Apartment Security, Burglars, and Tresspassing

Started by Sephiroto, April 22, 2010, 02:27:59 PM

The quality of a lock does contribute to the price of an apartment's rent, among other factors.

That being said, this is one of the perks of being a part of a clan.  You get room and board as a benefit, which means a place to store your things that is guaranteed to be safe from burglars.
Eastman: he came out of the east to do battle with The Amazing Rando!

Quote from: Niamh on June 03, 2010, 10:18:38 AM
The quality of a lock does contribute to the price of an apartment's rent, among other factors.

That being said, this is one of the perks of being a part of a clan.  You get room and board as a benefit, which means a place to store your things that is guaranteed to be safe from burglars.
Except for that filthy neck in the clan. Nothing is safe from him.

Quote from: Niamh on June 03, 2010, 10:18:38 AM
The quality of a lock does contribute to the price of an apartment's rent, among other factors.

That being said, this is one of the perks of being a part of a clan.  You get room and board as a benefit, which means a place to store your things that is guaranteed to be safe from burglars.

Actually, no, it isn't guaranteed to be safe from burglars. It's guaranteed to be safe from lockpicks, since there are no locks. But burglary doesn't necessarily require a lockpick. And it doesn't necessarily require magick either, for those who were assuming that's what I was thinking of. It requires - access. Sometimes it requires major serious uber twinkage (ignoring the game world and all those NPC and VNPCs standing in the room watching you steal from your clan-mate's locker, for instance). Sometimes, it requires only that someone was dumb enough to leave the clan compound's gate open, and the thief having good enough sneak skill to get past the guard. Again - this would involve twinkage since in order to actually take anything, he'd have to be somewhere that would likely have all those NPC and VNPCs standing around watching him load up his pack.

But - no..it's not guaranteed to be safe from burglars. Twinkage happens in clans as easily as it happens in apartments. Moreso, because of all those NPCs and VNPCs that aren't inside peoples' apartments.

Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Synthesis on June 03, 2010, 12:15:52 AM


I've had burglars pick my apartment's door while I was inside several times, also.


I walked in on a burglar once, as a very powerful magicker. Unfortunately, my character had a drink in his hand and just kinda stood there dumbfounded as the burglar picked the lock from the inside and left with a shouted taunt. I personally was so dumbfounded I didn't even get a good emote off.

:(

Oh well. At least it was in character.



June 03, 2010, 10:49:47 AM #55 Last Edit: June 03, 2010, 10:53:05 AM by Nahara
Nah. Have the burglar slowly realize exactly what he stole from until the poor guy's having RL nightmares about being turned into a half-silt horror.

On stealing from a clan, might be reasonable if it involves sleight of hand and something left in the open.

A tall, wind-blown man says, in sirihish,
       "Do you have any idea who I am?"

A filthy, short elf says, in rinthi-accented sirihish,
         "Don' care."

A tall, wind-blown man says, in sirihish,
        "Better start..."

A tall, wind-blown man extends his arms, slowly, and a sudden blast of wind causes the door to shut.

A filthy, short elf's eyes widen with painful realization.

A tall, wind-blown man says, in sirihish,
        "Because you're about to die."

Quote from: Nahara on June 03, 2010, 10:49:47 AM
Nah. Have the burglar slowly realize exactly what he stole from until the poor guy's having RL nightmares about being turned into a half-silt horror.

On stealing from a clan, might be reasonable if it involves sleight of hand and something left in the open.

i think you actually have to use the steal command for that. sleight of hand skill and commands only work on your person, i believe.

Quote from: Agent_137 on June 03, 2010, 01:40:01 PM
Quote from: Nahara on June 03, 2010, 10:49:47 AM
Nah. Have the burglar slowly realize exactly what he stole from until the poor guy's having RL nightmares about being turned into a half-silt horror.

On stealing from a clan, might be reasonable if it involves sleight of hand and something left in the open.

i think you actually have to use the steal command for that. sleight of hand skill and commands only work on your person, i believe.

Ah, steal then. Some manner of taking from a room without being noticed.


Palm and slip work on:  containers in YOUR inventory or in the room.

Steal works on: containers worn or in inventory of OTHER people, and single items in the room.

Plant works on: other people's inventories and the room.

The distinction is moot, really, except for a rare few city-elves whose guilds don't grant the sleight-of-hand skill.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

good to know Syn. But, um, steal/plant is considered an illegal command and palm/slip is not.

One gets you Wanted, the other doesn't. So it's actually a pretty big distinction when you're trying to plant a flower in your pet runner's hair.


June 03, 2010, 04:54:50 PM #62 Last Edit: June 03, 2010, 04:58:21 PM by Synthesis
Quote from: Agent_137 on June 03, 2010, 04:34:52 PM
good to know Syn. But, um, steal/plant is considered an illegal command and palm/slip is not.

One gets you Wanted, the other doesn't. So it's actually a pretty big distinction when you're trying to plant a flower in your pet runner's hair.



Palm and slip are illegal if you fail them in certain places, and you will become wanted.

Also, steal and plant are not illegal if you only do certain things with them.

Have fun figuring that out!
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

To address the points of those who contradicted mine:

A lot of clans don't hire elves.  GMHs, noble Houses, militias all do not hire elves, and those are the most common clans for people to join.

Twinkery and stealing in clan barracks doesn't happen as often as you might think it does.  And if it does, the VNPCs and NPCs are more than likely to tell their superiors who was stealing your stuff, and the culprit will be punished.  The reality of the matter is that there is very little chance to have something of yours stolen from a clan barracks than anywhere else.  You can argue about that until you're blue in the face based on what you might have seen or heard in your limited point of view, but it won't change the actual statistics.
Eastman: he came out of the east to do battle with The Amazing Rando!

Without Gimf to verify these "statistics", I can't really side with the staff at this point in time.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

Quote from: Is Friday on June 05, 2010, 04:01:37 PM
Without Gimf to verify these "statistics", I can't really side with the staff at this point in time.
Concurrence.

Quote from: creepyguy on June 02, 2010, 02:24:20 PM
Also with the new "apartments are not warehouses" changes, I can't even set down 2 bottles on the floor, let alone any actual furniture or chests.

There's probably built in storage if that's the case.  Check the room description.

But regardless, you should still be able to set some things down.  If that's not the case, email me with the room name and I'll have a look.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

Quote from: Saellyn on June 03, 2010, 10:19:55 AM
Quote from: Niamh on June 03, 2010, 10:18:38 AM
The quality of a lock does contribute to the price of an apartment's rent, among other factors.

That being said, this is one of the perks of being a part of a clan.  You get room and board as a benefit, which means a place to store your things that is guaranteed to be safe from burglars.
Except for that filthy neck in the clan. Nothing is safe from him.

An important point I feel a lot of people miss about elves is their sense of clannish loyalty. Sure, culturally, all elves love to steal (i.e. get something for less than it is worth or nothing at all), and they vehemently distrust all who are not perceived as tribe. But an elf who has identified themselves as a member of a group would not consider stealing from their tribe-mates, even if they spend all day trying to figure out how to steal from everyone else.

As much as elves see the people outside their tribe as an indeterminate collection of potential threats, they view their tribe as a direct extension of themselves. Stealing from the tribe is like cutting off your own fingers.

Now, that's not to say that an elf wouldn't lie and connive his way into a group so he could rob them blind...that's part of the fun of the elf: Is he loyal, or is he lying?

With the racial commentary out of the way, on to burglars:
I have, on multiple occasions, had my apartment broken into. It's part of the risk of settling. I'd like to say that it was about 50/50 between reasonable thefts and a complete clean-out, but that's not the case. It seems like there are those who play their thieves for the sole purpose of racking up coin, despite a serious lack of buying potential for an unclanned rogue with 1000's of coins in the bank. Rather than making stealthy acquisitions, they take everything that's not nailed down, some even having the audacity to leave a single near-worthless item with an altered ldesc so they know you will realize you've been cleaned out.

Now, if "cleaned out" means I lost a couple sets of clothes or a bag of feathers and shards, then that's reasonable. But when your freelance merchant comes home to find that your tool chest, material trunk, wardrobe, bench, etc. are all missing, with the only thing left being a waterskin (which has been poisoned), you begin to wonder if there's a group of half-giants rolling the neighborhood.

To those stealth specialists who have a sense of self control and realism, kudos! And to the rest, don't you think the doorman is curious where you're dragging that trunk full of swag?
"Let us endeavor so to live that when we come to die even the undertaker will be sorry."
- Samuel Clemens

I've always thought it odd that assassins and burglars don't require karma.
Quote from: scienceAn early study by Plaut and Kohn-Speyer (1947)[11] found that horse smegma had a carcinogenic effect on mice. Heins et al.(1958)

I find it odd that apartment managers would let apartments stay unlocked. You don't want people climbing through windows and squating.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

I'm pretty sure if an Authority asked a doorman who dragged a table out of the exit lately, he/she would probably be told. Maybe you just need to bribe the right Robe more?
Rickey's Law: People don't want "A story". They want their story.

July 13, 2010, 12:06:28 PM #71 Last Edit: July 13, 2010, 12:11:16 PM by Potaje
Quote from: Bilanthri on July 08, 2010, 03:00:54 PM
Quote from: Saellyn on June 03, 2010, 10:19:55 AM
Quote from: Niamh on June 03, 2010, 10:18:38 AM
The quality of a lock does contribute to the price of an apartment's rent, among other factors.

That being said, this is one of the perks of being a part of a clan.  You get room and board as a benefit, which means a place to store your things that is guaranteed to be safe from burglars.
Except for that filthy neck in the clan. Nothing is safe from him.

An important point I feel a lot of people miss about elves is their sense of clannish loyalty. Sure, culturally, all elves love to steal (i.e. get something for less than it is worth or nothing at all), and they vehemently distrust all who are not perceived as tribe. But an elf who has identified themselves as a member of a group would not consider stealing from their tribe-mates, even if they spend all day trying to figure out how to steal from everyone else.

As much as elves see the people outside their tribe as an indeterminate collection of potential threats, they view their tribe as a direct extension of themselves. Stealing from the tribe is like cutting off your own fingers.

Now, that's not to say that an elf wouldn't lie and connive his way into a group so he could rob them blind...that's part of the fun of the elf: Is he loyal, or is he lying?

With the racial commentary out of the way, on to burglars:
I have, on multiple occasions, had my apartment broken into. It's part of the risk of settling. I'd like to say that it was about 50/50 between reasonable thefts and a complete clean-out, but that's not the case. It seems like there are those who play their thieves for the sole purpose of racking up coin, despite a serious lack of buying potential for an unclanned rogue with 1000's of coins in the bank. Rather than making stealthy acquisitions, they take everything that's not nailed down, some even having the audacity to leave a single near-worthless item with an altered ldesc so they know you will realize you've been cleaned out.

Now, if "cleaned out" means I lost a couple sets of clothes or a bag of feathers and shards, then that's reasonable. But when your freelance merchant comes home to find that your tool chest, material trunk, wardrobe, bench, etc. are all missing, with the only thing left being a waterskin (which has been poisoned), you begin to wonder if there's a group of half-giants rolling the neighborhood.

To those stealth specialists who have a sense of self control and realism, kudos! And to the rest, don't you think the doorman is curious where you're dragging that trunk full of swag?

Alright I see a good point here, and this has been discussed for many many years now . I believe the staff also frown on thieves just cleaning out a place, however, that said, as a freelance merchant and having you tool chest taken and then everything else perhaps it should give you pause to consider that you have garnered the attention of a competitor, or  have been seen as the competition by a Greater Merchant House employee and so are not only crippled but taxed for your intrusion into their market.

With out knowing who the thief is, was, one can only speculate.


Oh and Who is to say door men can not be bribed either way,... tandomly generated description man say to the door man " Heres three small, hold the door for me while I move my sister out of her ex-mates place, he hits her alot when he's drunk, so if'n ya can forget ya saw anything, its appreciated" ..doorman says " Aye, door is stoppered open, I gotta get some lunch and take a piss, be gonna couple of hours, man has needs."
The funny little foreign man

I often hear the jingle to -Riunite on ice- when I read the estate name Reynolte, eve though there ain't no ice in Zalanthas.

Valid points, Potaje.

In the case of a GMH taxing a freelance merchant, I'd like to see some actual effort and intent. Smash some furniture, toss the room, take all the stuff that directly infringes on your market and make a mess of the rest. Judicious use of salvage and arrange can provide all sorts of fun RP.
"Let us endeavor so to live that when we come to die even the undertaker will be sorry."
- Samuel Clemens

Quote from: Ampere on July 10, 2010, 06:57:40 PM
I've always thought it odd that assassins and burglars don't require karma.

Because not everyone has karma and these classes aren't potentially game breaking.

Hi, how about just make it impossible to steal if you're carrying something too heavy?
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Apt.