During Combat...

Started by mansa, October 24, 2008, 01:42:51 PM

Quote from: NoteworthyFellow on October 24, 2008, 04:25:23 PMAs much as I like magickers being powerful (for atmosphere and to foster real fear of magick), I will admit that there is absolutely nothing fun about being forced to sit there completely defenseless, unable to even emote, as you're killed.

I agree completely.
Welcome all to curtain call
At the opera
Raging voices in my mind
Rise above the orchestra
Like a crescendo of gratitude

Quote from: NoteworthyFellow on October 24, 2008, 04:25:23 PM
I will admit that there is absolutely nothing fun about being forced to sit there completely defenseless, unable to even emote, as you're killed.

The look command is your answer!

look gicker (with big pleading helpless-eyes)

look (as if trying to sear the memory of this place into her mind)

(Hey, it's better than not being able to emote at all.)
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Quote from: Gimfalisette on October 24, 2008, 04:29:22 PM
Quote from: NoteworthyFellow on October 24, 2008, 04:25:23 PM
I will admit that there is absolutely nothing fun about being forced to sit there completely defenseless, unable to even emote, as you're killed.

The look command is your answer!

look gicker (with big pleading helpless-eyes)

look (as if trying to sear the memory of this place into her mind)

(Hey, it's better than not being able to emote at all.)

I've actually got a rather humorous story involving this sort of look-emoting that'll have to wait another six months or so to be told.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

Some comments:

"listen on" should return zero delay, if you are already listening. Currently, it returns a delay, whether you are listening or not. If I -want- to listen (which is usually the only time I use the listen command in any way shape or form) then I don't want to check the status, and I don't want my listen to shut off, just because I typed "listen." So I -only- use "listen on," unless I am actively attempting to turn it off. Delay sucks when it's already running.

About paralysis and combat - now that the psionic skills no longer work when you are in combat with someone...well if you are paralyzed, you're obviously not fighting back. You're not capable of doing -anything- other than watching your opponent kill you. The only thing you -have- is your mind, which - since you aren't capable of doing anything else, you should be very free to focus on. Could the psionic skills that non-psionicists have on their skills list, remain useable, IF you are paralyzed, for these reasons?
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

I would just like to say that, to any of the imms reading this, including The Codemaster of Badass (Morgenes... duh) that I am -incredibly- impressed at the speed and response of the changes. I'm sure there will end up being tweaks to what has been done, but the effect on the world, and on the player base, is massive.



Can I send like, a giant staff kudos? If I have to I will use the Player Request Tool and get banned for sending so damn many. =)
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Lizzie:
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Quote from: Riev on October 24, 2008, 05:25:07 PM
Can I send like, a giant staff kudos? If I have to I will use the Player Request Tool and get banned for sending so damn many. =)

Send one staff kudos that just lists a bunch of staff on it and why you looooooooooooove them. That's what I do.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Quote from: mansa on October 24, 2008, 04:21:23 PM
Quote from: The7DeadlyVenomz on October 24, 2008, 04:16:47 PM
Guarding is not a skill that should cease with fighting. As far as I know, you have a chance to still intercept attacks against your charge even while you are fighting. I hope this is left as is, because guarding is not just a passive talent, it is also an active talent.

Rescue?
Not the same thing. That is trying to save your charge after you have failed guarding them. I think that you should have a chance to see and intercept more than one attacker, taking penalties for each foe that you currently face.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: Morgenes on October 24, 2008, 03:42:10 PM
If you are under the affect of a magical sleep, you will wake up and be able to fight, however you will have a penalty to your maximum stun applied.

If you are under the affect of a paralysis affect (mundane or magical) you will have a chance to break out of it, but you will be slowed down based on the original affect.

What about poisons that do the same two things? Should they not be in line with magicks, or weaker, since magick is magick? Or are we going to progressively make magick less scary as we prepare for Arma 2?

Quote from: Agent_137 on October 25, 2008, 12:58:15 PM
Quote from: Morgenes on October 24, 2008, 03:42:10 PM
If you are under the affect of a magical sleep, you will wake up and be able to fight, however you will have a penalty to your maximum stun applied.

If you are under the affect of a paralysis affect (mundane or magical) you will have a chance to break out of it, but you will be slowed down based on the original affect.

What about poisons that do the same two things? Should they not be in line with magicks, or weaker, since magick is magick? Or are we going to progressively make magick less scary as we prepare for Arma 2?

I think they are.  I edited for clarity
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: Agent_137 on October 25, 2008, 12:58:15 PM
Quote from: Morgenes on October 24, 2008, 03:42:10 PM
If you are under the affect of a magical sleep, you will wake up and be able to fight, however you will have a penalty to your maximum stun applied.

If you are under the affect of a paralysis affect (mundane or magical) you will have a chance to break out of it, but you will be slowed down based on the original affect.

What about poisons that do the same two things? Should they not be in line with magicks, or weaker, since magick is magick? Or are we going to progressively make magick less scary as we prepare for Arma 2?

I believe:

Quote from: Morgenes on October 24, 2008, 03:42:10 PM
If you are under the affect of a magical sleep, you will wake up and be able to fight, however you will have a penalty to your maximum stun applied.

If you are under the affect of a paralysis affect (mundane or magical) you will have a chance to break out of it, but you will be slowed down based on the original affect.

Though I can't account for nonmagical sleep, I believe voluntary sleeping, and sleeping from being knocked unconscious, already return to wakefulness upon being attacked.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Quote from: Tisiphone on October 25, 2008, 01:34:29 PM
Though I can't account for nonmagical sleep, I believe voluntary sleeping, and sleeping from being knocked unconscious, already return to wakefulness upon being attacked.

I'd say find out IC, but that's rather sadistic.  You will not wake from being attacked while you are knocked unconscious due to a drop in stun points.  If you had typed 'sleep', you will wake up.  This change makes the sleep spell work like non-magical sleep when it comes to being attacked while sleeping.
Morgenes

Producer
Armageddon Staff

I'm impressed with this line of changes.

Quote from: Sephiroto on October 25, 2008, 04:21:20 PM
I'm impressed with this line of changes.

     It's Morgenes at work - that's kind of a given.   ;)  Seriously, though, the responsiveness of this thread has been scary-fast.
No one can make you feel inferior without your consent.

- Eleanor Roosevelt


GO MORGENES GO!

Seriously, good stuff!
"Never was anything great achieved without danger."
     -Niccolo Machiavelli


Quote from: mansa on October 24, 2008, 01:42:51 PM
... I believe that we should lose our LISTEN status.
... I believe we should lose our SCAN status.

For certain reasons, I do not believe that these two things should be broken when in combat.

Since when do you completely STOP listening or paying attention to your surroundings in the real world? Do you all of a sudden become deaf and vision becomes limited/impared when engaged in a battle? Constantly, you are precieving the world around you, even if you are sitting at your computer reading this argument that may or may not have an impact on the game. Some people may have stronger abilities of perception than others, but you do not lose all of them when you are in a fight.

Not only that, theres a couple of guilds that rely on these skills during combat.

Quote
Ranger
A ranger possesses two primary abilities: to know where she is at all times and to stalk and kill prey (to feed herself). Because of the emphasis on these two things, rangers are sometimes greatly sought after as companions in the desert--halfling rangers are even a vital part of halfling culture, serving as guides and advisors.

Ranger skills involve hunting persons or animals, exceptional powers of observation, a strong aptitude for archery, and some moderate skill with weapons. Exceptional rangers are able to move silently and remain unseen in the wilderness, detect sounds from far away, work with poisons, and parry enemy blows. Rangers are also able to rescue friends from deadly situations, bandage serious wounds, and have a well-known rapport with animals and can ride beasts of burden from the beginning. While apparently an astonishing array of abilities, rangers are far poorer at combat than warriors, and their skills with poisons and healing powers are actually quite modest.

Rangers are usually the second easiest persons to employ, next to warriors. Any traveler would be a fool to neglect to take a ranger along as a guide, and good rangers can make large sums of money in this profession. In addition, rangers are excellent scouts and spies, able to eavesdrop without being noticed--good rangers can even act as assas- sins. If nothing else, rangers are superior hunters and can typically feed themselves in such places as the Grey Forest (q.v.), and can bring back skins of animals to sell.

Oh? My scan and listen should break after I fire a warning shot at something lurking in the bushes? I think not.

-------

Quote from: mansa on October 24, 2008, 01:42:51 PM
... I believe we should be forced to WATCH our primary fighting target

Bad idea. There are plenty instances where you will encounter more than one opponent.

>drop pants
You do not have that item.

Quote from: Yokunama on October 28, 2008, 08:35:15 PM
Oh? My scan and listen should break after I fire a warning shot at something lurking in the bushes? I think not.

Note that this is not the way the code is written.  It will drop when you enter melee combat.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on October 28, 2008, 08:42:47 PM
Quote from: Yokunama on October 28, 2008, 08:35:15 PM
Oh? My scan and listen should break after I fire a warning shot at something lurking in the bushes? I think not.

Note that this is not the way the code is written.  It will drop when you enter melee combat.

Thats good to know, but I know that a couple of guilds lost a lot during combat with these changes.

>drop pants
You do not have that item.

October 28, 2008, 09:20:15 PM #45 Last Edit: October 29, 2008, 12:04:40 AM by Morgenes
Quote from: Yokunama on October 28, 2008, 08:50:27 PM
Thats good to know, but I know that a couple of guilds lost a lot during combat with these changes.

If you have specifics that you would like to discuss off list, feel free to email me.
Morgenes

Producer
Armageddon Staff

October 28, 2008, 10:25:26 PM #46 Last Edit: October 28, 2008, 11:09:33 PM by mansa
Quote from: Yokunama on October 28, 2008, 08:35:15 PM
Since when do you completely STOP listening or paying attention to your surroundings in the real world? Do you all of a sudden become deaf and vision becomes limited/impared when engaged in a battle? Constantly, you are precieving the world around you, even if you are sitting at your computer reading this argument that may or may not have an impact on the game. Some people may have stronger abilities of perception than others, but you do not lose all of them when you are in a fight.

Not only that, theres a couple of guilds that rely on these skills during combat.


How can you read lips of people when you're fighting someone?

How can you overhear people in the next room, when your pulse is pounding as you're fighting someone.  Remember, you can't quit out after a fight, because you're too excited! 

How can you see a blur, or an expert assassin hiding behind a bar, when you're too busy fighting the soldiers?

A fight superimposes itself on your skills.  A fight is a distraction.   A fight requires concentration.  I'm even for dropping any large items you may be carrying, in a fight!

No, in a fight, you can still hear people shout and talk in the room.  That doesn't disappear.
No, during a fight, you can still see people in the room.  That doesn't disappear.



Yes, the ability to see hidden / invisible people during a fight is welcome, but not necessary.  The ability to hear a beast coming from another room away is also nice, but not necessary.
Scan and Listen do not add anything to combat skills.  They add to observing the world around you.



Quote from: Yokunama on October 28, 2008, 08:35:15 PM
Ranger
A ranger possesses two primary abilities: to know where she is at all times and to stalk and kill prey (to feed herself). Because of the emphasis on these two things, rangers are sometimes greatly sought after as companions in the desert--halfling rangers are even a vital part of halfling culture, serving as guides and advisors.

Ranger skills involve hunting persons or animals, exceptional powers of observation, a strong aptitude for archery, and some moderate skill with weapons. Exceptional rangers are able to move silently and remain unseen in the wilderness, detect sounds from far away, work with poisons, and parry enemy blows. Rangers are also able to rescue friends from deadly situations, bandage serious wounds, and have a well-known rapport with animals and can ride beasts of burden from the beginning. While apparently an astonishing array of abilities, rangers are far poorer at combat than warriors, and their skills with poisons and healing powers are actually quite modest.

Rangers are usually the second easiest persons to employ, next to warriors. Any traveler would be a fool to neglect to take a ranger along as a guide, and good rangers can make large sums of money in this profession. In addition, rangers are excellent scouts and spies, able to eavesdrop without being noticed--good rangers can even act as assas- sins. If nothing else, rangers are superior hunters and can typically feed themselves in such places as the Grey Forest (q.v.), and can bring back skins of animals to sell.

First Bold - Desert Storm Walk
Second Bold - Scan
Third Bold - No Combat Skills.

Quote from: Yokunama on October 28, 2008, 08:35:15 PM
Quote from: mansa on October 24, 2008, 01:42:51 PM
... I believe we should be forced to WATCH our primary fighting target

Bad idea. There are plenty instances where you will encounter more than one opponent.

Watch doesn't turn off, 'Look Room', nor does it turn off echos and emotes that another opponent may do.
However, some peoples clients autowatch their primary target.  And I want to have the ability to do that, without having to modify my client.   Yes, I want it toggle-able, for people who don't want to autowatch someone.

Doesn't watch automatically shut itself off on ANOTHER target, if you're currently in a fight, with the current code?  YUP
http://www.armageddon.org/cgi-bin/help_index/show_help?skill_watch
Fighting someone who you are not watching will stop all watching.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: Morgenes on October 24, 2008, 03:42:10 PM
If you are under the affect of a magical sleep, you will wake up and be able to fight, however you will have a penalty to your maximum stun applied.
Might I suggest an echo to the affected along the lines of:
You feel a little woozy.
Quote from: Morgenes on October 24, 2008, 03:42:10 PM
If you are under the affect of a paralysis affect (mundane or magical) you will have a chance to break out of it, but you will be slowed down based on the original affect.
Might I suggest an echo to the affected along the lines of:
You feel sluggish.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I am very impressed with these changes.

October 29, 2008, 05:07:45 PM #49 Last Edit: October 29, 2008, 05:10:57 PM by Desertman
I am fine with these changes, but I swear to Dog if I get this....


You attack a blur!

A blur flees!


(Your scan that you used to see the blur has now went down)

Someone utters an incantation!

You are engulfed in a huge fireball and die like a little bitch.


(Magicker knew your scan went down so just came right back in the room and zapped you)

Or...

You attack a blur!

A blur flees!

You scan the area.


(Delay)

Someone utters an incantation!

You are engulfed in a fireball and die like a little bitch!


(Magicker knew you would be under scan lag and so just came right back in the room and zapped you)

I can see magickers seriously abusing the fuck out of this. Its going to be shit-silly simple to just fucking kill mundanes now, as if it wasnt before.

All they have to do is, flee, and come right back instantly, they will catch the mundane with no scan at all, or even better, in the middle of a scan delay.

The mundane will be fucked, no matter what.
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