on February 18, 2009, 07:28:05 PM
Perhaps rather than having large animals poop so often, they can let go of a lot at one time, but still keep it down to a few hours between urges.
Title: Re: Shit Happens
Post by: Ourla on February 18, 2009, 07:29:30 PM
Quote from: Chettaman on February 18, 2009, 07:22:01 PM
Quote from: BlackMagic0 on February 18, 2009, 05:14:29 PM
I demand the ability to shit now, and make a pile of crap. So we can crap in peoples stuff that we hate...

Then I demand the ability to pee, and fill bottles with 'a yellow liquid'...

Yah...  :P

also, I havn't seen erdlus crap yet.

I haven't seen another kind of mount poop IG either, in several hours' expectant waiting.  Do we bug them?
Title: Re: Shit Happens
Post by: Dar on February 18, 2009, 07:31:29 PM
I can imagine it. Playing a dwarf, finding an HG to sit on the neck of. Have a whole number of chalton to produce crap. Then use the ... methane to ... power up Allanak. addkeyword Master Blaster
Title: Re: Shit Happens
Post by: BlackMagic0 on February 18, 2009, 07:39:44 PM
Quote from: Olgaris on February 18, 2009, 07:15:15 PM
Quote from: jcljules on February 18, 2009, 07:13:35 PM
Quote from: Olgaris on February 18, 2009, 07:06:37 PM
Quote from: Jingo on February 18, 2009, 07:04:04 PM
I think desert elves should have to squeeze out a turd or two as they run.  ;)

It could be arranged.

Wait, really? Poop command eventually? Please?

No command... No control. You'd just squeeze one out.

I don't like the random pooping of players, Who wants to be running about and suddenly crap their leggings?
Or talking to Mister Fancy Pants Templar and suddenly crap themselves...
Or suddenly crap themselves during hawt mudsexx.. who'd mudsexx then?! WHAT WOULD THE WORLD COME TO WITHOUT MUDSEXX!
Title: Re: Shit Happens
Post by: brytta.leofa on February 18, 2009, 07:41:08 PM
> eat steak
You eat your small portion of a mekillot steak.
You are full.
> stand
You stand up from a round, blue-painted table.
> gone briefly
You are gone briefly.
>
You feel the urge to relieve yourself.
Title: Re: Shit Happens
Post by: jcljules on February 18, 2009, 07:42:12 PM
Mindbenders should be able to cause incontinence.
Title: Re: Shit Happens
Post by: BlackMagic0 on February 18, 2009, 07:43:24 PM
Quote from: jcljules on February 18, 2009, 07:42:12 PM
Mindbenders should be able to cause incontinence.

New mindbender skill, which forces players to crap themselves? I like that... xD
Title: Re: Shit Happens
Post by: Synthesis on February 18, 2009, 07:46:26 PM
I feel compelled to ask again, since the last time it was buried in a pile of well...you know....

What is the benefit to the poor city-based grebbers who a) don't have a mount and b) don't go out hunting?

How are they supposed to find poo and sell it, when it is only spawned by things or in locations that aren't their purview?

I thought the intent was to create a relatively safe, city-based job where commoners could scrounge for a few 'sid.  How exactly is this a city-based job, when mounts are typically inside a city all of about 30 seconds before being stabled?  How is this a city-based job when wild animals are the only other things that are pooping?  It seems like the only persons with a decent chance of actually finding and picking up poo are folks who are already out hunting for 'sid.

Is there like, random poop of which I'm unaware spawning in the streets?
Title: Re: Shit Happens
Post by: The7DeadlyVenomz on February 18, 2009, 07:51:14 PM
Clans can hire grebbers to clean out the House Stalls.
Grebbers can chance upon doo doo in the street.
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 08:12:44 PM
Quote from: Synthesis on February 18, 2009, 07:19:02 PM
So wait...if this is a way for people to "make money without leaving the city," why is it that only mounts and wild animals do it?

Neither one sits around actually -inside- a city for very long, so it seems like you know...people who are already out hunting for 'sid would be benefiting from this much more than someone who never leaves the gates at all.

You will see.
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 08:16:14 PM
Quote from: Ashes on February 18, 2009, 07:25:42 PM
Can it be eaten?

Yes, but you might not want to...

Quote from: Synthesis on February 18, 2009, 07:46:26 PM
I feel compelled to ask again, since the last time it was buried in a pile of well...you know....

What is the benefit to the poor city-based grebbers who a) don't have a mount and b) don't go out hunting?

How are they supposed to find poo and sell it, when it is only spawned by things or in locations that aren't their purview?

I thought the intent was to create a relatively safe, city-based job where commoners could scrounge for a few 'sid.  How exactly is this a city-based job, when mounts are typically inside a city all of about 30 seconds before being stabled?  How is this a city-based job when wild animals are the only other things that are pooping?  It seems like the only persons with a decent chance of actually finding and picking up poo are folks who are already out hunting for 'sid.

Is there like, random poop of which I'm unaware spawning in the streets?

You are unaware.

Quote from: The7DeadlyVenomz on February 18, 2009, 07:51:14 PM
Clans can hire grebbers to clean out the House Stalls.
Grebbers can chance upon doo doo in the street.

And 3) poop will be generated in stables and latrines. Just waiting on another script to be copied over.
Title: Re: Shit Happens
Post by: Bogre on February 18, 2009, 08:33:00 PM
Is the turnover of poop pretty quick ?

Cause I really don't want to be strolling through the waste and have to see mulitple dung objects X3 in every room spamming shit.
Title: Re: Shit Happens
Post by: elvenchipmunk on February 18, 2009, 08:38:07 PM
I think they are pooping too much, from what I've seen. I agree large mounts should poop a large quantity, every IC day or so, maybe two times sometimes.
Title: Re: Shit Happens
Post by: Ourla on February 18, 2009, 08:45:13 PM
Quote from: Synthesis on February 18, 2009, 07:46:26 PM
I feel compelled to ask again, since the last time it was buried in a pile of well...you know....

I haven't seen a certain kind of mount poop IG after several hours' expectant waiting.  Do we bug these?

Will Arm poop only "decompose" when reboots happen?
Title: Re: Shit Happens
Post by: SMuz on February 18, 2009, 08:47:25 PM
That dwarf in Tuluk who collects poop must be so happy.

I'm going to profit from this... by making my next character a soap maker.
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 09:18:04 PM
War beetles now poop half as frequently as originally implemented. Your beetle will not be affected until a reboot/crash or stabling and unstabling.
Title: Re: Shit Happens
Post by: Yokunama on February 18, 2009, 10:39:32 PM
I have not seen this many people excited over dung...
Title: Re: Shit Happens
Post by: tortall on February 18, 2009, 10:41:27 PM
Ok, so, problem for those of us in clans who's mounts stand around all day.

I stood in the stables for about 4 minutes and this piled up:

In the room:
  1.dung - a smelly tubular, puce-hued hunk of dung

  2.dung - a smelly fist-sized ball of dung

  3.dung - a smelly fist-sized ball of dung

  4.dung - a smelly fist-sized ball of dung

  5.dung - a smelly fist-sized ball of dung

  6.dung - a smelly fist-sized ball of dung

  7.dung - a smelly fist-sized ball of dung

  8.dung - a huge mound of dung


Seriously. That's a bit much.
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 10:51:17 PM
Quote from: tortall on February 18, 2009, 10:41:27 PM
Ok, so, problem for those of us in clans who's mounts stand around all day.

I stood in the stables for about 4 minutes and this piled up:

In the room:
  1.dung - a smelly tubular, puce-hued hunk of dung

  2.dung - a smelly fist-sized ball of dung

  3.dung - a smelly fist-sized ball of dung

  4.dung - a smelly fist-sized ball of dung

  5.dung - a smelly fist-sized ball of dung

  6.dung - a smelly fist-sized ball of dung

  7.dung - a smelly fist-sized ball of dung

  8.dung - a huge mound of dung


Seriously. That's a bit much.

1) Those mounds have likely not been through a reboot since I updated the frequency.
2) As it piles up, things happen that I'd like to remain a pleasant surprise.
3) Hire a stablehand.
Title: Re: Shit Happens
Post by: Vessol on February 18, 2009, 10:53:56 PM
This thread is poop-ilicious(all the good puns are already taken).
Title: Re: Shit Happens
Post by: SMuz on February 18, 2009, 11:01:58 PM
Hah, serves you clans damn right for having stables in your houses. That 20 'sid ticketing fee covers the cost of hiring someone to clear out all that shit :P
Title: Re: Shit Happens
Post by: Fathi on February 18, 2009, 11:02:10 PM
Quote from: Vessol on February 18, 2009, 10:53:56 PM
This thread is poop-ilicious(all the good puns are already taken).

Stop clogging up our intertubes with your shitty puns.
Title: Re: Shit Happens
Post by: FantasyWriter on February 18, 2009, 11:08:37 PM
Could a compost crate objected be created and sold through appropriate merchants in each of the city states, or just loaded in clan stables?
Doesn't seem worth a mastercrafting projects since there would ICly definitely be something like this around.

Get dung (after shoveling it into a pile)
put dung crate (tossing it over his shoulder)
Title: Re: Shit Happens
Post by: Gunnerblaster on February 18, 2009, 11:10:47 PM
A fecal-smeared, dusty man has arrived from the east, dragging a rickety, dung-filled cart.

A fecal-smeared, dusty man shouts, in sirihish:
   "Bring ou' yer dung! Bring ou' yer dung!"

A fecal-smeared, dusty man moves west, dragging a rickety, dung-filled cart.
Title: Re: Shit Happens
Post by: Winterless on February 18, 2009, 11:24:52 PM
This is so shitty.


lulz... and the puns continue.
Title: Re: Shit Happens
Post by: Olgaris on February 18, 2009, 11:33:01 PM
Quote from: FantasyWriter on February 18, 2009, 11:08:37 PM
Could a compost crate objected be created and sold through appropriate merchants in each of the city states, or just loaded in clan stables?
Doesn't seem worth a mastercrafting projects since there would ICly definitely be something like this around.

Get dung (after shoveling it into a pile)
put dung crate (tossing it over his shoulder)

You could use... a chest?
Title: Re: Shit Happens
Post by: Shalooonsh on February 18, 2009, 11:35:00 PM
Quote from: Winterless on February 18, 2009, 11:24:52 PM
This is so shitty.


lulz... and the puns continue.

No.  This is the shit, is what this is.
Title: Re: Shit Happens
Post by: Ammut on February 18, 2009, 11:39:02 PM
I counted 18 dungs when I left the stables.  When I returned 20m later there were 23 dungs.

Why are these mounts pooping so much?
Title: Re: Shit Happens
Post by: Vessol on February 18, 2009, 11:40:54 PM
Now I can app a stableboy named Wesley and sweep a Kadian Family Member named Buttercup off her feet! Brilliant!
Title: Re: Shit Happens
Post by: Gagula on February 18, 2009, 11:42:33 PM
sorry Ammut...gave'em laxitives......had to run myself to keep my boots clean! ;D
Title: Re: Shit Happens
Post by: Nyr on February 18, 2009, 11:43:49 PM
Quote from: Olgaris on February 18, 2009, 10:51:17 PM
1) Those mounds have likely not been through a reboot since I updated the frequency.
2) As it piles up, things happen that I'd like to remain a pleasant surprise.
3) Hire a stablehand.
Title: Re: Shit Happens
Post by: jhunter on February 18, 2009, 11:53:19 PM
Fecalicious!
Title: Re: Shit Happens
Post by: Winterless on February 19, 2009, 12:23:27 AM
Okay, ox shit waaay too much, I counted once every 10-15 minutes.
Title: Re: Shit Happens
Post by: tortall on February 19, 2009, 12:27:04 AM
get 6.dung
You cannot take a huge mound of dung.

Um.... Help?
Title: Re: Shit Happens
Post by: Vessol on February 19, 2009, 12:29:29 AM
Quote from: Winterless on February 19, 2009, 12:23:27 AM
Okay, ox shit waaay too much, I counted once every 10-15 minutes.

Remember, that's IG time. That'd be about an hour and a half IG. Animals shit quite a bit. I was a ranch hand IRL once X_X
Title: Re: Shit Happens
Post by: tortall on February 19, 2009, 12:30:50 AM
Quote from: Vessol on February 19, 2009, 12:29:29 AM
Quote from: Winterless on February 19, 2009, 12:23:27 AM
Okay, ox shit waaay too much, I counted once every 10-15 minutes.

Remember, that's IG time. That'd be about an hour and a half IG. Animals shit quite a bit. I was a ranch hand IRL once X_X

Do we have the playerbase to keep these stables clean?
Title: Re: Shit Happens
Post by: Olgaris on February 19, 2009, 12:31:29 AM
Quote from: tortall on February 19, 2009, 12:27:04 AM
get 6.dung
You cannot take a huge mound of dung.

Um.... Help?

Have you read help poop?
Title: Re: Shit Happens
Post by: Vessol on February 19, 2009, 12:31:58 AM
Not many know this, but the 'Armageddon' of 1.Arm is not some huge epic event, but the world slowly being covered in shit. I saw through Olgaris's clever plan!

I dub this 'Shitageddon'.
Title: Re: Shit Happens
Post by: Malken on February 19, 2009, 12:34:10 AM
***>help poop
Poop Scraping                                                        (Jobs)

   Poop scraping can be done anywhere there are large amounts of creatures
to generate a properly noticeable amount of excrement.  Not the most
glamorous job, or highest paying, it none the less puts food on the table.
Most people of this profession have a particularly noticeable aroma.

   Poop scraping can be done with bare hands, or with various tools.

   One can not forage for poop.  You will have to find it in game, or
find a dung mound.

Syntax at a dung mound:
    dig mound   (bare hands)
    use <TOOL> mound

Examples:
   > dig mound

   > use shovel mound

Once you locate your source, you will then need to find a proper buyer
for this resource.

See Also:
    jobs, use

***>giggle
Sorry, you cannot do that here.
Title: Re: Shit Happens
Post by: tortall on February 19, 2009, 01:03:14 AM
So, can we get a reboot soon to fix the crazy pooping system, or are clannies allowed to use clan money to stable/unstable them to fix?

Seriously, spent the last 30 min running from the stables to the dung pile(where I didn't get paid 'cause I can't figure out how), and back. There's always 10+ piles of dung.  :'(
Title: Re: Shit Happens
Post by: Synthesis on February 19, 2009, 01:09:21 AM
I still haven't seen a single piece of poop.

What gives?
Title: Re: Shit Happens
Post by: Malken on February 19, 2009, 01:14:36 AM
Quote from: Synthesis on February 19, 2009, 01:09:21 AM
I still haven't seen a single piece of poop.

What gives?

Huh, where do you play? I see poop everywhere, including outside the cities.
Title: Re: Shit Happens
Post by: Wyx on February 19, 2009, 01:20:25 AM
Quote from: tortall on February 19, 2009, 01:03:14 AM
So, can we get a reboot soon to fix the crazy pooping system, or are clannies allowed to use clan money to stable/unstable them to fix?

Seriously, spent the last 30 min running from the stables to the dung pile(where I didn't get paid 'cause I can't figure out how), and back. There's always 10+ piles of dung.  :'(

It... -is- a stable.


Hire a stablehand, pay him nothing, and allow him to keep all the profits from his shoveling.
Title: Re: Shit Happens
Post by: Synthesis on February 19, 2009, 01:40:36 AM
Okay...so...wtf is the syntax to sell this shit?
Title: Re: Shit Happens
Post by: FantasyWriter on February 19, 2009, 01:49:14 AM
Quote from: Olgaris on February 18, 2009, 11:33:01 PM
Quote from: FantasyWriter on February 18, 2009, 11:08:37 PM
Could a compost crate objected be created and sold through appropriate merchants in each of the city states, or just loaded in clan stables?
Doesn't seem worth a mastercrafting projects since there would ICly definitely be something like this around.

Get dung (after shoveling it into a pile)
put dung crate (tossing it over his shoulder)

You could use... a chest?

You could; it was just a thought to help with immersion.
IRL compost requires an ample supply of oxygen.  It would also rot a wood, bone, or chitin chest without proper circulation and spoil the poop. (yes, you can spoil poop)


A "crate" would work well though.

(http://grow.ars-informatica.ca/images/wooden_compost_bin.jpg)


Title: Re: Shit Happens
Post by: FantasyWriter on February 19, 2009, 01:52:56 AM
A small clump 'shrooms' is here growing atop a large pile of shit.
Title: Re: Shit Happens
Post by: Olgaris on February 19, 2009, 01:59:17 AM
Quote from: tortall on February 19, 2009, 01:03:14 AM
So, can we get a reboot soon to fix the crazy pooping system, or are clannies allowed to use clan money to stable/unstable them to fix?

Seriously, spent the last 30 min running from the stables to the dung pile(where I didn't get paid 'cause I can't figure out how), and back. There's always 10+ piles of dung.  :'(

Relax maybe? Or is your OCD that intense?
Title: Re: Shit Happens
Post by: Olgaris on February 19, 2009, 02:00:26 AM
Quote from: Synthesis on February 19, 2009, 01:40:36 AM
Okay...so...wtf is the syntax to sell this shit?

offer
Title: Re: Shit Happens
Post by: Synthesis on February 19, 2009, 02:05:10 AM
Quote from: Olgaris on February 19, 2009, 02:00:26 AM
Quote from: Synthesis on February 19, 2009, 01:40:36 AM
Okay...so...wtf is the syntax to sell this shit?

offer

You see no trader here with whom to barter.
Title: Re: Shit Happens
Post by: tortall on February 19, 2009, 02:06:02 AM
Quote from: Olgaris on February 19, 2009, 01:59:17 AM
Quote from: tortall on February 19, 2009, 01:03:14 AM
So, can we get a reboot soon to fix the crazy pooping system, or are clannies allowed to use clan money to stable/unstable them to fix?

Seriously, spent the last 30 min running from the stables to the dung pile(where I didn't get paid 'cause I can't figure out how), and back. There's always 10+ piles of dung.  :'(

Relax maybe? Or is your OCD that intense?


.... It really is. :D

~is scared it is going to grow and take over the Known World~
Title: Re: Shit Happens
Post by: sarahjc on February 19, 2009, 02:14:41 AM
OK, I think the shit is a good thing, but I think my beetle would die with the amount of poop it's dropping. It shits three times an hour. My dogs go out twice a day max. It's just too much. Can we have this reduced so that they shit maybe once an IC day?

I mean, I love that my mount is squeezing out a turd every once and a while, but, it's just way, way too much.
Title: Re: Shit Happens
Post by: SMuz on February 19, 2009, 02:22:24 AM
You don't have to clean it up (if I'm not mistaken). Just leave it there. That's perfectly normal in a archaic society ;) Though 3 times an hour is a bit excessive, especially since they don't eat much.

Lol, I can imagine every clan having shit duty from now on.
Title: Re: Shit Happens
Post by: a strange shadow on February 19, 2009, 02:30:17 AM
Quote from: sarahjc on February 19, 2009, 02:14:41 AMI mean, I love that my mount is squeezing out a turd every once and a while, but, it's just way, way too much.

Not to mention, this shit-shoveling really should be virtual in a lot of cases, since there are few PCs who are going to want to make a long-term living shoveling shit, especially if it's piled high due to a lack of um.. non-virtual stablehands. So, reducing the quantity to account somewhat for the virtual folk going around scooping virtual shit seems like a good idea to me.

Plus this kinda creates an interesting set of non-IC, code-clashing-with-reality problems in certain cases.. I guess workarounds can be found. Those I'll have to email in about, since they're too specific for the boards. Not that I don't appreciate work being done, I'm just not sure why putting this shit in the game was chosen over all the other options out there.

Increased opportunities for giggly schoolboy turd jokes?
Title: Re: Shit Happens
Post by: Vessol on February 19, 2009, 02:32:06 AM
Quote from: FantasyWriter on February 19, 2009, 01:52:56 AM
A small clump 'shrooms' is here growing atop a large pile of shit.

Just as tasty as those green tablets...

I see a new recreational drug popping up IG possibly.
Title: Re: Shit Happens
Post by: DustMight on February 19, 2009, 02:38:59 AM
Yet another way in which Allanak shows its innovation to the mudding world.   ;)

Interesting idea.  I would suggest the animals crap once an IC day and that the poop disintigrates in a couple of days, perhaps from a fresh pile to older - help us track movements.

I don't know if this is coded.  I haven't been in game since the change.

Cool idea, though.
Title: Re: Shit Happens
Post by: Olgaris on February 19, 2009, 02:44:44 AM
Quote from: a strange shadow on February 19, 2009, 02:30:17 AM
Quote from: sarahjc on February 19, 2009, 02:14:41 AMI mean, I love that my mount is squeezing out a turd every once and a while, but, it's just way, way too much.

Not to mention, this shit-shoveling really should be virtual in a lot of cases, since there are few PCs who are going to want to make a long-term living shoveling shit, especially if it's piled high due to a lack of um.. non-virtual stablehands. So, reducing the quantity to account somewhat for the virtual folk going around scooping virtual shit seems like a good idea to me.

Plus this kinda creates an interesting set of non-IC, code-clashing-with-reality problems in certain cases.. I guess workarounds can be found. Those I'll have to email in about, since they're too specific for the boards. Not that I don't appreciate work being done, I'm just not sure why putting this shit in the game was chosen over all the other options out there.

Increased opportunities for giggly schoolboy turd jokes?

If anything odd happens e-mail olgaris@armageddon.org with the details, please.

As far as why it was chosen, was that people were crying out that Allanak was getting the shaft as far as coded jobs that didn't take any coded skills. There was a thread talking about how much people wanted to be dung-sweepers (http://www.zalanthas.org/gdb/index.php/topic,34410.0.html), and there was a script implemented (dung_buyer) but unused because poop never showed up.

If you'd like to give me a list of things that I should have done instead of this, using a script rather than hard coding (I am not a coder) then I suppose I'd accept that in an e-mail as well.
Title: Re: Shit Happens
Post by: Olgaris on February 19, 2009, 02:54:21 AM
While implementing this I took suggestions as to how often mounts should poop amongst the staff. The consensus was once an hour. I thought it was a little frequent, but went with it. Apparently they meant once a REAL hour, not IC hour. Mounts should now poop about once a REAL hour.

What can I say? Shit happens.
Title: Re: Shit Happens
Post by: Winterless on February 19, 2009, 03:00:15 AM
Well shit, I'm glad that's fixed.
Title: Re: Shit Happens
Post by: mansa on February 19, 2009, 03:12:23 AM
the shit fiasco

olgaris sets animals to poop once ever ten minutes, instead of once every hour.


i think this story deserves a place in the armageddon blog
Title: Re: Shit Happens
Post by: Vessol on February 19, 2009, 03:19:43 AM
Quote from: DustMight on February 19, 2009, 02:38:59 AM
Yet another way in which Allanak shows its innovation to the mudding world.   ;)

Interesting idea.  I would suggest the animals crap once an IC day and that the poop disintigrates in a couple of days, perhaps from a fresh pile to older - help us track movements.

I don't know if this is coded.  I haven't been in game since the change.

Cool idea, though.

I wouldn't like this. It would make players just ignore poop completely, might not even have implemented if this is put in. No need for stablehands if the poop just disappears.
Title: Re: Shit Happens
Post by: a strange shadow on February 19, 2009, 03:22:28 AM
Quote from: Olgaris on February 19, 2009, 02:44:44 AMIf you'd like to give me a list of things that I should have done instead of this, using a script rather than hard coding (I am not a coder) then I suppose I'd accept that in an e-mail as well.

Aw, Olgaris. I didn't mean to shit on your work. It just seemed like way, way overkill, until you explained the once-per-hour confusion, and I wasn't really sure that covering the world in shit was worth the gain.. now it seems more reasonable.

Also, I am selfish and would love to see things like grain threshing for flour, a butcher shop (take your corpse, they cut it up for a price), flax harvesting, mount breeding, minor expanses to make farming or herb-growing more viable, PC-accessible fruit orchards (Zalanthas style; watch out for those vishith/ginka), and..... new, improved gambling scripts. ;)

I will email in sometime tomorrow with my other turdy concerns.

Title: Re: Shit Happens
Post by: deviant storm on February 19, 2009, 06:57:49 AM
Let yesterday be known as the Day of Great Diarhea!

I like the whole idea. Makes the world a little more realistic, once it gets tweaked a bit. Really, all these innovations are good additions, and we should be patient while the 'shit rate' gets adjusted. It'll work itself out of our system sooner or later.

;D
Title: Re: Shit Happens
Post by: Gagula on February 19, 2009, 07:54:46 AM
Quote from: Vessol on February 19, 2009, 03:19:43 AM
Quote from: DustMight on February 19, 2009, 02:38:59 AM
Yet another way in which Allanak shows its innovation to the mudding world.   ;)

Interesting idea.  I would suggest the animals crap once an IC day and that the poop disintigrates in a couple of days, perhaps from a fresh pile to older - help us track movements.

I don't know if this is coded.  I haven't been in game since the change.

Cool idea, though.

I wouldn't like this. It would make players just ignore poop completely, might not even have implemented if this is put in. No need for stablehands if the poop just disappears.

I don't think that would be the case.  I mean, IRL, shit really does decay (due to roaches and the sort, and lets face it, if you hang around the Gaj long enough, you KNOW there are roaches).  And you can track beasties based upon how old their shit is, just because you don't see that in the action film involving the hunter, doesn't mean it doesn't happen.
Title: Re: Shit Happens
Post by: My 2 sids on February 19, 2009, 08:01:15 AM
 :-\  This is what people could think of to make quick coin???
Title: Re: Shit Happens
Post by: brytta.leofa on February 19, 2009, 08:03:52 AM
Very atmospheric.  I like it.
Title: Re: Shit Happens
Post by: Thunkkin on February 19, 2009, 08:25:46 AM
I think this is great. Thank you.

Cleaning up shit was a serious undertaking in cities once upon a time.  In nineteenth-century London, it was a major occupation to shovel up "night soil" in carts and then sell it to farmers.  There is STILL a law on the books in San Francisco that horse dung cannot be piled on a street corner any higher than six feet.  Got that? Five feet was OK.

Also, I got a warm fuzzy feeling and a big grin when I saw my first poop IC.



Title: Re: Shit Happens
Post by: X-D on February 19, 2009, 11:10:39 AM
All I can say is, Most of you have not spent any time around large plant eaters. Stick a horse in a stable, leave it there for one RL day and see how many different piles are there. Other animals are far worse, Ask your local zoo employee about the elephants some time.

As to decay, Zalanthus is a desert. I live in a desert. Animal droppings hang around for a LONG time. Not like when I lived in MI or OH when weather would take care of the problem in a week or so.
Title: Re: Shit Happens
Post by: deviant storm on February 19, 2009, 11:13:49 AM
Now all we need are itty bitty dung beetles, for outside the cities.

You see a small dung beetle here, rolling a ball of dung many times its size.

Title: Re: Shit Happens
Post by: brytta.leofa on February 19, 2009, 11:18:06 AM
Can we get a count each week in perpetuity of the number of dung objects in-game?
Title: Re: Shit Happens
Post by: FantasyWriter on February 19, 2009, 11:30:56 AM
They're pooping so much because they have been stopped up for the last 18 or so RL years.
Title: Re: Shit Happens
Post by: My 2 sids on February 19, 2009, 11:47:59 AM
Quote from: DustMight on February 19, 2009, 02:38:59 AM
Yet another way in which Allanak shows its innovation to the mudding world.   ;)

Interesting idea.  I would suggest the animals crap once an IC day and that the poop disintegrates in a couple of days, perhaps from a fresh pile to older - help us track movements.

I don't know if this is coded.  I haven't been in game since the change.

Cool idea, though.


I like this idea!!   I'm gaming under the impression the whole "I want to see more bodily functions in game" represents a small percentage of players.   And if they want to do with that, more power to them.   But, disintegrating would mean the rest of us don't have to play something that has no appeal (if not a major turn off)


Title: Re: Shit Happens
Post by: Thunkkin on February 19, 2009, 11:56:54 AM
Quote from: My 2 sids on February 19, 2009, 11:47:59 AM
I like this idea!!   I'm gaming under the impression the whole "I want to see more bodily functions in game" represents a small percentage of players.   And if they want to do with that, more power to them.   But, disintegrating would mean the rest of us don't have to play something that has no appeal (if not a major turn off)

Well, I don't think you -have- to pick it up.  That's what poor npcs, vnpcs, and pcs are for.  Also, if animal dung is a major problem ... aren't there a million other things in the game that are worse?  The corpses in Meleth's? Public torture? The filthy, diseased beggars in the streets? Starving children? :D

I also like this change because it makes the logistics clearer of what actually dealing with a large animal entails.  A small space where the clan stores dozens of animals is going to STIIIIINK.  I like having the piles of poop to remind me of that, just as I like the rotting bodies on Meleth's, and I like the starving street-girl's stomach rumbling, etc. 

I see this as offering nothing but more RP possibilities.  If you don't want to shovel shit, don't.  I know some of my character concepts won't have anything to do with that job.  But hurrah for now having a really gross chore that I pay some gritty poor person in the Gaj or wherever to do for me.
Title: Re: Shit Happens
Post by: deviant storm on February 19, 2009, 12:30:08 PM
Woot. Picking up poop does lead to smell. Now I just need to find out where to offer this bag of poop.


Edit: I wanted to add I found him, and the pay wasn't really that great, but what can you expect, it's shit, not gold we're selling there. Mining and salt gathering still pay better.

What I want to know now is whether a sack of dung could be used as a weapon.  ;D
Title: Re: Shit Happens
Post by: Twilight on February 19, 2009, 01:43:31 PM
Are all mount types supposed to be doing this?  I have one that does poop, and another that doesn't.
Title: Re: Shit Happens
Post by: DustMight on February 19, 2009, 02:11:20 PM
Do we have the possibility of various diseases altering stooling patterns?  That would be cool if our mounts could get say, c.diff or something.  Cool in that it might take various cures, kill the mount, make big messes, render it useless for riding etc.

Experiened rangers and animal handlers might see a pile of loose and liquidy poo and think "Hrm, Gourda was this way - sick with kankle-berry poisoning.  Probably kill it after it suffers awhile.  I'll have to remember not to eat it's meat."

Title: Re: Shit Happens
Post by: Ourla on February 19, 2009, 02:21:35 PM
Quote from: Twilight on February 19, 2009, 01:43:31 PM
Are all mount types supposed to be doing this?  I have one that does poop, and another that doesn't.

I've asked a couple times if we should bug the poopless mounts, but I think my questions keep getting buried in... you know. 

... Olgaris?
Title: Re: Shit Happens
Post by: tortall on February 19, 2009, 02:26:27 PM
Quote from: DustMight on February 19, 2009, 02:11:20 PM
Do we have the possibility of various diseases altering stooling patterns?  That would be cool if our mounts could get say, c.diff or something.  Cool in that it might take various cures, kill the mount, make big messes, render it useless for riding etc.

For the love of Muk/Tek, please no.


Also found a problem.

For those of us with large stables and many mounts, we often keep STUFF in there. Such as trunks. With the mound of dung piling up 10 every 10 minutes(what with 10 mounts), that means if someone accidentally picks up something, they can't drop it because of one 10+ small piece of dung.
Title: Re: Shit Happens
Post by: SMuz on February 19, 2009, 02:46:17 PM
Quote from: deviant storm on February 19, 2009, 11:13:49 AM
Now all we need are itty bitty dung beetles, for outside the cities.

You see a small dung beetle here, rolling a ball of dung many times its size.
Heh, make them big dung beetles. So, if you find a beetle nest, you're sure to find a huge mound of poop. And maybe some treasures stored down there too. Like trunks filled with equipment ;)
Title: Re: Shit Happens
Post by: Moofassa on February 19, 2009, 03:14:49 PM
I think this would have been better implemented as part of the "forage" skill.
Title: Re: Shit Happens
Post by: Clearsighted on February 19, 2009, 03:22:56 PM
Quote from: X-D on February 19, 2009, 11:10:39 AM
All I can say is, Most of you have not spent any time around large plant eaters. Stick a horse in a stable, leave it there for one RL day and see how many different piles are there. Other animals are far worse, Ask your local zoo employee about the elephants some time.

As to decay, Zalanthus is a desert. I live in a desert. Animal droppings hang around for a LONG time. Not like when I lived in MI or OH when weather would take care of the problem in a week or so.

So we can have dung decay in Tuluk, but stick around in Allanak...
Title: Re: Shit Happens
Post by: Olgaris on February 19, 2009, 03:27:55 PM
Quote from: tortall on February 19, 2009, 02:26:27 PM
Quote from: DustMight on February 19, 2009, 02:11:20 PM
Do we have the possibility of various diseases altering stooling patterns?  That would be cool if our mounts could get say, c.diff or something.  Cool in that it might take various cures, kill the mount, make big messes, render it useless for riding etc.

For the love of Muk/Tek, please no.


Also found a problem.

For those of us with large stables and many mounts, we often keep STUFF in there. Such as trunks. With the mound of dung piling up 10 every 10 minutes(what with 10 mounts), that means if someone accidentally picks up something, they can't drop it because of one 10+ small piece of dung.

You keep stuff in your stables? That's disgusting. Take this as a reminder that mixing THINGS and POOP is GROSS.

Quote from: Ourla on February 19, 2009, 02:21:35 PM
Quote from: Twilight on February 19, 2009, 01:43:31 PM
Are all mount types supposed to be doing this?  I have one that does poop, and another that doesn't.

I've asked a couple times if we should bug the poopless mounts, but I think my questions keep getting buried in... you know. 

... Olgaris?

Feel free to e-mail me mounts that aren't pooping. There are a lot of different things that people ride (I've found out) so it's easy to overlook some. As always, CC the mud on any correspondence with an immortal and please include your account name.
Title: Re: Shit Happens
Post by: Dalmeth on February 19, 2009, 03:33:59 PM
Quote from: Thunkkin on February 19, 2009, 08:25:46 AM
Also, I got a warm fuzzy feeling and a big grin when I saw my first poop IC.

A shiteating grin?
Title: Re: Shit Happens
Post by: a strange shadow on February 19, 2009, 03:37:14 PM
Quote from: Olgaris on February 19, 2009, 03:27:55 PMYou keep stuff in your stables? That's disgusting. Take this as a reminder that mixing THINGS and POOP is GROSS.

In their defense, many stables are described as having stalls, which would technically confine the worst of the poop to certain areas, but since the code doesn't differentiate specific locations in a room, the poop in that stall down the hall keeps you from dropping that crate of leathers and whatnot back down beside the door.
Title: Re: Shit Happens
Post by: brytta.leofa on February 19, 2009, 03:44:03 PM
Oooh, builders!
> enter 1.stall
> enter 2.stall
> enter 3.stall
...
Title: Re: Shit Happens
Post by: BlackMagic0 on February 19, 2009, 03:49:55 PM
Quote from: brytta.leofa on February 19, 2009, 03:44:03 PM
Oooh, builders!
> enter 1.stall
> enter 2.stall
> enter 3.stall
...

I think stalls would be a great fix to the huge stable problems with having to much poop in the main stable, and would give stablehands more to be beat over / clean up! 90% the poop would most likely be in the stalls, where the animals are kept. And the last 10% would be all over the main floor, but most likely cleaned up quickly by stablehands.
Say we left stall 3 unclean! GASP!

Though can we really ask so much of our builders? We love them so.  :-*


Also.. I am so going make my next-next PC a stable boy down in some city, and clean shit for clans for a small fee. LOL
Title: Re: Shit Happens
Post by: Vessol on February 19, 2009, 04:02:09 PM
Quote from: deviant storm on February 19, 2009, 11:13:49 AM
Now all we need are itty bitty dung beetles, for outside the cities.

You see a small dung beetle here, rolling a ball of dung many times its size.



Reminded me of a dung beetle in Mother 3. You brought him some dung and he kept on accidentally rolling it into an oasis, but would give you money.

(http://cache.gawker.com/assets/images/kotaku/2008/12/mother_3_fan.jpg)
Title: Re: Shit Happens
Post by: tortall on February 19, 2009, 04:43:40 PM
Quote from: a strange shadow on February 19, 2009, 03:37:14 PM
Quote from: Olgaris on February 19, 2009, 03:27:55 PMYou keep stuff in your stables? That's disgusting. Take this as a reminder that mixing THINGS and POOP is GROSS.

In their defense, many stables are described as having stalls, which would technically confine the worst of the poop to certain areas, but since the code doesn't differentiate specific locations in a room, the poop in that stall down the hall keeps you from dropping that crate of leathers and whatnot back down beside the door.

This. I have worked in stables before at several camps. There's usually an office attached, a storage room for supplies such as feed, saddles, cleaning supplies, shovels for cleaning out the stalls.... The pathways walking between the stalls also almost never have shit dropped. Making stuff smelly because it's in the same "room" as poop is kinda odd(dunno if this is the case, but that seems to be the way things are going). Now, someone trying to be helpful and putting dung in those crates... Yah, that would make it REALLY smelly.  ;D
Title: Re: Shit Happens
Post by: Nyr on February 19, 2009, 04:48:26 PM
Quote from: tortall on February 19, 2009, 04:43:40 PM
Making stuff smelly because it's in the same "room" as poop is kinda odd(dunno if this is the case, but that seems to be the way things are going).

This is not the case, from the brief checking I've done in one instance of this being reported.

Title: Re: Shit Happens
Post by: Olgaris on February 19, 2009, 05:18:56 PM
Stuff does not get smelly from being in the same room as poop. Having poop in a room does not affect your ability to put things into a crate/chest that was there previously.

If there is not enough room on the floor to put stuff on the floor then clear out the poop, then put stuff on the floor.
Title: Re: Shit Happens
Post by: Semper on February 19, 2009, 05:21:42 PM
I don't know about others, but seeing so much dung out in the wilderness is a little jarring. You'd think it would get covered by the brushes and the shifting sands and stuff, so that only by carefully looking for it would you find any...

Like playing pickup football in the field. It's not until you actually almost step in shit (or roll in it) that you notice it.
Title: Re: Shit Happens
Post by: X-D on February 19, 2009, 06:16:02 PM
QuoteSo we can have dung decay in Tuluk, but stick around in Allanak...

This would actually be cool if there was differing rates of decay dependant on area.
Indoors would of course last until cleaned out.

QuoteI don't know about others, but seeing so much dung out in the wilderness is a little jarring. You'd think it would get covered by the brushes and the shifting sands and stuff, so that only by carefully looking for it would you find any...

I figure most of you simply are not very observant IRL when in wilderness areas. I see droppings every where, and you do to, but do not think about it. Birds for instance, leave it everywhere in noticable amounts. Raccoons leave suprisingly large piles. Same for deer, though that looks like a giant rabbit was there. rabbits seem to shit out anyplace they graze. Most reptile feces don't even look like poop so are easily missed.
And few of us live in areas where the animals get much over 200lbs. I'm betting that if you went to the plains of africa where there are herds of thousands of animals grazing about at over 500lbs each, that the piles are QUITE noticable. Just not something you will see much of in TV shows. Documentaries on animal dung probly are not great ratings grabbers.

But what you really forget is, in zalanthus, even places named forest have only about as much plant life as your average earth desert...IE 95% sand with some trees and bushes scattered about.
Title: Re: Shit Happens
Post by: Yam on February 19, 2009, 06:28:05 PM
I used to do mantracking in search and rescue (don't ask - oh god) and I agree with X-D. Poop is everywhere. Even human poop.

Take a walk around a public park and look hard. You'll find tons (metric tonnes - literally) of poop.
Title: Re: Shit Happens
Post by: Bogre on February 19, 2009, 06:29:01 PM
It still is jarring to see piles of poop everywhere IG. If you're seeing more poop than any other object (I.e. PLANTS) then there is a problem.

I personally dislike these changes. Keep it to the dung mounds, like the clay pits. Or make the poop decay quicker.
Title: Re: Shit Happens
Post by: Semper on February 19, 2009, 06:31:37 PM
Quote from: Bogre on February 19, 2009, 06:29:01 PM
It still is jarring to see piles of poop everywhere IG. If you're seeing more poop than any other object (I.e. PLANTS) then there is a problem.

I personally dislike these changes. Keep it to the dung mounds, like the clay pits. Or make the poop decay quicker.
Title: Re: Shit Happens
Post by: Malken on February 19, 2009, 06:32:13 PM
It's not because there's poop everywhere out there in the real world that I want my fantasy world to be known as that RPI with poop all over it.

Harshlands took out their poop system within a week because it was a running joke all over the mud community, I think FEM did the same..

It's sort of a good idea, but sort of not, as well.. I'm not sure yet.

Beside, knowing our playerbase, everyone always say they want to play stablelands and beggars, but in reality, that's not true at all, anyone rarely ever does.
Title: Re: Shit Happens
Post by: X-D on February 19, 2009, 06:34:24 PM
Oh, and in wilderness areas, I would love...LOVE to see animals and plants that take advantage of dung, specialy mammal type dung, since mammals tend to have horribly inefficent digestive systems.

It would likely be easy to adapt the current vulture scripts to dung loving animals.
Title: Re: Shit Happens
Post by: staggerlee on February 19, 2009, 06:39:12 PM
Quote from: Malken on February 19, 2009, 06:32:13 PM

Beside, knowing our playerbase, everyone always say they want to play stablelands and beggars, but in reality, that's not true at all, anyone rarely ever does.

My largest concern about the new system is that it's going to be very hard for clans to find someone to clean the stables.
Particularly frustrating for clans with low player bases, and especially if they have to give that stablehand full access to the compound to do his job. (Due to building design)

I honestly don't think that there are that many people who want to codedly interact with poop. I can see the appeal to having something to do as a servant or recruit, but even then I think it would be a lot more fun to emote it than to go "get poop" over and over again.

Call me a skeptic, I'm just leery of adding code that clutters the game world with "poop" objects without adding much but another safe way of making coin for the lower classes of the game.

It could also be incredibly jarring to see random people  go "get poop" "put poop pack" as they stroll down the road.  But like I said earlier... it'll be a little while again before I have time to really try the code out, so take that into account when considering my critique.
Title: Re: Shit Happens
Post by: Olgaris on February 19, 2009, 06:49:05 PM
Randomly getting poop and sticking it in your backpack has consequences, and it will be obvious to everyone if someone has been doing that.

There is now a capped amount that poop can accumulate in stables with a lot of mounts about. And, as always, after a certain amount of singular poops appear in a room they'll get put into the mound.

Xygax will be working his magick to fix how often mounts are pooping, even before a reboot, and without having to stable/unstable them.

Yes, poop was originally implemented to happen too frequently. Give it a week.
Title: Re: Shit Happens
Post by: deviant storm on February 19, 2009, 07:11:12 PM
Quote from: staggerlee on February 19, 2009, 06:39:12 PM
Quote from: Malken on February 19, 2009, 06:32:13 PM

Beside, knowing our playerbase, everyone always say they want to play stablelands and beggars, but in reality, that's not true at all, anyone rarely ever does.

My largest concern about the new system is that it's going to be very hard for clans to find someone to clean the stables.
Particularly frustrating for clans with low player bases, and especially if they have to give that stablehand full access to the compound to do his job. (Due to building design)

I honestly don't think that there are that many people who want to codedly interact with poop. I can see the appeal to having something to do as a servant or recruit, but even then I think it would be a lot more fun to emote it than to go "get poop" over and over again.

Call me a skeptic, I'm just leery of adding code that clutters the game world with "poop" objects without adding much but another safe way of making coin for the lower classes of the game.

It could also be incredibly jarring to see random people  go "get poop" "put poop pack" as they stroll down the road.  But like I said earlier... it'll be a little while again before I have time to really try the code out, so take that into account when considering my critique.

This is where contractors come into play. Player stablehand contacts the various GMHs and so on and makes arrangements to clean their stables. He hits them up a couple times an RL week, and the bag(s) of poop are sold and he makes some money. He has a regular 'run', like a garbageman rl.
Title: Re: Shit Happens
Post by: Winterless on February 19, 2009, 07:30:17 PM
Quote from: Olgaris on February 19, 2009, 06:49:05 PM
Yes, poop was originally implemented to happen too frequently. Give it a week.

Zalanthan Immodium AD.
Title: Re: Shit Happens
Post by: Yokunama on February 19, 2009, 07:36:09 PM
Quote from: Winterless on February 19, 2009, 07:30:17 PM
Quote from: Olgaris on February 19, 2009, 06:49:05 PM
Yes, poop was originally implemented to happen too frequently. Give it a week.

Zalanthan Immodium AD.

I'm sick'o this shit!
Title: Re: Shit Happens
Post by: brytta.leofa on February 19, 2009, 07:38:07 PM
Quote from: Malken on February 19, 2009, 06:32:13 PM
Beside, knowing our playerbase, everyone always say they want to play stablelands and beggars, but in reality, that's not true at all, anyone rarely ever does.

Big difference between a stablehand, who can have a reliable way of making 'sid, and, now, some actual coded duties, and a beggar, whose livelihood is entirely dependent on a variable and fickle PC population.

We've certainly got plenty of 'sid miners.
Title: Re: Shit Happens
Post by: Malken on February 19, 2009, 07:54:45 PM
Quote from: brytta.leofa on February 19, 2009, 07:38:07 PM
Quote from: Malken on February 19, 2009, 06:32:13 PM
Beside, knowing our playerbase, everyone always say they want to play stablelands and beggars, but in reality, that's not true at all, anyone rarely ever does.

Big difference between a stablehand, who can have a reliable way of making 'sid, and, now, some actual coded duties, and a beggar, whose livelihood is entirely dependent on a variable and fickle PC population.

We've certainly got plenty of 'sid miners.

The difference is that I can make 500 'sids easily in half an hour mining obsidian, but it takes a whole shitload of shit (teehee) to even make 20 'sids.

This will NEVER replace all the obsidian miners, for sure.
Title: Re: Shit Happens
Post by: deviant storm on February 19, 2009, 08:26:48 PM
Quote from: Malken on February 19, 2009, 07:54:45 PM
Quote from: brytta.leofa on February 19, 2009, 07:38:07 PM
Quote from: Malken on February 19, 2009, 06:32:13 PM
Beside, knowing our playerbase, everyone always say they want to play stablelands and beggars, but in reality, that's not true at all, anyone rarely ever does.

Big difference between a stablehand, who can have a reliable way of making 'sid, and, now, some actual coded duties, and a beggar, whose livelihood is entirely dependent on a variable and fickle PC population.

We've certainly got plenty of 'sid miners.

The difference is that I can make 500 'sids easily in half an hour mining obsidian, but it takes a whole shitload of shit (teehee) to even make 20 'sids.

This will NEVER replace all the obsidian miners, for sure.

No, it won't. I mean, sid has a lot of uses and is valuable. Dung is just...shit. It's not going to pay as well. But then you aren't risking anything much to do the job so it's perfect for newbies.

You can't count on making 500 per outing for sid. I've had days in the past where I made maybe 20 or none at all when storms kick up, or a spider jumps me while mining, or whatever. There's risks for the higher pay. The thing is no one is expecting one job to take the place of the other. There's just more choices in Allanak now, that's all.

Title: Re: Shit Happens
Post by: Olgaris on February 19, 2009, 08:33:30 PM
Actually we were planning on taking away 'sid mining as an option, and replacing it with this shit.


DO NOT BELIEVE ME.
Title: Re: Shit Happens
Post by: Lizzie on February 19, 2009, 09:08:28 PM
Clearly, Olgaris is full of shit.
Title: Re: Shit Happens
Post by: Pale Horse on February 19, 2009, 10:07:44 PM
Quote from: Olgaris on February 19, 2009, 08:33:30 PM
Actually we were planning on taking away 'sid mining as an option, and replacing it with this shit.


DO NOT BELIEVE ME.

Oh, man, the shit's gonna hit the fan over this one.
Title: Re: Shit Happens
Post by: DustMight on February 19, 2009, 10:39:59 PM
Quote from: Semper on February 19, 2009, 05:21:42 PM
I don't know about others, but seeing so much dung out in the wilderness is a little jarring. You'd think it would get covered by the brushes and the shifting sands and stuff, so that only by carefully looking for it would you find any...

Like playing pickup football in the field. It's not until you actually almost step in shit (or roll in it) that you notice it.

So, crap should be <hidden> until stepped upon?

new trap for assassin....
Title: Re: Shit Happens
Post by: My 2 sids on February 19, 2009, 10:46:13 PM
Quote from: deviant storm on February 19, 2009, 07:11:12 PM
This is where contractors come into play. Player stablehand contacts the various GMHs and so on and makes arrangements to clean their stables. He hits them up a couple times an RL week, and the bag(s) of poop are sold and he makes some money. He has a regular 'run', like a garbageman rl.


I just... wouldn't this be a slave's job? 
Title: Re: Shit Happens
Post by: DustMight on February 19, 2009, 10:50:43 PM
Quote from: Malken on February 19, 2009, 07:54:45 PM

Big difference between a stablehand, who can have a reliable way of making 'sid, and, now, some actual coded duties, and a beggar, whose livelihood is entirely dependent on a variable and fickle PC population.

We've certainly got plenty of 'sid miners.


Btw - does anyone think it is odd that someone is quoted on the GDB as making 200+ sid a day salt grebbing, another 500 sid a day obsidian mining (and god knows how much lumber mining) while noble soldiers and high ranking GHM folk are getting 500 sid a month?

Any wonder clans are failing and everyone is indy?

If we cut the profits from mining/salt/trees and such to say I don't know, a tenth of their value, I bet we would see a lot more clannies.

Especially if GHM NPCs stopped buying from PCs, referring them to their agents for unregulated sales.

It would be good for the game - suddenly clans would be full, indies would look like the rough and tumble indies that SHOULD look like and making it big would be, in a word, difficult.
Title: Re: Shit Happens
Post by: Olgaris on February 19, 2009, 10:53:25 PM
Quote from: DustMight on February 19, 2009, 10:50:43 PM

Any wonder clans are failing and everyone is indy?


This is far from what I have observed, with my uber awesome 'who' command of immortal powerz. If you'd like to continue that line of discussion, another thread will be in order.
Title: Re: Shit Happens
Post by: PerpetualPatriot on February 19, 2009, 10:59:34 PM
Quote from: DustMight on February 19, 2009, 10:50:43 PM
Quote from: Malken on February 19, 2009, 07:54:45 PM

Big difference between a stablehand, who can have a reliable way of making 'sid, and, now, some actual coded duties, and a beggar, whose livelihood is entirely dependent on a variable and fickle PC population.

We've certainly got plenty of 'sid miners.


Btw - does anyone think it is odd that someone is quoted on the GDB as making 200+ sid a day salt grebbing, another 500 sid a day obsidian mining (and god knows how much lumber mining) while noble soldiers and high ranking GHM folk are getting 500 sid a month?

Any wonder clans are failing and everyone is indy?

If we cut the profits from mining/salt/trees and such to say I don't know, a tenth of their value, I bet we would see a lot more clannies.

Especially if GHM NPCs stopped buying from PCs, referring them to their agents for unregulated sales.

It would be good for the game - suddenly clans would be full, indies would look like the rough and tumble indies that SHOULD look like and making it big would be, in a word, difficult.

Amen.
Title: Re: Shit Happens
Post by: jcljules on February 19, 2009, 11:00:50 PM
I'd have to agree with Olgaris. I'm seeing fewer and fewer indies and more and more clannies.
Title: Re: Shit Happens
Post by: Moofassa on February 19, 2009, 11:06:36 PM
Quote from: PerpetualPatriot on February 19, 2009, 10:59:34 PM
Quote from: DustMight on February 19, 2009, 10:50:43 PM
Quote from: Malken on February 19, 2009, 07:54:45 PM

Big difference between a stablehand, who can have a reliable way of making 'sid, and, now, some actual coded duties, and a beggar, whose livelihood is entirely dependent on a variable and fickle PC population.

We've certainly got plenty of 'sid miners.


Btw - does anyone think it is odd that someone is quoted on the GDB as making 200+ sid a day salt grebbing, another 500 sid a day obsidian mining (and god knows how much lumber mining) while noble soldiers and high ranking GHM folk are getting 500 sid a month?

Any wonder clans are failing and everyone is indy?

If we cut the profits from mining/salt/trees and such to say I don't know, a tenth of their value, I bet we would see a lot more clannies.

Especially if GHM NPCs stopped buying from PCs, referring them to their agents for unregulated sales.

It would be good for the game - suddenly clans would be full, indies would look like the rough and tumble indies that SHOULD look like and making it big would be, in a word, difficult.

Amen.
Amen.
Amen.
Title: Re: Shit Happens
Post by: Malken on February 19, 2009, 11:18:44 PM
I'm pretty sure this will be cut and made into another thread because it's going on a derail, but I know plenty of clans
that allow you to greb for salt AND mine obsidian to your heart's content while you're in the clan.

The fact that you may see more people in clans these days is because leaders have become smarter and they know
they can't compete with the small fortune you can make on your own, so many of them now offers you both the clan
pay AND for you to go out and do what you must (sometimes in disguised ways, as in, well, you can go and mine obsidian,
but make sure that a big part of what you mine goes to the clan, as well).

I'm just not convinced that many, if any, in a month, will be playing poop scoopers, and then, I just don't know what type
of first impression that gives to new and serious roleplayers when they'll log into the game and the streets of Tuluk will
be filled with pickable and tossable poop objects.

I hope the Staff who worked on this won't think I don't appreciate his or her work, but to me, there are just a few things
that should never be hard coded in a game, poop being the #1 on my list. I don't want to see the word 'turd' every few
rooms I travel to, that's all, and that's coming from one of the most immature poster on the GDB, I think.
Title: Re: Shit Happens
Post by: jcljules on February 19, 2009, 11:20:31 PM
I think there should be a way to have coded objects in a room that don't show up in the description of the room immediately, without closer examination. Like poop.
Title: Re: Shit Happens
Post by: a strange shadow on February 19, 2009, 11:29:00 PM
Quote from: Malken on February 19, 2009, 11:18:44 PMI hope the Staff who worked on this won't think I don't appreciate his or her work, but to me, there are just a few things
that should never be hard coded in a game, poop being the #1 on my list. I don't want to see the word 'turd' every few
rooms I travel to, that's all, and that's coming from one of the most immature poster on the GDB, I think.

Not to mention it tends to happen at the most scene-breaking, inconvenient moments... admittedly hilarious, but it does get old. I like my Armageddon with a little more serious in it, and a little less .... poop.
Title: Re: Shit Happens
Post by: DustMight on February 20, 2009, 12:26:57 AM
Quote from: a strange shadow on February 19, 2009, 11:29:00 PM
Quote from: Malken on February 19, 2009, 11:18:44 PMI hope the Staff who worked on this won't think I don't appreciate his or her work, but to me, there are just a few things
that should never be hard coded in a game, poop being the #1 on my list. I don't want to see the word 'turd' every few
rooms I travel to, that's all, and that's coming from one of the most immature poster on the GDB, I think.

Not to mention it tends to happen at the most scene-breaking, inconvenient moments... admittedly hilarious, but it does get old. I like my Armageddon with a little more serious in it, and a little less .... poop.

Agreed.  While poop is an interesting idea, it dose sorta ruin the game.

What I really like about what I'm seeing - some sign that other animals (mounts or wild) have been nearby without being a tracker.  I found myself thinking - hrm - someone must have ridden this way recently.

I also like the idea of jobs for Allanak - but find it a bit funny that we have such wonderous things in Tuluk (in general) and we come up with shit, literally, for Allanak.  =)
Title: Re: Shit Happens
Post by: Jingo on February 20, 2009, 12:30:07 AM
Quote from: a strange shadow on February 19, 2009, 11:29:00 PM
Quote from: Malken on February 19, 2009, 11:18:44 PMI hope the Staff who worked on this won't think I don't appreciate his or her work, but to me, there are just a few things
that should never be hard coded in a game, poop being the #1 on my list. I don't want to see the word 'turd' every few
rooms I travel to, that's all, and that's coming from one of the most immature poster on the GDB, I think.

Not to mention it tends to happen at the most scene-breaking, inconvenient moments... admittedly hilarious, but it does get old. I like my Armageddon with a little more serious in it, and a little less .... poop.

Ever go horseback riding? Seriously. This is the grit everyone says they want.
Title: Re: Shit Happens
Post by: Malken on February 20, 2009, 12:39:37 AM
Quote from: Jingo on February 20, 2009, 12:30:07 AM
Quote from: a strange shadow on February 19, 2009, 11:29:00 PM
Quote from: Malken on February 19, 2009, 11:18:44 PMI hope the Staff who worked on this won't think I don't appreciate his or her work, but to me, there are just a few things
that should never be hard coded in a game, poop being the #1 on my list. I don't want to see the word 'turd' every few
rooms I travel to, that's all, and that's coming from one of the most immature poster on the GDB, I think.

Not to mention it tends to happen at the most scene-breaking, inconvenient moments... admittedly hilarious, but it does get old. I like my Armageddon with a little more serious in it, and a little less .... poop.

Ever go horseback riding? Seriously. This is the grit everyone says they want.

That doesn't even make sense.. Ever drank too much in real life and got sick afterward? Yah, let's code in chunks of vomit. I know that mounts poop all the time, doesn't mean I want it in the game.

That's another reason I wish the Staff would come in and ask us what we think of an idea before they work on it, because then they sort of get pissed when people bash it or don't like it, then it
leaves a bad taste in their mouth.

I just think this is one idea that should have been discussed first. Hey, guys, what would you think if we coded in chunks of poop that came out of beasts every hours or so? I just don't think many would
have agreed with it, is all..
Title: Re: Shit Happens
Post by: Tisiphone on February 20, 2009, 12:52:35 AM
I agree with Malken.

Sorry Olgaris.
Title: Re: Shit Happens
Post by: Jingo on February 20, 2009, 12:59:51 AM
Quote from: Malken on February 20, 2009, 12:39:37 AM
Quote from: Jingo on February 20, 2009, 12:30:07 AM
Quote from: a strange shadow on February 19, 2009, 11:29:00 PM
Quote from: Malken on February 19, 2009, 11:18:44 PMI hope the Staff who worked on this won't think I don't appreciate his or her work, but to me, there are just a few things
that should never be hard coded in a game, poop being the #1 on my list. I don't want to see the word 'turd' every few
rooms I travel to, that's all, and that's coming from one of the most immature poster on the GDB, I think.

Not to mention it tends to happen at the most scene-breaking, inconvenient moments... admittedly hilarious, but it does get old. I like my Armageddon with a little more serious in it, and a little less .... poop.

Ever go horseback riding? Seriously. This is the grit everyone says they want.

That doesn't even make sense.. Ever drank too much in real life and got sick afterward? Yah, let's code in chunks of vomit. I know that mounts poop all the time, doesn't mean I want it in the game.

That's another reason I wish the Staff would come in and ask us what we think of an idea before they work on it, because then they sort of get pissed when people bash it or don't like it, then it
leaves a bad taste in their mouth.

I just think this is one idea that should have been discussed first. Hey, guys, what would you think if we coded in chunks of poop that came out of beasts every hours or so? I just don't think many would
have agreed with it, is all..

If you want to emote your first example, do it. I'll send kudos. I doubt there would be much point coding it though, just because I've never heard it happening and you probably can't sell the vomit to anyone.

I like the change. It reflects the reality of the gameworld (what we call grittyness) without giving us a new way to die in the wilderness. I would like to see more additions like this. I do think it should be tweaked a bit. If only to balance realism with playability.

If the money you can make is just 20 coins an rl hour, then I probably wouldn't bother. I think 75-100 coins should be good for an ig day's work and a sparkling-clean stable. I think all indoor jobs should reflect that. [/put this in the derail thread]
Title: Re: Shit Happens
Post by: The7DeadlyVenomz on February 20, 2009, 01:08:43 AM
I like it. I think it's great. Just another aspect of reality. I say yay, keep it, right on. I don't see what's so funny about it, frankly.
Title: Re: Shit Happens
Post by: a strange shadow on February 20, 2009, 01:13:42 AM
Quote from: Jingo on February 20, 2009, 12:30:07 AM
Quote from: a strange shadow on February 19, 2009, 11:29:00 PM
Quote from: Malken on February 19, 2009, 11:18:44 PMI hope the Staff who worked on this won't think I don't appreciate his or her work, but to me, there are just a few things
that should never be hard coded in a game, poop being the #1 on my list. I don't want to see the word 'turd' every few
rooms I travel to, that's all, and that's coming from one of the most immature poster on the GDB, I think.

Not to mention it tends to happen at the most scene-breaking, inconvenient moments... admittedly hilarious, but it does get old. I like my Armageddon with a little more serious in it, and a little less .... poop.

Ever go horseback riding? Seriously. This is the grit everyone says they want.

Except when you're horseback riding, text doesn't flash across the sky saying "A russet-maned horse has taken a shit!"

Maybe if the mounts were coded to hemote instead of emote? I dunno.

To be honest, I'd like it better if the "poop mounds" were added to stables as a permanent object (like someone else suggested, comparing it to clay pits), as is, it's just... turning into a bit of a scene stinker and coded annoyance. Sorry.
Title: Re: Shit Happens
Post by: FantasyWriter on February 20, 2009, 01:14:34 AM
Quote from: Malken on February 20, 2009, 12:39:37 AM

That's another reason I wish the Staff would come in and ask us what we think of an idea before they work on it, because then they sort of get pissed when people bash it or don't like it, then it
leaves a bad taste in their mouth.

I just think this is one idea that should have been discussed first. Hey, guys, what would you think if we coded in chunks of poop that came out of beasts every hours or so? I just don't think many would
have agreed with it, is all..

I am pretty sure players have asked for this many times before... if you want, I will look them up and post, but I feel lazy tonight.

My two cents: I like it but I dislike the frequency at which it happens.
Thanks you staff for listening to players and putting in things we ask for... even if sometimes we don't like the changes after the fact.
Title: Re: Shit Happens
Post by: The7DeadlyVenomz on February 20, 2009, 01:26:03 AM
Quote from: a strange shadow on February 20, 2009, 01:13:42 AM
... turning into a bit of a scene stinker and coded annoyance. Sorry.
Quantify this?

Is it just the emote that proceeds it?

Hemote is fine, as far as I am concerned, but I can't sympathize with the 'scene stinker' bit. Is it the coded object being in the room that annoys you? If so, I've got to say, "Screw that". But if it's the animals emoting doing it that bugs you, I suppose that's fair.

What I do like about it is that you can learn what sort of animals were in the area by their dung. I really dig that. I also think that it just adds ambiance. I also like the added job it provides. That's groovy too. New jobs are wyn, as far as I am concerned, no matter what they are.
Title: Re: Shit Happens
Post by: a strange shadow on February 20, 2009, 01:28:35 AM
Quote from: The7DeadlyVenomz on February 20, 2009, 01:26:03 AMif it's the animals emoting doing it that bugs you, I suppose that's fair.

Yep.

I do like being able to say "Oh, look, somebody's been through here."
Title: Re: Shit Happens
Post by: Winterless on February 20, 2009, 01:31:13 AM
A smelly sloppy pile of poop is here, smelling terrible.

Uh. Ew.
Title: Re: Shit Happens
Post by: mansa on February 20, 2009, 01:44:32 AM
I think this is awesome.
Title: Re: Shit Happens
Post by: Malken on February 20, 2009, 01:45:36 AM
Quote from: FantasyWriter on February 20, 2009, 01:14:34 AM
I am pretty sure players have asked for this many times before... if you want, I will look them up and post, but I feel lazy tonight.

Having known this playerbase for over 10 years, I believe you that someone, somewhere, asked for this.

I'll stop this now anyway, I can't believe I'm the only one who finds seeing the word poop and turd everywhere really silly and
immature, but whatever, I'll make do and go play in the poop too!

*goes away singing the Mr Hankey the Githmas poo song*
Title: Re: Shit Happens
Post by: staggerlee on February 20, 2009, 01:45:49 AM
I'm still hung up on the clan stable thing.
I'm the kind of sucker that would enjoy rping cleaning a stable, I like taking my grumbling recruit in and rping cleaning it up.
But I do not enjoy picking up and junking objects.   If it's left to emote, I can do it as I please, and when I do it's creative and fun.  When it's coded it becomes in serious danger of becoming a chore, then you have to deal with it regularly, and in a coded, uncreative manner.

I think that there's a real danger of coded feature creep becoming a crutch and a nuisance, the more we deal with code, the less we're being creative. Which is the point.

I've rped servant work and such in Nak already, and been paid for it ic.  I had to go through a pc. This allows you to do similar work by going through an npc.  I honestly don't see what that adds to the game. If I'd been playing a servant and had to shovel crap for an npc I'd have quit, but since it was a pc employer I got interactions and fun out of it.

At the end of the day... I think that it's a very well intentioned bad idea.  I feel the same way about sawdust from crafting and dust/sweat on gear, to add some context. While admittedly those are both fairly minor, I honestly feel that the creep of coded features limits creativity and slowly throttles the game. 

I want to maximize the creative elements of the game, and minimize the parts where it becomes a chore.
Title: Re: Shit Happens
Post by: a strange shadow on February 20, 2009, 02:03:34 AM
What staggerlee said, except more eloquently than I could have.
Title: Re: Shit Happens
Post by: cyberpatrol_735 on February 20, 2009, 02:23:33 AM
You know, I have a feeling Olgaris put in some hours while working on this. Let's at least try and be appriciative.

So Olgaris - Thank you for implementing this. It does give players another way to earn cash, even if it is poop. I am sure that the senior staff of armageddon would never approve any ideas that were too far out there and this may become a great tool for us to use. Quit being so negative and enjoy what the staff is trying to do for us.


'Nuff Said.

Thanks Olgaris.
Title: Re: Shit Happens
Post by: Olgaris on February 20, 2009, 02:33:10 AM
Poop FAQ:

Waaaah!!! There's poop everywhere?!?!!?

If this is not already fixed, then by the time of the next reboot mounts may or may not poop within a RL hour. This means that if you unstable your mount at dawn, and ride until dusk, your mount may not poop at all. Or may poop twice, depending on random occurrence.

The streets of Tuluk, or Allanak, or Luir's Outpost, or the wilds, will not be covered in poop. There is no cause for alarm, it's just a little poopy right now but they'll get it out of their system soon.

AAARRGGG!!! There's sooo much poop in my stables!!!!

Once poop accumulates to a certain point, it will collect into a mound. There will only be one mound. Depending on the variety of mounts in your stables, there may be a few different lines of text in your stable room telling you what dung types are laying about. You can ignore this, and it will collect into a mound. There is a maximum limit of the amount of poop that can collect in a mound. The rest vanishes. You can choose to ignore it, you can make people clean it up, or you can hire someone to clean it. Having coded pieces of dung does not detract from your ability to use emotes, or roleplay accordingly. Having nobody pick up the poop will not result in endless piles. If you don't want to pick up poop, don't. If you do pick up poop, you might as well sell it instead of junking it.

The fact that I have to sell poop to an NPC is ruining my fun.

Coding farms that require dung fertilizer is more work than coding an NPC who buys dung for virtual farms. Farms may exist in the future (Arm 2.0) but don't hold your breath.

Poop is immature!

No, yoooouu're immature.

There should be hard-coded mounds in places like the clay pits.

There are. Enough dung must accumulate in these places for the mounds to build up. If you have not seen a mound inside some stables, or certain other locations, chances are people are picking up the dung and selling it. i.e., the feature implemented to be a skill-less way of making some coin, is being used as a skill-less way of making some coin.


Why?

Why not?


There are consequences to dealing with poop. You will stink. Your stuff will get smelly. People might not like you. If you don't want to stink, or get your stuff smelly, then don't touch poop. If it breaks your eyeballs to see poop accumulate in stables, or occasionally have a mount poop while you're riding it or trying to make out with an elvish vixen, gouge out your eyes.

I repeat my prior statement: Let the poop frequency get worked out before you decide that your game is ruined.
Title: Re: Shit Happens
Post by: Winterless on February 20, 2009, 02:46:20 AM
Now the Bynners can really do their doodies.

Awww... sorry for shitting on your code, Olgaris. You spent time that you didn't have to spend to make our "world" a little less virtual. Thanks.
Title: Re: Shit Happens
Post by: SMuz on February 20, 2009, 04:38:12 AM
I'm pretty sure that poop has always been in the game for the last decade. It's just that now it's in everyone's game XD

Yes, I'd agree, give it some time to get used to. I quite like it. It is Armageddon after all, seeing mounts poop everywhere is far less nasty than some of the other things in the rest of the game. And I've yet to see a significant impact to the streets of 'Nak, not a single bit of poop between the gates.

I think it's fair too.. since mounts have always required a lot of maintenance, the least you could do is clean out their poop. IMHO, it's not right to have a mount sitting around in your stables and not cause you the least amount of inconvenience. If you've got your own stables, you'd better be taking care of it like a proper stables. Having stables without poop is like walking through the desert without getting dehydrated. Also, there's an actual coded reason now not to be riding your mount all over the estate.

If it really bothers the snooty nobles among you, well, that's why you should pay someone to follow you around and clean up the mess your inix left. Get your aide to pick up that mess. Then give her some perfume.
Title: Re: Shit Happens
Post by: Vessol on February 20, 2009, 04:38:48 AM
I disagree with what Staggerlee said. Code is what separates a MUD from a MUSH. Why do you need food or drinks or even weapons when you can just roleplay all that. I don't mean to come off snarky, but that's my opinion on that.

Personally I love this addition.
Title: Re: Shit Happens
Post by: Bogre on February 20, 2009, 05:08:05 AM
Like I said...Its not don't agree with poop at all. Like its been said, it's been present in some form for a very, very long time now.

I mean I've had a character that wore poop on his face.

It's just that I don't want it to be hugely present in the gameworld...Olgaris's post is very reassuring in that regard.

I think elevating it's presence is great. Dung in stables, requiring stablehands or clannies to clean it up? Awesome. Dung spied occasionnally in the waste? Oooh, looks like signs a a duskhorn pack went through.

I just don't want to see more poo than I do plants or rocks or trees and all over the place. Thank you, Olgaris and other staff, for taking the wishes of the dissenters into consideration! It's not that we don't like the change, I feel, it's just we're worried about the degree! And you seem to be too! :)

Title: Re: Shit Happens
Post by: Gagula on February 20, 2009, 07:14:38 AM
Thanks Oglaris, personally, I love this poo, and the smell.....finally, a way for those elven kids to get back at nobles in the streets!  ;D
Title: Re: Shit Happens
Post by: Clearsighted on February 20, 2009, 07:30:52 AM
Past and present Byn Runners are laughing up their sleeves at the poor aides daintily complaining about dung.
Title: Re: Shit Happens
Post by: deviant storm on February 20, 2009, 07:43:33 AM
Quote from: Clearsighted on February 20, 2009, 07:30:52 AM
Past and present Byn Runners are laughing up their sleeves at the poor aides daintily complaining about dung.

emote snaps off a smelly-gloved salute.
Title: Re: Shit Happens
Post by: brytta.leofa on February 20, 2009, 08:04:35 AM
Quote from: Olgaris on February 20, 2009, 02:33:10 AM
There are consequences to dealing with poop. You will stink. Your stuff will get smelly. People might not like you. If you don't want to stink, or get your stuff smelly, then don't touch poop. If it breaks your eyeballs to see poop accumulate in stables, or occasionally have a mount poop while you're riding it or trying to make out with an elvish vixen, gouge out your eyes.

Will use of a bathtub in-game remove these offensive odors?
Title: Re: Shit Happens
Post by: Lizzie on February 20, 2009, 08:08:25 AM
Cons: Watching the actual echo of the mount pooping is distasteful, on an OOC level. Yesterday I got my period. I had nasty cramps. I was bleeding like a stuck pig, and the cramps were pushing against my intestines, causing me to feel the urge to take a shit every 20 minutes for the first 4 hours after my period started. Too much information you say? Well think of that next time you make me see "An inix squeezes out a semi-liquid splattering of turd." It was like a mental trigger, that echo. I'd see it, and run to the bathroom.
I don't need that. Really. Just like you didn't need to read the above paragraph while enjoying your morning coffee. The act of defecation, like sex, are something one should have to ask for consent before imposing on another party (though I have no particular problem with the dung itself).

Potential side effects which could result in more fun roleplay:

1. The cost of soap goes up.
2. The cost of cleaning fluid goes up.
3. The value of certain components that are used to make soap goes up.

4. Characters who are in a position to own more than one outfit, who can afford to own more than one outfit, (such as armor for this, and clothing for that - or silks for this, and grubbies for that) - are more likely now to have a reason to visit their local Salarr, Kadian, or Kuraci PC merchant.

5. The Gaj will really -become- the shithole it's known to be - criminal and grunge types will be wailing piles of shit at assorted tavern patrons - thus promoting #4 even more, encouraging less criminal/grunge types to spend more time at Red's Retreat, which exists for the less criminal/grunge types and is in need of more love.

6. Various PCs who don't want to be clanned, but don't want to have "poor shlub" PCs who can get rich in 2 days mining sid because it really doesn't fit the nature of Allanak...now have a coded method of BEING a poor shlub, without codedly starving to death.

7. PCs in GMHs who normally would never have any IC reason to interact with the poor shlubs in #6, now have the opportunity for a reason. Even if it's a once a RL week visit, *someone* has to clean up those stables, and why make your Fist recruit do it, when he's being paid to keep the area safe? Let a "poor shlub" do it, you don't even have to pay him. He can make his own sids selling the crap.

So - I hate the poop echo. Hate it hate it hate it, and MAYBE I wouldn't have minded it -too- much if it had been implemented some other day. But I probably would hate it anyway.

Now that the quantity of coded crap is being toned down some, I'm finding some potential for RP, and for the rich to get richer, and the poor to barely survive, and PCs to interact who might not normally do so, which is how things should be.
Title: Re: Shit Happens
Post by: Nyr on February 20, 2009, 10:15:29 AM
(http://ecx.images-amazon.com/images/I/71610F1MDNL._SS500_.gif)

Quote from: Lizzie on February 20, 2009, 08:08:25 AMThe act of defecation, like sex, are something one should have to ask for consent before imposing on another party (though I have no particular problem with the dung itself).

A huge, sandy-brown inix stands here, foraging for food.
A sandy-brown inix says, out of character:
      "consent to poop?  Y/N/Maybe?"


Joking aside, I think you have a great idea of the side effects of the roleplay for the poop, and that is encouraging to see.  There may be more revisions to the poop script (and indeed, there already have been some).
Title: Re: Shit Happens
Post by: brytta.leofa on February 20, 2009, 11:22:05 AM
Aesthetically, I think I'd prefer "dung" and "manure" to "poop" and "turd."
Title: Re: Shit Happens
Post by: FantasyWriter on February 20, 2009, 11:26:18 AM
Quote from: brytta.leofa on February 20, 2009, 11:22:05 AM
Aesthetically, I think I'd prefer "dung" and "manure" to "poop" and "turd."

Agreed.
Title: Re: Shit Happens
Post by: rishenko on February 20, 2009, 12:04:15 PM
Quote from: Lizzie on February 20, 2009, 08:08:25 AMYesterday I got my period. I had nasty cramps. I was bleeding like a stuck pig, and the cramps were pushing against my intestines, causing me to feel the urge to take a shit every 20 minutes for the first 4 hours after my period started.

... You scare me.  You should give Chuck Palahniuk a call sometime and go out for dinner.

I personally feel that the defecation emotes break scenes.  It happened last night and proved to rather annoying.  It happened the night before.  When I'm holding a conversation with somebody near farm animals (yes, I've worked on a farm before), I don't really notice the bulls or geese or chickens shitting - except on the odd occasion when it's really loud or I'm near the animal's ass.

Having said the above, I -do- think there needs to be an emote of the shitting process.  However, I believe it should be far more low-key.  As others have mentioned, making it a hemote or semote that could be picked up via watch or what have you (therefore providing for the extremely loud shit), would make it noticeable but not be as horribly intrusive.
Title: Re: Shit Happens
Post by: Twilight on February 20, 2009, 12:21:57 PM
I think some poop has accumulated from before the timing was changed, but...

There are NPC's out in the wilderness that poop.  Most NPC's will move around, but there are a few that don't, even before the MUD is up awhile, gets borked, and NPCs stop moving.

It is just a bit disjarring to find one of those NPCs and a huge mound of poop.  Maybe limit the size of poop objs based on room terrain sector?
Title: Re: Shit Happens
Post by: a strange shadow on February 20, 2009, 12:54:31 PM
Quote from: FantasyWriter on February 20, 2009, 11:26:18 AM
Quote from: brytta.leofa on February 20, 2009, 11:22:05 AM
Aesthetically, I think I'd prefer "dung" and "manure" to "poop" and "turd."

Agreed.
Title: Re: Shit Happens
Post by: mansa on February 20, 2009, 01:01:58 PM
i blame olgaris for my stinky poop
Title: Re: Shit Happens
Post by: Olgaris on February 20, 2009, 01:14:52 PM
Quote from: Lizzie on February 20, 2009, 08:08:25 AM
"An inix squeezes out a semi-liquid splattering of turd."

I'm totally going to write that object. Thank you, it's been really hard coming up with 10 different ways to describe the various consistencies of fecal matter.


(For the record, all the objects are either dung or fecal matter.)
Title: Re: Shit Happens
Post by: HTX on February 20, 2009, 11:07:40 PM
Wow, sorry about the slow response but I love this new feature. I've noticed a few complaints, but I don't see what the big deal is:

1) It creates potential for more interaction. Hire your local bar-hopper, dung-sweeper or merc if it troubles you so much. Hell, I could see this as a good way for a newbie to earn a few 'sids while learning more about the in-game world too.
2) It adds to the atmosphere, and gives the streets (particularly those often traversed by mounts) a gritty feel like they should in the first place.
3) Opens up a wider variety of in-game jobs; maybe most of you are not fans of playing Amos the Dung-Sweepers, but I love mundane jobs. It gives the game world a more "complete" feeling.

Might have to roll up a dung-sweeper one of these days. Looking forward to testing this new feature once I start playing more again.
Title: Re: Shit Happens
Post by: Semper on February 21, 2009, 12:56:48 AM
Is there a dung collector in Tuluk?
Title: Re: Shit Happens
Post by: Olgaris on February 21, 2009, 01:03:16 AM
Quote from: Semper on February 21, 2009, 12:56:48 AM
Is there a dung collector in Tuluk?

Yes.
Title: Re: Shit Happens
Post by: tortall on February 21, 2009, 07:15:48 PM
Quote from: HTX on February 20, 2009, 11:07:40 PM
Wow, sorry about the slow response but I love this new feature. I've noticed a few complaints, but I don't see what the big deal is:

1) It creates potential for more interaction. Hire your local bar-hopper, dung-sweeper or merc if it troubles you so much. Hell, I could see this as a good way for a newbie to earn a few 'sids while learning more about the in-game world too.
Point me to ONE PC willing to do this. I have been looking since this was put ig.

Quote from: HTX on February 20, 2009, 11:07:40 PM
2) It adds to the atmosphere, and gives the streets (particularly those often traversed by mounts) a gritty feel like they should in the first place.
Not every where is filthy like Nak. Seeing shit when you're walking through the Poets Circle or the Nobles Quarter in Tuluk is just WRONG, imo.

Quote from: HTX on February 20, 2009, 11:07:40 PM
3) Opens up a wider variety of in-game jobs; maybe most of you are not fans of playing Amos the Dung-Sweepers, but I love mundane jobs. It gives the game world a more "complete" feeling.

Might have to roll up a dung-sweeper one of these days. Looking forward to testing this new feature once I start playing more again.

Good, do that. There arn't any.
Title: Re: Shit Happens
Post by: SMuz on February 21, 2009, 09:12:48 PM
I think you'll have to wait a while for dungsweepers to appear. It's not that people don't want to play them; it's that it doesn't suit the personalities of a lot of characters.

If you really need a dungsweeper, Byn Runners are always a good choice. They're stuck in the cities and most of them are even more broke than ever because of the 300 'sid fee. Also, they don't mind getting a little stinky. For those of you who don't know what they look like, you can recognize them by the shit-covered shoes :P

I'd admit that it's a bit tougher to find a dungsweeper in Tuluk. But I doubt there'd be much shit in the Poets Circle, unless people walk with their mounts around there - which makes sense why there'd be shit there.


Title: Re: Shit Happens
Post by: Olgaris on February 21, 2009, 09:26:36 PM
Quote from: tortall on February 21, 2009, 07:15:48 PM
Quote from: HTX on February 20, 2009, 11:07:40 PM
Wow, sorry about the slow response but I love this new feature. I've noticed a few complaints, but I don't see what the big deal is:

1) It creates potential for more interaction. Hire your local bar-hopper, dung-sweeper or merc if it troubles you so much. Hell, I could see this as a good way for a newbie to earn a few 'sids while learning more about the in-game world too.
Point me to ONE PC willing to do this. I have been looking since this was put ig.

Quote from: HTX on February 20, 2009, 11:07:40 PM
2) It adds to the atmosphere, and gives the streets (particularly those often traversed by mounts) a gritty feel like they should in the first place.
Not every where is filthy like Nak. Seeing shit when you're walking through the Poets Circle or the Nobles Quarter in Tuluk is just WRONG, imo.

Quote from: HTX on February 20, 2009, 11:07:40 PM
3) Opens up a wider variety of in-game jobs; maybe most of you are not fans of playing Amos the Dung-Sweepers, but I love mundane jobs. It gives the game world a more "complete" feeling.

Might have to roll up a dung-sweeper one of these days. Looking forward to testing this new feature once I start playing more again.

Good, do that. There arn't any.

Dung sweepers are already being hired. You may cease your hostilities, they are futile.
Title: Re: Shit Happens
Post by: Clearsighted on February 21, 2009, 09:40:35 PM
Quote from: tortall on February 21, 2009, 07:15:48 PM

Not every where is filthy like Nak. Seeing shit when you're walking through the Poets Circle or the Nobles Quarter in Tuluk is just WRONG, imo.



I don't know. The idea of laying big piles of steaming shit around the Poet's Circle seems to be an incentive to actually go there, now.
Title: Re: Shit Happens
Post by: HTX on February 21, 2009, 09:51:04 PM
If there's characters willing to mine obsidian/salt or do other repetitive coded jobs, they'll be ones willing to clean up some dung tortall. And I don't think you've been looking hard enough if you think no-one's willing; as previously suggested, Runners might be a good idea, they're often desperate for some coin. I can think of one character who would off the top of my head too.

I don't think it would be such a bad idea to put in virtual cleaners though, so the Poet Circle and Noble Quarters remain *relatively* clean (but not so clean as to take away work from PC dung-sweepers). I haven't been in either of those areas recently though, so I don't know how the code is working out.

As for those who think this new feature gives "too much details" - how about the violence, the tools of torture (which I don't think even require OOC consent to use???), the bits of entrails and discarded animal parts laying around the Wastes? How is a bit of dung much worse? Working with animals should be a dirty job. Though perhaps the echo could be removed (or be able to toggle on/off) if it gets too irritating for players.

Rather than just shooting down an idea or a new feature, I think it's best to just adjust it rather than scrap all that work.
Title: Re: Shit Happens
Post by: Thunkkin on February 21, 2009, 09:58:41 PM
Quote from: Clearsighted on February 21, 2009, 09:40:35 PM
I don't know. The idea of laying big piles of steaming shit around the Poet's Circle seems to be an incentive to actually go there, now.

Am I sensing a new dwarf focus?
Title: Re: Shit Happens
Post by: SMuz on February 27, 2009, 08:11:58 PM
Hmm.. yeah, I'm starting to not like it how it sticks out in the wilderness. I know there's a lot of poop in the wildernesses where I live, but I certainly don't notice it. A single inix dropping shouldn't be too visible even if the inix does his duty in the middle of the road.

I think that 'brief room' should hide all poop, as long as it's not in a huge pile.

Alternatively, I think that 90% of the poop should be hidden. 'sniff room' or just plain 'sniff' should uncover all the poop in the room. Whenever entering a room with hidden poop, there is a 2% of stepping in it and getting shit on your shoes (we already have the code for accidentally stepping in poop ;))
Title: Re: Shit Happens
Post by: Pale Horse on February 27, 2009, 09:36:43 PM
Quote from: SMuz on February 27, 2009, 08:11:58 PM
Hmm.. yeah, I'm starting to not like it how it sticks out in the wilderness. I know there's a lot of poop in the wildernesses where I live, but I certainly don't notice it. A single inix dropping shouldn't be too visible even if the inix does his duty in the middle of the road.

..It shouldn't?

We're thinking about the same type of inix here, right?  The lizard's tall and strong enough to carry a fully grown half-giant, which can get up to 15 ft in height, never mind weight?
Title: Re: Shit Happens
Post by: SMuz on February 27, 2009, 09:39:50 PM
Quote from: Pale Horse on February 27, 2009, 09:36:43 PM
Quote from: SMuz on February 27, 2009, 08:11:58 PM
Hmm.. yeah, I'm starting to not like it how it sticks out in the wilderness. I know there's a lot of poop in the wildernesses where I live, but I certainly don't notice it. A single inix dropping shouldn't be too visible even if the inix does his duty in the middle of the road.

..It shouldn't?

We're thinking about the same type of inix here, right?  The lizard's tall and strong enough to carry a fully grown half-giant, which can get up to 15 ft in height, never mind weight?
It is smaller than an elephant, and even elephant poop is possible to miss in the wilderness. In the desert, I suppose most of it will be buried (especially with the sandstorms). Inix poop camouflaged by sand should be quite unnoticable.
Title: Re: Shit Happens
Post by: Malken on February 27, 2009, 09:49:08 PM
So, I'm curious, who actually plays a character in the shit business?

I only knew of one, and I think he got swallowed in the pile of poo because I haven't seen him in days, if not weeks..  :(
Title: Re: Shit Happens
Post by: Gunnerblaster on February 27, 2009, 09:55:39 PM
I have seen a few characters nonchalantly scooping up poo.

Though I am not one of them, myself.
Title: Re: Shit Happens
Post by: Jenred on March 10, 2009, 01:34:50 AM
My only major qualm with this new dung-system is that my characters are unable to produce dung on their own.
If my animals are allowed to shit, I, as a being that also defecates, should be able to as well.

My suggestion is that I be given an option, some duration after eatting, that allows me to shit if I so desire.

This opens up numerous game opportunities, from shitting one's pants out of fear. Throwing dung at people you dislike. Playing nasty pranks, actually utilizing the latrines in the Byn, or finding people squatting in alley-ways.


I feel that the inequality should be done away with. If animals can poop, so should I. And while emotes are all well and good, I should have a command that produces a random type of poop depending on what I had to eat.



Next... urination.
Title: Re: Shit Happens
Post by: Malken on March 10, 2009, 01:57:18 AM
 :-\
Title: Re: Shit Happens
Post by: Jdr on March 10, 2009, 02:40:19 AM
This is serious business. We should petition.
Title: Re: Shit Happens
Post by: SMuz on March 10, 2009, 02:47:14 AM
Quote from: Jenred on March 10, 2009, 01:34:50 AM
This opens up numerous game opportunities, from shitting one's pants out of fear.
Personally, I'd like to see someone who's killed have a 30% of shitting his pants, 80% if the final blow was aimed at his abdomen. The game already has a "you step in shit" code, shouldn't be too hard to re-use that. Imaging all the roleplaying oppurtunities!
Title: Re: Shit Happens
Post by: Xio on March 10, 2009, 08:29:39 AM
Quote from: SMuz on March 10, 2009, 02:47:14 AM
Personally, I'd like to see someone who's killed have a 30% of shitting his pants, 80% if the final blow was aimed at his abdomen. The game already has a "you step in shit" code, shouldn't be too hard to re-use that. Imaging all the roleplaying oppurtunities!

Everyone shits themselves when they die, not always right away but eventually. Not really for this, but not outright against it.
I'm all for being able to defecate at will (sometime after eating)
Title: Re: Shit Happens
Post by: brytta.leofa on March 10, 2009, 09:47:39 AM
In the body of the tall, muscular man:
Title: Re: Shit Happens
Post by: jhunter on March 10, 2009, 03:12:19 PM
I'm all for coded loss of bowel control and bladder control upon death w/ a percentage of chance when knocked unconscious as well.
Would be more reason for people not to strip a corpse completely naked. I mean, how many folks would want their clothes if they're shit and piss-stained?

"What's that on your pants?"

"Did you fucking shit yourself?"

"No, it's not mine..."

think Crazy sumbitch.
Title: Re: Shit Happens
Post by: Jenred on March 10, 2009, 06:53:28 PM
It also has applications with poisons and magicks and psionics... nothing like embarrassing a noble then a psionicist urging them to foul themselves mentally.
Title: Re: Shit Happens
Post by: a strange shadow on March 10, 2009, 06:56:36 PM
With all the other RP avenues and storytelling tools we have at our disposal... no thanks.

You don't see people dropping trou and shitting in a George R.R. Martin novel, okay?
Title: Re: Shit Happens
Post by: Jenred on March 10, 2009, 06:59:53 PM
Quote from: a strange shadow on March 10, 2009, 06:56:36 PM
With all the other RP avenues and storytelling tools we have at our disposal... no thanks.

You don't see people dropping trou and shitting in a George R.R. Martin novel, okay?

Don't know who George RR Martin is, and this isn't a novel to everyone. To some its a game.

But if I'm being forced to deal with shit from animals, to the point where they shit in front of me, I'd like the opportunity to inflict similar discomfort on players that might not ever have mounts. And thus shit around them, near them, or make them themselves shit.
Title: Re: Shit Happens
Post by: staggerlee on March 10, 2009, 07:01:09 PM
Quote from: Jenred on March 10, 2009, 06:59:53 PM
Quote from: a strange shadow on March 10, 2009, 06:56:36 PM
With all the other RP avenues and storytelling tools we have at our disposal... no thanks.

You don't see people dropping trou and shitting in a George R.R. Martin novel, okay?

Don't know who George RR Martin is, and this isn't a novel to everyone. To some its a game.

But if I'm being forced to deal with shit from animals, to the point where they shit in front of me, I'd like the opportunity to inflict similar discomfort on players that might not ever have mounts. And thus shit around them, near them, or make them themselves shit.

Emotes pretty much cover that already.
Title: Re: Shit Happens
Post by: Jenred on March 10, 2009, 07:03:16 PM
Quote from: staggerlee on March 10, 2009, 07:01:09 PM
Quote from: Jenred on March 10, 2009, 06:59:53 PM
Quote from: a strange shadow on March 10, 2009, 06:56:36 PM
With all the other RP avenues and storytelling tools we have at our disposal... no thanks.

You don't see people dropping trou and shitting in a George R.R. Martin novel, okay?

Don't know who George RR Martin is, and this isn't a novel to everyone. To some its a game.

But if I'm being forced to deal with shit from animals, to the point where they shit in front of me, I'd like the opportunity to inflict similar discomfort on players that might not ever have mounts. And thus shit around them, near them, or make them themselves shit.

Emotes pretty much cover that already.

No they don't.... I can't leave it places, like their doorsteps, table-chairs, food-plates, etc..., throw it at them and have it negatively impact all that gear they treasure so much... if an emote covers it all, then have the animals stop producing the items as well.
Title: Re: Shit Happens
Post by: Chettaman on March 12, 2009, 11:36:07 PM
Man... I can just imagine how much harder this game would be if I actually had to remember to use the bathroom- or else.
Fun. But difficult... I like difficult.
Title: Re: Shit Happens
Post by: Gagula on March 12, 2009, 11:55:37 PM
Quote from: Chettaman on March 12, 2009, 11:36:07 PM
Man... I can just imagine how much harder this game would be if I actually had to remember to use the bathroom- or else.
Fun. But difficult... I like difficult.

Well.....technically, you don't have to rember the bathroom, I mean, your pant's act as a pretty good shit can.  But I should think it'd be like eating or drinking, it's a little prompt you can choose to ignore.....which I do.......most of the time. lol.
Title: Re: Shit Happens
Post by: SMuz on March 13, 2009, 07:17:23 PM
Heh, there's a certain game that's already implemented pissing. It claims to be RP-enforced and also has a similar post-apocalyptic theme. Generally, you see a lot of people pissing on stairs, corpses, floors, and other people.

Um, yeah, I wouldn't want that in Armageddon. While you could have fun pissing on a templar.. it doesn't really add to the game.
Title: Re: Shit Happens
Post by: Moofassa on March 13, 2009, 08:19:37 PM
emote pees on you.

The man makes a face as he's pee'd on.

I can't see any coded benefit to an actual pee item.. except maybe collecting it and drinking it..
Title: Re: Shit Happens
Post by: Semper on March 13, 2009, 10:15:28 PM
There are items that you can obtain that have pee in them... Or other waste liquids...
Title: Re: Shit Happens
Post by: Delstro on March 13, 2009, 11:21:29 PM
>fill mouth pipes
Title: Re: Shit Happens
Post by: jcljules on March 17, 2009, 06:30:03 PM
Quote from: Semper on March 13, 2009, 10:15:28 PM
There are items that you can obtain that have pee in them... Or other waste liquids...

Why are the raptor bladders always empty?  :-[
Title: Re: Shit Happens
Post by: Ghost on March 17, 2009, 07:26:25 PM
Quote from: Jenred on March 10, 2009, 07:03:16 PM
Quote from: staggerlee on March 10, 2009, 07:01:09 PM
Quote from: Jenred on March 10, 2009, 06:59:53 PM
Quote from: a strange shadow on March 10, 2009, 06:56:36 PM
With all the other RP avenues and storytelling tools we have at our disposal... no thanks.

You don't see people dropping trou and shitting in a George R.R. Martin novel, okay?

Don't know who George RR Martin is, and this isn't a novel to everyone. To some its a game.

But if I'm being forced to deal with shit from animals, to the point where they shit in front of me, I'd like the opportunity to inflict similar discomfort on players that might not ever have mounts. And thus shit around them, near them, or make them themselves shit.

Emotes pretty much cover that already.

No they don't.... I can't leave it places, like their doorsteps, table-chairs, food-plates, etc..., throw it at them and have it negatively impact all that gear they treasure so much... if an emote covers it all, then have the animals stop producing the items as well.

Once a character of mine asked someone to coat someone's private room with shit.  This is about 1.5 year ago or more, so there was not shit items anywhere.

The guy first emoted smearing shit everywhere with all the grossness included, then dropped an item in the room and arranged it such that to include all the joyful details with it. 

As for throwing it to someone, you can emote shitting and then throw a dung object from your inventory.  I dont think anybody will object and say "that is not codedly your shit, therefore it does not count". 

While it is okay to wish for someone squeezing out something productive every once in a while, the lack thereof is not stopping you to still work your way around it.
Title: Re: Shit Happens
Post by: Gagula on March 17, 2009, 11:55:18 PM
Quote from: jcljules on March 17, 2009, 06:30:03 PM
Quote from: Semper on March 13, 2009, 10:15:28 PM
There are items that you can obtain that have pee in them... Or other waste liquids...

Why are the raptor bladders always empty?  :-[

Heh, not ALL of them are empty.  One of my characters found one and promptly spit it out when his superior told him what that "salty liquid" was.