Dying RP

Started by Fredd, January 16, 2011, 03:10:14 AM

Quote from: drunkendwarf on January 17, 2011, 11:25:30 AM
+1 on being able to at least whisper while in negative hps. If people are worried about PC's blabbering on for 10 minutes while dying, have whisper at this point do 1 hp of damage or whatever. Say does 2 hps damage. Shout does 5. You get the point. That pretty well guarantees they're going to either get in a few words and cause a quicker death, or lay there and bleed out just a bit longer.

I dig this idea.
Fredd-
i love being a nobles health points

whisper: oh hey there should probably be some character limit placed on those whispers as well because maybe the person could be an epic serial whisperer and detail the entire circumstances of his death and hopes and dreams in one breath, such as oh it was that pink-haired, buck-toothed man who killed me and as he stabbed me in the gut he told me it was a hit from House Salarr and I always loved your brother more than you.....

There is a limit.
Fredd-
i love being a nobles health points

Quote from: Barsook on January 17, 2011, 11:30:29 AM
Quote from: drunkendwarf on January 17, 2011, 11:25:30 AM
+1 on being able to at least whisper while in negative hps. If people are worried about PC's blabbering on for 10 minutes while dying, have whisper at this point do 1 hp of damage or whatever. Say does 2 hps damage. Shout does 5. You get the point. That pretty well guarantees they're going to either get in a few words and cause a quicker death, or lay there and bleed out just a bit longer.

I dig this idea.

Seconded
"The Highlord casts a shadow because he does not want to see skin!" -- Boog

<this space for rent>

When in the negative HP zone, whispering should take away one health, saying should take away three health, and shouting should kill you immediately afterwards.
"Brain wave, main wave"
Psycho got a high kick
Collect and select
Show me your best set

Quote from: valeria on January 17, 2011, 10:31:01 AM
I don't particularly care either way since usually when I die, it's to NPC #4557 in Wilderness Room Q with no friends or allies present.


This sums it all up right here..  what are we going to do with this?

emote lifts their bloody, sand-caked face up just long enough to whisper "thanks for listening to my dying breath" to the raging pack of raptors as they fight over which leg to rip off first.
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

Quote from: Mooney on January 17, 2011, 01:29:48 PM
whisper: oh hey there should probably be some character limit placed on those whispers as well because maybe the person could be an epic serial whisperer and detail the entire circumstances of his death and hopes and dreams in one breath, such as oh it was that pink-haired, buck-toothed man who killed me and as he stabbed me in the gut he told me it was a hit from House Salarr and I always loved your brother more than you.....

Yup, there already is a character limit.

Quote from: Reiteration on January 17, 2011, 02:52:11 PM
When in the negative HP zone, whispering should take away one health, saying should take away three health, and shouting should kill you immediately afterwards.

+1

But I think it needs to start around 2 HP, not 0.
Fredd-
i love being a nobles health points

Or we could just let people talk when they're almost dead. I mean, seriously, if they're blabbering on and it's annnoying, kick them in the face for god's sake. It's not that hard.

Quote from: MeTekillot on January 17, 2011, 05:43:17 PM
Or we could just let people talk when they're almost dead. I mean, seriously, if they're blabbering on and it's annnoying, kick them in the face for god's sake. It's not that hard.

Seriously.

At best, I think a modified version of the sleep restrictions would be best.  At negative HP, you can't hear or see anything that isn't said to you, no Waying, but you can still talk as normal.  No shouting, that's too lively.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

i think people would understand how their manner of dying affects their ability and desire to say something if they're ARM players.

i never thought of having last words. this never happened but say it did: me and my half-elf sibling, both of us look like humans, were feigning full humanity and working for a merchant house together, i die, i just give my sibling a long, heartfelt look that means to perservere or whatever. they'd get the idea.

being torn apart by wild animals or npcs, that's even less of a motive to have last words for me.

a death that puts doubts in the minds of PCs would be awesome. say my PC looked half elf or elf unless my sibling and i didn't get a job in the merchant house. when i die and they're around and some PCS from his house are around i'd still give him a look, maybe a strange, undecipherable look that wouldn't necessary get him kicked out, but would cause doubts as i didn't pay attention to anyone else--- and hey, i'm dying, i don't know that acting like that is going to cause trouble or have questions asked, all that matters is that some random human PCs i don't know who may or may not be affiliated with my bro are standing around my bro, possibly wearing similiar uniforms, and i'm just being careful, according to me.
Quote from: Qzzrbl
THAT MAN IS DEHYDRATING!

QUICK! GIMME A BANDAGE!!

Quote from: Dalmeth on January 17, 2011, 06:20:33 PM
Quote from: MeTekillot on January 17, 2011, 05:43:17 PM
Or we could just let people talk when they're almost dead. I mean, seriously, if they're blabbering on and it's annnoying, kick them in the face for god's sake. It's not that hard.

Seriously.

At best, I think a modified version of the sleep restrictions would be best.  At negative HP, you can't hear or see anything that isn't said to you, no Waying, but you can still talk as normal.  No shouting, that's too lively.

This is why I suggested the reversal of the language. at 0hp you might still be a master of sirihish. At -2 advanced -4 journeyman -6 apprintace -8 novice -10 making a new pc.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

Quote from: Fredd on January 17, 2011, 11:38:29 PM
Quote from: Dalmeth on January 17, 2011, 06:20:33 PM
Quote from: MeTekillot on January 17, 2011, 05:43:17 PM
Or we could just let people talk when they're almost dead. I mean, seriously, if they're blabbering on and it's annnoying, kick them in the face for god's sake. It's not that hard.

Seriously.

At best, I think a modified version of the sleep restrictions would be best.  At negative HP, you can't hear or see anything that isn't said to you, no Waying, but you can still talk as normal.  No shouting, that's too lively.

This is why I suggested the reversal of the language. at 0hp you might still be a master of sirihish. At -2 advanced -4 journeyman -6 apprintace -8 novice -10 making a new pc.

I dig that idea.
Fredd-
i love being a nobles health points

Also dig it. +1
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Meh, now I think you're making it too complicated.

This has come up before, and I'm still a fan of simply having a new range of HP (either 1 to 10, or -9 to 0 and bump unconsciousness down to -19 to -10) where you're conscious and able to emote and speak, but unable to move, fight, or use most skills.  Mercy would kick in at that range as well.

Quote from: Fredd on January 16, 2011, 09:27:45 AM
Quote from: My 2 sids on January 16, 2011, 09:22:56 AM
It's bad enough PCs, when attacked/ fighting for one's life/ etc, have enough focus to be able to use the Way.  The ability to speak would simply compound the issue of "avenge me"  scenes where the victim can rely vital information about who is about to kill them.



You cant use the way in combat firstly.

Secondly, yes, what's wrong with telling your buddy who is within' say/ shout distance to avenge you as you lay dying?

It's a story arc.

Perhaps your ribs were caved in and your lungs punctured and blood has filled your throat, due to massive amounts of blood lost you cant keep conscious enough to say anything, nor simply make sense of what is what any longer. As your life flashes past your... Mantis.

Or your brains have been scrambled due to the massive bludgeon to the head, fall off the mountain, arrow through the eye.

A Tembo has eat your face.

Your throat has been torn out.

Get your last words out as your hp drop, do it fast, because life and death comes that quick.
The funny little foreign man

I often hear the jingle to -Riunite on ice- when I read the estate name Reynolte, eve though there ain't no ice in Zalanthas.

Quote from: Potaje on January 18, 2011, 07:27:40 PM
Quote from: Fredd on January 16, 2011, 09:27:45 AM
Quote from: My 2 sids on January 16, 2011, 09:22:56 AM
It's bad enough PCs, when attacked/ fighting for one's life/ etc, have enough focus to be able to use the Way.  The ability to speak would simply compound the issue of "avenge me"  scenes where the victim can rely vital information about who is about to kill them.



You cant use the way in combat firstly.

Secondly, yes, what's wrong with telling your buddy who is within' say/ shout distance to avenge you as you lay dying?

It's a story arc.

Perhaps your ribs were caved in and your lungs punctured and blood has filled your throat, due to massive amounts of blood lost you cant keep conscious enough to say anything, nor simply make sense of what is what any longer. As your life flashes past your... Mantis.

Or your brains have been scrambled due to the massive bludgeon to the head, fall off the mountain, arrow through the eye.

A Tembo has eat your face.

Your throat has been torn out.

Get your last words out as your hp drop, do it fast, because life and death comes that quick.

There are times when you can opt out, your throat is cut? rp it. Enabling something soe that you can rp in the 90% of other times you die and could say something, even to yourself, or your killer, for 10% of the time when you couldn't, doesn't make sense...

I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

I like all three of these- Combine them!

Quote from: drunkendwarf on January 17, 2011, 11:25:30 AM
+1 on being able to at least whisper while in negative hps. If people are worried about PC's blabbering on for 10 minutes while dying, have whisper at this point do 1 hp of damage or whatever. Say does 2 hps damage. Shout does 5. You get the point. That pretty well guarantees they're going to either get in a few words and cause a quicker death, or lay there and bleed out just a bit longer.

Quote from: Fredd on January 17, 2011, 11:38:29 PM
This is why I suggested the reversal of the language. at 0hp you might still be a master of sirihish. At -2 advanced -4 journeyman -6 apprintace -8 novice -10 making a new pc.

Quote from: Marauder Moe on January 18, 2011, 12:11:09 PM
Meh, now I think you're making it too complicated.

This has come up before, and I'm still a fan of simply having a new range of HP (either 1 to 10, or -9 to 0 and bump unconsciousness down to -19 to -10) where you're conscious and able to emote and speak, but unable to move, fight, or use most skills.  Mercy would kick in at that range as well.

I suspect the vast majority of last words in this game would be something along the lines of "fuck you, man."

Which would make the PK that much sweeter.  :-*

(I always spam-F5 the GDB afterwards to see if anyone goes ballistic.)
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

I suspect the first, most common use of RP'd last words would be "Why?". 

After that (if a killer was foolish enough to respond to that question) denial, accusation, arguing, reappropriation of blame, self-serving lies and then, 100% with Synthesis, inevitably "fuck you, man."

I imagine setting up a macro:  deadyap
think "Geesh.  I killed this prick once already.  What do I have to do to SHUT HIM UP?"
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

Quote from: Seeker on January 30, 2011, 03:15:05 PM

think "Geesh.  I killed this prick once already.  What do I have to do to SHUT HIM UP?"


Hit him one more time. Pretty easy answer.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

My most memorable death RP, I think, consisted of only two commands:

contact elithan
psi Faithful Lord... I have failed you.


I WAS SAD FOREVER.

Quote from: Synthesis on January 30, 2011, 12:34:41 PM
I suspect the vast majority of last words in this game would be something along the lines of "fuck you, man."

Which would make the PK that much sweeter.  :-*

(I always spam-F5 the GDB afterwards to see if anyone goes ballistic.)

I'll kill you for this!
<Mantis head>

Quote from: Synthesis on January 30, 2011, 12:34:41 PM
I suspect the vast majority of last words in this game would be something along the lines of "fuck you, man."

Which would make the PK that much sweeter.  :-*

(I always spam-F5 the GDB afterwards to see if anyone goes ballistic.)

Yeah, especially if you've been put to sleep and someone ELSE gets to RP your death, dragging it out for long minutes.
What kind of jerkoff shakes a tent in the dark? Go out there and see who or what that is.

March 15, 2011, 03:50:06 PM #49 Last Edit: March 15, 2011, 03:53:29 PM by Semper
The huge mekillot bites you, doing horrendous damage!
-1hp/15stun/23end

shout (arms flailing and legs kicking) AHHHHHHH!

*mantis head*


OR, better yet:

The huge mekillot bites you, doing horrendous damage!
-1hp/15stun/23end

shout (gripping a bloody dagger and trying to stab ~mekillot) fuck you, man

*mantis head*
"And all around is the desert; a corner of the mournful kingdom of sand."
   - Pierre Loti