Parry basically gone from the game?

Started by Salt Merchant, June 09, 2008, 06:43:31 AM

Although it doesn't affect my current character, I was thinking of a previous one that spent quite a bit of time in the Byn, and remembered that there wasn't a whole lot of parrying happening, even when veteran warriors were defending against raw Runners.

What happened to the times when parry was a warrior's best friend?

EDIT: I did see parry get used effectively. Once. By an elven NPC.
Lunch makes me happy.

Nope. I parry quite a fair bit.
Quote from: Rahnevyn
QuoteWhat is the difference between a Highlord and Overlord?
OLs are like HLs on steroids. They make the Really Big Decisions that affect the course of the entire game.



I parry a lot.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

Quote from: Delstro on June 09, 2008, 07:56:35 AM


I parry a lot.

How would you define "a lot".

I remember a time when nearly every attack made on an experienced warrior would be parried.
Lunch makes me happy.

I'm no expert, but when you parry it means that the attacker's attack was accurate, but you defended. If the attacker was less experienced, they would have just missed. Maybe trying experienced warriors against experienced warriors would provide more parries.
Carpe Diem - Fish of the day

I have noticed that the chance to parry seems to have dropped just a tad, but I'm actually ok with that. For me, the more deadly combat is, the more realistic it seems to me.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

There was a fix about 6 months ago for certain guilds that didn't get the parry skill, but were still able to. Parry still works just fine, but only by those it should work for, and not as well as a using a shield to block.
Amor Fati

I had a HG that branched his parry skill not too long ago and although it made a huge difference his defense wasn't much better than the elf I'm playing now without the parry skill at all.

Agility is the best defence at the end of the day.  It's frustrating when you're playing an HG but for everyone else it's pretty balanced I think, especially with the other skills warriors get.


also make sure you don't have combat brief set to on. It doesn't seem like this is the case, but just be sure.

Since the "fix," I've branched parry with a class that branches parry, and even after countless combat encounters and practice, it never seemed to work worth a damn.

Of course, that probably has a lot to do with the fact that every Tom, Dick, and Harry combative character now prioritizes strength....
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

I had a 3-hour-old character in a parryless guild parry two attacks while fighting an animal. This was last week.

It's the exact opposite of most of the anecdotal evidence in this thread, but I found it strange nonetheless.
And I vanish into the dark
And rise above my station

Quote from: Fnord on June 09, 2008, 10:24:58 AM
There was a fix about 6 months ago for certain guilds that didn't get the parry skill, but were still able to. Parry still works just fine, but only by those it should work for, and not as well as a using a shield to block.

No it doesn't.

Parry does not work as well...though I still have not decided if I think that is an improvement or not.

What is sad to me is since the shield fix, you cannot block any attack cept for weapons with a shield. And you cannot block ranged attacks with a shield unless you have the parry skill and have it worked up very high. And even then, A shield works no better to parry that arrow then a toothpick...I've tested that plenty. Parry/defense nerf, probly a good thing, shield fix broke more things then it fixed.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on June 12, 2008, 04:33:58 PM
And even then, A shield works no better to parry that

When was the "fix"?  'Cause I've seen that done pretty impressively, and not all that long ago.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

June 12, 2008, 04:53:57 PM #14 Last Edit: June 12, 2008, 04:55:52 PM by X-D
Brytta, the shield fix went in almost 2 years ago. One of the first things you would have noticed is that shield suddenly turned into a yes/no skill. When there used to be maybe. The next thing you would notice is that You could no longer block kicks. Yup, thats right, Even if you have a wall of a shield, you will never block a kick now. The next thing you will notice is that you no longer block any ranged attack. You did not see somebody "block" a ranged attack Brytta, you saw them PARRY the attack with a shield. Which is completly different.

IE, you now get the chance to parry ranged or dodge but not block. Used to be you had all three if you had a weapon and a shield out.

But the message "swipes at with" is parry, not block. Have somebody who has no parry skill hold a shield and you shoot at them, they will never attempt to parry the arrow, not with the shield, not with anything.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

I'd like to see a shield check to block kicks and projectiles.

My parry skill works fine.  There is one thing I don't like about parry though, and that is the fact that you can unrealistically parry some attacks from animals.  How do you parry the charging gores of a 1000lb. carru with horns or the snapping jaws of a tembo?  You can't really "parry" attacks like that.  You either dodge them or kill the creature first.

QuoteI'd like to see a shield check to block kicks and projectiles.

You can block projectiles with a shield, and it appears to be based on your skill.

But as X-D went through pains to point out:  you will block it with your shield based on your -parry- skill, -not- on your shield use skill.  I suspect that Sephiroto was suggesting that projectile-blocking checks with a shield should be based on either a) the shield use skill or b) some combination of parry and shield use, such that without the parry skill, an adept shield user would still have a reasonable chance of blocking projectiles.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on June 12, 2008, 06:29:10 PM
But as X-D went through pains to point out:  you will block it with your shield based on your -parry- skill, -not- on your shield use skill.  I suspect that Sephiroto was suggesting that projectile-blocking checks with a shield should be based on either a) the shield use skill or b) some combination of parry and shield use, such that without the parry skill, an adept shield user would still have a reasonable chance of blocking projectiles.

No, I've seen a character -block- projectiles with a shield. Using the block skill.

To be fair, I -think- the character was a special app, but I dunno.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Heh, I was only quoting X-D, as I rarely play warriors, and haven't played a non-HG warrior since the parry "fix."
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Understood. It also doesn't invalidate what he says about the shield fix. There's a lot that needs to be patched in that patch.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

As far as deflectng arrows (with a shield or weapon ... though I would think a shield would be easier) I would personally like to see it changed so that it only happens if you happen to be watching the direction that the arrow came from.

I just feel like it's a bit much to assume that every character is always watching the horizon in every direction so as to see something as small as an arrow coming towards them from a long ways away.

Of course, I have no experience with the code, so for all I know it may already be like this, or be similiar to it.

/derail

I've also had my character parry even though they don't have the skill, more than once. But since I don't know what the "norm" for how often a character should parry is ... I can't really attest to how broken it may or may not be.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on June 12, 2008, 06:59:32 PMI just feel like it's a bit much to assume that every character is always watching the horizon in every direction so as to see something as small as an arrow coming towards them from a long ways away.

Armageddon is heavily influenced by D&D. In D&D, all creatures and PCs are constantly (and rapidly) spinning around during combat. See? It makes sense.
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

Quote from: Mood on June 12, 2008, 07:36:26 PM
Quote from: musashi on June 12, 2008, 06:59:32 PMI just feel like it's a bit much to assume that every character is always watching the horizon in every direction so as to see something as small as an arrow coming towards them from a long ways away.

Armageddon is heavily influenced by D&D. In D&D, all creatures and PCs are constantly (and rapidly) spinning around during combat. See? It makes sense.

Then can we have a whirlwind attack skill?
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

You have seen a projectile blocked with a shield in the last 2 years Tis?

See, in that time I've had some extremely long lived warriors,(as in well over 70 days) And they have been shot at and thrown at thousands of times, and seen other people thrown and shot at thousands of times, and I have not seen a single projectile block in that time, Parry, sure, do that all the time, no blocks.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

QuoteArmageddon is heavily influenced by D&D. In D&D, all creatures and PCs are constantly (and rapidly) spinning around during combat. See? It makes sense.

Not in the 2nd ed. AD&D campaign I'm playing in.

And hopefully not in Armageddon.  :-\
Quote from: Wish

Don't think you're having all the fun...
You know me, I hate everyone!

Wish there was something real!
Wish there was something true!
Wish there was something real,
in this world full of YOU!

Quote from: X-D on June 12, 2008, 07:52:34 PM
You have seen a projectile blocked with a shield in the last 2 years Tis?

Yes, I have. Just once. I did a doubletake at the time, and checked my scroll to be sure.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

I've seen a high to mid range warrior consistently block arrows with a shield.  Within the past two months.  It was reliable.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

Block, or parry?
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Quote from: Tisiphone on June 12, 2008, 11:17:51 PM
Block, or parry?


I'd have to check my logs.  Ugh.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

I see both block and parry quite a lot with most of my chars. But I've never seen a missle blocked.

And it must have been blocked, cumon it's practically impossible to parry and arrow away with your sword...well I know I couldn't do it.....I'd just get the arrow in my face  :'(
A horde of Inix turn and stampede straight at you....KRATH!

I'm currently investigating a potential bug with shield use and blocking both missile weapons and regular attacks.  I will get back to you guys soon.
Morgenes

Producer
Armageddon Staff

You rock, sir.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Three cheers for Morg keeping the fixes to Arm 1 coming, even with Arm 2 on the horizon!
Amor Fati

Seriously.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Awesome.

But prepare for next topic: Missile weapons have been nerfed.        ;)
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Morgenes: Did you ever get enough info about two handed to make an assessment on the skill being balanced or not with the changes? I'm curious about this as it pertains to parry.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

I've had a character guarding someone while protecting them from incoming missiles using my weapons, no shield though.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.


I've noticied less effectivity with the shield, actually.
Modern concepts of fair trials and justice are simply nonexistent in Zalanthas. If you are accused, you are guilty until someone important decides you might be useful. It doesn't really matter if you did it or not.

So hold on...people are saying that they have deflected missles with just a weapon??? :O In real life ain't that nearly impossible unless you practice all the time?
A horde of Inix turn and stampede straight at you....KRATH!

I think the whole "parrying arrows with a sword/club/dagger/whatever" is a little silly myself, but I'm sure a lot of people would jump up in a hurry to say that this is a fantasy game and they want their warriors to be able to deflect arrows with a blade just like in the movies.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Parrying an arrow is kinda stupid. Blocking an arrow with a shield is something I expect anybody who knows how to use a shield would know how to do, practice doing (New sparring drill, train archers, throwers and shield users!), and try to do in that situation.

Think about walking along with a shield and -twang-... your gonna go "Oh Shit!" and cringe behind your shield, or at least I would.

And yes, If I'm guarding someone I'm gonna be glued to their ass enough to guard them from an arrow with my shield or body one.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

This topic again? http://www.zalanthas.org/gdb/index.php/topic,29521.0.html

Quote from: musashi on June 14, 2008, 07:48:03 AM
but I'm sure a lot of people would jump up in a hurry to say that this is a fantasy game and they want their warriors to be able to deflect arrows with a blade just like in the movies.

I don't care how unrealistic parrying an arrow with a sword is. It's fucking cool. This isn't a real life simulator.

June 14, 2008, 01:25:35 PM #44 Last Edit: June 14, 2008, 01:28:34 PM by jhunter
I agree with the above post.
Also, it's not like -every- pc out there can do it either, only those who are pretty skilled. I enjoy a bit of unrealistic fantasy in my fantasy games, I don't know about some of the others around here though. If not, I think they should find non-fantasy games to play. *shrug* If I can suspend disbelief for magick and all sorts of fantasy creatures, I think I can handled a skilled warrior being able to deflect projectiles with their weapons.

Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

"Unrealistic", once again, is a ridiculous term to throw out in a world with fucking two ton insects walking around.

Armageddon may not be a real-life simulator, but it -is- a Zalanthas simulator, and one that the staff has said they want to be as "realistic" as possible.  I happen to find it easily believable that highly-skilled warriors could bat projectiles out of the air.  Probably not with as much accuracy as some can, though. It should also be -much- more easy to block a projectile with a shield than parry it.

I want to see realism to the point that -Zalanthas- is simulated accurately and consistently.
Quote from: Wish

Don't think you're having all the fun...
You know me, I hate everyone!

Wish there was something real!
Wish there was something true!
Wish there was something real,
in this world full of YOU!

I agree that blocking an arrow with a shield should be easier than parrying one with a blade.

Just to clarify when people say parry an arrow with a blade. When you say parry are you saying that they cut the arrow in half? or the actually just block it with the blade?
A horde of Inix turn and stampede straight at you....KRATH!

What does it matter? I'm pretty sure it means to knock it out of the air with your weapon, but I have no idea what the code does, and that should be left to find out IC anyways.

June 14, 2008, 03:56:18 PM #49 Last Edit: June 14, 2008, 03:59:34 PM by Zalanthan
Quote from: Inix77 on June 14, 2008, 02:09:25 PM
When you say parry are you saying that they cut the arrow in half? or the actually just block it with the blade?
Since parrying an arrow with a blade is already in the realm of fantasy why not interpret it however you like?  Rather than in half, I'd say they are splitting the shaft lengthwise with a well-timed chop - it's even funnier to imagine.  However, if you parry a sling-thrown stone with a club but it is only deflected two rooms away then you earn a ground rule double.

Quote from: RogueGunslinger on June 14, 2008, 12:30:05 PM
I don't care how unrealistic parrying an arrow with a sword is. It's fucking cool. This isn't a real life simulator.

Right, like I said ...

I would rather have missle deflection be something far easier to pull off with a shield than dual wielding a pair of bone scimitars.

I would also rather have it so that folks only did that if they were looking (ie "watching" syntax wise) in the direction the arrows were coming from.

But ... eh, just my opinion.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

My character can parry arrows with a fork, while focussing on her dinner. She's that cool.

What were we talking about?
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Quote from: Maso on June 17, 2008, 07:19:55 AM
My character can parry arrows with a fork, while focussing on her dinner. She's that cool.


:o :o :o :o :o :o :o :o
A horde of Inix turn and stampede straight at you....KRATH!

June 23, 2008, 04:05:53 PM #53 Last Edit: June 23, 2008, 04:09:05 PM by Morgenes
Quote from: Morgenes on June 13, 2008, 11:21:29 AM
I'm currently investigating a potential bug with shield use and blocking both missile weapons and regular attacks.  I will get back to you guys soon.

I have pushed a fix that will open shield use back to blocking kicks and missile weapons.  While doing this, I have updated the code for parrying & blocking missile weapons to take more things into account, while on the whole making parrying arrows harder overall.  Blocking arrows with shield use is the much more reliable way to stop an arrow.  Being attentive will also help you with either parrying or blocking.  If you are not attacking the person who is attacking you (if you're fighting at all), you will find it harder to block with your shield or parry (missile weapons and kicks only)
Morgenes

Producer
Armageddon Staff


Morgenes is now the roxors.


I do have to say I cant figure out a scenario where you would be fighting a person who could use a projectile against you...But I'm glad to know that if someone figures out how to crossbow me while I am whacking on them with my sword, my shield will be taken into account.  ;)
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

You ... are ... soo .... awesome!  :o
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Morgenes, you are ten Jihaens. Please start a secret clan of which you are the Top Imm so that I can be your minion.

Uh, don't mention this to my current Top Imms.

Quote from: Desertman on June 23, 2008, 04:53:06 PMI do have to say I cant figure out a scenario where you would be fighting a person who could use a projectile against you...But I'm glad to know that if someone figures out how to crossbow me while I am whacking on them with my sword, my shield will be taken into account.  ;)

It's more an issue that it's harder to block a projectile if you're actively fighting someone else.

A and B are fighting.

C shoots at A.

A has a small chance of blocking C's projectile, because he's fighting B.


I realize that shooting/throwing into a combat should have a chance to hit random combatants, that will come in a later patch.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on June 23, 2008, 07:43:12 PM
Quote from: Desertman on June 23, 2008, 04:53:06 PMI do have to say I cant figure out a scenario where you would be fighting a person who could use a projectile against you...But I'm glad to know that if someone figures out how to crossbow me while I am whacking on them with my sword, my shield will be taken into account.  ;)

It's more an issue that it's harder to block a projectile if you're actively fighting someone else.

A and B are fighting.

C shoots at A.

A has a small chance of blocking C's projectile, because he's fighting B.


I realize that shooting/throwing into a combat should have a chance to hit random combatants, that will come in a later patch.

...hit random combatants, of course also modified by skill of the thrower?  Yeah, yeah.  I know.  You've already thought about that.  You're always three steps ahead of me, Morgenes!  *shakes fist*
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

I feel like a bitch for bringing this up in the face of the recent fixes:

does/will your fix also start taking into account different kinds of shields? So that my kank-shell kite shield will block better than my buddy's woodframe silk round?
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Quote from: Tisiphone on June 24, 2008, 12:48:42 AM
I feel like a bitch for bringing this up in the face of the recent fixes:

does/will your fix also start taking into account different kinds of shields? So that my kank-shell kite shield will block better than my buddy's woodframe silk round?

No, but how you wield/hold/etwo your shield will make a difference.  Unfortunately, something like you suggest would be a really cool idea, but much beyond the scope of the intended change.  This would require coming up with a way to denote the different types of shields and updating the database of shields with this information in addition to the code changes (which would be minimal really) to use this data.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on June 24, 2008, 09:43:34 AM
Quote from: Tisiphone on June 24, 2008, 12:48:42 AM
I feel like a bitch for bringing this up in the face of the recent fixes:

does/will your fix also start taking into account different kinds of shields? So that my kank-shell kite shield will block better than my buddy's woodframe silk round?

No, but how you wield/hold/etwo your shield will make a difference.  Unfortunately, something like you suggest would be a really cool idea, but much beyond the scope of the intended change.  This would require coming up with a way to denote the different types of shields and updating the database of shields with this information in addition to the code changes (which would be minimal really) to use this data.

Dare we hope this idea makes it into Arm.2?  *Hint, hint, beg, supplicate, put-up-sign-on-forehead-offering-free-brains*
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Quote from: Pale Horse on June 24, 2008, 10:03:39 AM
Quote from: Morgenes on June 24, 2008, 09:43:34 AM
Quote from: Tisiphone on June 24, 2008, 12:48:42 AM
I feel like a bitch for bringing this up in the face of the recent fixes:

does/will your fix also start taking into account different kinds of shields? So that my kank-shell kite shield will block better than my buddy's woodframe silk round?

No, but how you wield/hold/etwo your shield will make a difference.  Unfortunately, something like you suggest would be a really cool idea, but much beyond the scope of the intended change.  This would require coming up with a way to denote the different types of shields and updating the database of shields with this information in addition to the code changes (which would be minimal really) to use this data.

Dare we hope this idea makes it into Arm.2?  *Hint, hint, beg, supplicate, put-up-sign-on-forehead-offering-free-brains*

Can pretty well guarantee it will.
Morgenes

Producer
Armageddon Staff

This thread makes me happy in my pants.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: Morgenes on June 24, 2008, 09:43:34 AM
Quote from: Tisiphone on June 24, 2008, 12:48:42 AM
I feel like a bitch for bringing this up in the face of the recent fixes: does/will your fix also start taking into account different kinds of shields? So that my kank-shell kite shield will block better than my buddy's woodframe silk round?
No, but how you wield/hold/etwo your shield will make a difference.  Unfortunately, something like you suggest would be a really cool idea, but much beyond the scope of the intended change.  This would require coming up with a way to denote the different types of shields and updating the database of shields with this information in addition to the code changes (which would be minimal really) to use this data.

Wouldn't the shield's intrisicate(sp?) armor value, weight and the material used be a good number to use for such a calculation? Obviously, the toughness of the shield, the weight of the shield, and the material are all values that are input by the builder. In the case of a hypothetical tower shield, for instance, the fact that it weighs 40 stone would indicate that it is big. The fact that it is made of mekkilot bone means that it is strong. Add the fact that it considered to have 340 toughness is a positive number to subtract or divide another number against. Because it weighs a lot, it might not be manuvuerable by your comparative strength, but it enhances protection when not in combat and watching in a particular direction. On the other hand, a smaller, more mobile shield of silk and wood would work better in a "suddenly an arrow arrives from the west' senario, while not providing much staying power and such.

Obviously, this is not really an issue Morg, but I'm just ideaing the values that I would use in creating a mathmatical formula to address that aspect of shield use. :)

Awesome job.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: Sephiroto on June 12, 2008, 05:27:05 PM
I'd like to see a shield check to block kicks and projectiles.

My parry skill works fine.  There is one thing I don't like about parry though, and that is the fact that you can unrealistically parry some attacks from animals.  How do you parry the charging gores of a 1000lb. carru with horns or the snapping jaws of a tembo?  You can't really "parry" attacks like that.  You either dodge them or kill the creature first.

Hmm parrying a carru charge is kinda far-fetched I agree, but I can imagine parrying a tembo bite, i.e. giving it a mouthful of obsidian shortsword, heh.

I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

Parrying is just deflecting something enough with your weapon, so that it doesn't hit you.  If you hit something that's lunging for you in the muzzle, and it bites off to the side, that's an instance I could see parrying an animal.  It should maybe do the animal a tiny amount of damage?  But maybe not even enough to reflect in HP.
That's the kind of wooley-headed liberal thinking that leads to being eaten.