Where did you start out?

Started by Antigone, April 13, 2006, 07:47:18 PM

Cryptic Inspirations -->  Eternal Struggle -->  ArmageddonMUD

And some Godwars thrown in there for good measure.  MUME too, it was
fun.

That Aliens vs Predator MUD was pretty spiffy as well.

Medievia > Third Millenium > Jellybean > Armageddon
A foreign presence contacts your mind.

Roleplaying in IRC -> RuinsMUD -> poking around on various MUDs for years -> Shadows of Isildur for about 3 years -> Armageddon + World of Wacraft

Lets see. MUD wise.
Threshold(did not subscribe thankfully)--->Achea(I quit soon, hated it)--->Elendor MUSH(fun but almost never active)--->Accursed Lands(no roleplaying at all)--->Armageddon(best MUD I have ever played so far.)

Threshold - > Armageddon (more or less strait)

My friend told me about this awesome RP enforced Threshold game that kicked ass, so I went and joined up and it was awesome and I had big plans for my rogue. Then, my friend realised just how bad it truely sucked, and found Armageddon. I didn't want to, but he made me app and I played all of 5 exhilerating minutes of Arm before going link-dead for 3 months about a week of which I played Threshold before realising it sucked.

THree months later I got curious about that one mud my buddy had ranted about, so I logged on (about 800 coins shorter than what I started with after 3 months of link-death) and played. Found the rinth. Died. Reapped.

Albeit short breaks during which I play the xbox or one of a couple hack 'n slash muds I still like to fall back on because of the low maturity required, I've been playing ever since!

Actually, this month some time marks my 2 year reunion. Or was it three? I'll have to check. I hope shes not mad at me. (Armageddon, that is)
Quote from: musashiengaging in autoerotic asphyxiation is no excuse for sloppy grammer!!!

Armageddon.org

Armageddon is the first and only Mud I've played, and now I'm hopelessly addicted. I have my husband to thank for that! I probably would have remained completely ignorant of even the existance of Muds if he hadn't have already played. Incidentally, he helped to guide me through the trials and tribulations of newbiedom, with a minimum of bumps and bruises.

-Irulan
Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
---
Inara: "Thank you for the wine. It's very... fresh."

Mal: "To Kaylee, and her inter-engine fermentation system."

Avalon(I think that was it, but only briefly) - wotmud.org - Armageddon

Avalon sucked ass but introduced me to the idea of text-based gaming, wotmud.org ate maybe a year and a half of my life before I realized what a hole it was, and then, through TMS, I found Armageddon. Mmmm...

I've played alot of AoR, Godwards and Feudal Realms, and various other Muds, but Armageddon is my home.

-WP
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

Ah, not really had many years of it, but I started out playing a few Tolkein based games like MUME and Shadows of Isildur.

I found armageddon though, haven't left yet.
ow much spice do you think you can put in that thing?

<gets two more tubes of spice from his cloak>

...Oh...

Played D&D type games, this is my first MUD.  I don't plan on leaving any time soon.
Man, if you're just a ninja so long as nobody launches a hacky-sack into your junk at 200-mph, then you, sir, are no ninja.

DragonRealms > Unwritten Legends (still play) > Did some experimenting with Carrion Fields (UGH!) And Shattered Kingdoms (UGH!) > Armageddon

I can't tell if other people just hadn't played the muds I had or if everyone else is just smart enough to not mention 'those.'

Crazy-high number of people from Threshold, though. Wowa-weewa.


Dragonrealms ---> Armageddon.

I'm still tempted to go back and play DR once in awhile - I have one of the most powerful moon mages in the game.

My pay to play days are done, though.

Fun topic!

AD&D -> Aalynor's Nexus (of Mordor codebase) -> New Worlds (opposite of Arm) -> Armageddon (newbie in awe)

Forgotten Kingdoms MUD ... Then to Arm.

Played in a few other muds here or there(Read close to hundred or so), played FK for long long time, for awhile it was a very nice RP mud with a wonderfully done Forgotten Realms thing, but it slowly degraded into an equipment hunt, and staff favorites.

Played on a few starwars muds, was also interesting, but not enough RP for my tastes. Found a few other RP muds that were not too bad, but they over all, weren't what I was looking for in themes nor code. Found Arm and stuck with it.

Creeper
21sters Unite!

Well, my history is one of steady improvement.

I mucked around a bit at first, never sticking with anything for too long.  I even tried Threshold for a bit, but I can't remember why I stopped playing.

Then I played on Achaea for a bit.  I admit it.  Then I heard about a more serious MUD called Imperian, and that's where the fun began.  They had something close to RP there, and I joined this new guild that was pretty much everything I wanted to play as.

Over the next year or two, we built this guild up along with the surrounding faction.  We didn't understand why so few wanted to play a group of tough survivalists with a tradition of cannibalism living in a frozen hellhole.  Well, we put the fear of the five minute death period into our enemies, eventually.

Then the thing got popular and all the socialites started pouring in.  The thing got stale, and someone suggested Armageddon was more along the lines of what I was looking for.

Here I am.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

Oh, what a fun thread!

Other muds I played at the same time I have denoted with a / mark.  So, let's see here...

Dragonfire (an LPmud that I found via gopher, my first!) -> to...

EotL
the Revenge of the End of the Line part II (.. Stanford kids, you know how it is) /
Genocide (one of the first "war" PK muds.  Very innovative and cool, still have the address memorised) /
Lost Souls (fantastically amazing code, still active, still play, still code there)
-> to...

Armageddon
When it was hosted on isca.  Too damn complicated. -> to...

LOTS OF ROMS:
Medthievia, Black Knights Legacy, Helliconia, Carrion Fields /
Rites of Passage /
Dark Heart (one of the creators of which went on to help found Neopets?!) -> to...

GodWars (yes, yes, I know... I know) when we developed the Lords of War codebase/branch of it -> to...

Daedal Macabre (great code, nice imp, generally retarded players) -> to...

Armageddon again!


The end.

There's a myriad of *HUNDREDS* of muds in there that I played on, but I only listed the ones that really stuck with me.  I'm still active on Lost Souls; that place is like a home to me.  I luffs it.

Dark Age Of Camelot > Achaea > Armageddon.

Used to love DAOC, my first taste of online gaming, but I got a lil bit addicted to it and had to go cold turkey to get the monkey off my back.
Was a strange experience, as i played in a strict RP guild, on a PK based server. The defination of culture-clash.
Played Achaea for a few weeks but soon tired of THEGRINDtm. Boring.
Then I found Armageddon last month through TMS, and I love it.
quote="Dakkon Black"]Found salty oasis. Actually mek pee.[/quote]

starcraft-starcraft broodwar----- diablo 2 and D2 LOD-------HL counterstrike------armageddon----- command and conqure generals


i still play most of them except diabloe and cs
dd my msn if you want, longvaladrien@hotmail.com

If we're just talking about Muds I actually played it's:

MateriaMagica > Achaea > Lusternia > Armageddon

Yeah you could probably imagine when I got my first guy up and going here I was more or less going "So where do I bash".  Well I'm still more or less like that, hah.

Dragonrealms (1996) ---> Armageddon (2001)

I've always played non Muds in addition to my muds. I cut my teeth on Mechwarrior 2 and Descent, and then spent many years playing counter-strike. Mech2 remains one of my favorite all time games.

Hmm... I stumbled across MUDding when I was researching clerical magick for a tabletop RPG I was running.  Spent a few years (off and on) playing on NightmareLPMUD, eventually building zones and such in my spare time.  

I was still playing that one when I met Varak who kept telling me these amazing stories (to this point, I was of the mind that RP in a MUD was similar to that which would one day become MMORPGs, heh).  I figured part of it was Varak's astounding imagination, but eventually I created an account.

Wasn't long before I was spreading the word amongst my tabletop troupe, I haven't looked back since.

Late 90's... been too long... was searching for muds, logging in and creating characters and usually getting bored after a few minutes and leaving.  Then I logged on to Arm and was prompted to "Choose thy fate", create a character, and write a 'sdesc'.  I was like "Whoah, you go by sdesc's here? That's more realistic... gotta try this."  That was what drew me in, but the combat system, perma-death, and harsh world full of struggle is what kept me coming back.  Just can't get that desperate, rugged, gritty feel anywhere else...

My friend got me hooked on this Wheel of Time H&S MUD.  That was good for a time, but I kept asking people where the Dragon Reborn was, and they all said, "Dunno.  But you can kill Mazrim Taim if you find him."  So I went looking for a more immersive RP environment and came across SoI shortly after the first LotR movie came out.  Of course that was the cool shit.  

Played there for a while, then I had questions on how to play shady characters and a few of my friends spoke volumes about Arm's harsh atmosphere, so I actually came looking for someone to get general RP tips from.  <g>  Then I looked over the documentation files, thought "Holy hell.. that guy buried a city.  This is too cool."  Played on and off several times over the past year and a half.
he machinery of government is always subordinate to the will of those who administer that machinery. The most important element of government, therefore, is the method of choosing leaders.

Started on Achaea (c'mon, it was on the top of the list! the TOP!), the left shortly after hearing two players chatting openly about the exactly stats of their weapons. I came to the conclusion that roleplay just doesn't work unless everyone HAS to do it.

And the I found Arm, which was everything and far far more than I ever expected a mud could be.