Parry basically gone from the game?

Started by Salt Merchant, June 09, 2008, 06:43:31 AM

Quote from: RogueGunslinger on June 14, 2008, 12:30:05 PM
I don't care how unrealistic parrying an arrow with a sword is. It's fucking cool. This isn't a real life simulator.

Right, like I said ...

I would rather have missle deflection be something far easier to pull off with a shield than dual wielding a pair of bone scimitars.

I would also rather have it so that folks only did that if they were looking (ie "watching" syntax wise) in the direction the arrows were coming from.

But ... eh, just my opinion.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

My character can parry arrows with a fork, while focussing on her dinner. She's that cool.

What were we talking about?
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Quote from: Maso on June 17, 2008, 07:19:55 AM
My character can parry arrows with a fork, while focussing on her dinner. She's that cool.


:o :o :o :o :o :o :o :o
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June 23, 2008, 04:05:53 PM #53 Last Edit: June 23, 2008, 04:09:05 PM by Morgenes
Quote from: Morgenes on June 13, 2008, 11:21:29 AM
I'm currently investigating a potential bug with shield use and blocking both missile weapons and regular attacks.  I will get back to you guys soon.

I have pushed a fix that will open shield use back to blocking kicks and missile weapons.  While doing this, I have updated the code for parrying & blocking missile weapons to take more things into account, while on the whole making parrying arrows harder overall.  Blocking arrows with shield use is the much more reliable way to stop an arrow.  Being attentive will also help you with either parrying or blocking.  If you are not attacking the person who is attacking you (if you're fighting at all), you will find it harder to block with your shield or parry (missile weapons and kicks only)
Morgenes

Producer
Armageddon Staff


Morgenes is now the roxors.


I do have to say I cant figure out a scenario where you would be fighting a person who could use a projectile against you...But I'm glad to know that if someone figures out how to crossbow me while I am whacking on them with my sword, my shield will be taken into account.  ;)
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You ... are ... soo .... awesome!  :o
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Morgenes, you are ten Jihaens. Please start a secret clan of which you are the Top Imm so that I can be your minion.

Uh, don't mention this to my current Top Imms.

Quote from: Desertman on June 23, 2008, 04:53:06 PMI do have to say I cant figure out a scenario where you would be fighting a person who could use a projectile against you...But I'm glad to know that if someone figures out how to crossbow me while I am whacking on them with my sword, my shield will be taken into account.  ;)

It's more an issue that it's harder to block a projectile if you're actively fighting someone else.

A and B are fighting.

C shoots at A.

A has a small chance of blocking C's projectile, because he's fighting B.


I realize that shooting/throwing into a combat should have a chance to hit random combatants, that will come in a later patch.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on June 23, 2008, 07:43:12 PM
Quote from: Desertman on June 23, 2008, 04:53:06 PMI do have to say I cant figure out a scenario where you would be fighting a person who could use a projectile against you...But I'm glad to know that if someone figures out how to crossbow me while I am whacking on them with my sword, my shield will be taken into account.  ;)

It's more an issue that it's harder to block a projectile if you're actively fighting someone else.

A and B are fighting.

C shoots at A.

A has a small chance of blocking C's projectile, because he's fighting B.


I realize that shooting/throwing into a combat should have a chance to hit random combatants, that will come in a later patch.

...hit random combatants, of course also modified by skill of the thrower?  Yeah, yeah.  I know.  You've already thought about that.  You're always three steps ahead of me, Morgenes!  *shakes fist*
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Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

I feel like a bitch for bringing this up in the face of the recent fixes:

does/will your fix also start taking into account different kinds of shields? So that my kank-shell kite shield will block better than my buddy's woodframe silk round?
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Quote from: Tisiphone on June 24, 2008, 12:48:42 AM
I feel like a bitch for bringing this up in the face of the recent fixes:

does/will your fix also start taking into account different kinds of shields? So that my kank-shell kite shield will block better than my buddy's woodframe silk round?

No, but how you wield/hold/etwo your shield will make a difference.  Unfortunately, something like you suggest would be a really cool idea, but much beyond the scope of the intended change.  This would require coming up with a way to denote the different types of shields and updating the database of shields with this information in addition to the code changes (which would be minimal really) to use this data.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on June 24, 2008, 09:43:34 AM
Quote from: Tisiphone on June 24, 2008, 12:48:42 AM
I feel like a bitch for bringing this up in the face of the recent fixes:

does/will your fix also start taking into account different kinds of shields? So that my kank-shell kite shield will block better than my buddy's woodframe silk round?

No, but how you wield/hold/etwo your shield will make a difference.  Unfortunately, something like you suggest would be a really cool idea, but much beyond the scope of the intended change.  This would require coming up with a way to denote the different types of shields and updating the database of shields with this information in addition to the code changes (which would be minimal really) to use this data.

Dare we hope this idea makes it into Arm.2?  *Hint, hint, beg, supplicate, put-up-sign-on-forehead-offering-free-brains*
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Quote from: Pale Horse on June 24, 2008, 10:03:39 AM
Quote from: Morgenes on June 24, 2008, 09:43:34 AM
Quote from: Tisiphone on June 24, 2008, 12:48:42 AM
I feel like a bitch for bringing this up in the face of the recent fixes:

does/will your fix also start taking into account different kinds of shields? So that my kank-shell kite shield will block better than my buddy's woodframe silk round?

No, but how you wield/hold/etwo your shield will make a difference.  Unfortunately, something like you suggest would be a really cool idea, but much beyond the scope of the intended change.  This would require coming up with a way to denote the different types of shields and updating the database of shields with this information in addition to the code changes (which would be minimal really) to use this data.

Dare we hope this idea makes it into Arm.2?  *Hint, hint, beg, supplicate, put-up-sign-on-forehead-offering-free-brains*

Can pretty well guarantee it will.
Morgenes

Producer
Armageddon Staff

This thread makes me happy in my pants.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
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Quote from: Morgenes on June 24, 2008, 09:43:34 AM
Quote from: Tisiphone on June 24, 2008, 12:48:42 AM
I feel like a bitch for bringing this up in the face of the recent fixes: does/will your fix also start taking into account different kinds of shields? So that my kank-shell kite shield will block better than my buddy's woodframe silk round?
No, but how you wield/hold/etwo your shield will make a difference.  Unfortunately, something like you suggest would be a really cool idea, but much beyond the scope of the intended change.  This would require coming up with a way to denote the different types of shields and updating the database of shields with this information in addition to the code changes (which would be minimal really) to use this data.

Wouldn't the shield's intrisicate(sp?) armor value, weight and the material used be a good number to use for such a calculation? Obviously, the toughness of the shield, the weight of the shield, and the material are all values that are input by the builder. In the case of a hypothetical tower shield, for instance, the fact that it weighs 40 stone would indicate that it is big. The fact that it is made of mekkilot bone means that it is strong. Add the fact that it considered to have 340 toughness is a positive number to subtract or divide another number against. Because it weighs a lot, it might not be manuvuerable by your comparative strength, but it enhances protection when not in combat and watching in a particular direction. On the other hand, a smaller, more mobile shield of silk and wood would work better in a "suddenly an arrow arrives from the west' senario, while not providing much staying power and such.

Obviously, this is not really an issue Morg, but I'm just ideaing the values that I would use in creating a mathmatical formula to address that aspect of shield use. :)

Awesome job.
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You accidentally snap newbie into useless pieces.


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Quote from: Sephiroto on June 12, 2008, 05:27:05 PM
I'd like to see a shield check to block kicks and projectiles.

My parry skill works fine.  There is one thing I don't like about parry though, and that is the fact that you can unrealistically parry some attacks from animals.  How do you parry the charging gores of a 1000lb. carru with horns or the snapping jaws of a tembo?  You can't really "parry" attacks like that.  You either dodge them or kill the creature first.

Hmm parrying a carru charge is kinda far-fetched I agree, but I can imagine parrying a tembo bite, i.e. giving it a mouthful of obsidian shortsword, heh.

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Parrying is just deflecting something enough with your weapon, so that it doesn't hit you.  If you hit something that's lunging for you in the muzzle, and it bites off to the side, that's an instance I could see parrying an animal.  It should maybe do the animal a tiny amount of damage?  But maybe not even enough to reflect in HP.
That's the kind of wooley-headed liberal thinking that leads to being eaten.