The other side of the sea

Started by Tamarin, December 25, 2003, 03:39:25 PM

I know it is supposed to be essentially an unatainable place to visit, but has anyone in the history of the game ever made it to the other side of the Sea of Silt to the south?  Perhaps via some magickal conduit...I don't want to know what's there, just if there -is- a 'there'.
quote="mansa"]emote pees in your bum[/quote]

There is a sea. It is worth exploring. There are many places worth exploring however. No more to say.
A single death is a tragedy, a million deaths is a statistic.  Zalanthas is Armageddon.

I have no idea, and if I did, I wouldn't say.  Basically, if a geographical point in the world isn't covered in the docs, then you have to find out in game.

-Der Comrade
Mansa to Me: "You are a cancer to ArmageddonMUD."

I'm with everyone else on this subject.  It's...not something anyone should know about without finding out themselves.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

uberjazz wrote:
Quotehas anyone in the history of the game ever made it to the other side of the Sea of Silt to the south? Perhaps via some magickal conduit

Trying to reach the other side via magick would be almost as stupid as walking it. It says in the docs that silt is known to affect magick is strange ways... Anyone trying to 'zap' themselves across the Silt Sea would likely turn themselves inside out, or end up in a rock or other such nonsense.

Of course, they'd deserve it, those filthy, kank-humping, baby-eating heathen defilers.
EvilRoeSlade wrote:
QuoteYou find a bulbous root sac and pick it up.
You shout, in sirihish:
"I HAVE A BULBOUS SAC"
QuoteA staff member sends:
     "You are likely dead."

What about that road in the sea? Goes all the way through the see to the land of abundant steel swrods and armor.
I found it once.. then I got a message from the Imms saying AHAHAHAHAHAHA! We told you not to eat that stuff! and I passed out and was robbed by a bunch of longnecks when I awoke in the gaj.. and found out I had only been dreaming :(
l armageddon è la mia aggiunta.

Quote from: "FiveDisgruntledMonkeysWit"uberjazz wrote:
Quotehas anyone in the history of the game ever made it to the other side of the Sea of Silt to the south? Perhaps via some magickal conduit

Trying to reach the other side via magick would be almost as stupid as walking it. It says in the docs that silt is known to affect magick is strange ways... Anyone trying to 'zap' themselves across the Silt Sea would likely turn themselves inside out, or end up in a rock or other such nonsense.


Heck yah, turning themselves into a rock? They'd get the longest lived PC for sure!
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

I want to see the common doc everyone has access to that says silt effects magick in strange ways. I've yet to see that.


Creeper
21sters Unite!

The helpfile is help silt I had to look it up myself.

Amish overlord  8)
i hao I am a sid and karma farmer! Send PM for details!

Bogre said:

QuoteThey'd get the longest lived PC for sure!

Haven't you ever played a crafter? :)

SILT                                                            Geography

  Denizens of Zalanthas have a multitude of terms for sand, grit, and
dust, and silt falls within that vocabulary.  An ashy residue, it is
found in vast lakes in the south, forming the perilous Sea of Silt,
where few dare travel.

  No one lives too close to the Sea of Silt, because of silt's ill
effects on the body: it chokes the lungs, clouds the eyes, fills the
nose and mouth, and at times exhibits mildly hallucinatory qualities.

  The presence of silt also has an odd effect on many magicks, causing
them either to become more powerful or fizzle completely in unpredictable
ways.

See also:
  sea_of_silt

Ahh okay. Never seen that help file. Still doesn't make much sense to be common knowledge though. At least not to me.


Creeper
21sters Unite!

I can see most of the folks in Red Storm, possibly RSE  knowing it, and that in turn means a number of people in Nak would too.  Kurac would likely know that too, and that spreads the information as far as Tuluk, though amongst a small circle of people, perhaps Kuracis, spice sellers, and the occasional person who asks questions to their local spice dealer.

So, because they live near the sea they know that magick is effected by it?

I'm sorry but it makes no sense. I could see even a magicker not knowing exactly why his magick is going awry from time to time. It's not exactly perfect science.

Still have no clue how it'd be common knowledge. Although it's common ooc knowledge for sure... With the helpfile...


Creeper
21sters Unite!

I don't see the helpfiles as representing common knowledge - for example the helpfiles on magick spheres/powers/etc shouldn't be considered common knowledge, but there they are, nonetheless.

As far as Red Storm goes, I'd expect magickers casting down there would have noticed that some spells react differently in the presence of a lot of silt, while others might know legends or stories about the area and its odd effects.

QuoteI don't see the helpfiles as representing common knowledge - for example the helpfiles on magick spheres/powers/etc shouldn't be considered common knowledge, but there they are, nonetheless.

As far as Red Storm goes, I'd expect magickers casting down there would have noticed that some spells react differently in the presence of a lot of silt, while others might know legends or stories about the area and its odd effects.

Well. I think IC stuff like that shouldn't be included in helpfiles unless it's common knowledge. Including magick spheres and such now that you bring it up.

And I think it'd take more then just some magicker wandering around the area and people know magick reacts oddly down there. I'd imagine that there could be more reasons. I'd imagine magick wouldn't always work perfectly, even if there is a 'normal' for magick reactions. It'd probably take a fairly exstensive research to figure out that magick reactions differently far more often around silt then it does not around silt.

I don't see many people around Red Storm or such knowing, as I doubt there is a large numbers of magickers their either. Who knows. Perhaps they are magick huggers down there? SHRUG. But still don't see magickers flourishing and sharing knowledge with people around there.

Creeper
21sters Unite!

QuoteWell. I think IC stuff like that shouldn't be included in helpfiles unless it's common knowledge. Including magick spheres and such now that you bring it up.

...Then how the hell are magickers supposed to figure out the words to spells?
Carnage
"We pay for and maintain the GDB for players of ArmageddonMUD, seeing as
how you no longer play we would prefer it if you not post anymore.

Regards,
-the Shade of Nessalin"

I'M ONLY TAKING A BREAK NESSALIN, I SWEAR!

Find out IC (LOL)

All you got to do is ask around. I'm sure someone will take interest.
Quote from: FiveDisgruntledMonkeys
Don't enter the Labyrinth.
They don't call it the Screaming Mantis Tavern to be cute. It's called foreshadowing. First there's screaming, then mantis head.

Is it a trap!
This topic is surely posted by the IMMs to lure us all into the Silt!!!
Creepy....
Do you know what you're doing, man?"
"Why should that stop me?"

Quote from: "Ueda"Find out IC (LOL)

All you got to do is ask around. I'm sure someone will take interest.
(sarcastic rant)
There are listings of a whole bunch of plants and animals on the site, but not everyone would know anything about them...why is that there?  Why is anything documented, honestly?  All these documents about the world ruin the learning experience for everyone!  There are tribals that do not know anything about any of the cities, but there are maps of the cities in the helpfiles.  I say take them out, along with anything about poisons, animals, plants, geography of any regions, and tribals of any sort just to make sure that noone knows anything they shouldn't.  Sound like a plan?
(/sarcastic rant)
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Yeah! Get rid of the info on great houses.. and races, skills, How about the whole helpfiles?

We will just start with nothing.. like when enter the game as a 24 year old.. We will just say that we have been brain dead for the last 23 years and everything but a day..

Just thought Spawnloser's post was missing that.
l armageddon è la mia aggiunta.

I agree with spawnloser and sacac....there are some things that most will never find out, because we simply don't have the means to ever do so....so why not just tell us?  Its not like we're going to be able to use it anyways...
quote="mansa"]emote pees in your bum[/quote]

There is an Island in the middle of the sea of silt. It has a bunch of Immortal toys. Unless the island is actually ment to have Giants (not half giants) wearing metal of all kinds.

I thought about what could be on the other side of the sea.  Or the salt flats.  Or the Grey Forest.

Then I thought about how freaking cool those areas must be and all the work that must have gone into them, and how maybe a handful of people have seen it.

Then I wonder if there's even areas... but I figure there's got to be something right?

Even if it is the love nest of Luir and Valasaurus.
 wish I was witty enough to have something here.  Alas.

If the imms made the slow invention of Silt skimmers and a progressive evolution of silt pirating. Then when it becomes available to players, they could have a city built on the other side full of shops that sell silver. So that one can come back from the city and spread the word. They should just make it VERY hard to get to the city. THat would lead to some awesome RP. Hundreds of dead PCs trying to get across and a small handfull only lucky enough to make it across. If it starts to be crossed real easy then the city of silver can delcare war to outsiders and make it even harder to get silver. And it would be impossible to attack them because thier weapons are superior.