Spam Walking

Started by Synthesis, March 04, 2008, 01:33:35 PM

Guess I'm a nOOb. This, imho, is completely on the sneaky. If I don't know you're there, sorry about your luck. There are easy ways around being caught with this IG, in a brief example, if the char you're trailing is four rooms away from the Kadius compound and heading that way...chances are...If they're just coming out and duck back in again and you get caught, well that one would suck and you'd likely need to wish up on it. I'll spam walk sometimes, usually when I'm throwing in 'thinks' in order to multi-task, so to speak. So assuming I'm just spam walking you into the compound without doing anything (even though I don't know you're there) is a bit much.

Gimf says "Don't assume the worst of your fellow player."  ;)

Good people, as I see it, spamwalking is not an in-character phenomenon; it's a convenience.
Shadowing someone into a locked, guarded compound due to command lag isn't an in-character phenomenon, either.

Since the problem's been brought up, I'll try to start taking a moment at gates.  I may not always remember, but it's not a big deal to me.  And less spamwalking is a safer proposition for both of us, anyway.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

That's a pretty rediculous request. If your shadowing someone you better be prepared to be locked in somewhere.
People aren't gonna cater to the invisible shadow behind them. Welcome to the rough life of a rogue.
Who would you kill for a klondike bar?

Synthesis, The answer to your question is, If it is IC for my PC to stop and stand at the gates then I am going to do it. But I am guessing the answer is going to be No from a majority. If you dont want to be in that situiation, think about who you are shadowing and if it is worth it. Else, dont complain about it because it is the result of your PCs actions that got you in the situation in the first place.
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

Quote from: Synthesis on March 04, 2008, 09:13:09 PM
I've been playing far too long to be "pooh-poohed" by a bunch of fucking newbs.

HAHAHAHAHAHAHAHAHA My New quote.
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

Quote from: Janna on March 05, 2008, 10:44:57 AM
Gimf says "Don't assume the worst of your fellow player."  ;)

Threads like these are the reasons why I always assume the worst of Armageddon's players. Both sides prove to me that we have very childish behaviors who just plainly refuse to "lose". And if they lose, they'll break as many of your toys as they can before they get caught.

So yes, I'll always assume the worst when it comes to Armageddon's players.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Ummm... most Armageddon players aren't on a side when it comes to this thread, and many others like it.

Cookies anyone?

The buxom, rosy-cheeked half-giant begins baking.

Just to throw out the idea one more time.

Nosave Compound would be a very useful thing. However, why are you shadowing someone if you aren't trying to get into their compound? Are you acting unrealistic by trying to follow people from one tavern to another just to train? If you shadow them, and they spam, well, odds are, they are going to spam to wherever they go. Not stop whenever and then just start acting like a normal slow moving person.

Or the other player saw you follow them and they were being an ass.

*cough*Nosave Compound*Cough*
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Here's a question:

Does 'follow self' still have command lag?

If so, why doesn't it go through instantly like an emote or OOC command?

Is it realistic to not be able to stop following someone when you want?
Quote from: Wish

Don't think you're having all the fun...
You know me, I hate everyone!

Wish there was something real!
Wish there was something true!
Wish there was something real,
in this world full of YOU!

Quote from: psionic fungus on March 05, 2008, 02:05:03 PM
Does 'follow self' still have command lag?

I think, following someone has a lag on itself.  If the person you follow moves, you get a lag depending on the spam walking.  Follow self I think does not give you a delay on itself, but I guess it still gets stacked among the other commands.  So if you are following someone who is spam walking, you have a hard time to stop following them (If they are spam walking too much, there is a chance they may lose you though).
This was so last time I checked, I may be wrong and someone might have to correct me on that.

Quote from: DopplegangerAs for your and Ghost's joint bid to take OOC revenge whenever you feel that somebody didn't think for you or didn't accept the blame for your failure...

Awww, you are breaking my heart man.  Look, I feel pretty fine if I spamwalked and put someone in an OOCly difficult situation, I am OK if they steal my stuff and break my valuables.  If I am saying "it is IC that you got locked in" it is equally IC for them to take advantage of the situation.  Most of the times, it is for OOC reasons you get stuck in though.  I stopped shadowing people several RL years ago after getting locked inside odd places (and thus had a huge library of others' mudsexxx logs). Ever since, I manually sneak/follow them if I want to follow them unseen.  Is it tough to follow them manually?  Hell yes.  But it beats the risk of getting locked inside somewhere and dealing with OOC frustration.
I know how hard it is to follow someone manually, so I am not asking anyone else to do the same hardwork.  But from what I experienced, there is a good risk out there, if the guy you follow is spam walking (I spam walk too, so no big deal there either) there is a good risk there you will end up somewhere you don't want to be.  If I am the guy you follow, and if I spam walked and put you in that situation, take my heartfelt apologies and take your frustration from my stuff, I don't think it is a big deal.
some of my posts are serious stuff

Quote
I think, following someone has a lag on itself.  If the person you follow moves, you get a lag depending on the spam walking.  Follow self I think does not give you a delay on itself, but I guess it still gets stacked among the other commands.  So if you are following someone who is spam walking, you have a hard time to stop following them (If they are spam walking too much, there is a chance they may lose you though).
This was so last time I checked, I may be wrong and someone might have to correct me on that.

Hmm...

I believe emotes are parsed normally when you are following?  Perhaps "follow" could be given similar priority?
Quote from: Wish

Don't think you're having all the fun...
You know me, I hate everyone!

Wish there was something real!
Wish there was something true!
Wish there was something real,
in this world full of YOU!

This can all be eased up by implementing a lag on the NPCs who open and close the gates.  Perhaps the same lag that players have when they have to remove their keyrings, and unlock doors from their keyrings.

I think we should make NPCs the same as PCs. 
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: mansa on March 05, 2008, 03:04:16 PM
This can all be eased up by implementing a lag on the NPCs who open and close the gates.  Perhaps the same lag that players have when they have to remove their keyrings, and unlock doors from their keyrings.

I think we should make NPCs the same as PCs. 

This is well put.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

It's a valid problem, that the character shadowing the mark can't choose when to stop if the mark spam walks.

One solution is to make "follow me" an instant command. I can't see any reason why it shouldn't be.
Lunch makes me happy.

I don't see any reason why 'follow me' shouldn't be instant, either.

Quote from: psionic fungus on March 05, 2008, 02:47:20 PM
I believe emotes are parsed normally when you are following?  Perhaps "follow" could be given similar priority?

I believe ooc bypasses any delay, and I think emotes as well.  Yes, I think follow should be given a similar priority.
some of my posts are serious stuff

Like several others have already pointed out, making "follow self" instantaneous seems like the easiest solution to this issue.  I wonder if the only reason it has command delay comes from the other instances of follow (where the delay makes sense)?  If that's the case, perhaps STOP could be expanded to clear the command queue of follow- or shadow- based directions as well?  Even with these proposed changes the only surefire way to avoid OOCly following someone off a cliff or into their compound is to manually follow them as PF suggested.

Or all compounds have
      open gate
That beauty and truth should pass utterly