Digging Clay in Tuluk

Started by Vanth, January 21, 2009, 10:28:59 PM

How do you feel about the clay-digging "job" in Tuluk?

It's fine as it is.
2 (4.1%)
I would like it better if I didn't need to provide a container for the clay.
9 (18.4%)
It doesn't pay enough compared to other gathering "jobs" (foraging, mining, logging)
27 (55.1%)
It pays too much compared to other gathering jobs.
0 (0%)
It would be cooler if I could craft something out of the clay instead of just selling it.
32 (65.3%)
I would like it better if success at finding clay were a bit easier
5 (10.2%)

Total Members Voted: 49

Voting closed: February 01, 2009, 07:58:33 PM

I am thinking about implementing something that is like the clay-digging "job" in Tuluk, but a little bit different.  I would like feedback from anyone who has tried the clay-digging "job" on how they like it or how it could be improved.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

I really wish folks had told me about the clay digging job with a few past characters, as I had no idea there was even a way to make money in the city without plying a crafting trade ;)

But I think as it stands it's ok ... however, it would be cooler if you could craft with the clay as well.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

I selected "It would be cooler if I didn't have to provide a container for the clay," because the syntax for this job is already strange (I didn't even know this was a real job to be done until I saw it on the GDB), and I take it that one of the main purposes for jobs like this is helping newbies.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Fixed that by adding an OOC note in the room description.  Hopefully it won't be too jarring for everyone else.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

BTW, everyone can vote twice on this poll, so pick your two favorite answers if more than one answer applies.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

I would vote, but considering that I've never tried this function, I can't say how much the pay is, and whether it's enough or too much/little. If you'll be adding craftable objects from clay, there should be a way to hold clay without a container in order to craft it (unless crafting the item includes/excludes the container object). And I'd vote that the skill stems from stonecrafting (I think that's the most comparable skill, unless there's going to be a whole new skill branch.

Honestly though, I have no idea how the thing works aside from speculations...so my votes don't count too much.
* Naja Salaheem: Forever! Always! Until death! You mercenaries are my pawns.

Until I saw this thread, I thought the clay-digging was just flavor not an actual, implemented job-type thing.

me too, i never could figure out the syntax.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I've tried it with several characters and gave it up just as quickly.  It's too hard to dig the clay itself out, and the amount of sid you get from doing it is nowhere near worth the time investment.  I'm also really glad you put the option on about crafting things out of clay, Vanth.  I was very surprised when I realized I couldn't, considering how much clay Tuluk uses for building and everyday implements. 
Quote from: manonfire on November 04, 2013, 08:11:36 AM
The secret to great RP is having the balls to be weird and the brains to make it eloquent.

Quote from: Ourla on January 21, 2009, 11:51:26 PM
I've tried it with several characters and gave it up just as quickly.  It's too hard to dig the clay itself out, and the amount of sid you get from doing it is nowhere near worth the time investment.  I'm also really glad you put the option on about crafting things out of clay, Vanth.  I was very surprised when I realized I couldn't, considering how much clay Tuluk uses for building and everyday implements. 

I wonder if it's based on your foraging skill.  That in and of itself would prevent the "target demographic" (i.e. noobs) from using it effectively.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Having tried this a bit, my thoughts:

1) There's no investment by the player other than time, which is brutal. No stamina drain, no danger, no nothing but gradual accumulation of hunger/thirst, which - when you're in a city - is far lower than you would get by obsidian mining or anything else.

2) My PC has a decent forage skill (as far as I know), and would be better served slipping a bit out the gates, gathering up some branches, and slipping back in. It takes FAR too long to forage up enough clay to sell.

3) You're paid FAR too little for said clay. Granted, I know there's no danger whatsoever, and I wouldn't want as much as other methods like logging, but seriously, the time investment is brutal unless you spamforage.

4) Providing your own container is a breeze, since you get your container back.


Summed up - not worth the effort whatsoever at the current rates. 3-4 sid, tops, for around an IG hour's worth of work, no matter how little danger is involved?

I didn't realize clay digging was possible, until now.

I think it'd be neat if alot of these jobs, like lumberjacking, spice sifting and sid mining, etc, were collated and made known as part of a newbie primer.

I honestly don't think it will affect the fabric of the gameworld, to have the syntax of these common, lowly professions known to all.

Quote from: Clearsighted on January 22, 2009, 12:35:12 AM
I honestly don't think it will affect the fabric of the gameworld, to have the syntax of these common, lowly professions known to all.

Yes please.

I've been playing since 2003, and in all honesty, i didn't even know you could forage for clay in Tuluk.
your mother is an elf.

I didn't, either. Syntax of things like this should be a) standardized and b) obvious. That's something I'd really, REALLY like to see in 2.Arm.

If you find a plant, it could be that 1) you have to get the plant, 2) you have to break the plant, 3) you have to pick something from the plant, 4) you have to get something from the plant, or 5) you can't interact with the plant at all. It's pretty confusing, as a newbie, not knowing which to do when something else worked 5 minutes ago.

I tried it, mostly about two real-life years ago, with one character.  I gave up on it pretty quickly, when I realized how many attempts it required for how little coin.

I generally feel like, in playing Armageddon, it's good form to emote every few commands, regardless of what you're doing.  (Others feel differently, I'm sure, and that's cool.)  I mention this only because clay digging seemed to require so, so many of the same command repeated over and over, that it felt very un-Armageddony to me. I couldn't bring myself to keep doing it, especially after seeing how much you get paid for it.

I could be mistaken, but I also think you don't find out how it pays until after you've filled up a container.

In any case, I liked the idea of this as a job, but I couldn't stick with it.
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

I don't have any plans to make anything craftable from the clay.  It's not ruled out, it's just not on my slate of projects, which is already pretty full.

My main problem with that project would be the need for a kiln.  Kilns are expensive in and of themselves, and also expensive because they need a shitton of fuel to heat and labor to keep the fires stoked.  So I'd see kilns as being more likely to be the domain of large merchant organizations.  That still leaves the possibility of sun-baked/dried clay, which is of a lesser quality than fired pottery.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

>i
a lump of clay

>craft lump

You can craft a lump of clay into a clay snake.

>craft lump into snake

Rolling the clay vigorously between your hands, you craft a clay snake.
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

Maybe instead of actually sculpting something the craft code could meerly "refine" the clay?  
Something like

> value lump
> a lump of clay seems to be worth 3 sids

> craft lump lump lump into refined block of clay

> value block
> a refined block of builder's clay seems to be worth 30 sids

"The Highlord casts a shadow because he does not want to see skin!" -- Boog

<this space for rent>

Krathi only crafting?

Craft lump into unfired clay ashtray
cast <spell> unfired
Its the end of the world as we know it, and I feel fiiiiiine.

Quote from: Halcyon on January 22, 2009, 05:39:18 PM
Krathi only crafting?

Craft lump into unfired clay ashtray
cast <spell> unfired

Yeah, because a Tuluki-based operation with Krathi-only crafts would be -real- useful.  ::)
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

January 22, 2009, 06:19:52 PM #21 Last Edit: January 22, 2009, 06:21:47 PM by Sephiroto
I have two items to discuss here.

First, on a good day of mining a PC can make between 100 and 200 sid without aid of a mount or a tent.  To compete, I'd like to see the rewards for digging clay raise somewhat.  Because of the cost of food and water in game I'd expect to get at least 20-30 'sid from a full day's work in the sun, even if they are in the shelter of the city.  I have not tried digging myself, but I know good and well that a PC can't live independantly off of less than 15-20 coins a day.

Secondly, Vanth expressed disinterest in making the crafting of clay an option, but hear me out here.  Anyone can try to shape clay.  I mean heck, kids do it in Art classes in highschools all over the country every semester.   Only the wealthy (Merchant Houses IC, or schools in the RL scenario) are able to afford kilns and fuel to bake clay into a finished product.  So my idea here is that the PC's are able to craft some simple, ambiguous things like bowls, vases, jars, etc., and then are able to sell them to a bulk merchant for marginally more than what is paid for raw claw.  The NPC dealer then glazes and bakes the pieces before delivering them to the taverns and stores in Tuluk.  Think of all the mugs and bottles that are broken on a regular basis at the taverns.  There can be little argument that there is a demand for these products.

Aside from being a tool for PC's to make a little bit of money, this will also serve as an RP tool to display the sort of the pride that Tuluki people have in their work and craftsmanship.  Think about a Tuluki citizen drinking ale in the Tembo's Tooth after a hard day's work in the clay pit.  Now think about that citizen knowing that even though they aren't wealthy, they provide an important service to their fellow citizens by carrying out their trade.

Based on the feedback so far, I have added another poll option and made it so that you can change your votes.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

Quote from: Sephiroto on January 22, 2009, 06:19:52 PM
Vanth expressed disinterest in making the crafting of clay an option

Just to clarify, I'm not against making this an option.  I just don't have room for it on my to-do list right now.  Another staffer might be interested, or I might be interested at a later date.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

Quote from: VanthMy main problem with that project would be the need for a kiln.  Kilns are expensive in and of themselves, and also expensive because they need a shitton of fuel to heat and labor to keep the fires stoked.  So I'd see kilns as being more likely to be the domain of large merchant organizations.  That still leaves the possibility of sun-baked/dried clay, which is of a lesser quality than fired pottery.

While Kilns are used in modern applications, the earliest and most primitive methods involved just sticking your clay sculpture in a campfire, and hoping for the best. I think a cool idea would be to add code which produces a "fired" piece depending on the size of a campfire, time spent firing, and the materials used to burn. Perhaps people with the "clay working" crafting skill at some point also gain the ability to make primitive pit kilns (provided that they have a shovel and a place to dig). Fill the pits with kindling, sawdust, dung, more sawdust, leaves, your pot, and stack branches all around, fire it up and away you go.

Sure, the firing pit might not save across a crash...but I think the addition would outweigh any weirdness that comes from that. Also, it could be played off that the pit "filled with sand", or "a dune covered it", or maybe the clay worker simply "covered it up so it wouldn't start a forest fire".

I could also see more advanced brick kilns perhaps offered for rent in the Red Sun Commons, which might output better items, or offer smoke firing or glazing techniques for more advanced clay-workers. It could also be a great use for sawdust and even a great reason to finally implement the mount-poop code (dung, afterall, is one of the best fuels for firing clay).

Anyway - these are just pie-in-the-sky ideas for when and if folks decide to expand on the idea.
Tlaloc
Legend