military wear

Started by Chettaman, April 11, 2009, 03:06:57 PM

It's cool that templars get templars added to their ldesc because of the templar robe.
It'd also be cool if people who wear the military cloaks get soldier added to their ldesc.

the tall muscular man + templar robe = the tall muscular templar
the tall muscular man + military cloak/tabard/aba = the tall muscular soldier

good idea?
Live like God.
Love like God.

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- Some guy, Twin Warriors

I would like this. I think my 'Naki character should be able to recognize a Bynner or militiaman on sight. Also, it would be cool to act as a soldier just by stealing the cloak.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Not a good idea. Everyone who wanted to make a Bynner/soldier or what have you would have to have a short description of the same type.

"The large man with red hair" would be "the large man with red soldier".

The tall, muscular shit-cloak stands here, shoveling poop.
Yeah here come the rooster,
You know he ain't gonna die.

Quote from: Yam on April 11, 2009, 04:24:52 PM
Not a good idea. Everyone who wanted to make a Bynner/soldier or what have you would have to have a short description of the same type.

"The large man with red hair" would be "the large man with red soldier".

This is the only reason I'd say no. At least the Templars/Soldiers part I would like to see, though. Lots of new people to the game don't quite know that a red and white hooded tabard, or a black dustcloak, might mean militia. (At least AoD's cloak says "militia").

If it were easier to do, I'd say go for it, but its quite a workaround for "the man with a kank tattoo" to be "the soldier with a kank tatoo"
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Militia members with a militia cloak used to have it changed to 'soldier'.

This was removed some years back, so I don't think it will be making a reappearance for whatever reason.

I, of course, can always be completely wrong.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

I think this makes sense. It also seems to me like it would aid immersion; NPC soldiers have "soldier" in their sdesc, and for PC soldiers not to have it creates somewhat of a disconnect that breaks down the illusion of the world. When playing a soldier there is often the OOC issue of other PCs just not clueing in to the uniform, and thus doing/saying stupid shit that they wouldn't really to a soldier. I like code solutions that make dumbass OOC mistakes less common.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Quote from: SMuz on April 11, 2009, 04:05:01 PM
I would like this. I think my 'Naki character should be able to recognize a Bynner or militiaman on sight. Also, it would be cool to act as a soldier just by stealing the cloak.

Nice....

>drop pants
You do not have that item.

April 11, 2009, 06:00:47 PM #8 Last Edit: April 11, 2009, 06:03:53 PM by BlackMagic0
Quote from: SMuz on April 11, 2009, 04:05:01 PM
I would like this. I think my 'Naki character should be able to recognize a Bynner or militiaman on sight. Also, it would be cool to act as a soldier just by stealing the cloak.
Quote from: Gimfalisette on April 11, 2009, 05:39:48 PM
I think this makes sense. It also seems to me like it would aid immersion; NPC soldiers have "soldier" in their sdesc, and for PC soldiers not to have it creates somewhat of a disconnect that breaks down the illusion of the world. When playing a soldier there is often the OOC issue of other PCs just not clueing in to the uniform, and thus doing/saying stupid shit that they wouldn't really to a soldier. I like code solutions that make dumbass OOC mistakes less common.

I would love to see the soldier tag added to the short description for any PC that is in the Legion or AoD. As it would add to the immersion like Gimfa said, as all the NPCs are noticed instantly as soldiers and they are the -same- as the PC soldiers, which you would also notice from a mile away with that big jade cross or burning sunburst pattern. Its something all citizens of the city state would notice without having to take a 'close look' at the person, which is what the look command is, closely looking over someone. This would help people treat PC soldiers, like soldiers and not just fancy cloak wearing PCs.  If you ask me that is my thoughts.
And its not really abusive, since only privates ( I think, been a long time since been in or around the Legion or Arm. ) are given the cloaks, the recruits just get a patch or something if I remember.
And it would help a criminal that wanted to pose as a soldier -look- like a soldier.

I see far more positive out comes to this, then abuse able ones.

So I for one am all for the military getting the add on of soldier.  Though I am -not- for the byn getting shit, unless its 'the short man that smells like shit is here', no one would give a kank's ass enough to notice the byn aba that much to add a tag to the end. Sorry, byn troopers. ;)

Quote from: Armaddict on April 11, 2009, 04:44:22 PM
Militia members with a militia cloak used to have it changed to 'soldier'.

This was removed some years back, so I don't think it will be making a reappearance for whatever reason.

I, of course, can always be completely wrong.

I am curious why it was taken away? Perhaps a staffer will drop in and tell us.
And you never know, perhaps we can persuade them.
We need staff thoughts here!
"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: Yokunama on April 11, 2009, 05:52:46 PM
Quote from: SMuz on April 11, 2009, 04:05:01 PM
I would like this. I think my 'Naki character should be able to recognize a Bynner or militiaman on sight. Also, it would be cool to act as a soldier just by stealing the cloak.

Nice....

what's stopping you now?

Quote from: Yam on April 11, 2009, 04:24:52 PM
Not a good idea. Everyone who wanted to make a Bynner/soldier or what have you would have to have a short description of the same type.

"The large man with red hair" would be "the large man with red soldier".

The large soldier with red hair? I'm sure that wouldn't be too hard to program, right?
* RogueGunslinger shrugs.

I would like this. Alot.
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Quote from: RogueGunslinger on April 12, 2009, 04:58:11 AM
The large soldier with red hair? I'm sure that wouldn't be too hard to program, right?

This might be easier to program after the definitive list of nouns allowed in sdescs.  It might make 99.9% of the situations a simple case of substitution.

Morrolan
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."

I'd like to see clan 'privileges' come more from uniform than from a coded membership. Let someone wearing a Byn aba get into the compound and get food. If they're a coded runner and don't have a uniform, don't let them in.  It opens up a lot more possibilities in the scheme of things. A runner in the Byn should be let in because of their uniform, not because the gate guards know their face. Of course, above a certain rank it can be presumed they're familiar.

Maybe then there'd be an actual reason to have PC guards patrol estates and reasons why house guards don't go wandering down dark alleyways at night.

Quote from: Agent_137 on April 12, 2009, 01:58:28 AM
Quote from: Yokunama on April 11, 2009, 05:52:46 PM
Quote from: SMuz on April 11, 2009, 04:05:01 PM
I would like this. I think my 'Naki character should be able to recognize a Bynner or militiaman on sight. Also, it would be cool to act as a soldier just by stealing the cloak.

Nice....

what's stopping you now?
Perfectly possible, but I'd be much more likely to be conned by a man who has "soldier" in his sdesc. I dunno, the sdesc gives more authority for some reason. I know I definitely don't question anyone who has "templar" in their sdesc.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Quote from: jcarter on April 12, 2009, 06:09:47 AM
I'd like to see clan 'privileges' come more from uniform than from a coded membership. Let someone wearing a Byn aba get into the compound and get food. If they're a coded runner and don't have a uniform, don't let them in.  It opens up a lot more possibilities in the scheme of things. A runner in the Byn should be let in because of their uniform, not because the gate guards know their face. Of course, above a certain rank it can be presumed they're familiar.

Maybe then there'd be an actual reason to have PC guards patrol estates and reasons why house guards don't go wandering down dark alleyways at night.

I would ADORE this.
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Quote from: Maso on April 12, 2009, 07:38:45 AM
Quote from: jcarter on April 12, 2009, 06:09:47 AM
I'd like to see clan 'privileges' come more from uniform than from a coded membership. Let someone wearing a Byn aba get into the compound and get food. If they're a coded runner and don't have a uniform, don't let them in.  It opens up a lot more possibilities in the scheme of things. A runner in the Byn should be let in because of their uniform, not because the gate guards know their face. Of course, above a certain rank it can be presumed they're familiar.
Maybe then there'd be an actual reason to have PC guards patrol estates and reasons why house guards don't go wandering down dark alleyways at night.
I would ADORE this.

I also agree that this would make so -many- possible things happen, and would be awesome sauce!
"Don't take life too seriously, nobody ever makes it out alive anyway."

Wouldn't it be cool if we had this:

http://www.zalanthas.org/gdb/index.php/topic,32245.0.html

What if it was based on what you're wearing, rather then coded clan to make you show up one way or another?

I'm afraid that it would get too crazy to start doing clothing commands for lots of people, and I like the idea of the "Insignia" command.
As of February 2017, I no longer play Armageddon.

Quote from: BlackMagic0 on April 12, 2009, 08:14:28 AM
Quote from: Maso on April 12, 2009, 07:38:45 AM
Quote from: jcarter on April 12, 2009, 06:09:47 AM
I'd like to see clan 'privileges' come more from uniform than from a coded membership. Let someone wearing a Byn aba get into the compound and get food. If they're a coded runner and don't have a uniform, don't let them in.  It opens up a lot more possibilities in the scheme of things. A runner in the Byn should be let in because of their uniform, not because the gate guards know their face. Of course, above a certain rank it can be presumed they're familiar.
Maybe then there'd be an actual reason to have PC guards patrol estates and reasons why house guards don't go wandering down dark alleyways at night.
I would ADORE this.

I also agree that this would make so -many- possible things happen, and would be awesome sauce!

Fuck yes.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

Quote from: NoteworthyFellow on April 12, 2009, 01:28:19 PM
Quote from: BlackMagic0 on April 12, 2009, 08:14:28 AM
Quote from: Maso on April 12, 2009, 07:38:45 AM
Quote from: jcarter on April 12, 2009, 06:09:47 AM
I'd like to see clan 'privileges' come more from uniform than from a coded membership. Let someone wearing a Byn aba get into the compound and get food. If they're a coded runner and don't have a uniform, don't let them in.  It opens up a lot more possibilities in the scheme of things. A runner in the Byn should be let in because of their uniform, not because the gate guards know their face. Of course, above a certain rank it can be presumed they're familiar.
Maybe then there'd be an actual reason to have PC guards patrol estates and reasons why house guards don't go wandering down dark alleyways at night.
I would ADORE this.

I also agree that this would make so -many- possible things happen, and would be awesome sauce!

Fuck yes.
Please.
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

I think as long as you're wearing more than said clan's cloak than it's fine. There should be some way that the NPC can recognize you are in fact wearing that clan's uniform, not just a single garment (the cloak).
History will be kind to me for I intend to write it.
-Winston Churchill

I would imagine that that would be possible, and, depending on the current variables and data for items either be not much work at all or such a great deal of work that you won't see it till Arm2.
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Quote from: Archbaron on April 12, 2009, 01:37:56 PM
Quote from: NoteworthyFellow on April 12, 2009, 01:28:19 PM
Quote from: BlackMagic0 on April 12, 2009, 08:14:28 AM
Quote from: Maso on April 12, 2009, 07:38:45 AM
Quote from: jcarter on April 12, 2009, 06:09:47 AM
I'd like to see clan 'privileges' come more from uniform than from a coded membership. Let someone wearing a Byn aba get into the compound and get food. If they're a coded runner and don't have a uniform, don't let them in.  It opens up a lot more possibilities in the scheme of things. A runner in the Byn should be let in because of their uniform, not because the gate guards know their face. Of course, above a certain rank it can be presumed they're familiar.
Maybe then there'd be an actual reason to have PC guards patrol estates and reasons why house guards don't go wandering down dark alleyways at night.
I would ADORE this.

I also agree that this would make so -many- possible things happen, and would be awesome sauce!

Fuck yes.
Please.

From what I've hear of a certain code going into 2.Arm from Morgenes, this will be very possible in the next iteration of the game. Sort of an If=Than type thing.

Quote from: jcarter on April 12, 2009, 06:09:47 AM
I'd like to see clan 'privileges' come more from uniform than from a coded membership. Let someone wearing a Byn aba get into the compound and get food. If they're a coded runner and don't have a uniform, don't let them in.  It opens up a lot more possibilities in the scheme of things. A runner in the Byn should be let in because of their uniform, not because the gate guards know their face. Of course, above a certain rank it can be presumed they're familiar.

Maybe then there'd be an actual reason to have PC guards patrol estates and reasons why house guards don't go wandering down dark alleyways at night.

I personally think this would be stupid.

It's already too easy to dupe NPCs in the game.

Any PC with a half-grain of awareness would see right through you merely donning some clan gear and walking around their compound.  Thus, coding this would merely add yet another mechanism to dupe those poor response-limited NPCs.

Not only that, but the way compounds are coded in the game is built upon the assumption that it is difficult to get inside in the first place.  There are a number of things that would get totally unbalanced if this assumption was no longer relevant.
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and it's not like there is any shortage of uniforms out there for any clan. You'd have to balance it with something, like coded passwords that change periodically.

I like the idea of uniorm items change sdesc...
I don't like coded benifits coming from uniforms.

How often IRL do you see guards letting people pass a gate without checking their ID just because they are in uniform?

Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: FantasyWriter on April 12, 2009, 03:54:24 PM
I like the idea of uniorm items change sdesc...
I don't like coded benifits coming from uniforms.

How often IRL do you see guards letting people pass a gate without checking their ID just because they are in uniform?



I wholehartedly agree with FW, when I was in the British navy, just having a uniform didnt get you on base, if you lost your I'D card, that was it, you were -politely- escorted to a nice -comfortable- cell, untill your identity could be confirmed by a supirior who personally knew you, and if you were then cleared, you were given a proper strip down for loosing you ID......


So yhea, in short, I'm against.
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Quote
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Quote from: Synthesis on April 12, 2009, 02:53:29 PMI personally think this would be stupid.

It's already too easy to dupe NPCs in the game.

It's currently restricted to using two or three abilities during a very narrow time frame, the technique of which could easily be seen as twinkish at best, if not outright code abuse. Other than that, compounds are for the most part impenetrable.

QuoteAny PC with a half-grain of awareness would see right through you merely donning some clan gear and walking around their compound.  Thus, coding this would merely add yet another mechanism to dupe those poor response-limited NPCs.

Yeah, it's pretty obvious if the dude you see every day with a 'Rinthi accent in the Gaj is strolling around the Tor compound in full uniform. Outside of that, if people are playing their parts correctly, there shouldn't be any immediate damning evidence just because a person your PC has never seen be is walking around the Xyz compound in the proper Xyz uniform besides the hints they drop.

QuoteNot only that, but the way compounds are coded in the game is built upon the assumption that it is difficult to get inside in the first place.  There are a number of things that would get totally unbalanced if this assumption was no longer relevant.

Good. As said originally, player guards now have an actual purpose and are a needed service. Spies can be a real threat. People can be reached out and touched instead of hiding behind NPCs. There is an actual, tangible value placed on uniforms.

Quote from: FantasyWriterI like the idea of uniorm items change sdesc...
I don't like coded benifits coming from uniforms.

How often IRL do you see guards letting people pass a gate without checking their ID just because they are in uniform?

There is nothing even close to resembling photo IDs in game, largely making this completely irrelevant.




Lets not derail.

This thread was started for the 'solider' bit added to a description, so let us discuss that. The change to code for clan such into just having to wear the EQ is for another discussion.

I want the soldier tag..  So lets keep discussing that!!
"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: BlackMagic0 on April 12, 2009, 05:20:54 PM
I want the soldier tag..  So lets keep discussing that!!
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

Yeah, no coded effects. Just put in 'soldier' in the description.

Putting something on and taking it off shouldn't affect code beyond the desc change.

It's not like just because someone throws on a Templar's robe, they get l33t skillz. :P
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

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She was teabagging me.

My own mother.

Quote from: Gunnerblaster on April 12, 2009, 06:02:21 PM
Yeah, no coded effects. Just put in 'soldier' in the description.

Putting something on and taking it off shouldn't affect code beyond the desc change.

It's not like just because someone throws on a Templar's robe, they get l33t skillz. :P

But would you be questioning a man wearing a Templar's robe as to how he got it?

I wouldn't.

Quote from: Qzzrbl on April 12, 2009, 07:12:18 PM
Quote from: Gunnerblaster on April 12, 2009, 06:02:21 PM
Yeah, no coded effects. Just put in 'soldier' in the description.

Putting something on and taking it off shouldn't affect code beyond the desc change.

It's not like just because someone throws on a Templar's robe, they get l33t skillz. :P

But would you be questioning a man wearing a Templar's robe as to how he got it?

I wouldn't.


First of all, it would take much more than a Jihaen robe to make me believe someone is really a templar.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.


Quote
I wholehartedly agree with FW, when I was in the British navy, just having a uniform didnt get you on base, if you lost your I'D card, that was it, you were -politely- escorted to a nice -comfortable- cell, untill your identity could be confirmed by a supirior who personally knew you, and if you were then cleared, you were given a proper strip down for loosing you ID......

So yhea, in short, I'm against.

When I was in the United States Marine Corps, I showed up at Millington Naval Support Station in Memphis one day without an ID, but I was in my digi cammies and had all my gear and crap in the back of my car.

The asshole Master at Arms (US navy's version of a cop/guard/general douchebag) just wouldn't let me take my car through because I didn't have an ID, and it sorta sucked having to hump my MOLLE gear about a mile and a half into garrison and my assigned barracks for the weekend because of that, but they still let me in.

That's just an opposing anecdote to show that sometimes a uniform and a specific "look" will grant access to certain places, even in the ultra-paranoid post-911 world in which we live.

I'm uncertain whether or not this would be applicable to Zalanthas... but the idea of gear have coded benefits is interesting and might deserve attention, once the possibilities of abuse have been weighed against the pros.

Quote from: FantasyWriter on April 12, 2009, 09:46:06 PM
Quote from: Qzzrbl on April 12, 2009, 07:12:18 PM
Quote from: Gunnerblaster on April 12, 2009, 06:02:21 PM
Yeah, no coded effects. Just put in 'soldier' in the description.

Putting something on and taking it off shouldn't affect code beyond the desc change.

It's not like just because someone throws on a Templar's robe, they get l33t skillz. :P

But would you be questioning a man wearing a Templar's robe as to how he got it?

I wouldn't.


First of all, it would take much more than a Jihaen robe to make me believe someone is really a templar.

Yeah, like a steel-bladed staff or something.   ::)
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Quote from: FantasyWriter on April 12, 2009, 09:46:06 PM
Quote from: Qzzrbl on April 12, 2009, 07:12:18 PM
Quote from: Gunnerblaster on April 12, 2009, 06:02:21 PM
Yeah, no coded effects. Just put in 'soldier' in the description.

Putting something on and taking it off shouldn't affect code beyond the desc change.

It's not like just because someone throws on a Templar's robe, they get l33t skillz. :P

But would you be questioning a man wearing a Templar's robe as to how he got it?

I wouldn't.


First of all, it would take much more than a Jihaen robe to make me believe someone is really a templar.



You've been playing up north too long.

I don't know how it goes up there, but you sure as fuck wouldn't question a southern templar.

On another note.... There's really nothing other than an aba and patch that signifies a Bynner, and with so many NPC and VNPC sergeants and lieutenants and whatnot, it would be pretty easy to sneak in with just an aba and patch.


Just to be different right? In that case, I ALSO am against it. Hah!
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Soldiers should show up as soldiers.

Or else they should lose the coded percs they get for being a soldier.

Byn...no, as nifty as it would be to wear the aba and have it tack "mercenary" on, Byn has no coded percs.

Soldiers do. Just as templars do.

Every single NPC soldier IG shows it in Sdesc. PCs should be no different.

I'd actually go so far as to say that a PC soldier clanned AOD/Legion/Kurac whatever must be in the uniform (Dustcloak/Tabard) In order for the coded percs to even work.

IE, wearing the militia duskcloak would tack soldier on but you would get no other coded perc, and if you are clanned militia but are not wearing the militia cloak then you are not immune to crime code and other percs.
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I agree with what X-D says :) He did say that Byn gets the "mercenary" sdesc right?
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

One would think that access to the Byn compound would be considered a coded "perc", no?

Quote from: SMuz on April 13, 2009, 06:17:57 PM
I agree with what X-D says :) He did say that Byn gets the "mercenary" sdesc right?

No he said they don't. I'm firmly opposed to it. You can't tell if someone's a 'mercenary' because they're wearing a Byn cloak. I would only want this implemented for soldiers.
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Quote from: Rooster on April 13, 2009, 07:22:16 PM
Quote from: SMuz on April 13, 2009, 06:17:57 PM
I agree with what X-D says :) He did say that Byn gets the "mercenary" sdesc right?

No he said they don't. I'm firmly opposed to it. You can't tell if someone's a 'mercenary' because they're wearing a Byn cloak. I would only want this implemented for soldiers.

Dear sir, the T'zai Byn is a group of mercenaries.

So wearing a cloak that signifies that one is a part of the T'zai Byn would make one look like a mercenary. Because that's what Bynners are. Mercenaries.  :)

But there are plenty of non-T'zai Byn mercenaries. Hell, there are plenty of non-T'zai Byn people in brown, shit-covered cloaks.

Quote from: Yam on April 13, 2009, 09:03:24 PM
But there are plenty of non-T'zai Byn mercenaries. Hell, there are plenty of non-T'zai Byn people in brown, shit-covered cloaks.

Ah, but do they wear Byn patches as well?

More to the Byn uniform than just the cloak.  ;)

Would it be better if "Bynner" were used rather than "mercenary"?

Quote from: Qzzrbl on April 13, 2009, 09:01:04 PM
Quote from: Rooster on April 13, 2009, 07:22:16 PM
Quote from: SMuz on April 13, 2009, 06:17:57 PM
I agree with what X-D says :) He did say that Byn gets the "mercenary" sdesc right?

No he said they don't. I'm firmly opposed to it. You can't tell if someone's a 'mercenary' because they're wearing a Byn cloak. I would only want this implemented for soldiers.

Dear sir, the T'zai Byn is a group of mercenaries.

So wearing a cloak that signifies that one is a part of the T'zai Byn would make one look like a mercenary. Because that's what Bynners are. Mercenaries.  :)

I think the point is that Bynners can't arrest people, or incriminate them, or anything like that. I think that if you're trying to sneak into a compound, it shouldn't be because you can codedly, I think that will lead to incredible twinkery. I think that emailing the imms and/or wishing up would get a real reaction, and avoid all that. I also think that every single clan getting what they are tacked on to the end is silly, and would be very excessive. I can see the arguement for soldiers getting that in their sdesc, however, with the right gear.

I'm not sure I like soldier coded powers being connected to what they're currently wearing, but it does make some sense.
As of February 2017, I no longer play Armageddon.

Quote from: Qzzrbl on April 13, 2009, 09:08:46 PM
Quote from: Yam on April 13, 2009, 09:03:24 PM
But there are plenty of non-T'zai Byn mercenaries. Hell, there are plenty of non-T'zai Byn people in brown, shit-covered cloaks.

Ah, but do they wear Byn patches as well?

More to the Byn uniform than just the cloak.  ;)

I doubt the patch is big or bright or not covered in blood, dust, and shit enough to be identified from any appreciable distance.

Quote from: Qzzrbl on April 13, 2009, 09:01:04 PM
Dear sir, the T'zai Byn is a group of mercenaries.

Yeah no shit. Pardon the pun.

QuoteSo wearing a cloak that signifies that one is a part of the T'zai Byn would make one look like a mercenary. Because that's what Bynners are. Mercenaries.  :)

True, but 'mercenary' is a much more loose term than 'soldier'. Anyone can be a mercenary in Zalanthas, you don't need a brown military aba or a unit patch. Not anyone can be a soldier. Besides, there are elves, half-elves, and dwarves in the Byn too. What would you suggest? The brown-eyed dwarf = the brown-eyed mercenary? No thanks. Add Bynner as their descriptor word? Even worse - I would find it extremely jarring.

Soldiers - Okay, cool
Mercenaries - Thanks, but no thanks
Yeah here come the rooster,
You know he ain't gonna die.

So a brown eyed dwarf becoming "the brown eyed soldier" is any better than "the brown eyed mercenary"?

I hardly see how a black military dustcloak is any more distinguishable from other cloaks than a brown aba, especially when dirty.

Quote from: Qzzrbl on April 13, 2009, 09:23:18 PM
So a brown eyed dwarf becoming "the brown eyed soldier" is any better than "the brown eyed mercenary"?

I hardly see how a black military dustcloak is any more distinguishable from other cloaks than a brown aba, especially when dirty.

They have a giant jade cross on them, and the rank stitched into the sleeve. A soldier also usually has jade-emblazoned weapons on them, a rank-sash, and possibly other indicators that would be fairly obvious.
As of February 2017, I no longer play Armageddon.

I've always felt that Bynners were a part of Allanak culture. Heck, there's plenty of them in the taverns and streets. There's several NPCs with mercenary in their sdesc too. If any non-militia deserve a sdesc for being identifiable at sight, it's the Byn.

Many NPC Bynners don't have that patch, though.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Quote from: SMuz on April 13, 2009, 09:37:07 PM
I've always felt that Bynners were a part of Allanak culture. Heck, there's plenty of them in the taverns and streets. There's several NPCs with mercenary in their sdesc too. If any non-militia deserve a sdesc for being identifiable at sight, it's the Byn.

Many NPC Bynners don't have that patch, though.

I don't think that any non-militia should have it, excluding maybe nobles. I like the Insignia command idea much better, which I linked to on the first page of this thread.
As of February 2017, I no longer play Armageddon.

First, No to anything that cannot arrest, incriminate or is otherwise immune to crime code.

We the players though do NEED to be able to see when such a PC is nearby the same as we can see when such a NPC is nearby.

By the same token, if somebody who IS in the militia and clanned but out of uniform, they should no longer be immune to crime code. The 50,000 soldiers in allanak simply cannot know each and every soldier by face.

Nobles do not need this, the Byn does not need it, Bards don't even slaves don't. None of them have any extra code to back them any more then any other commoner.

As to people worried about sdescs...Lets not be silly. It does not have to sub a word but simply tack a word.

a brown eyed dwarf becomes a brown eyed dwarf soldier.....If somebody has a sdesc that comes out silly like "the male with blue tattoos" Which would become "the male with blue tattoos soldier" Wants into the militia that bad they simply have to app for one of the 3 sdesc changes you are allowed. Till they do they simply do not get past recruit.

Course that also means that is somebody stole a militia cloak, if they did not have the right sdesc setup they would not want to wear it in the city:)
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: Taven on April 13, 2009, 09:31:45 PM
Quote from: Qzzrbl on April 13, 2009, 09:23:18 PM
So a brown eyed dwarf becoming "the brown eyed soldier" is any better than "the brown eyed mercenary"?

I hardly see how a black military dustcloak is any more distinguishable from other cloaks than a brown aba, especially when dirty.

They have a giant jade cross on them, and the rank stitched into the sleeve. A soldier also usually has jade-emblazoned weapons on them, a rank-sash, and possibly other indicators that would be fairly obvious.

I agree with this, which is why I support the 'soldier' tag for soldier PCs.


Quote from: X-D on April 14, 2009, 12:27:41 AM
First, No to anything that cannot arrest, incriminate or is otherwise immune to crime code.

We the players though do NEED to be able to see when such a PC is nearby the same as we can see when such a NPC is nearby.

By the same token, if somebody who IS in the militia and clanned but out of uniform, they should no longer be immune to crime code. The 50,000 soldiers in allanak simply cannot know each and every soldier by face.

Nobles do not need this, the Byn does not need it, Bards don't even slaves don't. None of them have any extra code to back them any more then any other commoner.

As to people worried about sdescs...Lets not be silly. It does not have to sub a word but simply tack a word.

a brown eyed dwarf becomes a brown eyed dwarf soldier.....If somebody has a sdesc that comes out silly like "the male with blue tattoos" Which would become "the male with blue tattoos soldier" Wants into the militia that bad they simply have to app for one of the 3 sdesc changes you are allowed. Till they do they simply do not get past recruit.

Course that also means that is somebody stole a militia cloak, if they did not have the right sdesc setup they would not want to wear it in the city:)

I approve of X-D's comments.
"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: X-D on April 14, 2009, 12:27:41 AM
We the players though do NEED to be able to see when such a PC is nearby the same as we can see when such a NPC is nearby.

By the same token, if somebody who IS in the militia and clanned but out of uniform, they should no longer be immune to crime code. The 50,000 soldiers in allanak simply cannot know each and every soldier by face.

Nobles do not need this, the Byn does not need it, Bards don't even slaves don't. None of them have any extra code to back them any more then any other commoner.

Totally agree.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: Qzzrbl on April 13, 2009, 09:23:18 PM
So a brown eyed dwarf becoming "the brown eyed soldier"

This wouldn't happen in His Glorious and Protected Allanak anyhow.
And I vanish into the dark
And rise above my station

Quote from: Qzzrbl on April 13, 2009, 09:23:18 PM
So a brown eyed dwarf becoming "the brown eyed soldier" is any better than "the brown eyed mercenary"?

I hardly see how a black military dustcloak is any more distinguishable from other cloaks than a brown aba, especially when dirty.

It's not, but a soldier is more distinguishable than a mercenary.

Along the same lines, I really hope in Arm Reborn, NPCs will be rid of these 'banned' adjectives. Currently, there are NPC mercenaries, beggars, urchins, crones, bards. If you want PCs and NPCs to be treated the same (which they should be anyways), they really should have the same description guidelines.
Yeah here come the rooster,
You know he ain't gonna die.

Quote from: Fathi on April 16, 2009, 06:11:58 PM
Quote from: Qzzrbl on April 13, 2009, 09:23:18 PM
So a brown eyed dwarf becoming "the brown eyed soldier"

This wouldn't happen in His Glorious and Protected Allanak anyhow.

Good point. With Allanak's militia, everyone is human, so soldier can easily replace man, woman, male, female, whatever, and you'll still recognize them as human. This wouldn't work out as well with the Tuluki legion.

With a clan like the Byn, if mercenary was a replacement word, you would lose the race descriptor from their sdesc. And not being able to tell someone's race from their sdesc, imo, is a very bad idea.
Yeah here come the rooster,
You know he ain't gonna die.

Quote from: Rooster on April 16, 2009, 07:23:53 PM
Quote from: Fathi on April 16, 2009, 06:11:58 PM
Quote from: Qzzrbl on April 13, 2009, 09:23:18 PM
So a brown eyed dwarf becoming "the brown eyed soldier"
This wouldn't happen in His Glorious and Protected Allanak anyhow.
Good point. With Allanak's militia, everyone is human, so soldier can easily replace man, woman, male, female, whatever, and you'll still recognize them as human. This wouldn't work out as well with the Tuluki legion.
With a clan like the Byn, if mercenary was a replacement word, you would lose the race descriptor from their sdesc. And not being able to tell someone's race from their sdesc, imo, is a very bad idea.

Allanak hires, half giants and humans by the way.
And those dirty, gortok humping tree huggers let anyone in.

Though yes, would not have to worry about dwarf/elf/half-elf/monkey.
"Don't take life too seriously, nobody ever makes it out alive anyway."

I was having a one-sided argument with myself over the byn-cloaks changing the ldesc too, and came to the agreement that it's not really needed.
Don't get me wrong. It would just tickle my balls if everyone got cool ldesc(s) for wearing certain clothes. But it sounds like so much work. It would even make sense why they would seem like what the ldesc was changed to. It would seem obvious why a byn-type cloak would be recognized as such. Or a token of mercentalism to mean someone is a mechant... but I digress...

-A dwarf wearing an allanaki token of mercentalism
The rugged, one-eyed merchant
-A human wearing byn cloak
The tall muscular bynner
-an elf with a special bard thing
The slender, amber-hued musician
-etc...

But like I said... I'm opposed to it. Only because it would be too much work.

(edited to remove emotes- Chettaman)
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

I like the idea of having this happen for soldiers. I just want to chime in on the stuff about people getting funny looking sdescs when the code doesn't do it the way it ought to. Basically, I think this is a relatively easy problem to solve.

Quote from: X-D on April 14, 2009, 12:27:41 AM
As to people worried about sdescs...Lets not be silly. It does not have to sub a word but simply tack a word.

a brown eyed dwarf becomes a brown eyed dwarf soldier.....If somebody has a sdesc that comes out silly like "the male with blue tattoos" Which would become "the male with blue tattoos soldier" Wants into the militia that bad they simply have to app for one of the 3 sdesc changes you are allowed. Till they do they simply do not get past recruit.

Actually, I think the best way to implement it -is- with a string substitution. First, make a list of possible substitutions. Next, if the parser finds a match in your sdesc, it replaces your regular sdesc with the soldier-y one. Here's an example (but incomplete) list:

man -> male soldier
male -> male soldier
woman -> female soldier
female -> female soldier
half-giant -> half-giant soldier
male half-giant -> male half-giant soldier
half-giantess -> half-giantess soldier
dwarf -> dwarf soldier

Then,
the male with blue tattoos -> the male soldier with blue tattoos
the blue tattooed male -> the blue tattooed male soldier
the smelly, obese half-giant -> the smelly, obese half-giant soldier
the sweaty dwarf -> the sweaty dwarf soldier
the slim young woman with blonde hair -> the slim young female soldier with blonde hair

String substitution is the way to do it. Also, if you don't match some element in the list exactly, then your sdesc doesn't get modified. The list would have to be exhaustive, but it -is- finite. Considering four races (human, dwarf, half-giant, mul) and three sexes (three because not everybody has a gender specific sdesc) would cover most of the bases. That makes only 12 entries in the list. There would still be some oddballs to account for. For example, 'half-giantess' and 'female half-giant' ought to map to the same thing. Also, there are lots of synonyms for humans. The point is that the list is not going to have hundreds of elements. Computers can search that list quickly, and since the substitution ought to only happen when somebody puts on a cloak, it won't happen very often.

Lastly, I think it ought to only apply to people with their hoods down and otherwise uncovered, i.e. - when your default sdesc would normally be showing.

Hell yes, Drayab.

Nice.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: Drayab on April 17, 2009, 04:10:40 PM
Nifty stuff.

Sounds awesome, except for if it makes your sdesc too long, past the number of characters allowed. I also dislike that the extra characters involved would make emotes get cut off more often.

Other then that, I adore it.
As of February 2017, I no longer play Armageddon.

Yes, the cloak would have to be programmed to replace the gender distinguishing part, though some really wierd ones do make it through from time to time.

I've even seen a "creature" in the Highlord's Militia. I've been a "lad" in the militia.

It'd have to cover man, male, female, woman, youth, teen, boy, girl, lad, lass, thing. It would be quite the list, and if your bit wasn't in there you'd need a desc change. Apart from that, I'm down for it. Sounds cool.
Quote from: musashiengaging in autoerotic asphyxiation is no excuse for sloppy grammer!!!

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