Digging Clay in Tuluk

Started by Vanth, January 21, 2009, 10:28:59 PM

I would like to see clay digging become a bit more actively used in the RP of tuluk as is mining in allanak. The container thing isn't so big an inconvenience but fucking hell is the payoff vs time spent foraging pretty bad. Craftables from clay would also be rockin.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Maybe, for that extra-weird flavour, the 'kiln' could just be a large sandy depression with a lens over it.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Quote from: Tisiphone on January 23, 2009, 09:09:25 AM
Maybe, for that extra-weird flavour, the 'kiln' could just be a large sandy depression with a lens over it.

100hp 52st 120mv> enter kiln
You enter a large sandy depression.
A Sand-Floored Kiln [Save] [Leave]
  The ground here is covered with a deep layer of fine white sand, mingled
with chalky dust that rises to hang in the air with each footfall.  Clay
objects have been set to bake in long lines beneath a gigantic glass disk
supported by pillars of sandstone.  A rag-tag array of slaves and commoners,
many dirty and mud-daubed, hurry in and out, laying their moist creations
under the glass lens before fleeing the fierce heat.
  A barakhan lizard is sleeping here, half-buried in the sand.
  A few unfinished clay plates lie here.
  A clay plate lies here.
  A few unfinished clay spoons lie here.
  A glazed, sun-blazoned clay jug lies here.
100hp 52st 120mv>
You suffer from the oppressive heat.
98hp 32st 111mv> drop unfinished
You drop an unfinished, glaze-dipped sun-blazoned clay jug.
98hp 32st 111mv>
You suffer from the oppressive heat.
96hp 12st 102mv> think (dazed and confused) 's real hot in here.
Feeling dazed and confused, you think,
  "'s real hot in here."
You suffer from the oppressive heat.
Your vision goes black.
94hp 0st 93mv>
You suffer from the oppressive heat.
92hp 0st 84mv>
You suffer from the oppressive heat.
90hp 0st 75mv> think But...but...this isn't Allanak!
You dream,
  "But...but...this isn't Allanak!"
You suffer from the oppressive heat.
88hp 0st 66mv>
You are hauled roughly to your feet.
Your eyes flutter open.
A sunburned half-elf slave leaves a sand-floored kiln, dragging you out to the music of hundreds of tiny birds.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

January 23, 2009, 10:43:08 AM #28 Last Edit: January 23, 2009, 10:45:46 AM by Tlaloc
>You enter a large sandy depression.
>
>You think: "I better hurry..."
>
>The sun begins to move across the sky.
>
>You think: "Oh, shi.."
>
>A large glass lens focuses Suk-Krath's mighty rays upon you.
>You catch fire!
>
>You think: "I hate feckin' clay..."
>Your vision goes black.
Tlaloc
Legend


I'd love if there was crafting for the clay, including a general craft for those that do not have a sub/main with any clay crafting recipes...craft clay clay into brick. craft brick brick brick brick brick into bundle of bricks.

up

offer bundle oversear

We pay twenty five coins for a bundle. (barter to complete deal)

Make it like 30% fail on bricks and 0-10 on bundles and clay reasonably easy to find. Nobody gets silly rich on the deal, allows for more RP then simply dig clay for 2 IC days then turn it in.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on January 23, 2009, 03:16:05 PM
I'd love if there was crafting for the clay, including a general craft for those that do not have a sub/main with any clay crafting recipes...craft clay clay into brick. craft brick brick brick brick brick into bundle of bricks.

up

offer bundle oversear

We pay twenty five coins for a bundle. (barter to complete deal)

Make it like 30% fail on bricks and 0-10 on bundles and clay reasonably easy to find. Nobody gets silly rich on the deal, allows for more RP then simply dig clay for 2 IC days then turn it in.

How, exactly, does one fail 30% of the time to make a mudbrick? That's almost as bad as cooking.
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

Mudbricks have to be baked just right, and packed just right prior to baking. Otherwise, they crack and crumble. I'd trim 30 to 15, maybe, but mudbricks are not automatically.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: Mood on January 23, 2009, 09:22:21 PM
How, exactly, does one fail 30% of the time to make a mudbrick? That's almost as bad as cooking.

Air pockets trapped inside the clay cause anything baked in an oven to explode.  Air pockets are very hard to eliminate and occur in percentages of hand-made pottery produced even by professionals.

correct, IRL, mud bricks are not that easy to make and even pros have around 30% waste, specialy for sun baked kind. And 30% fail is FAR lower then cooking for most guilds. Besides, Nobody said you could not get tools to improve that.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Thanks to everyone who voted (the poll is now closed) and contributed to the discussion.

For those of you who have actually used the clay pits, and also have experience with other jobs like logging and mining, can you quantify how much more clay digging would have to pay, in order to be a comparable job?

For example:
For every 100 sids I make logging/mining, I would only make __ sids when digging clay, for a comparable amount of time.

Keep in mind that logging and mining will always pay more, because they involve more danger and require tools to be effective.  But depending on the numbers you guys provide, I may be able to tweak the pay for clay digging (as well as my sekrit project).
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

For jobs like that I would dance from minimal needs of a character in ale, water and travel cakes, so activity would provide a chance for survival without it becoming addictive.

But, since you insisit, 100 sids hunting = 50 sids mining = 50 sids logging = 35 sids logging when Ptar Ken is closed = 20 sids dung sweeping in Allanak = 15 sids digging clay in Tuluk.

...dung sweeping? That's also something new I didn't know about... how does that work?
"And all around is the desert; a corner of the mournful kingdom of sand."
   - Pierre Loti

Quote from: Semper on February 11, 2009, 08:09:48 PM
...dung sweeping? That's also something new I didn't know about... how does that work?

Dito.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: Semper...dung sweeping? That's also something new I didn't know about... how does that work?

*shrug* Jal knows.

It's purely virtual job, but I thought I'd mention its economical evaluation, just in case Vanth needs it for a sikrit project of hers.

Um, so is the 30 sids claydigging: 100 sids mining ratio equally imaginary?
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

I would call it realistic approximation.

10:3 logging to clay-digging ratio is real though. Once upon the time my character thought that this would be okay to dig clay instead of feeding halflings. He had like absolutely awesome wisdom, so he could not be wrong.

Lol, I'd be surprised if they paid more for clay. I'm surprised that the glass prices are what they are.. but it's on par with the danger level.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

I also updated the clay buyer to pay somewhat better.  Also, the clay buyer now operates on 'offer' rather than 'give.'
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

Is there anything in the works right now to make clay digging more profitable via crafting or combining clay? I just really have to agree with spawnloser right now on the brutality of the time it takes to make any amount of money.
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

I said who what in the why now?  This is my first post on this thread.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: spawnloser on April 12, 2009, 11:07:17 AM
I said who what in the why now?  This is my first post on this thread.
I apologize. I mentally merged this thread with the cotton picking one, but I think the issue still stands.
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

I dug for clay for about 2 hours the other week. I didn't get a single clay item. Can it be based on something other than your forage skill?
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.