Armageddon General Discussion Board

General => Code Discussion => Topic started by: John on July 04, 2018, 11:33:55 PM

Title: New class abilities
Post by: John on July 04, 2018, 11:33:55 PM
What does the scout ability "may make a campsite" mean? Is it code for wilderness quit? Can you turn a room into a quit room? Or is it just the mundane make a campfire ability which is now restricted to certain classes?
Title: Re: New class abilities
Post by: mansa on July 05, 2018, 12:13:56 AM
Wasn't that the echo when a ranger used to quit?
Title: Re: New class abilities
Post by: John on July 05, 2018, 01:46:00 AM
That's what makes me think it's just code for ranger quit. Just wanted to double check (I thought at one point the plan was for it to go the way of the dodo. Plans do change of course).
Title: Re: New class abilities
Post by: Molten Heart on July 05, 2018, 02:19:21 AM
.
Title: Re: New class abilities
Post by: MatisseOrOtherwise on July 05, 2018, 02:23:53 AM
Attempting to quit in the city with no wilderness-quit flag: "You are not in a safe room."

Attempting to quit in the city with a wilderness-quit flag: "But it's too noisy and crowded to make camp here!"

Thereby, I imagine that 'preparing a campsite' is just code for wilderness quit.
Title: Re: New class abilities
Post by: Cind on July 05, 2018, 03:20:04 AM
I am thoughtfully considering which guild would be best for my next witch (codewise, I mean.) I suppose that depends on what witch I'm going to be. Maybe I'll make a diagram or something.
Title: Re: New class abilities
Post by: Brokkr on July 15, 2018, 06:11:30 PM
It is wilderness quit.