The other side of the sea

Started by Tamarin, December 25, 2003, 03:39:25 PM

Quote from: "Help Sea_of_eternal_dust"The silt that composes this 'sea' varies in depth from a few cords to several leagues (the actual maximum depth is uncertain, but in order to allow for the existence of such enormous silt horrors as have been sighted a depth of at least one league would be necessary).

Now put the giant fawkin' Silt Horrors in their native environment.. put a bunch of tasty, meaty things into a weak wooden framed boat.. and insert the possibility of the biggest Silt Horror being nothing more than a baby who's left the sea because of the competition of even more super-massive Silt Horrors.. or Worse-Things.

It is my opinion that crossing the sea isn't going to happen for quite a while.. (note: this is in no way a flame, just a comment..I still like the discussion)
The rugged, red-haired woman is not a proper mount." -- oops


http://www.penny-arcade.com/comic/2004/03/19

Diealot - Ninja Helper (Too cool for Tags)

If staff does consider modifying the links to helpfiles regarding magick to make them unavailable to the player population as a whole, I would hope that they include links to the helpfiles in the approval email sent out when someone creates a magicker pc.  

Information on the starting spells for magickers is already included in the email sent by the mud to a player of an approved magick using pc.

For various reasons, magickers are more difficult to play than PCs of other guilds.  Removing the basic theory of magick completely from access would, in my opinion, make playing a magicker effectively nearly impossible for many players.

Except, of course, for naughty monkeys.   :twisted:
-Naatok the Naughty Monkey

My state of mind an inferno. This mind, which cannot comprehend. A torment to my conscience,
my objectives lost in frozen shades. Engraved, the scars of time, yet never healed.  But still, the spark of hope does never rest.

to me, the docs represent common knowledge to all the possible players. So a kuraci might know that silt does funny things to magic, but not everyone will. He also might not know about a certain plant that a tuluki that hunts in the forest knows about. But both these facts are common knowledge to SOME ONE. As are all the facts in the docs.

it's up to you as a player to decide what your character knows from the docs, just as it is up to you as a player to decide what your character knows from your previous characters.

and now for something on-topic:

One of these days I'm making a red storm char who pilots a silt-skimmer. Even if there is nothing coded on the other side, or even in it, i don't care. It'll be fun anyway.

QuoteNow put the giant fawkin' Silt Horrors in their native environment.. put a bunch of tasty, meaty things into a weak wooden framed boat.. and insert the possibility of the biggest Silt Horror being nothing more than a baby who's left the sea because of the competition of even more super-massive Silt Horrors.. or Worse-Things.

In my opinion, it is possible to cross the sea of silt.  There cant be -many- of those nasty things, since then they will begin to starve.  So that you will have the chance to never meet one.  
If there are nasty things in there, put several ballistas, a few catapults, and see what happens.  Yes, you might still bite the dust, but as I say, you will have a significant chance to go to the other side.  
How do I know?
The similar Sea of the Silt in Dark Sun setting is being crossed by skimmers even though there are those nasty Horrors, and Silt Giants in DS.
..And in Arm terms, there are virtual Silt Skimmers traveling to the other side of the sea. There are active skimmer docks, filled with captains and workers and soldiers.  But as far as I know, piloting a skimmer, or traveling in one, is not available for PCs...
          ...........Well, not yet .. :wink:
some of my posts are serious stuff

There are things that still suprise me after 4+ years. So engaged in my current occupation, I have seen a few things that I really do not think most players have. And so, with no further enticement, feel free to explore. Everything has not been seen.

There is an awful lot of Armageddon.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Wait a second....if there are docks, and silt skimmers, and everything like that, why is it that no one knows where they go?  Presumably there's at least ONE other location on the Sea that they go to, and enough people have gone there that they can't keep it a complete secret.  I doubt they have docks and a fleet of skimmers just to send crews to their doom and feed the silt horrors. :P

Most people do know where they go.
They either go to their doom in the sea or to Red Storm East.

Other then that you'd have to find out IC.

And sometimes they go to those mystical islands in the Sea of Silt where Giants roam the ground, and live on beanstalks. Those usually come back with golden eggs.
musashi: It's also been argued that jesus was a fictional storybook character.

Finding out IC is possible..

I did it, and that resulted about the last two or three characters to have a longterm plan about the skimmers and Silt sea
some of my posts are serious stuff

Silt skimmers and the islands in the sea are more to add flavor to the game right now than to actually be a part of it.  I think they need to remain mostly virtual because frankly they don't have any place in present arm as a feature.  Finding out ic might be fun and if you're a noble you could write a book about it, keep the game world rich. . Diong a quest to go on a voyage on one would be a waste of time though.

I think actually adding it all in would make playing in Red Storm much more entertaining.

Actually having the possiblity of playing a pc that is on the crew of a skimmer or maybe the captain would be a blast.

It would be something very nice as possible roles for Red Storm pcs.

Red Storm doesn't need to be a game focus right now.  There is another thread about closing clans because people think the game is too far spread already.  No to mention the work it would likely take to implement skimmmres and make it worth it.  This is generally probably an idea that should be avoided for now.

Humorously enough, Red Storm is a game focus right now. While I am not advocating that we add silt-skimmers to the list of awesome things about Red Storm, I do not oppose it either. It would be a very interesting and fun feature, much like hunting anakore is.

I am saddened by those who are so against more Armageddon.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I love the feeling of having a virtually endless world all around.
Peril seems to work better as a means to keep the playerbase concentrated enough for playability  than end-of-world lines while allowing the adventurous soul room enough for  a lonely and distant grave.

One day when 'I' happened to be travelling a lot further than I'd ever though I would, a nagging fear  kept sticking at the back of my thoughts.... what if, behind these rocks and those mountains and all that might be between... 'I'd end up emerging to a civilized world. Bilinded by flashlights, honking cars, ... the entire culture shock. Somehow that idea scared me more than the prospect of 'my' bones bleaching in the ever present sun.
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One of these days, I tell ya, one of these days I'm gonna explore the ARM gameworld properly. All I've done so far is run around Tuluk and 'Nak, and get killed by critters out in the wastes. I haven't even had the chance to fall off the shield wall yet. Poor me. Maybe I should join the Byn sometime.

I've met characters IG with exploration aspirations, and listening to them speak of their plans is always exciting. Too bad they've probably all died in unpleasant fashions.

But speaking of the silt sea, well, I've heard a fair few wacky stories IG from people who claimed they sailed it once, or claimed they met someone who sailed it once. Dunno how many of 'em are true or not. Probably none, but it still sparks the imagination.
he stories are woven
and fortunes are told
The truth is measured by the weight of your gold
The magic lies scattered
on rugs on the ground
Faith is conjured in the night market's sound

Quote from: "Uglyhead"But speaking of the silt sea, well, I've heard a fair few wacky stories IG from people who claimed they sailed it once, or claimed they met someone who sailed it once. Dunno how many of 'em are true or not. Probably none, but it still sparks the imagination.

It is only true virtually, at the moment.
some of my posts are serious stuff

For the most part, it is only true virtually. But there have been folks who actually sailed on the Sea.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Bummer, I always wanted to try it...
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Quote from: "The7DeadlyVenomz"For the most part, it is only true virtually. But there have been folks who actually sailed on the Sea.

Why, when I was a young whipper-snapper like yourself..
ife, like a dome of many-coloured glass,
Stains the white radiance of eternity.
 --Percy Bysshe Shelley