Poll: Preference for character longevity

Started by nessalin, June 28, 2008, 08:57:51 PM

What's the optimal life of a character in RL time

2 months
6 months
1 year
more than 1 year
set up
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"


Quote from: Marauder Moe on June 28, 2008, 09:13:27 PM
I don't understand the question.

I am assuming, The question is what is the preference for a characters life in RL time. How long do you prefer your favorite characters to live, before a few times happen. Either they die or you get bored... Supposing...?  8)
"Don't take life too seriously, nobody ever makes it out alive anyway."

I went with a year as a general rule of thumb, though I've had a few I would have loved to have played much longer.

Between 6 months and a year is good for me. It's long enough I can really dig into the plotlines in the vicinity of my character, and short enough I can still feel things are "fresh" and look forward to a new PC without frustration of the old one. After a year, even when I enjoy the character, I start wondering when I'll be able to try something new.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Oh.

I don't think it's character's longevity that contributes to me getting bored with them.

This poll doesn't apply to me, because I've never had a character for over two months. Hell one month is pushing it.

That's not due to preference, either. I usually get tired of my character and suicide/retire, Or they die.

I guess you could say my preference is for short lived characters, but I -really- want a long lived one.


Edit: P.S. There is a typo in the poll options.

The poll is entirely about your preference, not your prior success / failure with keeping a character alive.
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

I don't think I could 'prefer' to do something I've never done before.

I can want to do something I've never done, but that doesn't mean I prefer it over something I have.

At about the six month or 20-25 days played mark I notice myself becoming bored and getting stuck doing the same things over and over again.  So if I can't find something fresh at that time I normally begin to wish for something to happen and start planning another character.

Brandon
Quote from: Ghost on December 16, 2009, 06:15:17 PMbrandon....

you did the biggest mistake of your life

Quote from: RogueGunslinger on June 28, 2008, 09:28:07 PM
This poll doesn't apply to me, because I've never had a character for over two months. Hell one month is pushing it.

That's not due to preference, either. I usually get tired of my character and suicide/retire, Or they die.

I guess you could say my preference is for short lived characters, but I -really- want a long lived one.


Edit: P.S. There is a typo in the poll options.

RGS and I could possibly be the same person. Shit.
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

I usually get tired/too connected to a character after 6 months to continue playing. I start acting like them IRL, or I just stop logging into Arm because at that point as it is too boring when everyone avoids me for 2 months.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

The longer I play a character, the more attached to them I become.  I've had instances where the character has become really boring for awhile, and normally I can just chug on through and grow to appreciate it more.

I tend to invest a lot of time, emotion, and effort into my PCs so it will usually keep them fresh for me as long as I keep playing them.  So I don't really have a preference on the max amount of time I want to play a PC.
man
/mæn/

-noun

1.   A biped, ungrateful.

The longer I have a character, the longer I can explore them and the more in-depth their story becomes.

The occasional break is inevitable with such a long-lived PC, but I've always come back feeling fresh.

Quote from: Ender on June 28, 2008, 10:02:35 PM
The longer I play a character, the more attached to them I become.  I've had instances where the character has become really boring for awhile, and normally I can just chug on through and grow to appreciate it more.

I tend to invest a lot of time, emotion, and effort into my PCs so it will usually keep them fresh for me as long as I keep playing them.  So I don't really have a preference on the max amount of time I want to play a PC.

seconded
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

I enjoy a long lived character over a shortlived one, but on the flip side, when that long lived character dies it makes creating a new one all that much more of a pain in the ass for me.

Sort of like: The further along I get in the game, the less and less I want to start over, if that makes sense.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

I've loved all my long characters, and I'll echo everyone else..

Quote from: Bogre on June 28, 2008, 10:48:24 PM
Quote from: Ender on June 28, 2008, 10:02:35 PM
The longer I play a character, the more attached to them I become.  I've had instances where the character has become really boring for awhile, and normally I can just chug on through and grow to appreciate it more.

I tend to invest a lot of time, emotion, and effort into my PCs so it will usually keep them fresh for me as long as I keep playing them.  So I don't really have a preference on the max amount of time I want to play a PC.

seconded

Thirded?.....  ???
"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: Bogre on June 28, 2008, 10:48:24 PM
Quote from: Ender on June 28, 2008, 10:02:35 PM
The longer I play a character, the more attached to them I become.  I've had instances where the character has become really boring for awhile, and normally I can just chug on through and grow to appreciate it more.

I tend to invest a lot of time, emotion, and effort into my PCs so it will usually keep them fresh for me as long as I keep playing them.  So I don't really have a preference on the max amount of time I want to play a PC.

seconded

Quote from: musashi on June 28, 2008, 11:18:38 PM

I enjoy a long lived character over a shortlived one, but on the flip side, when that long lived character dies it makes creating a new one all that much more of a pain in the ass for me.

Sort of like: The further along I get in the game, the less and less I want to start over, if that makes sense.

QFT
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

I feel shamed.. Pale Horse did not add me in the quoting part of seconds and thirds!  :'(
"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: BlackMagic0 on June 28, 2008, 11:29:17 PM
I've loved all my long characters, and I'll echo everyone else..

Quote from: Bogre on June 28, 2008, 10:48:24 PM
Quote from: Ender on June 28, 2008, 10:02:35 PM
The longer I play a character, the more attached to them I become.  I've had instances where the character has become really boring for awhile, and normally I can just chug on through and grow to appreciate it more.

I tend to invest a lot of time, emotion, and effort into my PCs so it will usually keep them fresh for me as long as I keep playing them.  So I don't really have a preference on the max amount of time I want to play a PC.

seconded

Thirded?.....  ???

Quote from: BlackMagic0 on June 28, 2008, 11:54:35 PM
I feel shamed.. Pale Horse did not add me in the quoting part of seconds and thirds!  :'(

Fourthed :P
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

I prefer characters on slow burn, that last over a year.
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."

I've had roughly up to 11 to 12 characters, within the past year and a half - So I guess I haven't really gotten a preference for "Character Longevity", yet.

The amount of time I want to put into a character really depends on how much fun I get out of it. I spend less amount of time on the more boring characters, so they tend to live longer then my active, "Yay, this rocks" characters.
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

Currently playing my first long-lived character, I can say that it is fun, but can get rather boring sometimes. What is fun is having that rich backstory that you have seen develop as you play that character. The plots that are formed and end within your life. Being able to look back, as your character, at past events and be able to comment on them IC. Yes, it can get boring however. You oftentimes find that your character grows flat. Oftentimes I sometimes notice that many of my characters words are my own, or that their personality has shifted to my own. I find it is hard to play a very different character who has a different personality than my own, for great amounts of time.

MY best experience by far was with a long lived character (nearly 2 years RL and 60ish days played). I don't think it is the longevity that made it fun, but the fun that made it last. I still miss that character now, even though I'm well into another one and would quite happily drop any role to have it back. I could probably have played her quite happily until the end of Arm, and was more than ready to.

Thus my answer is 1year + for sure. Because if I have character that lasts that long - it means I'm really enjoying it. If I'm bored I usually do dumb things and die.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

The thing about this question to me anyway is we all have the tools to make our chars go away.  Retirement, for instance.  But part of the fun for me is trying to maintain them as long as I can.  And this might be against other people trying to kill them or taking risky chances.

It depends largely on what my character is doing.  If he's managing other characters, then I'd say my preference for longevity is short.  It's stressful constantly making yourself present so as to keep things rolling.  Before when I've had such a role, my day to day enjoyment took a back seat in favor of waiting for one of those Moments.  You know, those moments when everything is running just as it should, and everyone's having fun?  That feeling is a vindication for me from whatever tortuous boredom I may have endured to get there.

Apart from that, my characters have no shelf life.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"


Quote from: Lizzie on June 28, 2008, 09:22:12 PM
Between 6 months and a year is good for me. It's long enough I can really dig into the plotlines in the vicinity of my character, and short enough I can still feel things are "fresh" and look forward to a new PC without frustration of the old one. After a year, even when I enjoy the character, I start wondering when I'll be able to try something new.


Quote from: Ender on June 28, 2008, 10:02:35 PM
The longer I play a character, the more attached to them I become.  I've had instances where the character has become really boring for awhile, and normally I can just chug on through and grow to appreciate it more.

I tend to invest a lot of time, emotion, and effort into my PCs so it will usually keep them fresh for me as long as I keep playing them.  So I don't really have a preference on the max amount of time I want to play a PC.

Quote from: musashi on June 28, 2008, 11:18:38 PM
I enjoy a long lived character over a shortlived one, but on the flip side, when that long lived character dies it makes creating a new one all that much more of a pain in the ass for me.

Sort of like: The further along I get in the game, the less and less I want to start over, if that makes sense.


This pretty much sums it up for me. I've only had the oppertunity to play one really long lived PC, but I was very sad when they died. There were some VERY slow times, but over all it was an awesome experiance and I wish they could have lived longer. The longer a PC lives the more they develop as a character, and the more complex they become. Starting off from scratch after all that is very challanging. Over all, I think I'd want a PC to live as long as possible, unless where was some major reason that prevented me from having any fun with them.
As of February 2017, I no longer play Armageddon.

Quote from: musashi on June 28, 2008, 11:18:38 PM
I enjoy a long lived character over a shortlived one, but on the flip side, when that long lived character dies it makes creating a new one all that much more of a pain in the ass for me.

Sort of like: The further along I get in the game, the less and less I want to start over, if that makes sense.

It's the opposite for me: I tend to have long lived characters, so starting a new character never feels stale, because I don't do it often.  It's almost like a consolation for losing a character; well that one's gone, but now I can do whatever I want with my next one.

I voted for one year.  I think at that point, you've had a lot of experiences, and have lived a good chunk of your background.  You've seen friends and enemies come and go and plots start and finish.  I think there may be a point of diminishing returns though.  After that, it gets harder and harder to wring any fresh experience out of a character.
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

I think my longest lived character was... 3 RL months. I tend to setup my characters for either very interesting backstories, independent rangering, or conflicting secrets that they have to hide. (I did have one relatively "safe" character that I lost due to boredom, I'll admit.)

Overall, I'm trying new things, and optimally, my longer lived characters are my favorites. I'm seeing if I can get this one to last at least 10 IC years. What's that, a year's RL time? Yeah.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.


I believe 3 years is probably the best you can get out of a character.

I think it would be awesome if the time would flow from age 20 - age 60 over 3 years time.

Anything longer than that and I think you start pushing some limits.

If you could age 13.3 years in every 1 year, that would be cool.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: Dalmeth on June 29, 2008, 10:55:17 AM
It depends largely on what my character is doing.  If he's managing other characters, then I'd say my preference for longevity is short.  It's stressful constantly making yourself present so as to keep things rolling.  Before when I've had such a role, my day to day enjoyment took a back seat in favor of waiting for one of those Moments.  You know, those moments when everything is running just as it should, and everyone's having fun?  That feeling is a vindication for me from whatever tortuous boredom I may have endured to get there.

Apart from that, my characters have no shelf life.

I love this. Being managed by people makes my longevity short. If I feel important to other players, by being their leader, then I can live til I die of crazy gith.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

My characters tend to live a decent amount of time, a few RL months or so. But I find in most cases that that's too short. My first character lived like 8 or 9 RL months with maybe like 25 or so days played, so I think I got into the game being used to playing one character for an extended time.

I think about 1 RL year would be about the time for me to be fully satisfied with a character. Typically, the longer I play them, the more I like them.
Quote from: nessalin on July 11, 2016, 02:48:32 PM
Trunk
hidden by 'body/torso'
hides nipples

Give me longevity.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I said a year.  I hope my current pc will make it that long  :-\

Quote from: mansa on June 29, 2008, 06:35:57 PM
I believe 3 years is probably the best you can get out of a character.

I think it would be awesome if the time would flow from age 20 - age 60 over 3 years time.

Anything longer than that and I think you start pushing some limits.

If you could age 13.3 years in every 1 year, that would be cool.

I am all for this.
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

So far I've only had three characters. But from that little experience, I've gathered that after a 'second' month, I become less and less attached to the character that I'm playing. The character still has unachieved goals, still lots of challenges, still lots of plots he's in the middle of. And yet ... I cant stop thinking how tired I am of the character, and how much more interesting it would be doing ... something else, being someone else, and so on.


And ofcourse, then a character dies (Often the death could have been avoided if I chose to add a bit more need to survive to the chara), and my next one ends up hearing his previous character's name ... EVERYWHERE, and I just pull on my hair, wondering why the hell did I allow my last one to die, when I ended up dropping the ball on SO many people.

Quote from: The7DeadlyVenomz on June 29, 2008, 11:40:43 PM
Give me longevity.

Give me longevity, or give me death? Yeah, I guess those are pretty much the options.

My preference is for long-lived PCs. Nothing I want to achieve can be done quickly. And PC-PC relationships are always extremely important to my enjoyment, character development, blah blah...which only happens over time.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

I would like it if a PC could hit her stride and complete the entirety of a complex life-story arc in six months to a year of regular playtime.

This is not to say that I don't want there to be characters living beyond that span. Those long-lived PCs are great.  I would just like the game to be designed so that within that six month to one year window of regular play a clever player could accomplish (or dramatically fail) the vast majority of realistic life-goals for their PC.


Seeker
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

I'd probably like my characters to live a while, but I can see me getting bored with the same old thing, after a while.  I'm not really sure exactly how long that will be, though =)
That's the kind of wooley-headed liberal thinking that leads to being eaten.

I'm pulling for my certain PC to die of old age...
Most likely have to ask Staff to give'em some kool death-bed scene. lulz. xD

8) Owell.. Hopefully he lasts.
"Don't take life too seriously, nobody ever makes it out alive anyway."

A long-lived character is like a stew.  A well cooked stew is tasty, flavorful, and satisfies everyone who partakes in it. These fastidious diners are happy to eat this stew.  However, the longer the stew is served to the guests, the less appealing it seems.  Dish after dish of the same old bland stew will make everyone bored.  It takes a masterful artist to vary the recipe and keep the guests interested without throwing the stew out and making an entirely new dish.  A skilled chef will be able to add new and exciting tastes to the dish without ruining the original flavor of the stew.  Occasionally, the chef will need to take a break from cooking, and let the stew simmer awhile on the back burner before coming back to it.  When she does, and serves it to her guests, they will be thrilled and delighted to taste that old stew again!  They might even forget it was the same tired old stew she served two months ago, and just be glad to taste something which seems new and exciting to them (even if it actually isn't).

However, it is important to remember that the longer the stew cooks, the tougher it is to swallow.  The more time passes with the same stew served day after day, the more people will wish to do away with the stew, or pretend to like it when really, they're just taking their portion to the bathroom and flushing it down the toilet behind the chef's back, like I did at my aunt's house last Christmas.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Quote from: LauraMars on July 02, 2008, 10:44:49 PM
A long-lived character is like a stew.  A well cooked stew is tasty, flavorful, and satisfies everyone who partakes in it. These fastidious diners are happy to eat this stew.  However, the longer the stew is served to the guests, the less appealing it seems.  Dish after dish of the same old bland stew will make everyone bored.  It takes a masterful artist to vary the recipe and keep the guests interested without throwing the stew out and making an entirely new dish.  A skilled chef will be able to add new and exciting tastes to the dish without ruining the original flavor of the stew.  Occasionally, the chef will need to take a break from cooking, and let the stew simmer awhile on the back burner before coming back to it.  When she does, and serves it to her guests, they will be thrilled and delighted to taste that old stew again!  They might even forget it was the same tired old stew she served two months ago, and just be glad to taste something which seems new and exciting to them (even if it actually isn't).

However, it is important to remember that the longer the stew cooks, the tougher it is to swallow.  The more time passes with the same stew served day after day, the more people will wish to do away with the stew, or pretend to like it when really, they're just taking their portion to the bathroom and flushing it down the toilet behind the chef's back, like I did at my aunt's house last Christmas.

MmmMmMmm, Byn Stew.

Thanks for insinuating that everyone hates long-lived characters and wishes they would curl up and die already, Laura. Very encouraging.

Danu? Sargax? A certain very old Tan Muark? All three were as fresh as a new day to me, even if they didn't feel that way themselves. Why? Because they had such a rich, complex history full of honest-to-ginka tales that they'd lived, bled, and fought through, and because they were so convincingly portrayed. Not all of us can do such a bangin' job, but I don't see why we should be discouraged from trying.


Quote from: LauraMars on July 02, 2008, 10:44:49 PM
The more time passes with the same stew served day after day, the more people will wish to do away with the stew, or pretend to like it when really, they're just taking their portion to the bathroom and flushing it down the toilet behind the chef's back, like I did at my aunt's house last Christmas.

Is that what you guys do after you've roleplayed with my character? :(
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

No way, you're crazy. We don't have flush toilets in Zalanthas.  I just bury it in a bunch of sand.

I love long lived characters though.  I chose the last option on the poll. 
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."