Armageddon General Discussion Board

General => General Discussion => Topic started by: Majikal on February 17, 2015, 03:18:38 AM

Title: If you could remove one thing...
Post by: Majikal on February 17, 2015, 03:18:38 AM
If you could remove one thing from Zalanthas, what would it be and why?
Title: Re: If you could remove one thing...
Post by: RogueGunslinger on February 17, 2015, 03:30:39 AM
Resisting the urge to just say Tuluk...

I'd say get rid of the Gemmed. Make magick rare and scary and not an entire portion of the city. Going to healers would be like visiting drug dealers in real life; shady, illegal, and awkward. They'd work out of places like The Mantis in the 'rinth.



Title: Re: If you could remove one thing...
Post by: Jihelu on February 17, 2015, 03:44:21 AM
I'd get rid of hit and replace it with martial arts so everyone is a kung fu legend.
Title: Re: If you could remove one thing...
Post by: Wday on February 17, 2015, 03:46:20 AM
death rooms
Title: Re: If you could remove one thing...
Post by: Majikal on February 17, 2015, 03:53:48 AM
I forgot to put mine, whoops.

Half-giants

I feel they're hard to play corrrectly and way to rawr out of the gate.
Title: Re: If you could remove one thing...
Post by: Down Under on February 17, 2015, 03:54:04 AM
Merchant Houses.
Title: Re: If you could remove one thing...
Post by: Riev on February 17, 2015, 04:03:08 AM
Quote from: Down Under on February 17, 2015, 03:54:04 AM
Merchant Houses.
Title: Re: If you could remove one thing...
Post by: Bushranger on February 17, 2015, 05:05:02 AM
Quote from: Rathustra on February 12, 2015, 05:39:37 AM
Quote from: MeTekillot on February 11, 2015, 11:29:14 PM
city elves have been removed from player options due to the fact that rehashing them would require staff work that we don't have. city elves have not been removed. city elves can still be animated by staff. players just cannot play them anymore. you can still play the desert elf subrace, which is like city elf except you're physically competent and you're only allowed to talk to 5 other players.

Unironically support this.
Title: Re: If you could remove one thing...
Post by: HavokBlue on February 17, 2015, 05:05:42 AM
Crimcode
Title: Re: If you could remove one thing...
Post by: Zoan on February 17, 2015, 05:23:43 AM
ur mom
Title: Re: If you could remove one thing...
Post by: Patuk on February 17, 2015, 05:32:20 AM
Summon.
Title: Re: If you could remove one thing...
Post by: i love toilets on February 17, 2015, 05:40:24 AM
The Tablelands. I want tribals to be as powerless and neutral as all the other tribals, make being a citizen of an oppressive city-state that much more of a power thing, as much as citizenship grants anyhow.
Title: Re: If you could remove one thing...
Post by: HavokBlue on February 17, 2015, 06:05:21 AM
Quote from: i love toilets on February 17, 2015, 05:40:24 AM
The Tablelands. I want tribals to be as powerless and neutral as all the other tribals, make being a citizen of an oppressive city-state that much more of a power thing, as much as citizenship grants anyhow.

what
Title: Re: If you could remove one thing...
Post by: i love toilets on February 17, 2015, 06:13:50 AM
Make being a citizen always mean more than being a tribal, is what I'm saying, and make it more protective, as far as that can go.
Title: Re: If you could remove one thing...
Post by: Patuk on February 17, 2015, 06:20:57 AM
Why should being a citizen beat being a tribal?
Title: Re: If you could remove one thing...
Post by: HavokBlue on February 17, 2015, 06:23:50 AM
Being a citizen does mean more than being tribal, in the places where citizenship exists... so I'm still not sure what you're getting at.
Title: Re: If you could remove one thing...
Post by: i love toilets on February 17, 2015, 06:34:16 AM
With the tablelands gone, those powerful tribes will be gone and as a tribal of a small tribe you don't have any weight to throw around in the cities for any reason, at any time.

Might change mine to hidden breeds, though. I just don't like 'em.
Title: Re: If you could remove one thing...
Post by: HavokBlue on February 17, 2015, 07:19:54 AM
I'm still struggling to understand the problem you appear to be imagining or how removing the tablelands would resolve it.




So this thread doesn't turn into a discussion about tribals: In lieu of removing the crimcode, I would remove the twitchy, slack-jawed man, or all deceptive fall rooms.
Title: Re: If you could remove one thing...
Post by: i love toilets on February 17, 2015, 07:56:32 AM
I wish powerful tribes were gone. Does that answer your question?

Third place for me would be the coding of the silt sea and how wonky driving a skimmer on it can be. Make it neater and smoother.
Title: Re: If you could remove one thing...
Post by: Barsook on February 17, 2015, 08:01:04 AM
NPC shops, but I think that would make things way too hard to get something.
Title: Re: If you could remove one thing...
Post by: Patuk on February 17, 2015, 08:03:36 AM
Armageddon has powerful tribes?
Title: Re: If you could remove one thing...
Post by: Malken on February 17, 2015, 08:28:24 AM
I would remove the tailor BS of Red Storm.
Title: Re: If you could remove one thing...
Post by: valeria on February 17, 2015, 08:39:58 AM
I would just keep removing playable options until everyone is restricted to playing a human merchant in one city.
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 17, 2015, 09:49:40 AM
Your pants.

Or Allanak, one of the two. Take one for you city state, Nakki.
Title: Re: If you could remove one thing...
Post by: WanderingOoze on February 17, 2015, 10:46:00 AM
Suk Krath.

Plunge Zalanthas into Darkness, as a result of some nefarious Drovian plot to take control of the Known!

(I'm not super familiar with the Gickers, but I believe they are the darkness ones, if I'm wrong...just insert the correct Magick using guild)
Title: Re: If you could remove one thing...
Post by: KankWhisperer on February 17, 2015, 11:20:56 AM
Magick.
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 17, 2015, 12:48:46 PM
Sorcerer kings.
Title: Re: If you could remove one thing...
Post by: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Title: Re: If you could remove one thing...
Post by: Down Under on February 17, 2015, 12:59:34 PM
Allanak.
Title: Re: If you could remove one thing...
Post by: Barsook on February 17, 2015, 01:01:08 PM
Luirs.
Title: Re: If you could remove one thing...
Post by: wizturbo on February 17, 2015, 01:02:18 PM
Dwarves.
Title: Re: If you could remove one thing...
Post by: MeTekillot on February 17, 2015, 01:04:20 PM
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.
Tuluk.
Tuluk.
Tuluk.
Tuluk.
Tuluk.
Tuluk.
Tuluk.
Tuluk.
Tuluk.
Title: Re: If you could remove one thing...
Post by: Barsook on February 17, 2015, 01:06:59 PM
Red Storm.
Title: Re: If you could remove one thing...
Post by: Harmless on February 17, 2015, 01:11:45 PM
the GDB.

And especially threads like this one.
Title: Re: If you could remove one thing...
Post by: Aruven on February 17, 2015, 01:18:57 PM
Quote from: Patuk on February 17, 2015, 08:03:36 AM
Armageddon has powerful tribes?

Armageddon has whatever the staff are interested in and feel inclined to make 'powerful', including tribes at any given time. I've seen my fair share of trends in my playtime.

I'd get rid of glass ceilings for characters.

I understand why it was put into place in some ways but I feel like it ultimately pushed against my desires to play the game anymore. I still went on and played a couple of roles to contribute to the game (It IS A GREAT GAME) ((merchant houses, nobility)) but my fire for being driven, exited, and involved died out after my 40th character or so.

*Not such a big deal when a new issue of the game is being developed but eh,I heard that's not happening in this plane of existence anymore so...  ::)



Title: Re: If you could remove one thing...
Post by: Dresan on February 17, 2015, 01:49:35 PM
I've would like to see the Pah removed. Well not really...


Perhaps turned into an explorable zone like the silt sea or grey forest or maybe something crazier like once in thousand year monsoon (suggested that years ago I think). This would force the human and d-elves tribes to move between and around the cities, or into the eastern sandy deserts. The more successful of them (eg. the playable tribes) would realizing from the mistakes of the red fangs and to a lesser extent the gypies, that perhaps attracting the attention of the cities in negative ways is not good for survival. Thus attempting to establish forms of trade, alliances and avoiding aggravating its citizen with aggressive raiding and such would be good ideas. Soh would fit right into the eastern plains of tuluk, sharing magick hating ideals with tuluk. The sun runners somewhere in between luirs and allanak, having no quarrels with gemmers that may be roaming around those areas.  

These are old rehashed ideas that have been floating around for a while now but I enjoy repeating them like a broken record. :)

Title: Re: If you could remove one thing...
Post by: Tetra on February 17, 2015, 01:50:59 PM
"Tawkin' like ye ain' e'er eard of ye mum befah!"

Annoying, incomprehensible, unnecessary.
Title: Re: If you could remove one thing...
Post by: Rokal on February 17, 2015, 01:55:09 PM
Im with Aruven about glass ceilings.


Title: Re: If you could remove one thing...
Post by: Dresan on February 17, 2015, 02:09:53 PM
Quote from: Rokal on February 17, 2015, 01:55:09 PM
Im with Aruven about glass ceilings.


I agree it can be brought up slightly, but it is really virtual power ceilings that needs to be brought down instead.

#GetRidofSorcererKings2015
Title: Re: If you could remove one thing...
Post by: CodeMaster on February 17, 2015, 02:27:56 PM
What would happen if there were no apartments?

- Huge player outcry, some players might even threaten to quit (and follow through)
- People forced into having mudsex outside or in alleys, backrooms, and alcoves...
- Fewer targets for PC burglars (I would absolutely *love* it if there were procedurally generated content in the game to support the burglars, in the same way the desert is like a procedurally generated hunting ground for rangers)
- Merchants/crafties unable to store massive amounts of raw materials; incentivized to join clans or work up to a level where they can rent a warehouse
- Higher player numbers in the shared parts of the game (taverns, markets, clan compounds, even a tent outside the gates) rather than behind locked doors; fewer newbies logging into an empty tavern; easier to hit critical social mass rather than having people wandering in and out of an empty tavern one at a time
- Independents having a harder time finding places to spar (forced to enter lawless areas or join a clan); incentivized to band together for protection in case someone gets injured

Title: Re: If you could remove one thing...
Post by: Fujikoma on February 17, 2015, 02:51:07 PM
Quote from: Tetra on February 17, 2015, 01:50:59 PM
Annoying, incomprehensible, unnecessary.

If you have a problem with the way another character speaks, then please utilize the appropriate channel and file a player complaint with staff, rather than vaguely insulting the RP of numerous players who volunteer large chunks of their free time to enhance your role-playing experience.  :)
Title: Re: If you could remove one thing...
Post by: Cavaticus on February 17, 2015, 02:59:39 PM
PCs.

They're always getting in the way of my plots.
Title: Re: If you could remove one thing...
Post by: Molten Heart on February 17, 2015, 03:06:59 PM
I'd get rid of the request tool.
Title: Re: If you could remove one thing...
Post by: Zoan on February 17, 2015, 03:20:33 PM
I'd get rid of the players.
Title: Re: If you could remove one thing...
Post by: nauta on February 17, 2015, 03:26:17 PM
Quote from: CodeMaster on February 17, 2015, 02:27:56 PM
What would happen if there were no apartments?

- Huge player outcry, some players might even threaten to quit (and follow through)
- People forced into having mudsex outside or in alleys, backrooms, and alcoves...
- Fewer targets for PC burglars (I would absolutely *love* it if there were procedurally generated content in the game to support the burglars, in the same way the desert is like a procedurally generated hunting ground for rangers)
- Merchants/crafties unable to store massive amounts of raw materials; incentivized to join clans or work up to a level where they can rent a warehouse
- Higher player numbers in the shared parts of the game (taverns, markets, clan compounds, even a tent outside the gates) rather than behind locked doors; fewer newbies logging into an empty tavern; easier to hit critical social mass rather than having people wandering in and out of an empty tavern one at a time
- Independents having a harder time finding places to spar (forced to enter lawless areas or join a clan); incentivized to band together for protection in case someone gets injured



I really dig this.  One thing I like about the rinth is that it has no locked doors.  Another positive (or related): if you aren't in a clan (or one of the megarich that can afford an apartment, assuming we leave them around for the mega rich) you'll basically live in stuff poverty - since you won't have a safe spot to stash that stuff.

Title: Re: If you could remove one thing...
Post by: RogueGunslinger on February 17, 2015, 03:30:49 PM
I'd be cool with that if only because I've only rented one apartment ever, and found it mostly useless.
Title: Re: If you could remove one thing...
Post by: Riev on February 17, 2015, 03:33:06 PM
Were that the case, I'd rather just reduce the number of apartments per city, and increase their cost by a factor of 10, and make each one a three room "suite".

Sure, they'd still all be taken up, but only by people who can afford the 3-5k a month. You'd KNOW who lives there.

But you'd also have to increase save-rooms or hiding spots in the cities (which is going awesome anyway)
Title: Re: If you could remove one thing...
Post by: Barsook on February 17, 2015, 03:33:31 PM
Quote from: RogueGunslinger on February 17, 2015, 03:30:49 PM
I'd be cool with that if only because I've only rented one apartment ever, and found it mostly useless.
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 17, 2015, 03:48:54 PM
Sorry, I think removing apartments or shooting the rent up ten times is kind of dumb. Not everyone wants to be forced into clans/forced to interact with you, I know sometimes I just need a break from the public scene, and, I can't be the only one. Don't implement change that forces other players to conform to your expectations. Indies aren't really that rich, I've said it before and again, because beyond a certain point your coin is meaningless and only the status and protections that come with joining a clan will provide any further kind of boost. There's some things goods, money, favors simply can't buy, and once you find them, you'll understand.

Not everyone wants to play in a clan. Clan structures, expectations, demands, these kinds of things can be a bit of heavy pressure, further, not all PCs are created with "join a clan" in mind. Remember too that you'd be pretty much ruining the new player created clan feature with such a change, since, good luck saving up the taxes you need while crafting in some back-alley save spot where anyone can come by, take your crap or possibly kill you at any time. Nope, dumb. And don't get me started on just how difficult it will make things for c-elves, who are pretty much doomed to stay independent no matter how much they may find themselves needing clan support.

Having a private area for quiet conversations, intimate relations or simply storing goods and having a place your PC can feel at home is not too much to ask. I don't see how any of you could think this would be a good change. So yes, let's look at the first thing in CodeMaster's list, huge player outcry, some may leave... and stop right there. Is that really wise, considering the number of players we're already fighting to retain? Yes, let's further amplify the problem with the removal of apartments, sounds good to me.

Why don't we just get rid of vendor coins as well and have the only source of coins in the game come from clan mini-quests which pay out a piddling number of coins which can trickle down into the economy. Well, why not? Because I've seen this thing tried before. Many people will say the reason that particular RPI is not active anymore is because blah blah blah, but the simple fact of the matter is the only decent source of currency was newb money, and the rest was just, scraping by into a slow demise, even the clans. Sorry, not my cup of tea, I play to enjoy my experience as well as have a sense of accomplishment if I succeed at something challenging, not punish and flog myself relentlessly in my free time.
Title: Re: If you could remove one thing...
Post by: Jingo on February 17, 2015, 04:03:09 PM
Calling The Tablelands The Pah, should be removed.

You arn't allowed to call it The Pah unless you're speaking Allundean, which isn't a real language.
Title: Re: If you could remove one thing...
Post by: Refugee on February 17, 2015, 04:15:27 PM
I would remove the amazing invisibility of creatures the size of houses (and also smaller ones!) located diagonally to me.



Title: Re: If you could remove one thing...
Post by: Riev on February 17, 2015, 04:36:26 PM
Quote from: Fujikoma on February 17, 2015, 03:48:54 PM
Having a private area for quiet conversations, intimate relations or simply storing goods and having a place your PC can feel at home is not too much to ask. I don't see how any of you could think this would be a good change.

So far as this, it can happen without apartments. There are backrooms to taverns for quiet relations. As far as storing goods, why does everyone who went salting for 20minutes deserve a decent-sized apartment to store their goods?
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 17, 2015, 04:40:55 PM
Quote from: Riev on February 17, 2015, 04:36:26 PM
Quote from: Fujikoma on February 17, 2015, 03:48:54 PM
Having a private area for quiet conversations, intimate relations or simply storing goods and having a place your PC can feel at home is not too much to ask. I don't see how any of you could think this would be a good change.

So far as this, it can happen without apartments. There are backrooms to taverns for quiet relations. As far as storing goods, why does everyone who went salting for 20minutes deserve a decent-sized apartment to store their goods?

... you're grossly over-estimating the amount of coin that can be made salting, as well as not considering the potential risks. If that's your problem, just move the salt flats further away or make them even more dangerous. BAM, problem solved, without ruining having some tiny-ass private space to store a few bagsof rocks and maybe a cot if you're lucky.

EDIT: Also, consider that the costs of those backrooms is far greater than the cost of an apartment over time. It doesn't work.
Title: Re: If you could remove one thing...
Post by: wizturbo on February 17, 2015, 04:44:31 PM
Quote from: Tetra on February 17, 2015, 01:50:59 PM
"Tawkin' like ye ain' e'er eard of ye mum befah!"

Annoying, incomprehensible, unnecessary.

I agree.  Use emotes or the accent code to indicate you're speaking with a thick accent...  No reason what so ever to make it hard to read what you're trying to say.  Especially so for people who don't speak English as a first language...it must be an absolute nightmare to roleplay with these people.
Title: Re: If you could remove one thing...
Post by: Harmless on February 17, 2015, 04:47:35 PM
I guess this isn't one thing, but I would want to remove anything any other player likes.

I just summarized this whole thread
Title: Re: If you could remove one thing...
Post by: wizturbo on February 17, 2015, 04:48:22 PM
Quote from: Fujikoma on February 17, 2015, 02:51:07 PM

If you have a problem with the way another character speaks, then please utilize the appropriate channel and file a player complaint with staff, rather than vaguely insulting the RP of numerous players who volunteer large chunks of their free time to enhance your role-playing experience.  :)

I'm asking them to consider whether writing their dialogue like that is necessary to "enhance the role-playing experience".  Many of these players are great role-players, I'm not going to complain about them to staff over something like this...wtf?  I'm just thinking that if I can barely understand what they're saying, someone who doesn't speak English as a first language is basically going to have ignore this person entirely because they may as well be speaking in ancient Etruscan.
Title: Re: If you could remove one thing...
Post by: Delirium on February 17, 2015, 04:48:46 PM
I've always been a fan of the idea of actual tavern rooms, rentable per day for a max of 1 rl week. No keys, no locks, just a guard that lets you past (or doesn't) depending on who's on the guest list. If you're logged out in the room when rent expires, the room inventory gets reset and you're set to log into the public dormitories.

Presto, you have your private meeting spaces for whatever reason you need them for; because we all know that's what apartments are mostly used for anyway.

OT: my vote goes for the Sorcerer-Kings and all-powerful omnipotent beings in general.
Title: Re: If you could remove one thing...
Post by: Armaddict on February 17, 2015, 04:48:51 PM
Quote from: wizturbo on February 17, 2015, 04:44:31 PM
Quote from: Tetra on February 17, 2015, 01:50:59 PM
"Tawkin' like ye ain' e'er eard of ye mum befah!"

Annoying, incomprehensible, unnecessary.

I agree.  Use emotes or the accent code to indicate you're speaking with a thick accent...  No reason what so ever to make it hard to read what you're trying to say.  Especially so for people who don't speak English as a first language...it must be an absolute nightmare to roleplay with these people.

I used to be a fan of it.  It's something that lost its charm over time and just became a hassle that does -not- add anything.
Title: Re: If you could remove one thing...
Post by: RogueGunslinger on February 17, 2015, 04:54:35 PM
Quote from: wizturbo on February 17, 2015, 04:48:22 PM
Quote from: Fujikoma on February 17, 2015, 02:51:07 PM

If you have a problem with the way another character speaks, then please utilize the appropriate channel and file a player complaint with staff, rather than vaguely insulting the RP of numerous players who volunteer large chunks of their free time to enhance your role-playing experience.  :)

I'm asking them to consider whether writing their dialogue like that is necessary to "enhance the role-playing experience".  Many of these players are great role-players, I'm not going to complain about them to staff over something like this...wtf?  I'm just thinking that if I can barely understand what they're saying, someone who doesn't speak English as a first language is basically going to have ignore this person entirely because they may as well be speaking in ancient Etruscan.

I think he was basically just saying complaining about it on the GDB is pointless, and if you really don't want others to do it, player-complaints would be better.

I've complained about people who don't use punctuation or capitalization. Fuck those people it's so awkward to be around them.

Never ran into someone who used accents in a way that made it hard to understand what they're saying though, so I don't really see the problem with that.
Title: Re: If you could remove one thing...
Post by: Patuk on February 17, 2015, 05:06:04 PM
English is my second language, and I can read through accents just fine.

And though you could argue for the accent code already portraying speech differences, sure, we only have one accent covering Luir's, the Warrens, the tuluki commons, the bards, and the northern nobility.

It's part of the reason why I think there should be a posh-accented sirihish tag.
Title: Re: If you could remove one thing...
Post by: Dresan on February 17, 2015, 05:14:10 PM
I can't agree with Fujikoma more especially with the player-clan thing. Even before policies and warehouses were in place, some people were working out of apartments. Too well perhaps, that the apartment storage capacity was reduced.

The way housing works in this game can really be called a feature of the game at this point. I don't think I've seen another game, mud, mush, rpi or otherwise do houses as well as Armageddon mud. Small apartments people can be followed in to, spied on, robbed, or beaten isn't a lot to ask for, besides your apartment is probably one of the number one place in the game you are most likely to get murdered.

Instead of removing apartments, remove 25% of the npc soliders in the day, and 50% of them at night. Maybe then more exciting things will happen in taverns and people will be more willing to spend time there.


Title: Re: If you could remove one thing...
Post by: Fujikoma on February 17, 2015, 05:18:59 PM
The only ones I'm worried about are the blind folk with screen readers, and that my bug filings have been ignored on huts, buildings, windows and the like which don't show up with brief room turned on, I think I can guess the stance on that.

That being said, Hellmoo, over the past god knows how many years, has had some rather amazing (and some just donwright infamous) blind players, despite the hideous, impossible to understand chat filters and spammy coded items like vuvuzelas, which seemed designed to grief screen-readers (although, after further reflection, a cooldown timer was placed on the blow function of these items), but then, besides the difficult to adjust boat code, usually obstacles to players using screen readers were quickly identified and removed, and it was frowned on to page-spam a blind player random letters and numbers (or at least, on the versions I've played, it was considered really bad form). I'm much more sensitive to those with disabilities than those with a language barrier, I've met many with english as a second language who do just fine.

TL;DR, I think some of you are complaining just to have something to complain about. Pretty much par for the course, but a little off-putting when there are actual concerns to be addressed that go beyond mere "pet-peeves".

Also, yes, Harmless, remove everything but the auto-truncating emote code, consolidate all players in the same room, eliminate all races but human, and have the descs of all PCs auto-generated.
Title: Re: If you could remove one thing...
Post by: whitt on February 17, 2015, 05:28:20 PM
Quote from: Scissors
Please remove rock.  It is broken.  Paper is just Fine.
Title: Re: If you could remove one thing...
Post by: manonfire on February 17, 2015, 05:47:03 PM
The GDB.
Title: Re: If you could remove one thing...
Post by: bcw81 on February 17, 2015, 06:16:49 PM
Guys, please do not post flame-bait. Be respectful and kind to all opinions, like your lord and savior, Muk Utep, would have you be.
Title: Re: If you could remove one thing...
Post by: bcw81 on February 17, 2015, 06:31:16 PM
Going to ask again - Please keep it civil in here. I just had to moderate some posts.
Title: Re: If you could remove one thing...
Post by: CodeMaster on February 17, 2015, 06:33:53 PM
Quote from: bcw81 on February 17, 2015, 06:16:49 PM
Muk Utep

Even though I feel staff have done a good job with it, an entity that knows the future and so is effectively infallible is a strange concept in a piece of shared interactive fiction.

Not necessarily a vote to remove Muk Utep, just a comment. :)
Title: Re: If you could remove one thing...
Post by: RogueGunslinger on February 17, 2015, 06:40:09 PM
Why'd you mod my post mang... Or maybe I just didn't post it.  juststonerthings.gif

Anyways...

I see this thread not lasting very long. Complaining about parts of the game eventually leads to complaining about players or what players do. Wanting to remove one thing that other want to have just riles people up.
Title: Re: If you could remove one thing...
Post by: Rhyden on February 17, 2015, 06:42:25 PM
I would remove easily accessible, natural water sources.

Water should be way more scarce on a desert planet.
Title: Re: If you could remove one thing...
Post by: flurry on February 17, 2015, 06:48:05 PM
I almost said shortcuts to unrealistic wealth/skill gain, but then I remembered the real bête noire.

>get figurine shelf

You take the tiny brass silt horror figurine from the spacious and otherwise completely empty shelf.

think I better put this back.
You think "I better put this back," and if I may add, you totally should.

>put figurine shelf

There's no more room for that here.

>flip table

There would be no more room for the table to land.

>sigh

There's no more room for the air you are trying to exhale.
Title: Re: If you could remove one thing...
Post by: BadSkeelz on February 17, 2015, 06:51:59 PM
Quote from: Rhyden on February 17, 2015, 06:42:25 PM
desert planet.

I'd remove the sometimes unrelenting focus on Zalanthas being a "desert planet," because if it truly was all our characters would be dead by now. Add in a little more variation of terrain and weather. Think sandstorms are annoying? Try flash floods.
Title: Re: If you could remove one thing...
Post by: Jihelu on February 17, 2015, 06:57:25 PM
I'd remove the ability to contact people you don't even know/have seen and replace it with some sort of 'scan' command. After you scan someone in the same room, you can contact them.
Title: Re: If you could remove one thing...
Post by: aeglaeca on February 17, 2015, 07:13:45 PM
The lemming follow-off-a-cliff complex everyone has.

I can understand this happening in a bad storm I guess. "Oh shit where'd everyone--- ahhhhHHHHHHHHhhhhhHHHHHHhhhh(...)!!!" But outside of that.
Title: Re: If you could remove one thing...
Post by: whitt on February 17, 2015, 07:18:27 PM
I'd remove some of the "Find out IC".

Like maps of the major cities including known stay-put merchants, it's a bit off-putting for a new player to try and realistically play a character that is a full-grown adult, but doesn't know where to guy to buy an ale.
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 17, 2015, 07:18:33 PM
Quote from: aeglaeca on February 17, 2015, 07:13:45 PM
The lemming follow-off-a-cliff complex everyone has.

I can understand this happening in a bad storm I guess. "Oh shit where'd everyone--- ahhhhHHHHHHHHhhhhhHHHHHHhhhh(...)!!!" But outside of that.

In the infantry, we had these highly reflective "cat eyes" on the back of our helmet bands, they showed up real well with night vision goggles. Problem with those goggles, no depth perception, the rule is, if the guy in front of you drops, or vanishes, you stop.
Title: Re: If you could remove one thing...
Post by: wizturbo on February 17, 2015, 07:19:42 PM
Quote from: BadSkeelz on February 17, 2015, 06:51:59 PM

I'd remove the sometimes unrelenting focus on Zalanthas being a "desert planet," because if it truly was all our characters would be dead by now. Add in a little more variation of terrain and weather. Think sandstorms are annoying? Try flash floods.

Zalanthas already has a pretty wide variation on terrain.  Player an explorer type sometime and I think you'll see what I mean.

As for your example of flash floods, they've happened, and much more recently than the famous one that ravaged Tuluk.
Title: Re: If you could remove one thing...
Post by: HavokBlue on February 17, 2015, 07:57:55 PM
REMOVE SOUTHRON remove southron
you are worst naki. you are the naki idiot you are the naki smell. return to allanak. to our allank cousins you may come our city. you may live in stable....ahahahaha ,allank we will never forgeve you. southren rascal FUck but fuck asshole naki stink allanak..naki genocide best day of my life. take a bath of death naki..ahahahahahHIGHLORD WE WILL GET YOU!! do not forget tyn dashra .allanak we kill the templar , allanak return to your precious vrun driath....hahahahaha idiot naki and southron smell so bad..wow i can smell it. REMOVE SOUTHRON FROM THE PREMISES. you will get caught. tuluk + luirs + tablelands + redstorm= kill allanak...you will copper war/utep alive in tuluk, utep making song of tuluk . good song utep tuluk. we are rich and have metal now hahahaha ha because of utep... you are ppoor stink naki...you live in a hovel hahahaha, you live in a tent

utep alive numbr one #1 in tuluk ....fuck the allanak ,..FUCKk ashol nakis no good i spit in the mouth eye of ur flag and city. UTEP aliv and real strong wizard kill all the naki farm aminal with poet magic now we the tuluk rule .inix of the stable highlord tektlones fukc the great dragon and lay egg this egg hatch and allanak wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of gortok. tuluk greattst citey

(http://i3.kym-cdn.com/photos/images/newsfeed/000/281/837/986.gif)
Title: Re: If you could remove one thing...
Post by: Harmless on February 17, 2015, 08:07:36 PM
Quote from: whitt on February 17, 2015, 07:18:27 PM
I'd remove some of the "Find out IC".

Like maps of the major cities including known stay-put merchants, it's a bit off-putting for a new player to try and realistically play a character that is a full-grown adult, but doesn't know where to guy to buy an ale.

"help map allanak" and "help map tuluk" are both handily available to everyone in game.

but a pretty graphical version on main website that looks easier to interpret would be great and there really isn't any reason why it shouldn't be put up.

Quote from: Rhyden on February 17, 2015, 06:42:25 PM
I would remove easily accessible, natural water sources.

Water should be way more scarce on a desert planet.

I agree with this one in terms of any water source that is known for long enough by enough people should be used up, or consolidated and claimed as the property of some noble house. Be the change, perhaps?
Title: Re: If you could remove one thing...
Post by: Malken on February 17, 2015, 09:38:07 PM
I would remove purplish salts, black braies and sandcloth sleeves.
Title: Re: If you could remove one thing...
Post by: i love toilets on February 17, 2015, 11:43:19 PM
Seriously, those are wtf items.
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 18, 2015, 08:08:16 AM
Remove the twitchy slack-jawed man's spawn point from the rinth, and place it somewhere in the Atrium.
Title: Re: If you could remove one thing...
Post by: WanderingOoze on February 18, 2015, 09:27:06 AM
The Steel dragon above the gates of 'nak, But just for a couple IRL days/a week maybe. And then randomly have echoes
of a large, winged shadow circling overhead in random areas of the known, and maybe some thunderous, ground
shaking roaring here and there. Then one day, just put it back up there like nothing happened.
Title: Re: If you could remove one thing...
Post by: Hicksville Hoochie on February 18, 2015, 10:42:19 AM
Pretty sure I've posted this before; but I'd remove static spawns for pickable plants and mining nodes, and make them spawn at random locations within their intended terrain.
Title: Re: If you could remove one thing...
Post by: Kankfly on February 18, 2015, 12:05:32 PM
Quote from: flurry on February 17, 2015, 06:48:05 PM
I almost said shortcuts to unrealistic wealth/skill gain, but then I remembered the real bête noire.

>get figurine shelf

You take the tiny brass silt horror figurine from the spacious and otherwise completely empty shelf.

think I better put this back.
You think "I better put this back," and if I may add, you totally should.

>put figurine shelf

There's no more room for that here.

>flip table

There would be no more room for the table to land.

>sigh

There's no more room for the air you are trying to exhale.

This just really annoys me! I thought my container-thing was bugged but it wasn't! It shrinks in size every day so I put less and less stuff in it. :/
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 18, 2015, 12:34:43 PM
Quote from: Kankfly on February 18, 2015, 12:05:32 PM
Quote from: flurry on February 17, 2015, 06:48:05 PM
I almost said shortcuts to unrealistic wealth/skill gain, but then I remembered the real bête noire.

>get figurine shelf

You take the tiny brass silt horror figurine from the spacious and otherwise completely empty shelf.

think I better put this back.
You think "I better put this back," and if I may add, you totally should.

>put figurine shelf

There's no more room for that here.

>flip table

There would be no more room for the table to land.

>sigh

There's no more room for the air you are trying to exhale.

This just really annoys me! I thought my container-thing was bugged but it wasn't! It shrinks in size every day so I put less and less stuff in it. :/

It's the OP large bags, they're strange.
Title: Re: If you could remove one thing...
Post by: HavokBlue on February 18, 2015, 02:26:16 PM
It's a problem I've encountered with numerous containers and rooms, particularly when trying to move 40000/50000 coins at a time.
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 18, 2015, 02:34:06 PM
Quote from: HavokBlue on February 18, 2015, 02:26:16 PM
It's a problem I've encountered with numerous containers and rooms, particularly when trying to move 40000/50000 coins at a time.

I've done a few experiments with different sized coin piles, splitting them up and the like, but not enough to really tell what's optimal. Kind of hard to test when you've got poor strength.
Title: Re: If you could remove one thing...
Post by: Rokal on February 18, 2015, 03:13:35 PM
Quote from: Hicksville Hoochie on February 18, 2015, 10:42:19 AM
Pretty sure I've posted this before; but I'd remove static spawns for pickable plants and mining nodes, and make them spawn at random locations within their intended terrain.

I dig this.
Title: Re: If you could remove one thing...
Post by: Zoan on February 18, 2015, 03:41:54 PM
I would remove OP's mom.

FROM M'DICK

...Sorry I thought I was still on Reddit (I contribute nothing to these forums nowadays).
Title: Re: If you could remove one thing...
Post by: Malken on February 18, 2015, 03:55:01 PM
(http://i3.kym-cdn.com/photos/images/newsfeed/000/281/837/986.gif)(http://i3.kym-cdn.com/photos/images/newsfeed/000/281/837/986.gif)(http://i3.kym-cdn.com/photos/images/newsfeed/000/281/837/986.gif)(http://i3.kym-cdn.com/photos/images/newsfeed/000/281/837/986.gif)(http://i3.kym-cdn.com/photos/images/newsfeed/000/281/837/986.gif)(http://i3.kym-cdn.com/photos/images/newsfeed/000/281/837/986.gif)(http://i3.kym-cdn.com/photos/images/newsfeed/000/281/837/986.gif)(http://i3.kym-cdn.com/photos/images/newsfeed/000/281/837/986.gif)(http://i3.kym-cdn.com/photos/images/newsfeed/000/281/837/986.gif)
Title: Re: If you could remove one thing...
Post by: HavokBlue on February 18, 2015, 04:15:25 PM
remove allanak
(http://i0.kym-cdn.com/photos/images/newsfeed/000/222/171/1c8.png)
Title: Re: If you could remove one thing...
Post by: Erythil on February 18, 2015, 06:24:19 PM
I'd remove the sorc kings by having them perish in an ultimate heavy metal battle superhero team-up battle with the badguy dragon, and have the cities ruled by a council of powerful but mortal templar instead.
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 18, 2015, 06:28:34 PM
Quote from: Erythil on February 18, 2015, 06:24:19 PM
I'd remove the sorc kings by having them perish in an ultimate heavy metal battle superhero team-up battle with the badguy dragon, and have the cities ruled by a council of powerful but mortal templar instead.

YES! Or maybe just Tektolnes, fuck that guy, he's a dick.
Title: Re: If you could remove one thing...
Post by: Kol on February 18, 2015, 07:00:58 PM
There'd be nothing left. The world ends. We move onto playing cat people. Two become Sorc's, and start arguing about how they should control the world. they found separate cities. the world starts again. With Cat people. maybe the Dog-people too.

But One leader will be a Golden maned Lion, the leader of his people. carrying the sword of the white king and backed by his grey-maned Jaguar teacher, Cheetara. The other, a ginger cheetah, thwarted at every turn by our follower of the white king. A despot with the ability to predict the future, kept at bay only by the wit and physical power of the Lion King, Rickman, defender from Nyr, the despot, the nay-sayer, follower of the black Hero-King. he carries only his quarterstaff.

I reckon we could get a few series and maybe a movie.
Title: Re: If you could remove one thing...
Post by: Eyeball on February 18, 2015, 07:39:15 PM
Quote from: Patuk on February 17, 2015, 05:32:20 AM
Summon.

Only if you reduce the karma needed and make summon "consent only" rather than removing it.
Title: Re: If you could remove one thing...
Post by: MeTekillot on February 18, 2015, 07:39:55 PM
. . . Heh.
Title: Re: If you could remove one thing...
Post by: MeTekillot on February 18, 2015, 07:42:41 PM
Let's not talk about magick or whatever on the GDB. They're watching. Waiting.
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 18, 2015, 08:41:55 PM
say (lifting ~broadsword in a slow circle) Thunder... THUNder... THUNDERCATS!... HOOOOOO!
Title: Re: If you could remove one thing...
Post by: BadSkeelz on February 18, 2015, 08:44:13 PM
A bolt of purple lightning strikes down from on high, leaving nothing but a pile of ash and the smell of burned fur.
Title: Re: If you could remove one thing...
Post by: bcw81 on February 18, 2015, 09:04:54 PM
Quote from: MeTekillot on February 18, 2015, 07:42:41 PM
Let's not talk about magick or whatever on the GDB. They're watching. Waiting.
MeTekillot is right; please do not mention magick in specifics on the GDB. As it stands right now, I don't see anything gone to specifics, but it's come close.
Title: Re: If you could remove one thing...
Post by: MeTekillot on February 18, 2015, 09:21:33 PM
FUCKING TOLD YOU THEY WERE WATCHING. STAB OUT, STAB OUT, GO GO GO.
Title: Re: If you could remove one thing...
Post by: nauta on February 18, 2015, 09:27:37 PM
snitch
Title: Re: If you could remove one thing...
Post by: Majikal on February 18, 2015, 09:37:56 PM
Quote from: Zoan on February 18, 2015, 03:41:54 PM
I would remove OP's mom.

FROM M'DICK

Wtf bro, right in my feelz.
Title: Re: If you could remove one thing...
Post by: Fujikoma on February 18, 2015, 11:56:54 PM
Yeah guys, from speech impediments to nazi magicker concentration camps...
Title: Re: If you could remove one thing...
Post by: Zoan on February 20, 2015, 05:40:30 PM
if you want specifics on magick pm me ill send speadsheets
Title: Re: If you could remove one thing...
Post by: bcw81 on February 20, 2015, 05:56:39 PM
Quote from: Zoan on February 20, 2015, 05:40:30 PM
if you want specifics on magick pm me ill send speadsheets
i sware on me mum m8
Title: Re: If you could remove one thing...
Post by: ShaLeah on February 20, 2015, 07:29:47 PM
Nakki magickers being free and seen in the common populace.
Title: Re: If you could remove one thing...
Post by: Inks on February 20, 2015, 07:31:12 PM
Nomad subguild. ;)
Title: Re: If you could remove one thing...
Post by: MeTekillot on February 20, 2015, 07:33:36 PM
Skills. I'd turn it into a MUSH.
Title: Re: If you could remove one thing...
Post by: Molten Heart on February 20, 2015, 09:06:54 PM
The beggar outside the Trader's Inn... that guy is so annoying.
Title: Re: If you could remove one thing...
Post by: HavokBlue on February 20, 2015, 09:13:08 PM
I would remove the Trader's Inn

oh wait
Title: Re: If you could remove one thing...
Post by: Culinary Critic on February 22, 2015, 01:12:35 AM
Crim code for non-fatal violence in cities.  In a harsh world where you could easily be killed for a drink of cool, clear, precious water, HOW can you wind up being dragged to jail for punching someone in the street when he calls your mother a northie?  Keep hit, but make the attack more about the RP and less about the killing/knocking out/ hurting business. 

I want a character who is prone to violent outbursts in public and doesn't get arrested for spitting on a breed!
Title: Re: If you could remove one thing...
Post by: Kol on February 22, 2015, 01:58:26 AM
Quote from: Culinary Critic on February 22, 2015, 01:12:35 AM
Crim code for non-fatal violence in cities.  In a harsh world where you could easily be killed for a drink of cool, clear, precious water, HOW can you wind up being dragged to jail for punching someone in the street when he calls your mother a northie?  Keep hit, but make the attack more about the RP and less about the killing/knocking out/ hurting business. 

I want a character who is prone to violent outbursts in public and doesn't get arrested for spitting on a breed!

+1

It's been said before however.
Title: Re: If you could remove one thing...
Post by: MeTekillot on April 24, 2015, 03:44:15 AM
Quote from: MeTekillot on February 17, 2015, 12:50:45 PM
Tuluk.

EDIT: Should've bumped this on April 27th. Jumped the gun.
Title: Re: If you could remove one thing...
Post by: Tetra on April 24, 2015, 05:07:18 PM
Elves.  Kill them all!!!
Title: Re: If you could remove one thing...
Post by: Patuk on April 24, 2015, 05:19:00 PM
Why don't you go and play one instead?
Title: Re: If you could remove one thing...
Post by: Tetra on April 24, 2015, 05:32:17 PM
Quote from: Patuk on April 24, 2015, 05:19:00 PM
Why don't you go and play one instead?

Only if I can be pretty.
Title: Re: If you could remove one thing...
Post by: Patuk on April 24, 2015, 05:42:50 PM
No more or less so than human commoners?
Title: Re: If you could remove one thing...
Post by: Zoan on April 24, 2015, 06:52:06 PM
Now all we need to do is remove Allanak. Stay strong, brothers and sisters!
Title: Re: If you could remove one thing...
Post by: Armaddict on April 24, 2015, 07:04:41 PM
Quote from: Zoan on April 24, 2015, 06:52:06 PM
Now all we need to do is remove Allanak. Stay strong, brothers and sisters!

No templars.  No crimcode.  No apartments.  Free for all in the wastes, with only Red Storm and Luir's as the remaining bastions of civilization.  I'd play this game.
Title: Re: If you could remove one thing...
Post by: Naruto on April 24, 2015, 07:06:30 PM
Quote from: Armaddict on April 24, 2015, 07:04:41 PM
No templars.  No crimcode.  No apartments.  Free for all in the wastes, with only Red Storm and Luir's as the remaining bastions of civilization.  I'd play this game.

You want the crimcode of Luir's and Storm removed as well?
Title: Re: If you could remove one thing...
Post by: slvrmoontiger on April 24, 2015, 07:29:46 PM
Allanak.
Title: Re: If you could remove one thing...
Post by: absurdist on April 24, 2015, 07:34:11 PM
The harsher elements of crimecode and the insane amount of guards in Allanak.
Title: Re: If you could remove one thing...
Post by: Asmoth on April 26, 2015, 10:54:26 PM
Seeing everyone's LOOK echos.  I really don't care that you're looking at me or someone else.
Title: Re: If you could remove one thing...
Post by: whitt on April 26, 2015, 10:59:06 PM
Quote from: Asmoth on April 26, 2015, 10:54:26 PM
Seeing everyone's LOOK echos.  I really don't care that you're looking at me or someone else.

Still agree this should be a hemote.
Title: Re: If you could remove one thing...
Post by: Barsook on April 26, 2015, 11:01:25 PM
Quote from: whitt on April 26, 2015, 10:59:06 PM
Quote from: Asmoth on April 26, 2015, 10:54:26 PM
Seeing everyone's LOOK echos.  I really don't care that you're looking at me or someone else.

Still agree this should be a hemote.
Title: Re: If you could remove one thing...
Post by: LauraMars on April 26, 2015, 11:03:05 PM
Quote from: Barsook on April 26, 2015, 11:01:25 PM
Quote from: whitt on April 26, 2015, 10:59:06 PM
Quote from: Asmoth on April 26, 2015, 10:54:26 PM
Seeing everyone's LOOK echos.  I really don't care that you're looking at me or someone else.

Still agree this should be a hemote.

+1
Title: Re: If you could remove one thing...
Post by: Asmoth on April 26, 2015, 11:05:48 PM
Quote from: LauraMars on April 26, 2015, 11:03:05 PM
Quote from: Barsook on April 26, 2015, 11:01:25 PM
Quote from: whitt on April 26, 2015, 10:59:06 PM
Quote from: Asmoth on April 26, 2015, 10:54:26 PM
Seeing everyone's LOOK echos.  I really don't care that you're looking at me or someone else.

Still agree this should be a hemote.

+1
I sometimes will miss important stuff, like people talking to or about me due to all the look spam.
Title: Re: If you could remove one thing...
Post by: slvrmoontiger on April 26, 2015, 11:28:04 PM
Especially, looks on hidden/invis PC's/VNPC's. The only time you should see these looks is if there is a pre-emote or post-emote included in the look.
Title: Re: If you could remove one thing...
Post by: RogueGunslinger on April 26, 2015, 11:35:38 PM
Quote from: slvrmoontiger on April 26, 2015, 11:28:04 PM
Especially, looks on hidden/invis PC's/VNPC's. The only time you should see these looks is if there is a pre-emote or post-emote included in the look.

I don't really have a problem with look emoting, would prefer it didn't but it's not a big deal to me. This, however. This is fucking so annoying and should definitely be a hemote. Nothing quite like 2-3 other people "noticing" you caught someone who was hiding, and then spamming scan.
Title: Re: If you could remove one thing...
Post by: Jihelu on April 26, 2015, 11:46:59 PM
Quote from: RogueGunslinger on April 26, 2015, 11:35:38 PM
Quote from: slvrmoontiger on April 26, 2015, 11:28:04 PM
Especially, looks on hidden/invis PC's/VNPC's. The only time you should see these looks is if there is a pre-emote or post-emote included in the look.

I don't really have a problem with look emoting, would prefer it didn't but it's not a big deal to me. This, however. This is fucking so annoying and should definitely be a hemote. Nothing quite like 2-3 other people "noticing" you caught someone who was hiding, and then spamming scan.
To counter this, I look at the person and go "The fuck you looking around for". Then they feel awkward.
Or if they are bigger than me they threaten me.
Same thing.
Title: Re: If you could remove one thing...
Post by: Rokal on April 27, 2015, 05:26:19 PM
Quote from: LauraMars on April 26, 2015, 11:03:05 PM
Quote from: Barsook on April 26, 2015, 11:01:25 PM
Quote from: whitt on April 26, 2015, 10:59:06 PM
Quote from: Asmoth on April 26, 2015, 10:54:26 PM
Seeing everyone's LOOK echos.  I really don't care that you're looking at me or someone else.

Still agree this should be a hemote.

+1
As an above poster said, I've missed important things because of look emotes!
Title: Re: If you could remove one thing...
Post by: Hicksville Hoochie on April 27, 2015, 05:32:09 PM
On board for look to be a hemote.

I've posted this before, I believe, but I'd remove static flora spawns around the world. Randomize them a bit within their own area of spawn points, and make those of us who know the world better than our own hometown have to hunt around for some of those highly sought-after plants.