Dying RP

Started by Fredd, January 16, 2011, 03:10:14 AM

What I would love:

I'delike when i'm dying (-1 to -10 hp) Is the ability to use the say command, to rp dying.

Maybee a "conscienceness check" to see if you can speak or hear properly (garbling words becomes more common as you loose hp)

This would make alot more RP I think.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

I know that you can at least think and feel at negative hp.

I think you can also emote.
Ceterum censeo Carthaginem esse delendam

Quote from: Delirium on August 04, 2014, 10:11:38 AM
fuck authority smoke weed erryday

oh and here's a free videogame.

Quote from: lordcooper on January 16, 2011, 03:16:16 AM
I know that you can at least think and feel at negative hp.

I think you can also emote.

You can, but you cant speak. You can't say goodbye to your mate/friend/byn sergeant

it would make for some epic scenes i think

Amos lays here, critically wounded, on the verge of death

amos says: I love you all... especially you Andy... I knaky your wife...


mantishead
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

Heh

Blood pouring from his eviscerated crotch, the unlucky runner asks the muscly muscled sergeant, in southern-accented sirihish:
     "P'mission ta die, sarge?"
Ceterum censeo Carthaginem esse delendam

Quote from: Delirium on August 04, 2014, 10:11:38 AM
fuck authority smoke weed erryday

oh and here's a free videogame.

Quote from: lordcooper on January 16, 2011, 03:57:03 AM
Heh

Blood pouring from his eviscerated crotch, the unlucky runner asks the muscly muscled sergeant, in southern-accented sirihish:
     "P'mission ta die, sarge?"

See, epic.

And I think as you die more, you should loose your ability to comprehend. like going from master of a language to apprintace
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

Quote from: Fredd on January 16, 2011, 04:33:04 AM
Quote from: lordcooper on January 16, 2011, 03:57:03 AM
Heh

Blood pouring from his eviscerated crotch, the unlucky runner asks the muscly muscled sergeant, in southern-accented sirihish:
     "P'mission ta die, sarge?"

See, epic.

And I think as you die more, you should loose your ability to comprehend. like going from master of a language to apprintace
Just like your post? :) (no offense, just worked well with your idea)

Quote from: Case on January 16, 2011, 05:06:31 AM
Quote from: Fredd on January 16, 2011, 04:33:04 AM
Quote from: lordcooper on January 16, 2011, 03:57:03 AM
Heh

Blood pouring from his eviscerated crotch, the unlucky runner asks the muscly muscled sergeant, in southern-accented sirihish:
     "P'mission ta die, sarge?"

See, epic.

And I think as you die more, you should loose your ability to comprehend. like going from master of a language to apprintace
Just like your post? :) (no offense, just worked well with your idea)

it's 6 am and i spell bad normally.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

Quote from: Fredd on January 16, 2011, 05:48:26 AM
Quote from: Case on January 16, 2011, 05:06:31 AM
Quote from: Fredd on January 16, 2011, 04:33:04 AM
Quote from: lordcooper on January 16, 2011, 03:57:03 AM
Heh

Blood pouring from his eviscerated crotch, the unlucky runner asks the muscly muscled sergeant, in southern-accented sirihish:
    "P'mission ta die, sarge?"

See, epic.

And I think as you die more, you should loose your ability to comprehend. like going from master of a language to apprintace
Just like your post? :) (no offense, just worked well with your idea)

it's 6 am and i spell bad normally.

Spell checker add-on your browser my friend.  
Fredd-
i love being a nobles health points

If the character is not unconscious, they can still speak. If they are at negative HP, they have been knocked out and should not realistically be able to speak. However, I would like if there was a chance for mortally wounded PCs to not be knocked unconscious - still dying, but with their senses (mostly) intact.

Quote from: Akaramu on January 16, 2011, 08:20:44 AM
If the character is not unconscious, they can still speak. If they are at negative HP, they have been knocked out and should not realistically be able to speak. However, I would like if there was a chance for mortally wounded PCs to not be knocked unconscious - still dying, but with their senses (mostly) intact.


pretty much what I'm asking for. I just dont think you should be Ko at negative hp. That's what stun is for.

At the very least, give me a chance to rp my dying! Remove the ability to use the way and such, just use shout ans say, I think.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

I dig this idea.  Reeling from a blow at a low HP won't get you to 0 stun.
Fredd-
i love being a nobles health points

I agree, I think it's a big fault there's not a period before mortally wounded where you're health continues to drop due to bleeding etc, but you can still talk and perhaps crawl or something. However, there's probably good reason why they haven't done it. It's also a bit silly you don't get much worse at combat when your on low health... but I guess thats a different conversation- may as well go onto how you can sleep of serius injury :(

It's bad enough PCs, when attacked/ fighting for one's life/ etc, have enough focus to be able to use the Way.  The ability to speak would simply compound the issue of "avenge me"  scenes where the victim can rely vital information about who is about to kill them.

"The Highlord casts a shadow because he does not want to see skin!" -- Boog

<this space for rent>

Quote from: My 2 sids on January 16, 2011, 09:22:56 AM
It's bad enough PCs, when attacked/ fighting for one's life/ etc, have enough focus to be able to use the Way.  The ability to speak would simply compound the issue of "avenge me"  scenes where the victim can rely vital information about who is about to kill them.



You cant use the way in combat firstly.

Secondly, yes, what's wrong with telling your buddy who is within' say/ shout distance to avenge you as you lay dying?

It's a story arc.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

I like it how it is because the line has to be drawn somewhere. If you're knocked to a few hp and want to die with a speaking part, I'm sure the staff would be happy to help you. If you're negative hp, well, you're truly fucked up, and the game shows that by making you insensate.

And I may be in the minority here, but I like the utter helplessness of the mortally-wounded state. If someone gets you to that state, you're at their total mercy, and they don't have to put up with your blabbering or caustic "fuck youuuuuuus!" If someone manages to mortally wound you, they won, and it gives them time to decide how to finish things or whether or not to give you a chance at life. I like how PCs mortally wounded in combat can't sit there giving clear directives to their friends/subordinates, or laying out their last will and testament. To me, it adds a certain level of "oh shit" that would be lessened by the dying person yapping their glorious final monologue at me.

I've had PCs die suddenly and violently before with nary a "goodbye, avenge me!" and it's felt right. Some sort of slow-going bleeding damage would be cool because you could -know- you're probably going to die, but still be positive hp (you would require a bandage, healing, or extended sleep, I don't know). However, I imagine that would be way more annoying to more players than it's probably worth.
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I prefer anticlimactic endings, where a long-lived, super powerful, super important character just gets his/her head bitten off.

Feels more realistic, and the death actually has some emotional impact.

But maybe that's just me.

I wouldn't mind seeing the last 5 positive HP or so becoming "mortally wounded" as well though, where your health may decline rather quickly, you are capable of speech, but not room movement or anything like that.
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yea, the line has to be drawn somewhere, but it does suck there is such a hard line.

would sometimes being able to be mortally wounded AND talk improve playability? Yes.
Would it also be realistic? Yes.
Would it fit in this game world? Yes.


there's a lot of arguing that could be done on the best way to implement this, but it seems pretty clear to me that this would be a good feature to have.

Any Raider or Raidee (?) that lets the scene be emoted out regardless of it leading to their death, deserves a big fat kudos.
Czar of City Elves.

I would mind being capable of emotes and say-only commands when below 0 health.

So, basically, you have enough energy to emote and use say. Other than that, nada. If you try to use the Way while below 0 health, it should probably insta-kill you.
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My own mother.

Whisper would be better then say or shout.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Quote from: Chettaman on January 17, 2011, 08:17:33 AM
Whisper would be better then say or shout.

Yeah, I think the PC wouldn't have enough strength to shout or talk but they have enough strength to whisper to someone.  Just like in the movies or books.
Fredd-
i love being a nobles health points

January 17, 2011, 08:57:01 AM #21 Last Edit: January 17, 2011, 10:06:22 AM by BlackMagic0
I'd love if we got the ability to whisper at between 0 and -5 hp or something.  Once you got to far into the negatives you'd be way to beat up and faded away to do anything to be honest.
And it depends on the wound type you get.. since certain things would make it impossible to talk.

I'd say to be fair- give whisper to dying pcs and let them be able to see the room for a little bit into negatives. Then once you get pass the 'half way' mark, you'd fade away into verge of death code and be unable to do anything with communication syntax again. Obviously beside emote, since you can still emote laying there dying and stuff..


Only thing I wish Arm had better was a healing/wound system and bleeders that ticked away damage. Making healer/doctor roles pop up all over.
No need to play a healer really in this game... Since healing is only rp, and a lot of people don't even use healers even though they got wounded on the head/neck/testie. Just go into the barracks and role play a bit with the NPC healer guy that stands in each barrack and drops down to nap away their hit points on a cot.

Some my favorite rp memories were with some unit healer in the byn (She was a half elf female) back in the day of the Byn.
"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: Chettaman on January 17, 2011, 08:17:33 AM
Whisper would be better then say or shout.

Shout Freeeeeeeeedom!

That's all I could think about.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

I don't particularly care either way since usually when I die, it's to NPC #4557 in Wilderness Room Q with no friends or allies present.

I would want a 'say' over a 'whisper'.  Reasons being that unless your friend is kneeling on the ground right next to your prone form, you shouldn't be able to whisper to them, and even if the characters went through an emote cycle where the best buddy knelt down and pressed her ears against her dying friend's blood lips, if the attacker is hanging around, they should have as much of an opportunity to hear the last words as anyone.

I'm just not sure how it would work mechanically, because the game forces you into sleep below 0 hp, or your health wouldn't be able to tick back up.  And you can't see what's going on around you.
Former player as of 2/27/23, sending love.

+1 on being able to at least whisper while in negative hps. If people are worried about PC's blabbering on for 10 minutes while dying, have whisper at this point do 1 hp of damage or whatever. Say does 2 hps damage. Shout does 5. You get the point. That pretty well guarantees they're going to either get in a few words and cause a quicker death, or lay there and bleed out just a bit longer.