Burglary less tenable?

Started by Salt Merchant, August 11, 2010, 02:27:09 PM

With increasing apartment rents, is burglary becoming even less tenable as a career?
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I think the rent increase won't make a difference for better or worse to burglars unless the change brings about a noticeable increase in vacant apartments, or a greater trend of people moving out of the rich apartments to the middling or poorer apartments.

Somehow I doubt the holders of these apartments will be struggling to make rent from a mere 100 sid increase or less. I also think they won't be terribly affected by a similar increase every RL month until things are suitably evened out. So I think some people will move and some people won't, leaving vacancies at about the same percentage, making some people an even easier target.

I think if anything related to this makes burglary less tenable as a profession, it's that so many PCs can hold onto apartments with strong doors fairly easily and that apartments many burglars can break into are deemed "useless" and often left alone, although they are not necessarily useless just because they can be broken into. There are most likely other reasons, but to explain them would be both off-topic and beating a dead horse.

You seem to think burglary is not very viable right now ("even less tenable"), and that you posed the question without an explanation seems to imply that you think it will get worse. Correct me if I'm wrong, but if I'm not, I'm curious as to why you think that.

August 11, 2010, 05:03:10 PM #3 Last Edit: August 11, 2010, 05:09:19 PM by FightClub
Burglars and Assassins should be combined to form vultron -- no I mean thief. What a junk class anyway. Never played one, never intend to. I would be more inclined to make a combat only merchant.

Quote from:  "Vanth"Made another adjustment.  No more than 100 sid difference, again.

Oh and a small rant - you know -- cause 100 sid here or there isn't a big deal to people who play the game properly. Not that I'm one of them. These sort of things only encourage more people to spam forage, and MDK wildlife. You increase rates for a growing economy, higher demand. I'd imagine things haven't changed much from the last time I saw them.
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I would like to see less burglary, not more... it is way too common.  :-\

I remember a time when rooms would not get broken into twice per RL week.

Quote from: Salt Merchant on August 11, 2010, 02:27:09 PM
With increasing apartment rents, is burglary becoming even less tenable as a career?


If you mean, is it going to cramp the style of people who rent the cheapest apartment in a more expensive building so that they don't have to bother sneaking past the landlord, then... actually probably not.

If you mean, is it going to make even fewer people rent apartments, then again... probably not.
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Quote from: FightClub on August 11, 2010, 05:03:10 PM
Burglars and Assassins should be combined to form vultron -- no I mean thief. What a junk class anyway. Never played one, never intend to. I would be more inclined to make a combat only merchant.

You seem to think that ripping off apartments is the only way to play a successful burglar.  That's one way to do it, sure, but there are other ways to make a living when you're the best stealth class in the game.  A lot of people seem to forget that.

Also, while I'm against combining any guilds at this time, I'd sooner see pickpocket and burglar put together than assassin and burglar; the former two classes combined make a better "thief" than someone whose skills revolve around killing.  Besides, a good assassin is plenty powerful enough.

Quote from: FightClub on August 11, 2010, 05:03:10 PM
Quote from:  "Vanth"Made another adjustment.  No more than 100 sid difference, again.

Oh and a small rant - you know -- cause 100 sid here or there isn't a big deal to people who play the game properly. Not that I'm one of them. These sort of things only encourage more people to spam forage, and MDK wildlife. You increase rates for a growing economy, higher demand. I'd imagine things haven't changed much from the last time I saw them.

I agree that independents will probably still make rent by spending less time socializing and more time "producing" coin, and I'm not sure I like it.  And clanned people?  Well, any that could afford apartments before, probably won't be able to now, even the ghetto ones.  I've felt discouraged from playing in traditional clans lately because of the massive economic disparity, and this change only serves to widen the gap (unless clan pay has seen a massive increase as well).

Overall though, I'm not against increasing apartment prices, I just think that adjustments need to be made simultaneously to other areas of the game economy as well for balancing purposes.
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August 11, 2010, 06:03:52 PM #7 Last Edit: August 11, 2010, 06:06:36 PM by Salt Merchant
Quote from: Cutthroat on August 11, 2010, 04:43:23 PM
You seem to think burglary is not very viable right now ("even less tenable"), and that you posed the question without an explanation seems to imply that you think it will get worse. Correct me if I'm wrong, but if I'm not, I'm curious as to why you think that.

My impression is that burglary is sort of a cyclical thing. A burglar gets going, gets good enough to pursue his vocation. But there are only a limited number of PC apartments. PCs get pissed off at being robbed and stop keeping valuables in their places. The burglar then starves and dies, or at least gives up and does something else to support himself. After a long while, PCs start to relax again.

Higher rents means that casual players will have less ability to rent apartments, which means fewer marks, which means less viability.
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Quote from: Salt Merchant on August 11, 2010, 06:03:52 PM
A burglar gets going, gets good enough to pursue his vocation. But there are only a limited number of PC apartments. PCs get pissed off at being robbed and stop keeping valuables in their places. The burglar then starves and dies, or at least gives up and does something else to support himself. After a long while, PCs start to relax again.

Sounds like a clear-cut case of over-hunting...er, over-burgling.
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Quote from: Bilanthri on August 11, 2010, 06:37:35 PM
Quote from: Salt Merchant on August 11, 2010, 06:03:52 PM
A burglar gets going, gets good enough to pursue his vocation. But there are only a limited number of PC apartments. PCs get pissed off at being robbed and stop keeping valuables in their places. The burglar then starves and dies, or at least gives up and does something else to support himself. After a long while, PCs start to relax again.

Sounds like a clear-cut case of over-hunting...er, over-burgling.

I'd call it a design flaw. I've yet to find a multi-player online game that supports thieving well.
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QuoteHigher rents means that casual players will have less ability to rent apartments, which means fewer marks, which means less viability.

No, it means that casual players, the ones who kept little in the apartment to begin with will have to give the apartment up and players who put in a lot of time will get them and store more stuff, and so increasing viability.
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Quote from: X-D on August 11, 2010, 06:57:57 PM
QuoteHigher rents means that casual players will have less ability to rent apartments, which means fewer marks, which means less viability.

No, it means that casual players, the ones who kept little in the apartment to begin with will have to give the apartment up and players who put in a lot of time will get them and store more stuff, and so increasing viability.

You're assuming there has been far greater demand than supply, X-D. We'll see.
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Whenever I've wanted an apartment with a character, demand has completely outstripped supply, except in the realm of the cheapest apartments around.
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There was a time, before the December HRPT, where you had to go to Red Storm just to rent an apartment, because people were renting EVERYTHING. Even those "crap" places in Tuluk were full basically all the time.

Now that things are "harder", maybe there aren't as many people renting. Or, maybe people are making more clanned characters that just need a place to bang their whore for a night, and not a homestyle living.
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I'd love to see multiple rooms for rent in taverns. Quit out in it, you wake up in the public quit-spot in the tavern. 30 'sid a night or something. That'd give those lovers and criminals and conspirators a place to meet without having to rent an entire apartment for a half-month. Most people don't keep crap in the "just to meet up in" places.

In the time I've been playing, with every character who has had reason to visit Red Storm, I have seen vacancies three times. I snagged a place two of those times; the third time it wasn't IC for my character to rent.
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Quote from: Aaron GouletYou seem to think that ripping off apartments is the only way to play a successful burglar.  That's one way to do it, sure, but there are other ways to make a living when you're the best stealth class in the game.  A lot of people seem to forget that.

Well, beyond ripping off apartments, you can be successful, or minorly successful at things that have nothing to do with your class selection. Like being in a combat clan. Sure you might be good at gathering intel, and getting into tight spaces, but when push comes to shove you're a wuss.  A 60 day burglar without massive twink action, is going to get destroyed by a 10 day warrior, or 15-20 day ranger. At least from what I've seen.

--
Quote from: Aaron GouletI agree that independents will probably still make rent by spending less time socializing and more time "producing" coin, and I'm not sure I like it.  And clanned people?  Well, any that could afford apartments before, probably won't be able to now, even the ghetto ones.  I've felt discouraged from playing in traditional clans lately because of the massive economic disparity, and this change only serves to widen the gap (unless clan pay has seen a massive increase as well).
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I agree with cuchi.
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Quote from: chuci on August 11, 2010, 07:19:23 PM
I'd love to see multiple rooms for rent in taverns. Quit out in it, you wake up in the public quit-spot in the tavern. 30 'sid a night or something. That'd give those lovers and criminals and conspirators a place to meet without having to rent an entire apartment for a half-month. Most people don't keep crap in the "just to meet up in" places.

+1
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I think keeping an apartment would be much more viable if there were other things for burglars to burgle than strictly PC-owned apartments. If there's three burglars and twenty apartments in one area, it's no wonder noone wants to turn their room into anything remotely resembling a home. If there were five or ten non-PC locations to rob, each "respawning" at intervals, then burglars wouldn't have to operate exclusively in a manner that happens to completely invalidate the only option for private PC housing, and people might be more inclined to actually leave something in their apartments which burglars could then occasionally prey on, hopefully seldom enough that it doesn't make said apartments useless. It's not as if there aren't dozens of otherwise completely purposeless locations in each city. It seems unfortunate and unnecessary that the burglar guild's premise has to be so prohibitively small.

Quote from: chuci on August 11, 2010, 07:19:23 PM
I'd love to see multiple rooms for rent in taverns. Quit out in it, you wake up in the public quit-spot in the tavern. 30 'sid a night or something. That'd give those lovers and criminals and conspirators a place to meet without having to rent an entire apartment for a half-month. Most people don't keep crap in the "just to meet up in" places.

That's an awesome idea.

+1!

I don't know, I genuinely enjoy burglary. So long as it's executed as realistically as possible...which is why I feel classes with lockpick should grouped with delves under the single karma tier.

Re thread: I don't see this change changing much other than having the rent more accurately reflect the property.
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The only thing that makes burglars untenable is burglars that clean out apartments rather than just taking what they need.
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Quote from: FightClub on August 11, 2010, 09:47:07 PM
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Quote from: FightClub on August 11, 2010, 09:47:07 PM
OMFG Someone responded to my post, must be because he's an atonement buddy! *high five*



A 60 day burglar without massive twink action, is going to get destroyed by a 10 day warrior, or 15-20 day ranger. At least from what I've seen.


PLayed a Burgler-Guard once. Got into a house as a House Guard Recruit. By the time I was done with the 30 days of training, I could not only kick the average new warrior butt (not by much, but i could) I could also rob peeps.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died