If you could remove one thing...

Started by Majikal, February 17, 2015, 03:18:38 AM

If you could remove one thing from Zalanthas, what would it be and why?
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Resisting the urge to just say Tuluk...

I'd say get rid of the Gemmed. Make magick rare and scary and not an entire portion of the city. Going to healers would be like visiting drug dealers in real life; shady, illegal, and awkward. They'd work out of places like The Mantis in the 'rinth.




I'd get rid of hit and replace it with martial arts so everyone is a kung fu legend.

death rooms
My characters are mean not me!

I forgot to put mine, whoops.

Half-giants

I feel they're hard to play corrrectly and way to rawr out of the gate.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Merchant Houses.
"The church bell tollin', the hearse come driving slow
I hope my baby, don't leave me no more
Oh tell me baby, when are you coming back home?"

--Howlin' Wolf


Quote from: Rathustra on February 12, 2015, 05:39:37 AM
Quote from: MeTekillot on February 11, 2015, 11:29:14 PM
city elves have been removed from player options due to the fact that rehashing them would require staff work that we don't have. city elves have not been removed. city elves can still be animated by staff. players just cannot play them anymore. you can still play the desert elf subrace, which is like city elf except you're physically competent and you're only allowed to talk to 5 other players.

Unironically support this.
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

Crimcode
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

ur mom
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Summon.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

The Tablelands. I want tribals to be as powerless and neutral as all the other tribals, make being a citizen of an oppressive city-state that much more of a power thing, as much as citizenship grants anyhow.
Eat your fries with mayonnaise next time

Quote from: i love toilets on February 17, 2015, 05:40:24 AM
The Tablelands. I want tribals to be as powerless and neutral as all the other tribals, make being a citizen of an oppressive city-state that much more of a power thing, as much as citizenship grants anyhow.

what
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Make being a citizen always mean more than being a tribal, is what I'm saying, and make it more protective, as far as that can go.
Eat your fries with mayonnaise next time

Why should being a citizen beat being a tribal?
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Being a citizen does mean more than being tribal, in the places where citizenship exists... so I'm still not sure what you're getting at.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

With the tablelands gone, those powerful tribes will be gone and as a tribal of a small tribe you don't have any weight to throw around in the cities for any reason, at any time.

Might change mine to hidden breeds, though. I just don't like 'em.
Eat your fries with mayonnaise next time

I'm still struggling to understand the problem you appear to be imagining or how removing the tablelands would resolve it.




So this thread doesn't turn into a discussion about tribals: In lieu of removing the crimcode, I would remove the twitchy, slack-jawed man, or all deceptive fall rooms.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

I wish powerful tribes were gone. Does that answer your question?

Third place for me would be the coding of the silt sea and how wonky driving a skimmer on it can be. Make it neater and smoother.
Eat your fries with mayonnaise next time

NPC shops, but I think that would make things way too hard to get something.
Fredd-
i love being a nobles health points

Armageddon has powerful tribes?
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

I would remove the tailor BS of Red Storm.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

I would just keep removing playable options until everyone is restricted to playing a human merchant in one city.
Former player as of 2/27/23, sending love.

Your pants.

Or Allanak, one of the two. Take one for you city state, Nakki.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Suk Krath.

Plunge Zalanthas into Darkness, as a result of some nefarious Drovian plot to take control of the Known!

(I'm not super familiar with the Gickers, but I believe they are the darkness ones, if I'm wrong...just insert the correct Magick using guild)
The Ooze is strong with this one

Quote from: 8bitgrandpa on June 28, 2016, 12:01:20 AM
You are our official hammer, Ooze.

Malachi 2:3