Karma rate

Started by Trenidor, September 09, 2003, 11:16:23 PM

Quote from: Zoltan on August 08, 2010, 04:29:13 PM
In my experience, it's pretty much about what the staff see, your attitude, honesty, and how much karma you already have. I didn't receive one karma for my longest-lived, best-played (by me, in my opinion) PC... but then again, I wasn't a leader PC and I had already received four karma. I was just under the radar, and when I wasn't, I wasn't exactly proving anything different about my general level of responsibility and trustworthiness.

I've never had my review flag on, and I've never wrote in for a karma review, but I don't think those things hurt. However, I've always been in good contact with the staff with whatever character I'm running, and if you're doing something like a sponsored role... well, you're kind of in their face.

I have a similar experience to Zoltan - I believe most (with the exception of one point that I know for certain wasn't) of my karma was earned by playing leadership positions.  I think part of the reason for this is that staff more actively watch leaders to ensure they're doing their jobs properly, and since you're in a more visible position in-game, perhaps other imms that aren't your own might also notice you.  Unlike Zoltan though, I have never been a regular reporter in the past, but I agree, I'm sure it can't hurt in addition to any other communication methods you have with the staff.  I've also never turned on the review flag either - for the longest time I didn't even know it existed.
Was there no safety? No learning by heart of the ways of the world? No guide, no shelter, but all was miracle and leaping from the pinnacle of a tower into the air?

Virginia Woolf, To the Lighthouse

I got a karma point for my uber-weak, angsty, and jealous d-elf yelling with the fury of a thousand suns atop a really, really high cliff. ;D

I think the two main things staff look for when handing out karma are: whether you're trustworthy and responsible with power over other players, and whether you can play a realistic, flawed character while portraying their honest emotions.


LONG LIVE THE ZOMBIE THREADS.

As far as my puncations I do much better in game, as far as the gdb i don't care about punctation on here. I get my point across and thats all that matters. To avoid puncation mistakes IG when i speak i only use lines that are one sentence long. I'm bad about run on sentences and i SUCK in english Thanks for all the advice guys.

To those that didn't want this thread to come back alive, I THINK IT WAS NEEDED there are a lot of new players that still don't understand the karma thing from what i read and what i udnerstand

Quote from: Rhyden on August 09, 2010, 07:30:18 PM
I got a karma point for my uber-weak, angsty, and jealous d-elf yelling with the fury of a thousand suns atop a really, really high cliff. ;D

I think the two main things staff look for when handing out karma are: whether you're trustworthy and responsible with power over other players, and whether you can play a realistic, flawed character while portraying their honest emotions.



So, what, if I play an angsty character I'll get karma points?

i should have like eight karma by now or something.

emote Sticks his tongue out towards ~synthesis
Yea i just figured out the review flag the other day by reading this so maybe it will help, some folks out like me to get noticed as well.

Quote from: MeTekillot on August 09, 2010, 08:51:10 PM
So, what, if I play an angsty character I'll get karma points?
i should have like eight karma by now or something.

I play the most cheerful characters like, ever, and I have like a gazillion karmaz.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Quote from: Rhyden on August 09, 2010, 07:30:18 PM

I think the two main things staff look for when handing out karma are: whether you're trustworthy and responsible with power over other players, and whether you can play a realistic, flawed character while portraying their honest emotions.




From my experience, Rhyden's suggestions are bang on, man. 

On top of Rhyden's advice: play for others.  Now, before you get the wrong idea, let me explain...  I am not talking about limiting your own enjoyment. I think we should play for ourselves first, but some of my greatest and most enjoyable interactions have taken place when I've allowed others to manipulate or (physically, mentally, or emotionally) overpower my PCs.  In my time playing, I've allowed others to do just that because I've created characters that are flawed and realistic enough for it to happen... and in the end, I guess it really -has- been all for myself... I've loved some of my weakest/malleable/pathetic PCs the most.  Relish the moments where your RP - the RP that you enjoyed, because it was TRUE to your flawed character - has allowed someone else to take the limelight.  If you haven't done it already, I suggest giving it a go!

To link this back to Rhyden's post, I think that "playing for others," at times, allows you to do just what he has suggested.






Here's a story for inspiration. I've had 40 PC's over those 40 PC's I've acquired two Karma, and special apped as far up as an elkrosian. As of recently, I had both of those docked, then one put back. And I am sitting easy on one.  My observation? Karma is for newbs.
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.


Jo and Rhyden's points are very good advice. If you play a really good Byn Sergeant, for example, you will get a flood of kudos and a few karma points. A role like that can really enhance the game for others, especially if they're a well-rounded character. The other end of the scale is if you play a kind of self-indulgent, play to win role you're very likely to be missed out karma and kudos wise. Roles like this are fine, but you won't get anywhere unless you start adding to the game in a selfless kind of fashion (of course you can do this with a well played selfish arse of a PC, which is different from a play to win style selfish arse PC).

But most importantly, if you have no seriously bad account notes you will most likely get a point of karma if you send in a request (especially if you have been playing around a year).

Sending reports in if you are an independant.

I beleave if I had done this with my Magicker i would have gotten 2 karma so i could keep playing Rukkians. But none of them knew what I was doing. Which was helping new players that didnt want to join the Byn become self sufficiant. Across several months I helped like... 5.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

and keep in mind, karma can be taken away, so use it wisely.
The funny little foreign man

I often hear the jingle to -Riunite on ice- when I read the estate name Reynolte, eve though there ain't no ice in Zalanthas.

Quote from: Is Friday on August 08, 2010, 03:36:21 PM
So far as I know, I'm still at 2. Been playing for 3 years. Only played one leader, though, so that might have something to do with it. I got my first 2 karma within the first year. My first karma at my 1 month mark, actually.

It's easy to get 2, so far as I can tell. It's much harder to get past that. I don't really mind too much, because I spec app everything I want to play that I can't normally--and get accepted. Not to jinx myself, but I figure I'm due for summore after this current role.
I just hit my #3 karma mark.

(You noobs better be prepared to be HG subdue/killed.)

For the most part I believe I was granted this karma point in particular for a variety of reasons:

1.) I updated staff regularly at the end of the week. I would review my logs day-to-day and outline the major happenings of each logged session. If something warranted more attention and a lot of things happened, I would clean up a log and submit it to them with my report. Sometimes this would tack on 2-3 hours to my report, sometimes only 20-30 minutes. I was playing a leader, though--so that was an expected commitment. (It pretty much ruined my Saturday mornings, though.)

2.) I asked staff pertinent questions every time I had one. I frequently questioned what "normal" behavior might be for someone of my character's background. I think a lot of people come into roles such as GMH, nobility, or combat-clan officer with a pre-meditated mindset. This is what creates most leadership failures, in my opinion. You'll have some young GMH walk onto the set and think they're the most awesome thing since sandwiches--when in the scheme of things, they are yet another randomtrader. That is not to change how people want to play their character, for sure--just be aware of the social and political implications of acting more important than you are. It's critical to understand your character's social position. Also, it's important to understand what your character can do if their social position is challenged or subverted--you can't in most cases throw a temper-tantrum and order some guards to murder some guy in a bar.

3.) I did what the staff wanted. When you're playing a leader, you have to follow "orders". For the most part, staff give players as much leeway as possible without breaking the environment's social norm unless there is intended counter-culture or something of that sort. If you want to break social norms, you have to take steps to do so on a regular basis--all the while updating staff on reasonings and whatever else. With that being said, the staff have the power to shut you down at any given point. In my experience, staff want to create a fun environment and keep the social atmosphere realistically conservative. (I believe this is due to more IC reasons than OOC.)

4.) I put a lot of creativity into making my character fun to watch. Nobody likes a boring PC. That doesn't really mean a very socially loud, emote-heavy PC. Additionally: consistency. If you're playing a spoiled, high-class noble--you can't all of a sudden change that persona without reason. Flesh out your personality, work on creating inner-dialogue/reasons to actions, and set for yourself attainable goals that you believe would increase the fun of the clan.

5.) When I broke organization/city rules, I let the staff know.

6.) I didn't succeed 100% of the time, but I tried to be polite and professional when dealing with staff.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

Play your character as realistically as possible, even to the detriment of your character.

Involve many organizations in projects as they apply.

Play during peak hours, or play at similar playtimes to develop relationships and plots.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: Reiloth on August 22, 2010, 08:16:59 PM
Play your character as realistically as possible, even especially to the detriment of your character.

Involve many organizations in projects as they apply.

Play during peak hours, or play at similar playtimes to develop relationships and plots.
Yes. Read the thread if you want, or skip to page 7 and be dismissive.
-Reiloth

Words I repeat every time I start a post:
Quote from: Rathustra on June 23, 2016, 03:29:08 PM
Stop being shitty to each other.

Quote from: Malifaxis on August 23, 2010, 11:37:36 AM
Quote from: Reiloth on August 22, 2010, 08:16:59 PM
Play your character as realistically as possible, even especially to the detriment of your character.

Involve many organizations in projects as they apply.

Play during peak hours, or play at similar playtimes to develop relationships and plots.

The secret of good writing is to create characters you love and put them through hell. Typically the more flawed the better, because it's all the more endearing and fucked up when a persons own flaws are their undoing.
NOFUN:
Random Armageddon.thoughts: fuck dwarves, fuck magickers, fuck f-me's, fuck city elves and nerf everything I don't use
Maxid:
My position is unassailable.
Gunnerblaster:
My breeds discriminate against other breeds.

That's how hardcore I am.

I saw a time in the game where, I honestly felt too many people had Karma. Which is akward because i used to always complain about not having my own. You couldn't leave an outpost or city gate without getting raped or accosted by some form of magick, or psionicist, or dark power. And I love mundanes. I love just straight up playing average guys trying to do things with their own hands, no magick or big wigs behind them.

And so, it was irritating walking into a room where a whiran had invis cast on all five of his twinked out mage friends, and they just roasted people. I actualyl remember griping about it on the GDB.

ANYWAYS... I still don't have a lot of karma, but i'm glad in a way, because I probably would have fallen into a twink category. Now days its fun to flesh out someone, give them flaws, and jsut really get into the roll. If you are feeling you NEED karma to enjoy the game, something is wrong. Just my own opinion.

I've never played one, but I'd imagine there's nothing stopping you from fleshing out and giving karma characters flaws.  :P
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Quote from: HavokBlue on August 31, 2010, 09:14:28 PM
I've never played one, but I'd imagine there's nothing stopping you from fleshing out and giving karma characters flaws.  :P

Think this is just one of those "gotta learn to crawl before you can walk" things.  ;)
"Let us endeavor so to live that when we come to die even the undertaker will be sorry."
- Samuel Clemens

I was referring to the fact that Aruven seemed to (to me) imply that people that take advantage of their karma only create flawless twink characters, which I am sure is not the case.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Quote from: HavokBlue on September 01, 2010, 10:01:20 PM
I was referring to the fact that Aruven seemed to (to me) imply that people that take advantage of their karma only create flawless twink characters, which I am sure is not the case.

Ah, no. The point was you don't need Karma to enjoy the game. Just giving a supporting fact to why I see no issues with Karma being rare. I know very good players who I can only imagine have high karma, that I have interacted with and am glad of it. I have also seen the opposite spectrum. Sadly, not everyone that plays this game likes to play by the rules.

You know what, Aruven? Maybe if you didn't log on, only to OOC that your RL Lieutenant is trying to crawl down your throat, or that you are currently being bombarded by a carpet bomb attack, you would get karma.


Pretty sure I sent at least one kudos to you though. If I didn't... uh. KUDOS.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

September 02, 2010, 01:30:12 AM #97 Last Edit: September 02, 2010, 01:39:09 AM by Aruven
Quote from: Riev on September 02, 2010, 01:18:14 AM
You know what, Aruven? Maybe if you didn't log on, only to OOC that your RL Lieutenant is trying to crawl down your throat, or that you are currently being bombarded by a carpet bomb attack, you would get karma.


Pretty sure I sent at least one kudos to you though. If I didn't... uh. KUDOS.

Is sorry.

The carpet bomb was in Korea  :-\

It provided me with a lot of OOC chuckles, man, so no worries.


On topic though, I think I finally got Half Giant Karma... and I can't imagine me playing a single damn one.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on September 02, 2010, 02:19:08 AM
It provided me with a lot of OOC chuckles, man, so no worries.


On topic though, I think I finally got Half Giant Karma... and I can't imagine me playing a single damn one.

Same here. D:

I got it a few months back.... Tried to play a couple of HGs-- just couldn't get into it. vwv

Same with any magickers. x-X