New class abilities

Started by John, July 04, 2018, 11:33:55 PM

What does the scout ability "may make a campsite" mean? Is it code for wilderness quit? Can you turn a room into a quit room? Or is it just the mundane make a campfire ability which is now restricted to certain classes?

Wasn't that the echo when a ranger used to quit?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

That's what makes me think it's just code for ranger quit. Just wanted to double check (I thought at one point the plan was for it to go the way of the dodo. Plans do change of course).

July 05, 2018, 02:19:21 AM #3 Last Edit: August 05, 2018, 03:23:32 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Attempting to quit in the city with no wilderness-quit flag: "You are not in a safe room."

Attempting to quit in the city with a wilderness-quit flag: "But it's too noisy and crowded to make camp here!"

Thereby, I imagine that 'preparing a campsite' is just code for wilderness quit.
Lizard time.

I am thoughtfully considering which guild would be best for my next witch (codewise, I mean.) I suppose that depends on what witch I'm going to be. Maybe I'll make a diagram or something.
https://armageddon.org/help/view/Inappropriate%20vernacular
gorgio: someone who is not romani, not a gypsy.
kumpania: a family of story tellers.
vardo: a horse-drawn wagon used by British Romani as their home. always well-crafted, often painted and gilded